A.X.I.S. Report post Posted November 28, 2013 (edited) Talk about general gameplay and your thoughts. Edited December 1, 2013 by Omex Share this post Link to post Share on other sites
badgerfan20945 Report post Posted November 30, 2013 (edited) Well, for those who don't know, Kanji does 275 damage with Persona-less 214C (counterhit, idk if it makes a huge difference or not). Another thing that I saw was Naoto being counter hit for trying to 5A the recovery of Primal Force when she was in Kanji's 5C range. If they 5a it too late Kanji will lose a card, but Take recovers fast enough to land a 5C afterwards. Saw some of this on here, Kanji vs Naoto starts at the 27:00 mark: http://www.twitch.tv/central804/b/483926636 Still watching the vid so I'm might be missing some stuff Edited November 30, 2013 by badgerfan20945 Share this post Link to post Share on other sites
HoudiniJr100 Report post Posted November 30, 2013 I got a question, what is different with Personaless "this'll hurt!" And when you use it with takemikazuchi, does he just not appear after being tossed to the side? Share this post Link to post Share on other sites
badgerfan20945 Report post Posted November 30, 2013 (edited) I got a question, what is different with Personaless "this'll hurt!" And when you use it with takemikazuchi, does he just not appear after being tossed to the side? Correct, the only thing that happens is Kanji throws them and it ends. Edited November 30, 2013 by badgerfan20945 Share this post Link to post Share on other sites
HoudiniJr100 Report post Posted December 1, 2013 Correct, the only thing that happens is Kanji throws them and it ends. huh, makes for a good alternation than a burst. like say enemy is closing in- 214D GTFO! gives you more space :P Share this post Link to post Share on other sites
Martian Buddy Report post Posted January 11, 2014 So not having been following P4A2 for a bit (suffered from burnout from ending school, plus I just got burned out on P4A for awhile), how does Kanji look overall in the new game? Better than the 1st game, worse, lol grappler...? I'm just kinda looking for a rough overview of him. Share this post Link to post Share on other sites
Omex Report post Posted January 12, 2014 there's murmurs of him being top 5 with how he plays now, having actual neutral game + his frametraps technically improving due to charge 5B catching them before they jump, a bunch of details people didn't bring up until the game came out in arcades. 2 kanjis in top 20 psr rankings! Share this post Link to post Share on other sites
LegendaryRath Report post Posted March 21, 2014 I decided long before suplex hit arcades that I wanted to focus on Kanji again. Glad to see that he's lookin solid :D This is sort of the same thing I've been thinking for Mitsuru, feeling that a lot of the changes for other characters benefit him as much as his own buffs do. Defense will likely be easier now that the fastest AOA is 24 frames (Kanji's!). It's hard for me to really explain, but the way other char's are looking, Kanji seems to be a lot more viable. edit: indirect buffs? Share this post Link to post Share on other sites
HoudiniJr100 Report post Posted March 23, 2014 With how Kanji is doing I'm gonna see how well I can make him (considering my Kanji is somewhat not as good as others, seeing P4AU kanji scares me and makes me smile with how good he was. Charge 5B also seems nice actually.) Share this post Link to post Share on other sites
KoKoForLife Report post Posted April 30, 2014 How do you guys think the Kanji Vs. Yu match up will go in the next game? It looks like its going to be kind crazy with Yu being able to Feint his raging lion and having a Air fire ball. Also do you guys think Ex cmd garb getting more range will help him catch Mitsuru's coup on block? Share this post Link to post Share on other sites
Strife Report post Posted April 30, 2014 How do you guys think the Kanji Vs. Yu match up will go in the next game? It looks like its going to be kind crazy with Yu being able to Feint his raging lion and having a Air fire ball. Also do you guys think Ex cmd garb getting more range will help him catch Mitsuru's coup on block? Narukami should still have the advantage over Kanji. You're not going to have to deal with the okizeme from the first game but he can keep you blocking for a while even without it. The air fireball is slower than the normal one, which can be both good or bad. Overall, even though the match-up is still in Narukami's favor, it should be better than we had in P4U since Kanji's reward and neutral are better now. As for Droits, depends on the distance she ends up after it. I think you can definitely grab her if you IB most of the time even without the SB version. Share this post Link to post Share on other sites
KoKoForLife Report post Posted May 20, 2014 Maximum vitality of Shadow characters greatly increased. Awakened SP Skills can now be used at 50 cost of the SP Gauge. During Shadow Fury, the SP consumption of One More! Cancels and all Guard Cancels has been reduced by half. When activating Shadow Fury from a standing position, the opponent can now move. However, the Shadow Fury motion is completely invincible. Activation as a cancel works the same as before. So i think after the Shadow mode Buffs that shadow Kanji well be Great. The only thing is that he gets his old butt auto combo back, no burst, and no awakening (man i love that free 50 meter). What do guys think? I kind think that shadow kanji well be in the same boat as normal kanji or maybe even better. Share this post Link to post Share on other sites
