RurouniLoneWolf Report post Posted April 23, 2015 A Chie player could probably give a much more detailed breakdown but from the footage I've watched, you've got mixup and pressure options along the lines of 5A/2A Stagger Pressure, which goes well with 5A/2A > delay (Micro Dash) Throw Taking advantage of 5AA's vacuum to reset pressure Taking advantage of 2B being jump cancelable on block SB Lunge is + on block and can reset pressure SB Rampage is + on block and can reset pressure Check out some match vids in the video thread and take note of how really good Chie players like STD, Tetsu!, Kirisame and Colpevole make use of these things to try and get a better understanding of how to use them in blockstrings. And also keep an eye out for things I missed! Share this post Link to post Share on other sites
Orrax Report post Posted April 23, 2015 A few others I haven't seen mentioned yet:- Low jump normal xx SB Rampage > land before SB Rampage goes active > B Skull Cracker instant overhead- A Rampage (1) > OMC > j.B- Jump > air turn > air dash cross-up.- Low air dash just above minimum height > j.B > j.BB > j.A. This can be tricky as the third overhead may not be expected.The first two take meter and the third should be used sparingly, but they're worth incorporating into your game. The low jump normal into land cancelled SB Rampage is great in corner, and it's unreactable. Share this post Link to post Share on other sites
JYaham95 Report post Posted June 30, 2015 Hey, I'm going to pick Chie up as a new character but from what I've played with her so far, I guess I don't know any good combos and videos on YouTube and here seem to focus on shadow Chie rather than regular Chie. Can anyone help me out with some tips or good combos. Thanks! Share this post Link to post Share on other sites
Air_Jones Report post Posted June 30, 2015 Hey, I'm going to pick Chie up as a new character but from what I've played with her so far, I guess I don't know any good combos and videos on YouTube and here seem to focus on shadow Chie rather than regular Chie. Can anyone help me out with some tips or good combos. Thanks! P4AU - Chie Bible Piece-by-Piece: https://www.youtube.com/playlist?list=PL9F1yIoZOvYhzWGRtWa3dkssn0-f5YuiP Its a starting point, has some combos and some gameplay to get a feel for her neutral game and stuff. Make sure you check out the chie dustloop wiki as wellhttp://www.dustloop.com/wiki/index.php?title=P4AU/Chie_Satonaka Share this post Link to post Share on other sites
JYaham95 Report post Posted June 30, 2015 Thanks . I searched online all over and there's almost nothing for regular Chie. I started practising the combos in the link but still material available is very limited. Share this post Link to post Share on other sites
Air_Jones Report post Posted July 3, 2015 Thanks . I searched online all over and there's almost nothing for regular Chie. I started practising the combos in the link but still material available is very limited. Yeah, not a lot of people use her anymore (myself included) but she isnt a deep character, she's pretty straightforward (what you see is what you get). She pretty much just does 1.5k midscreen damage into safejumps and stagger pressure. She only really gets high damage off 5B counter hits, DP, or corner hit with meter. Share this post Link to post Share on other sites
Elite_Soba Report post Posted September 16, 2015 Well I was going to wait until I felt these were completed and share these after I proofread them and all that jazz, but real life is catching up to me so I don't think I'll ever be done with this. The following are documents containing my notes on Chie and pretty much covers everything I know about Chie. I'm not that great of a Chie so feel free to ignore anything written here if you think it's wrong. My hope is that by the time I have enough free time to update these, 2.0 will be released on consoles making all this obsolete.Gameplay/Gimmick Stuff: http://p4u2chie.publishwith.me/ep/pad/view/ro.76mO7L/latestCombos: http://p4u2chie.publishwith.me/ep/pad/view/ro.7VlagJ/latestMatchup Stuff: http://p4u2chie.publishwith.me/ep/pad/view/ro.7mwOFK/latestWiki-esque Description of Moves: http://p4u2chie.publishwith.me/ep/pad/view/ro.7IG$MI/latestThere's a lot of not particularly interesting information here for people familiar with Chie. I think the only particularly useful things here are:Optimal(?) 