JormungandrXXI Report post Posted November 19, 2014 Real simple challenge 30 combo is J214B>frenzy>236B~J214B>236AB~J214A>OMC>236B~J214B>236AB~J214A>OMC>236B~J214 Share this post Link to post Share on other sites
Nemo-_- Report post Posted November 30, 2014 Will the wiki page be updated with combos? Share this post Link to post Share on other sites
Yohosie Report post Posted December 1, 2014 Here are some practical sideswitch combos for when you mash 5A on wakeup while cornered https://www.youtube.com/watch?v=RqNjojDV6KQ Narukami/Ken/Adachi/Yukiko/Aigis specific Share this post Link to post Share on other sites
dc1902 Report post Posted December 24, 2014 does anyone know how to do an air command grab right after the grab super, i saw someone did it but i couldn't get it to connect Share this post Link to post Share on other sites
JormungandrXXI Report post Posted December 24, 2014 You have to be in the corner when you activate the super and then when the opponent is slammed into the other corner jump forward and input the grab. You can jump or super jump Share this post Link to post Share on other sites
Hollysmoke Report post Posted December 30, 2014 You have to be in the corner when you activate the super and then when the opponent is slammed into the other corner jump forward and input the grab. You can jump or super jumpTake-Mikazuchi extends the animation since he has to run across the screen corner to corner. This lets Kanji recover while the grab is still going off and let you do the air dive grab. Make sure to use the B version. Share this post Link to post Share on other sites
lordofdeath223 Report post Posted April 19, 2015 Mid-Screen FC 2C > 2B > 5C > 236B > 5AAA > j.214A > 236236A > After second hit OMC > 214214C DMG 7065 FC JC > c.2B > 236B > 2A > 2B > 236B > 5AAA > j.214A > 236236A > After second hit OMC > 214214C DMG 7184 FC 2C > 2B > 5C 236B > 5AAA > Shadow Frenzy > 236236A > After second hit OMC > 214214CD DMG 5797 214D > Shadow Frenzy > j.214AB > 236CD > 236236A > After second hit OMC > 214214CD DMG 5469 Corner combo FC 2C > 214214CD > 2AB > OMB > 236B, 214B > 236236AB > 236C > 236A DMG 8151 Share this post Link to post Share on other sites
zankoku Report post Posted April 20, 2015 These numbers look kind of low for full meter fatal counter combos... Share this post Link to post Share on other sites
Red Report post Posted April 23, 2015 214D > Shadow Frenzy > j.214AB > 236CD > 236236A > After second hit OMC > 214214CD DMG 5469 I think that's a pretty good one since it's all burst safe which is very important. It is low damage but still. I've been playing a bit of Kanji and I labbed some stuff thanks to aisight's post. I found a cool counter hit Primal Force combo, but it's rather inconsistent: [CH]Primal Force(D)>Delayed 5C>SB Gotcha>J.B>2B>C Gotcha>Cruel Attack. Should deal about 4k Works fairly well fullscreen for punishing bad attempts at zoning. It's still possible at midscreen and at point blank, but I find it a bit harder. Another combo I wanted to share is [CH]5C>SB Cruel Attack>5AA>2B>C gotcha>ender (3.6/4K). It does pretty good damage and you can choose to go mandive instead of Gotcha for more damage with the supers if you have the meter or even an OMB. This character is really fun, can't wait for OMB/OMC SB Chair and 5B>2B to get back Share this post Link to post Share on other sites
zankoku Report post Posted April 23, 2015 after 236D or 236SB, j.B > 5AAA > j.214A instead of j.B > 2B > 236C will add more corner carry and possibly more damage in exchange for losing the safejump setup. If you did it from 236D, you also get the autocombo meter bonus. The 214C/D > frenzy combo you quoted is the standard one, which is pretty much the only unburstable frenzy route Shadow Kanji has. I had previously listed it in this: http://pastebin.com/b73TzsGy I don't remember if the 5C > 236SB route requires a counterhit or not, but it's really only worth it if it doesn't - 5C > 2C > 2B > 236C/236B~214B both lead to 3.6k meterless. 5C > 236SB used to lead to a pretty decently damaging route in P4U1, due to 5C being fatal counter, and was a useful tool due to being able to reach opponents who were hit too far for 2C to connect. It's really not as much of a reward with regular counterhit 5C. Share this post Link to post Share on other sites
