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Colpevole

[P4AU] Chie Satonaka Gameplay Discussion

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A Chie player could probably give a much more detailed breakdown but from the footage I've watched, you've got mixup and pressure options along the lines of

  • 5A/2A Stagger Pressure, which goes well with
  • 5A/2A > delay (Micro Dash) Throw
  • Taking advantage of 5AA's vacuum to reset pressure
  • Taking advantage of 2B being jump cancelable on block
  • SB Lunge is + on block and can reset pressure
  • SB Rampage is + on block and can reset pressure

Check out some match vids in the video thread and take note of how really good Chie players like STD, Tetsu!, Kirisame and Colpevole make use of these things to try and get a better understanding of how to use them in blockstrings. And also keep an eye out for things I missed!

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A few others I haven't seen mentioned yet:

- Low jump normal xx SB Rampage > land before SB Rampage goes active > B Skull Cracker instant overhead

- A Rampage (1) > OMC > j.B

- Jump > air turn > air dash cross-up.

- Low air dash just above minimum height > j.B > j.BB > j.A. This can be tricky as the third overhead may not be expected.

The first two take meter and the third should be used sparingly, but they're worth incorporating into your game. The low jump normal into land cancelled SB Rampage is great in corner, and it's unreactable.

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Hey, I'm going to pick Chie up as a new character but from what I've played with her so far, I guess I don't know any good combos and videos on YouTube and here seem to focus on shadow Chie rather than regular Chie. Can anyone help me out with some tips or good combos. Thanks! :)

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Hey, I'm going to pick Chie up as a new character but from what I've played with her so far, I guess I don't know any good combos and videos on YouTube and here seem to focus on shadow Chie rather than regular Chie. Can anyone help me out with some tips or good combos. Thanks! :)

P4AU - Chie Bible Piece-by-Piece: https://www.youtube.com/playlist?list=PL9F1yIoZOvYhzWGRtWa3dkssn0-f5YuiP

Its a starting point, has some combos and some gameplay to get a feel for her neutral game and stuff. Make sure you check out the chie dustloop wiki as well

http://www.dustloop.com/wiki/index.php?title=P4AU/Chie_Satonaka

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Thanks . I searched online all over and there's almost nothing for regular Chie. I started practising the combos in the link but still material available is very limited. 

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Thanks . I searched online all over and there's almost nothing for regular Chie. I started practising the combos in the link but still material available is very limited.

Yeah, not a lot of people use her anymore (myself included) but she isnt a deep character, she's pretty straightforward (what you see is what you get). She pretty much just does 1.5k midscreen damage into safejumps and stagger pressure. She only really gets high damage off 5B counter hits, DP, or corner hit with meter.

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Well I was going to wait until I felt these were completed and share these after I proofread them and all that jazz, but real life is catching up to me so I don't think I'll ever be done with this. The following are documents containing my notes on Chie and pretty much covers everything I know about Chie. I'm not that great of a Chie so feel free to ignore anything written here if you think it's wrong. My hope is that by the time I have enough free time to update these, 2.0 will be released on consoles making all this obsolete.

Gameplay/Gimmick Stuff: http://p4u2chie.publishwith.me/ep/pad/view/ro.76mO7L/latest

Combos: http://p4u2chie.publishwith.me/ep/pad/view/ro.7VlagJ/latest

Matchup Stuff: http://p4u2chie.publishwith.me/ep/pad/view/ro.7mwOFK/latest

Wiki-esque Description of Moves: http://p4u2chie.publishwith.me/ep/pad/view/ro.7IG$MI/latest

There's a lot of not particularly interesting information here for people familiar with Chie. I think the only particularly useful things here are:

Optimal(?) 5B (CH) > 2DD damage paths

Optimal(?) 5B (CH) > 2DD damage paths
Default knockdown path is:
5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B [4462/40%] midscreen and
5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > AoA~D [4561/46%] corner/near corner
 
