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SlippyNY

[FB] Strike Noir General Discussion: Dual Wielding Pistols Is Dope

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Suit: Strike Noir

Cost: 2500

Durability: 620

Pilot: Sven Cal Bayang

Movelist

[A] Beam Rifle "Shorty"

Strike Noir's signature pistols. One input gives you two shots and two gives you four shots. a little on the weaker side compared to other BR's but it has a nice clip size and when used correctly can be effective.

[CSa] "Shorty" Rapid Fire

Strike Noir lets loose a barrage of BR's rapidly at the target. CSa can be aimed at more than one opponent and doesn't affect the ammo of your main weapon. Can be a good sometimes, but its an attack that should be used sparingly and at the right moments.

[AB] Twin Railgun

Fires 2 large railguns shots that travel at a good speed and can be combo'd into one another for really great damage. Only holds two charges but reloads at a good pace. Can be used both offensively for punishes and defensively against over aggressors.

[AC] Cartwheel Shot

Strike Noir becomes mobile and lets loose a barrage of BR's. AC neural will send Strike Noir straight up and spin in a cone while AC 4 or 6 make him cartwheel in the chosen direction and fire. This move holds 2 charges but like the railgun its reload time is pretty solid. this moves gives your shots good tracking and HUGE mobility. Can be used both offensively and defensively and can give you extra evasion in clutch moments.

[bC] Anchor Launcher

Strike Noir launches an anchor and flies upward and towards the chosen input direction. this move is great for positioning and defense and makes Strike Noir's Mobility and general evasiveness stronger.

[CSb] Call Verde Buster

Strike Noir summons a one of his teammates who then lets out a long range beam attack. the attack is thin and has ok power. its good for starting your approach at the beginning of a match and other situations. It can also be combo'd into.

[ABC] Burst Attack

Strike Noir lunges at a quick speed and melees his opponent beginning a combo which will automatically finish if you hit your opponent. This move is situational but can be very strong if used correctly. The attack actually does a TON of damage and the rush has super armor on it so it can be used in sticky situations to absorb a hit and land some serious damage. However it is not without flaws as the animation for the combo is realllllllly long and is easily cut-able if your opponents partner is aware of the situation.

more info coming soon :sweatdrop:

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