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[P4AU] Yu Narukami - Gameplay Discussion

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Really late into the game's life cycle but this could be useful to somebody. So for the longest time doing the basic b raging lion OMC into 5b with some characters, while other characters do not get hit. To test i tried it on Maragret  and found she is unable to get by a 5b, meanwhile testing on teddie (one of if not the shortest character in the game) hits him just fine. This lead to me trying the combo on everybody to see who gets hit. 

Characters who can get hit by 5b after B Raging Lion

  • Sho
  • Naoto
  • Teddie
  • Yukiko
  • Narukami (of course)
  • Yosuke 
  • Kanji
  • Minazuki (makes sense)
  • Ken alone (more details at the end)
  • Labrys
  • Mitsuru
  • Aigis
  • Adachi
  • Akihiko
  • Shadow Labrys

 

Characters who can NOT get hit by 5b after B Raging Lion

  • Margaret 
  • Chie
  • Marie
  • Yukari
  • Elizabeth
  • Junpei (okay not gotta lie...this is the most surpising)
  • Rise

 

Ken and Koromaru

One of the weirder tests I had to do is with Ken and Koromaru. You see Ken is defined in the characters who can get hit but since Koro is such a factor in the match he can directly change you combo. If you hit Koro with b lion he will take a shock from the hit allowing ken to tech if he as well was hit making him a human shield (or animal shield), but if you hit ken and koro with anymove and followup into b lion koro will be on the ground allowing you to followup with 5b respectively (same goes if Koro is away from Ken as he doesnt move while Ken is blocking/taking damage.

 

This isn't just cause of the combo either its part of their design hitboxes on the slide animation (your 5b is hitting Margaret's foot but it still whiffing) (this is a guess im not 100% sure why it doesnt work on obivous characters). This is again to help anybody passing by the narukami threads and hope to bring life back into this character.

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someone help me with sb lion. ground sb lion 2a works right

 

 

im not getting it at all. is it character specif or corner spec? whats the combo after it? thx

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someone help me with sb lion. ground sb lion 2a works right

 

Download Video as MP4

 

im not getting it at all. is it character specif or corner spec? whats the combo after it? thx

To be able to connect the 2A you have to be at the minimum height from the ground, almost touching the ground and it connects midscreen as well, though if you are not near corner the combo might need some adjustments. Still it is a tricky timing that might require a bit of practice. About the combo after the SB lion, Aguro did 2A>5b>JC>j214A>2B>5C>2C>214B

Edited by fruits_punch95

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Hi, i'm new to playing Yu and I would like a bit of help on opening up opponents. I frequently play against an Elizabeth who loves to play a waiting game and waits until i do something like J.214B or SB Swift Strike and then i get hit with Elizabeths 5AAAAA. Alternatively when i try to answer his zoning with my own, Thanatos's Maziodyne quickly shuts me down. So does anyone have any tips on opening opponents up with Mixups or pressure? As well as how I should generally play the character. I don't really know any mixups or pressure for Yu as of yet so thats something i'll have to look into if it's in the forums? 

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Hi, i'm new to playing Yu and I would like a bit of help on opening up opponents. I frequently play against an Elizabeth who loves to play a waiting game and waits until i do something like J.214B or SB Swift Strike and then i get hit with Elizabeths 5AAAAA. Alternatively when i try to answer his zoning with my own, Thanatos's Maziodyne quickly shuts me down. So does anyone have any tips on opening opponents up with Mixups or pressure? As well as how I should generally play the character. I don't really know any mixups or pressure for Yu as of yet so thats something i'll have to look into if it's in the forums? 

Hey! Glad you took a interest into yu. Most of narukami mixups and pressure comes from staggering his 5a 2a 5a. The only worry is them blocking all of the stagger so adding throws will make their more likely to press buttons which can lead to counter hits and momentum on your side, but then adds the idea of the dp if they dont respect you or just dont wanting to take the mixup. If you feel they are going to dp bait it and punish telling them to think twice about trying it again. Generally your gameplan with yu is to get the knockdown either by 214c or 214b as your combo ender then use safejumps and pressure to make them either respect and block or take a gamble to get out. So learning safe jumps, basic mixups and combos that end with 214c or 214b should point you in the right direction. Here is a mixup thread that a good friend of mine made http://www.dustloop.com/forums/index.php?/forums/topic/10407-p4au-yu-narukami-pressuremixup-theory-thread/ these are basic mixup and pressure tools that you can use to add to your game. Hope this helps!

P.S Using j.214b and sb swift strike is generally not good in neutral in general stick to zio (not in this case as maziodyne can easily beat it) and your pokes (5a, 5b, 2b for anti air) to gain the upper hand. Only use swift strike if you can quick react to a raw maziodyne by liz as it will be a free counter hit.