Poultrygeist Report post Posted May 20, 2014 I highly doubt that Shadow Kanji will ever be as good as let alone better than normal. The auto combo is a huge difference and even though he can circumvent the stricter damage scaling of Shadow mode on account of being Kanji, it's still a factor that requires resources that normal Kanji does not need. Share this post Link to post Share on other sites
Strife Report post Posted May 20, 2014 (edited) Yeah, normal Kanji is probably still better. That doesn't make S.Kanji bad though, Ass Whoopin' > OMC > SB Burn to a Crisp! at any health for 100 SP is really nice. Edited May 20, 2014 by Strife Share this post Link to post Share on other sites
KoKoForLife Report post Posted May 29, 2014 Does any one know if you can do Kanji's Command garb after a 236D or 236CD? I know that he can do his command garb if his Persona is broken now. It would make for some crazy set ups if can. Share this post Link to post Share on other sites
shoryusatsu999 Report post Posted June 19, 2014 Woah. This may have been known since December, but I don't think it's reached Dustloop yet: Burn to a Crisp!! can be done without Persona, just like This'll Hurt! Share this post Link to post Share on other sites
Mooglebane Report post Posted June 27, 2014 Anyone else think that most Kanjis are, well... kinda bad? I havent seen people utilize all his tools effectively, I see way too many random high jBs that do nothing, and random air cruels. Charge 5B is something I'd like to see utilized way more. Then again, Kanji is hardly played (or at least uploaded) these days. Share this post Link to post Share on other sites
Djqubil Report post Posted June 27, 2014 Woah. This may have been known since December, but I don't think it's reached Dustloop yet: Burn to a Crisp!! can be done without Persona, just like This'll Hurt! Oh my, that looks hilarious and also effective when you don't have any Persona Cards at that time. Maybe that's why they made Kanji 3 cards, since all of his grabs are available, even if he does low damage with them. Share this post Link to post Share on other sites
Yohosie Report post Posted July 1, 2014 I'm really happy with the changes to the persona cards and grabs in general. Cards are extremely easy to lose with Kanji (Maybe the easiest?), and having access to his grabs while persona broken felt almost like a necessity. Sure they do no damage but it at least lets me punish people and have some defensive options so people don't go full ham. People told me "well then don't get persona broken", but he lost a persona card on almost every failed hard read, reset, and tick throw, and due to his large healthpool it just seems to happen more often than most characters, even at the highest of high level play. Excited to play this dude now that my neutral game has improved, along with his neutral game improved. Share this post Link to post Share on other sites
KoKoForLife Report post Posted September 10, 2014 1. Mad (Kuma) 2. Souji (Kuma) 3. Gurupo (Aigis) 3. Minto (Kuma) 5. Yuusama (Yu Narukami) 5. Tahichi (Yukari Takeba) 5. Koichi (Aigis) 5. DAI-CHAN (Yu Narukami) 9. Damosu (Elizabeth) 9. Ohgi (Yukiko Amagi) 9. Tenchou (Shadow Kanji Tatsumi) 9. Shikki (Yu Narukami) 9. Aguro (Yu Narukami) 9. STD (Chie Satonaka) 9. Yamashita (Mitsuru Kirijo) 9. Sabunaro (Mitsuru Kirijo) 17. Domomo (Yu Narukami) 17. Jon (Shadow Mitsuru Kirijo) 17. Setsuo (Aigis) 17. 9 (Shadow Mitsuru Kirijo) 17. Waka (Naoto Shirogane) Guys Shadow kanji got 9th at Arc Rev!! Any one know where I can watch Arc Rev for free? I have to see what this guy was doing. Share this post Link to post Share on other sites
OneWeak Report post Posted October 7, 2014 Tager player here. I like to use gimmicks and resets with Tager, as he has a lot of different ones. And I was wondering, does Kanji have any cool gimmicks/resets? Share this post Link to post Share on other sites
zankoku Report post Posted October 7, 2014 Kanji can force some airtech traps with his j.214 dive grabs and his 236D Persona anti-air grab, and his 5B is fairly useful at resetting into a command throw. Share this post Link to post Share on other sites
metrokard Report post Posted October 17, 2014 hey guys im new to this game...and im having a hard time with defense in this game...with characters like sho who has endless pressure how do you counter that? like whats the definitive normal to throw out to keep them on their toes so they dont go crazy... tired throwing out grabs or pressing lights but im always getting countered fatal countered.... Share this post Link to post Share on other sites
Shadow_BCE Report post Posted October 21, 2014 kanji players, reveal your secret: when a player is paralyzed and kanji is in my face or we are cornered, there is any safest option for the adversary ? jump and hop are destroyed by kanji 5a, Supers are destroyed by kanji DP, attack/grab/aoa/roll are destroyed by kanji command grab or super. Its basically a win/win situation to kanji ? Share this post Link to post Share on other sites
Red Report post Posted October 21, 2014 It's supposed to be a rock paper scissors guess. Guess wrong and you're back to square one. Guess right and you'll get a FC Share this post Link to post Share on other sites