lordofdeath223 Report post Posted April 28, 2015 Corner Combo: FC 2C > 2B > 5C > 236B > 2A > 2B > 236B, 214B > Shadow Frenzy > 2B > 236B, 214B > 236236A > After second hit OMC > 214214CD DMG 6746 Share this post Link to post Share on other sites
zankoku Report post Posted April 28, 2015 uhh, just do this lol ender = 236236A/B > omc 2nd hit > 214214C+D (midscreen) fc 2C > 2B > 5C > 236B > 2A > sweep > 236B > frenzy > 2B > j.B > j.C > j.214A > 236C+D > ender -- 7484 (corner) fc 2C > 2B > 5C > 236B > 2A > sweep > 236B > 5AA > 2B > 236C > 5AA > 236C > frenzy > 236236A+B > ender -- 7877 Share this post Link to post Share on other sites
Dare7710 Report post Posted April 28, 2015 Does anyone know of something you can combo into after a CH or FC 214A/B? All I know of is OMC > 2C > 2B > 236C > 236A, but that works without a CH. Share this post Link to post Share on other sites
zankoku Report post Posted April 28, 2015 You can't combo off of counter or fatal counter dive grabs without OMC or OMB. Fatal counter DOES allow for bigger combos, though I can't imagine that being a common occurrence. If it ever somehow happens, it leads to pretty impressive damage. You can probably treat it like a fatal j.C starter, so something like... fc j.214A/B > omc > 2C > 5C > hop j.B > 5B > sweep > 236B > 2A > 2B > 236B > 5AAA > j.214B > 236A Share this post Link to post Share on other sites
zankoku Report post Posted May 16, 2015 10k damage without using just frame 2C https://youtu.be/bjkNOXJO2zA fc 2C omb [4]6D 2B [4]6C 2AB 236B 2A 2B 5C 236B 5A 236C 5AAA j.214B 236236A/B omc 214214C Share this post Link to post Share on other sites
Shadow_BCE Report post Posted June 2, 2015 what is the most damaging corner combo for shadow kanji ? what i do is: FC 2C> 2B > 5C > 236B >2A > Sweep >236B> Shadow Frenzy > 2B > air B > air C > air 214 A+B > 236 C > 236236 A or B >omc > grab super A+B = 7656 damage Share this post Link to post Share on other sites
zankoku Report post Posted June 2, 2015 fc 2C > 2B > 5C > 236B > 2A > sweep > 236B > 5AA > 2B > 236C > 5AA > 236C > frenzy > 236236A+B > 236236A/B > omc 2nd hit > 214214C+D -- 7877 Share this post Link to post Share on other sites
Shadow_BCE Report post Posted June 3, 2015 fc 2C > 2B > 5C > 236B > 2A > sweep > 236B > 5AA > 2B > 236C > 5AA > 236C > frenzy > 236236A+B > 236236A/B > omc 2nd hit > 214214C+D -- 7877 thanks for the help, now its my turn. If you change the "sweep > 236B > 5AA > 2B > 236C > 5AA > 236C > frenzy >" to sweep > 236B > 2A > 2B > 236C > 5AA > 236C > frenzy > the combo does 7899 =] Share this post Link to post Share on other sites
JormungandrXXI Report post Posted June 4, 2015 FC 2C>2B>[4]6C>2B>5C>236B>2A>2AB>236B> frenzy >2B>JB>JC>J214B>[4]6D>2B>236C>236236A>OMC>214214CD 8447 Share this post Link to post Share on other sites
Shadow_BCE Report post Posted June 4, 2015 FC 2C>2B>[4]6C>2B>5C>236B>2A>2AB>236B> frenzy >2B>JB>JC>J214B>[4]6D>2B>236C>236236A>OMC>214214CD 8447 wow, thanks for this combo =D indeed stronger, but have the down side that only works if we are truly very close to the corner, anyway, if you change the "frenzy >2B>JB>JC>J214B>[4]6D>2B>236C>236236A>OMC>214214CD" to 2A>2B>236C> 5AA> 236C > Frenzy > 236236AB > 236236A>omc> 214214CD, the combo does 8497 =] Share this post Link to post Share on other sites
Shadow_BCE Report post Posted June 5, 2015 what are the most damaging meterless and with frenzy AoA > C combo ? sometimes is good to throw an AoA and i have no ideia what to do next Share this post Link to post Share on other sites
zankoku Report post Posted June 5, 2015 I usually just go with j.A j.A j.B j.214B into whatever. AoA has ridiculous amounts of proration, and in Persona damage proration is tied to hitstun reduction, so you don't really have a whole lot of options from there; I wouldn't Shadow Frenzy from it unless you have the corner and want to just do a simple Frenzy > 236236A+B > 236236A/B > omc 2nd hit > 214214C+D for the additional 4k or so. Share this post Link to post Share on other sites
zankoku Report post Posted June 30, 2015 Found a 150 meter route from j.214 that happened to deal about 500 more damage than the standard 236236A > omc > 214214C route. Fully burstable though, so the all-supers route is still superior in those cases. https://youtu.be/4-ftO0e0Irs j.214B > omc > 5C > 2B > 236C > 5AAA > j.214B > 236236A+B > 236C > 236A+B Share this post Link to post Share on other sites