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Thanks Bloo! I've incorporated the block strings into my gameplay as much as I can for the time being. 5A>2A>5A>214A>236B(Feint).. I'll try getting used to this one first then move on to the harder ones mentioned in the thread, but I can see a big difference already in how I play when I try to pressure them ect. His block strings are a lot tighter than Margaret's which is what I've noticed so far from gameplay. Unfortunately some of my opponents don't respect my attempt at pressure after 214A/B knockdown. I find they generally slide past my attempts to follow up the knockdown and Counterhit me. Subsequently they may try to zone me out by jumping up in the air and firing downwards, resulting in me loosing Izanagi a lot. However this is only a problem i have with Yukaris, they jump and fire arrows and are able to start blocking again before they hit the ground. I've tried answering with a J.214A/B and a jumping DP but both get counter hit. Is there something I can do to combat this or do I have to respect the move? I've tried J.214C and found that this gets eaten by the arrows but if delayed can het her occasionally. Thanks again! :)

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Thanks Bloo! I've incorporated the block strings into my gameplay as much as I can for the time being. 5A>2A>5A>214A>236B(Feint).. I'll try getting used to this one first then move on to the harder ones mentioned in the thread, but I can see a big difference already in how I play when I try to pressure them ect. His block strings are a lot tighter than Margaret's which is what I've noticed so far from gameplay. Unfortunately some of my opponents don't respect my attempt at pressure after 214A/B knockdown. I find they generally slide past my attempts to follow up the knockdown and Counterhit me. Subsequently they may try to zone me out by jumping up in the air and firing downwards, resulting in me loosing Izanagi a lot. However this is only a problem i have with Yukaris, they jump and fire arrows and are able to start blocking again before they hit the ground. I've tried answering with a J.214A/B and a jumping DP but both get counter hit. Is there something I can do to combat this or do I have to respect the move? I've tried J.214C and found that this gets eaten by the arrows but if delayed can het her occasionally. Thanks again! :)

A knockdown is very dangerous to any player and more so a yu player as a single combo can do 2.5k on even a bad day. So players will try to get out of pressure at any cost so just look at their habits and give them a few monments to see how they will react. Will they dp, or will they block cause if its the later you will have time to start that pressure you learned. Also yukari's arrows are a really hard to deal with and really hard to combat. Personally kind of like yukiko's fans I just wait till I find a opening cause if they try to fire arrows while you are close you can hit even if a orb is out. Anytime where else I would just block as they don't do much damage and is really there to piss you off and to get you to making a mistake (like trying to slide when she's in the air ready to snipe you). Just take your time and find those openings.

P.S 214A/B isnt a really good combo ender as it kills meter and doesnt give you a safe jump. So 214A/B should be more a shock factor then a actual move you use all the time.

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Does anyone know how to connect a reverse cross slash in a combo? Playing as Shadow Yu a lot of his combos need the opponent to be hit by Cross Slash but behind Yu for example 214AB>214214C>2B. But it's very difficult for me to make this happen and by the slim chance it does I almost never connect 2B after it. I've tried mashing out 2B after the super but it still won't connect and would become an invalid combo. 

 

Also so while in on the subject is it worth learning Shadow Yu? I enjoy the character but reading through previous posts most people thinks he's just not comparable to Regular Yu and is more of a play around than a serious character.

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11 hours ago, JYaham95 said:

Does anyone know how to connect a reverse cross slash in a combo? Playing as Shadow Yu a lot of his combos need the opponent to be hit by Cross Slash but behind Yu for example 214AB>214214C>2B. But it's very difficult for me to make this happen and by the slim chance it does I almost never connect 2B after it. I've tried mashing out 2B after the super but it still won't connect and would become an invalid combo. 

 

Also so while in on the subject is it worth learning Shadow Yu? I enjoy the character but reading through previous posts most people thinks he's just not comparable to Regular Yu and is more of a play around than a serious character.

I can't really say much for comboing into cross slash, but the best way (for me) to combo after it with 2b is when you can do 2B is when you see Yu start moving his foot back into his natural stance. I been using it for the past few months and it's been effective.

Now on the subject of Shadow Yu, while he is more a play around type of character he is really effective just for the fact that he is still Yu, one of the top tiers in the game, so you can't go wrong. The biggest thing is when deciding either or not to play the character really just come down to what you prefer. Are you willing to give up a escape from combos and damage for more meter gain with a chance to do a lot of burst damage later? In 2.0 that questions differs a bit but this is where we are at right now.

Hopefully these answered a bit of your questions

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