5B (CH) > 2DD damage pathsOptimal(?) 5B (CH) > 2DD damage pathsDefault knockdown path is:5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B [4462/40%] midscreen and5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > AoA~D [4561/46%] corner/near corner Midscreen: Burst: 0 Meter: 5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214A > 236C [5590/21%] 5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > 236D > OMB > 236D [5510/42%] (Near Corner) 50 Meter: 5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214A > 214C > 236236C [6564/-29%] 5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 236B~236B > 5C > 2C > AoA~D > 214D > 236236D [6669/-29%] (Near Corner) 5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 2C > dc > 5C > 236B~236B > 236D > 214214C > j.236D [6613/-30%] (Awakening Only) 100 Meter: 5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 236236B > (66: must dash to close distance) > 5C > 236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5C > 2A+B > 214A > 214C > 236236C [7733/-82%] 5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 236236B > 5C > 2C > dc > 5C > 236B~236B > 236D > 214214C > j.236D [8253/-82%] (Awakening Only) 150 Meter: 5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 236236B > 5C > 2C > dc > 5C > 236B~236B > 236236A > 236D > 214214C > j.236D[11231/-132%] No Burst: 0 Meter: 5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214A > 236C [4920/50%] 5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > AoA~D > 236D [4993/58%] (Near Corner) 50 Meter: 5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214C > 236236C [5918/-7%] 5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > AoA~D > 214D > 236236D [6077/0%] (Near Corner) 100 Meter: 5B (CH) > 2DD > 236236A > 5B > 2B > 5C > j.C > j.236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214A > 214C > 236236C [6362/-93%] 5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 236D > 214214C > 236236D [6986/-66%] (Awakening Only) 150 Meter: 5B (CH) > 2DD > 236236A > 5B > 2B > 5C > j.C > j.236B~236B > 236D > 214214C > 236236D [8080/-143%]Corner: Burst: 0 Meter: 5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214A > 236C [5590/21%] 50 Meter: 5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 236B~236B > 5C > 2C > AoA~D > 214D > 236236D [6669/-29%] 5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 2C > dc > 5C > 236B~236B > 236D > 214214C > j.236D [6709/-29%] (Awakening Only) 100 Meter: 5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 236236B > 5C > 236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214A > 214C > 236236C [7733/-82%] 5B (CH) > 2DD > 236236B > 236B~236B > 236D > OMB > 236D > 214214C > j.236D [9052/-93%] (Awakening Only) 150 Meter: 5B (CH) > 2DD > 236236B > 236B~236B > 236236A > 236D > OMB > 214D > 236236D [10860/-143%] No Burst: 0 Meter: 5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > AoA~D > 236D [4993/58%] 50 Meter: 5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > AoA~D > 214D > 236236D [6077/0%] 100 Meter: 5B (CH) > 2DD > 236236B > 236B~236B > 5C > 2C > AoA~D > 214D > 236236D [6858/-93%] 5B (CH) > 2DD > 236236B > 236B~236B > 5C > 2C > 214B > 236D > 214214C > 236D [7489/-93%] (Awakening Only) 150 Meter: 5B (CH) > 2DD > 236236B > 236B~236B > 236236A > 236D > 214214C > 236D [10504/-143%] Dumb Gimmicky ResetsTL;DR List of Resets: Some of these are more effective than others but they all will work against opponents not blocking well Some of the less tight 2B resets can be replaced with j.C+D Any: ... (ex: 236A~236A) > 214C > dash cancel > 2B AUB reset ... > 236A > ~236B (Only convertible midscreen with > 236236A besides the obvious 236236D and 236D followups. Corner gets full combo) ... > 236A > C+D 5AAA > 2B Anything > 5A+B AoA~C > j.BB > airdash > j.C+D Corner: ... > 236B~236B > 5C > j.A x3 > j.8D > 2B ... > 236B~236B > 5C > j.A x3 > j.8D > j.BB > j.A x2 > 2B ... > 236B~236B > 214B > 2B ... > 236B~236B > 214B > j.A x3 > j.8D > 2B ... > 236B~236B > 214B > j.A x3 > j.8D > j.BB > j.A x2 > 2B ... > 236B~236B > 5C > 2DD > j.BB > j.A x2 > 2B ... (ex: 236A~236A) > 214C > dash cancel > sj.BB > j.A > j.A > 2B Only works against back tech Share this post Link to post Share on other sites