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916zking

[FB] Raphael General Discussion Thread: BackPack Oki The Best Oki

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Welcome to the Raphael General Discussion! Feel free to talk about anything relating to Raphael Gundam gameplay here~

JP Wiki: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/80.html

Movelist

Raphael has two states:

-Seravee II backpack is "docked" on his back

-Seravee II is "undocked" and can move/attack independent of Raphael, also adds a small mobility increase to Raphael

Docked

[A]- GN Beam Rife (80 damage/8 ammo)

Standard A rifle. Can combo up to up to three shots as standard. Has 8 ammo.

GN Big Claw

Sends the two GN Big Claws off of the Backpack to strike the opponent to return after. They travel a set distance before stopping momentarily to lunge forward. Pressing [A] anytime before the lunge will cause them to stop and each fire a laser of their own and return immediately after. Lasers from GN Big Claws do not cost ammo, but the shot fired with [A] obviously does. [2B] will not send the GN Big Claws out and will instead make Raphael do a short tackle, which pressing anytime the GN Big Claws are out will also do.

[AB] GN Big Cannon (214 damage)

A large gerobi that Raphael fires from the Backpack.

*Note that it can't be used if the GN Big Claws are out.

[AC] GN Big Cannon (Rolling Fire) (90 or 162 damage)

Raphael spins while shooting large gerobi-like lasers in two directions out of the Backpack. If it hits the enemy it stuns them.

*Note that it can't be used if the GN Big Claws are out.

[bC] Seravee II Undock

Seravee II undocks and allows Raphael to control it independently from him. Undocking lasts until the ammo counter has reached zero, where Seravee II will return to Raphael and redock itself once again as a backpack. Two seconds afterwards it will begin to refill once again. Raphael starts each life with this ammo full (a new change to Full Boost).

Undocked

While undocked, Seravee II will follow Raphael closely behind as if it is an assist. It isn't restricted to being in a certain distance or position to Raphael, and by using certain commands it can be setup in advantageous positions. Certain commands cause it to stop movement, which after finishing the command Seravee II will attempt to return to Raphael.

[A] GN Beam Rifle (80 damage/ 8 ammo)

Same as Raphael's normal beam rifle when docked, but now Seravee II will fire its own laser as well. Seravee II's laser does not have an ammo restriction.

[AB] Seravee II Rush (30 or 94 damage/ 3 ammo)

Seravee II rushes forward in the indicated direction (ie. [7AB] will cause Seravee II to rush in the left-forward direction). If it comes into contact with a player it will hold on to them for a short period before causing a small explosion. Useful for manipulating the position of Seravee II, especially after a knockdown.

[AC] Seravee II GN Bazooka (212 damage for non-rolling/ 80 or 144 for rolling)

Not pressing any direction will cause Seravee II to fire a gerobi much like the one Raphael has while docked. Pressing in any direction while inputting the command will cause Seravee II to fire two gerobis in opposite direction while spinning, much like Raphael's Rolling Fire([AC]) while docked. The Rolling Fire move with Seravee II is very useful on oki.

[bC] Seravee II Stop

Stops Seravee II from moving and allows it to stay stationary until further instruction. Pressing [bC] a second time will allow Seravee II to resume its normal movement.

[ABC while awakened] EX Burst Attack (311 damage in Assault/ 297 damage in Blast)

Raphael fires a gerobi both from the suit himself and from Seravee II. If he is docked it will fire from the backpack and if he is undocked it will fire from wherever Seravee II is located.

EXVS->FB Raphael Changes

Overall

-Starts with Backpack at 100

-Can no longer step cancel Sub

-AC size increased

-Camera change during re-docking

Docked

-Mobility improved

-Melee bit firing now has more blowback and is easier to combo off of, travels faster, improved muzzle correction.

-AC range improved

-side AC speed lowered

-New melee followup from 2B

Undocked

-Can now give seravee orders while blocking

-Separation cool down: 6sec → 2sec [not to be confused with reload time]

-New cancel routes: Sub → AC, AC→Sub,

-Sub (tackle) ammo 2→3, travels further

-AC improved reload time and size

-5AC guidance improved

-6B improved

Videos

If you have any match videos you would like to add, please post them with either a time stamped link to the Raphael match or indicate at which time the Raphael match starts!

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Strategy

This suit plays as a better back than it does as a front, but still is very versatile suit that can work in many situations. Raphael has only one melee attack, which means that you want to try staying at long range as much as possible. Try to have Seravee II undocked as much as possible, since not only are you more mobile but Raphael is a much better suit overall when undocked.

After landing a knockdown with Seravee II undocked there are a few things you can do for great oki. Using [4/6 AC] is great on oki, since it forces them into the beam if they don't know how to properly avoid it. Another option is to use [AB] to move Seravee II behind the opponent to create a sort of sandwich between you and Seravee II.

If you find anything that you feel needs to be changed or have anything to add to it post so down below! Let's make this a good place for Raphael information and discussion! ^_^

Special thanks to Umareru for the help :D

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Damage numbers from the Wiki:

Docked:

Beam Rifle 8 ammo, 80dmg per hit

GN Big Cannon (AB) 214dmg

GN Big Cannon [Rolling] (AC) 90dmg per hit, max of 162dmg if they take both hits

Seravee II Undocked

Beam Rifle 8 ammo, 80dmg per hit

Seravee II attack 3 ammo, 30 on grab, 94 on explosion.

Seravee II gerobi 212dmg, rolling gerobi 80dmg for one hit, 144dmg for two.

EX Burst attack: fires a gerobi. 311dmg in assault burst, 297dmg in blast.

One of the other improvements to the suit is that when seravee docks with you, the camera angle no longer changes, and it seems your movements are not locked during the docking phase.

This suit is a great support 2.5k IMO. You can attack from a very safe distance both docked and undocked, by sending out the claws or seravee to do your dirty work. Plus you got some nice gerobis, and really sneaky stuff with the rolling gerobi. You also have a lot of setups to block while seravee or the big claws attack the enemy. Overall, the only real weakness of the suit is how slow it is when docked.

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Thanks for the damage translations! I'll update the first post tomorrow when I get the chance ^_^

Edit: First post updated :)

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