Surf Report post Posted September 8, 2014 How should Yukari punish a baited burst? Midscreen 5B > 2C > j.C(2) > j.2 > 5B > iad late j.B > 5B > 2 > 214A > 2B > sj.236D~, Around 3.4k I think Corner 5B > 2C > j.C(2) > j.2 > 2B > 5 > 214A > 5B > 2C > jump back j.B > j.236C~ i forget the damage for the corner one. Delaying the 2B or charging it a bit after the j.2 helps so they aren't too high after the 214A > 5B part For an easier midscreen route you can do 5B > delay 2C > 2B > delay 5B > iad late j.B > 5B > 2 > 214A > 2B > sj.236D~, Around 3k Share this post Link to post Share on other sites
mMarikom Report post Posted September 8, 2014 5AAA 214A 5C is killing me...are you guys getting most of your damage off of arrow confirms or other stuff? I have a less than 50% success rate with this thing. Not giving up though I WILL play this character. Share this post Link to post Share on other sites
dive-slam Report post Posted September 8, 2014 5AAA 214A 5C is killing me...are you guys getting most of your damage off of arrow confirms or other stuff? I have a less than 50% success rate with this thing. Not giving up though I WILL play this character.Just takes some practice. If you're having trouble, you could try using SB Bombs and omitting the 5B. It won't necessarily prepare you for doing that combo, but you'll need this one for anything but close range. And be sure you're trying the combo you're having trouble with as close to the opponent as possible! 5C whiffs if you're not at minimum range. Share this post Link to post Share on other sites
Freakmasta Report post Posted September 10, 2014 I'm still struggling on the 5AAA>214A>5C>5B... but on the 5B part. I have like a 20% success rate on the 5B. 5C is fine now but 5B is killing me to the point where my fingers are cramping up. I will try the SB bombs to make it easier but I would at least get the success rate above 50%. I don't think I'm holding it since I don't see her charging. I try to mash the 5B but still no luck. Is the game thinking I'm trying to hold when I mash? Share this post Link to post Share on other sites
someonewhodied Report post Posted September 10, 2014 soooo iad loops are fun. 2B(stray antiair)>iadj.B>5B>iadj.B>5B>2>214A>665B>2B>j.B>j.214D>j.236236B the arrow super will hit twice due to the opponent falling between you and the orb. Share this post Link to post Share on other sites
dive-slam Report post Posted September 10, 2014 I'm still struggling on the 5AAA>214A>5C>5B... but on the 5B part. I have like a 20% success rate on the 5B. 5C is fine now but 5B is killing me to the point where my fingers are cramping up. I will try the SB bombs to make it easier but I would at least get the success rate above 50%. I don't think I'm holding it since I don't see her charging. I try to mash the 5B but still no luck. Is the game thinking I'm trying to hold when I mash? Probably. Just tap the button. The timing isn't really important as long as it's uncharged. It's the 2C that you gotta delay. Share this post Link to post Share on other sites
Theupstreamer Report post Posted September 10, 2014 For everyone having a hard time with the 5aaa into bombs stuff what I do that really helps is tapping the a button each time her arrows come out and adding the 214 to the 3rd set. Having the rhythm really helps me. It's also just naturally easier in the corner and off air hit so don't worry about dropping it there. There's going to be times where you're too far away too so you're going to have to use meter for sb bombs or just instead finish the dial a combo or even stop at the arrows. It's a knockdown. Share this post Link to post Share on other sites
someonewhodied Report post Posted September 10, 2014 You can actually do 5AAA>214D>2B>iadj.B>5B>iadj.B>5B>j.A>j.C>j.236A Share this post Link to post Share on other sites
Freakmasta Report post Posted September 11, 2014 I'm still having trouble so I posted what I'm doing right now. I am trying to do the following: Challenge 20 5AAA>214A>5C>5B>2B>236D (B)>236236B If you can find something specific that I'm doing wrong, please let me know. But as you can see, I'm mostly struggling with the 5C and 5B area. https://www.youtube.com/watch?v=urRvHw4h4pU&feature=youtu.be Share this post Link to post Share on other sites