Midscreen:
        Burst:
                0 Meter:
                        5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214A > 236C [5590/21%]
                        5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > 236D > OMB > 236D [5510/42%] (Near Corner)
                50 Meter:
                        5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214A > 214C > 236236C [6564/-29%]
                        5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 236B~236B > 5C > 2C > AoA~D > 214D > 236236D [6669/-29%] (Near Corner)
                        5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 2C > dc > 5C > 236B~236B > 236D > 214214C > j.236D [6613/-30%] (Awakening Only)
                100 Meter:
                        5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 236236B > (66: must dash to close distance) > 5C > 236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5C > 2A+B > 214A > 214C > 236236C [7733/-82%]
                        5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 236236B > 5C > 2C > dc > 5C > 236B~236B > 236D > 214214C > j.236D [8253/-82%] (Awakening Only)
                150 Meter:
                        5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 236236B > 5C > 2C > dc > 5C > 236B~236B > 236236A > 236D > 214214C > j.236D[11231/-132%]
        No Burst:
                0 Meter:
                        5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214A > 236C [4920/50%]
                        5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > AoA~D > 236D [4993/58%] (Near Corner)
                50 Meter:
                        5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214C > 236236C [5918/-7%]
                        5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > AoA~D > 214D > 236236D [6077/0%] (Near Corner)
                100 Meter:
                        5B (CH) > 2DD > 236236A > 5B > 2B > 5C > j.C > j.236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214A > 214C > 236236C [6362/-93%]
                        5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 236D > 214214C > 236236D [6986/-66%] (Awakening Only)
                150 Meter:
                        5B (CH) > 2DD > 236236A > 5B > 2B > 5C > j.C > j.236B~236B > 236D > 214214C > 236236D [8080/-143%]
Corner:
        Burst:
                0 Meter:
                        5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214A > 236C [5590/21%]
                50 Meter:
                        5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 236B~236B > 5C > 2C > AoA~D > 214D > 236236D [6669/-29%]
                        5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 5C > 2C > dc > 5C > 236B~236B > 236D > 214214C > j.236D [6709/-29%] (Awakening Only)
                100 Meter:
                        5B (CH) > 2DD > j.BB > 5C > 214C > OMB > 236236B > 5C > 236B~236B > 5C > 2C > dc > 5B > 5C > 2B > 5B > 2A+B > 214A > 214C > 236236C [7733/-82%]
                        5B (CH) > 2DD > 236236B > 236B~236B > 236D > OMB > 236D > 214214C > j.236D [9052/-93%] (Awakening Only)
                150 Meter:
                        5B (CH) > 2DD > 236236B > 236B~236B > 236236A > 236D > OMB > 214D > 236236D [10860/-143%]
        No Burst:
                0 Meter:
                        5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > AoA~D > 236D [4993/58%]
                50 Meter:
                        5B (CH) > 2DD > j.BB > 5C > j.C > j.236B~236B > 5C > 2C > AoA~D > 214D > 236236D [6077/0%] 
                100 Meter:
                        5B (CH) > 2DD > 236236B > 236B~236B > 5C > 2C > AoA~D > 214D > 236236D [6858/-93%]
                        5B (CH) > 2DD > 236236B > 236B~236B > 5C > 2C > 214B > 236D > 214214C > 236D [7489/-93%] (Awakening Only)
                150 Meter:
                        5B (CH) > 2DD > 236236B > 236B~236B > 236236A > 236D > 214214C > 236D [10504/-143%]

 Dumb Gimmicky Resets

TL;DR List of Resets:
        Some of these are more effective than others but they all will work against opponents not blocking well
        Some of the less tight 2B resets can be replaced with j.C+D
        Any:
                ... (ex: 236A~236A) > 214C > dash cancel > 2B AUB reset
                ... > 236A > ~236B (Only convertible midscreen with > 236236A besides the obvious 236236D and 236D followups. Corner gets full combo)
                ... > 236A > C+D
                5AAA > 2B
                Anything > 5A+B
                AoA~C > j.BB > airdash > j.C+D
        Corner:
                ... > 236B~236B > 5C > j.A x3 > j.8D > 2B
                ... > 236B~236B > 5C > j.A x3 > j.8D > j.BB > j.A x2 > 2B
                ... > 236B~236B > 214B > 2B
                ... > 236B~236B > 214B > j.A x3 > j.8D > 2B
                ... > 236B~236B > 214B > j.A x3 > j.8D > j.BB > j.A x2 > 2B
                ... > 236B~236B > 5C > 2DD > j.BB > j.A x2 > 2B
                ... (ex: 236A~236A) > 214C > dash cancel > sj.BB > j.A > j.A > 2B Only works against back tech

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