D.R.F. Report post Posted September 11, 2014 I'm still having trouble so I posted what I'm doing right now. I am trying to do the following: Challenge 20 5AAA>214A>5C>5B>2B>236D (B)>236236B If you can find something specific that I'm doing wrong, please let me know. But as you can see, I'm mostly struggling with the 5C and 5B area.https://www.youtube.com/watch?v=urRvHw4h4pU&feature=youtu.be 5C > 5B should be done ASAP, then 2B 236D (delay) > A > (delay) 236236A Share this post Link to post Share on other sites
dive-slam Report post Posted September 16, 2014 You can actually do 5AAA>214D>2B>iadj.B>5B>iadj.B>5B>j.A>j.C>j.236A what's the benefit to this, more damage, corner carry? Share this post Link to post Share on other sites
someonewhodied Report post Posted September 16, 2014 what's the benefit to this, more damage, corner carry? Its a lot easier. Especially on netplay. Carry can be about the same, more, or less depending on how you end the other combo. Damage is less. Its just more consistent. Share this post Link to post Share on other sites
No Limitz Report post Posted September 17, 2014 what's the benefit to this, more damage, corner carry? You also don't need to spend meter for 214AB if 5AAA connects too far for the typical BnB Share this post Link to post Share on other sites
stinkymonz Report post Posted September 25, 2014 anyone tried finding any Shadow Yukari tech? a) the max damage tornado -> double arrow super ender could lead straight into an SB tornado unblockable reset as they land. The damage put together rivals the Shadow Chie/Mitsuru damage bursts but unfortunately it seems it is highly inconsistent and difficult to compensate for every tech direction to create a true unblockable blockstring b) otherwise, she seems to favour going extra ham on the tornados. she gets a pretty tight tornado off any flip ender by omb-ing the flip -> land tornado. the special rampage cancel rules mean she can special/super cancel AoA on block and has some tighter cancels off 5C. so it's (theoretically) likely that she can keep the opponent blocking SB tornado after SB tornado. only problem is blue chip damage in rampage is A LOT smaller than normal for some reason. Share this post Link to post Share on other sites
OmnixTSC Report post Posted September 25, 2014 I'm curious. Has everyone been actively using the 2B > 9 > 5B OS for hitconfirming anti-airs? It's been brought up before, but I don't see many Yukari players making use of it. For those that are having trouble with it, you can work on practicing it by setting up two recordings on a training dummy and just having them both jump at the same time. Set one to block and the other to just jump. Then you can work on smoothly going through the sequence and confirming the hit or continuing pressure while playing them back through the random recording. It's definitely something worth learning and can help out a lot. Share this post Link to post Share on other sites
dive-slam Report post Posted September 26, 2014 I'm curious. Has everyone been actively using the 2B > 9 > 5B OS for hitconfirming anti-airs? It's been brought up before, but I don't see many Yukari players making use of it. For those that are having trouble with it, you can work on practicing it by setting up two recordings on a training dummy and just having them both jump at the same time. Set one to block and the other to just jump. Then you can work on smoothly going through the sequence and confirming the hit or continuing pressure while playing them back through the random recording. It's definitely something worth learning and can help out a lot. I have not, but I'll try to use it from now on. Any other OSes I should know (for both Yukari and the game in general; I don't use them at all yet)? Share this post Link to post Share on other sites
D.R.F. Report post Posted September 26, 2014 I have not, but I'll try to use it from now on. Any other OSes I should know (for both Yukari and the game in general; I don't use them at all yet)? Do you use the KD os LordKnight talked about? That one is really important Share this post Link to post Share on other sites
OmnixTSC Report post Posted September 27, 2014 I have not, but I'll try to use it from now on. Any other OSes I should know (for both Yukari and the game in general; I don't use them at all yet)? Like Fenrir said, make sure you learn the fuzzy guard OSes that LK brought up. There's a thread for it with links and explanations in the P4A Gameplay section. Outside of those, I don't really know any character specific OSes for Yukari. I'm sure there are some for rolls and such, but I haven't experimented with those yet. Share this post Link to post Share on other sites
Mooglebane Report post Posted September 28, 2014 You can actually do 5AAA>214D>2B>iadj.B>5B>iadj.B>5B>j.A>j.C>j.236A Any general tips for this combo? Also, the 5AAA 5C route only works point-blank, right? Share this post Link to post Share on other sites
dive-slam Report post Posted October 2, 2014 Any general tips for this combo? Also, the 5AAA 5C route only works point-blank, right? yep Share this post Link to post Share on other sites
Shinsyn Report post Posted November 20, 2014 Okay so I've been looking around and I found a bunch of things for the upcoming update. There was some confusion last night because there was a miss-translation being passed around so, I'm just going to go with what Stunedge translated/RT: System Changes: - AoA: You can hold the buttons to increase hit, NO NEED DESPERATE MASHING anymore! - S-Hold removed from 2 Player mode, now only available in 1 Player mode. Rest in peace (Thank God!) - Throw aare special cancellable now - Auto combo (AAA->skill part) grants more bonuses? Bad Status: - Confusion: YOU CAN BLOCK WITH PULLING EITHER DIRECTION (WTF?!) - Freeze: You can defreeze with button mash Shadow Changes: - Added burst (like normal) - berserk could be activated only when burst meter is 100% - YOU CAN'T BURST DURING BESERK! - If you do berserk with 100% meter, you regain all persona cards. - Tuned HP for each shadow - Change in meter gain - Overall damage buff - Cost for SP moves during berserk have changed Yukari - Feather Arrow (236A/B/A+B)) is much faster, all hits will get reflected too - B moves are faster - 6D, put 5D in the farther position So things have changed quite a bit! Faster Feather Arrow along with all the hits reflecting from Magaru orbs, Faster B Moves which will slightly alter how combos work and we have a 6D now which could prove to be very beneficial to us. So with these buffs, things are looking up. Just let it be known, there were hardly any nerfs noted for ANY of the characters so don't get too hype just yet! Share this post Link to post Share on other sites
dive-slam Report post Posted November 21, 2014 Autocombo deals less bonuses- as in, the meter gain isn't high until the last hit of the autocombo. Also, pretty sure that Magarula reflects the arrows, not Magaru. Share this post Link to post Share on other sites
JyakotuKurayami Report post Posted November 30, 2014 So I recently decided to pick up Yukari, because she's part of the Lovers Arcana like Rise. Man oh man, she is fun to use, but she is also one of the more execution heavy characters as well. I mostly use her as a "get in, get out" kind of character, but it most depends on the match up. Tbh, I think I like Shadow Yukari more than regular Yukari, but I'm still learning how to use the character. I seem to have a hard time implementing the Margaru orbs and Feather Bomb move. Share this post Link to post Share on other sites
dive-slam Report post Posted January 6, 2015 So I recently decided to pick up Yukari, because she's part of the Lovers Arcana like Rise. Man oh man, she is fun to use, but she is also one of the more execution heavy characters as well. I mostly use her as a "get in, get out" kind of character, but it most depends on the match up. Tbh, I think I like Shadow Yukari more than regular Yukari, but I'm still learning how to use the character. I seem to have a hard time implementing the Margaru orbs and Feather Bomb move. Super late, but the way I like to use Magaru is to just set it out to prevent jump-ins. You can also do stuff like j.214C>airdash>airturn j.B, which is a good substitute for using j.D sometimes. Feather Bomb is good in blockstrings to use as a fake AoA, but don't abuse it. Share this post Link to post Share on other sites
StylisH Report post Posted January 8, 2015 I believe I'm a bit late with this question, but what are our bad matchups? I know Chie is one for sure. Share this post Link to post Share on other sites