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Cosmic Lullaby

[FB] Wing Zero Custom General Disccussion: "...how many times must I kill that girl and her dog?"

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Suit: XXXG-00W0 Wing Gundam Zero Custom
Series: New Mobile Report Gundam Wing: Endless Waltz
Pilot: Heero Yuy
HP: 650
 

Move List

[A] - Buster Rifle
[Damage = 38~144] [stock = 8] [Reload Time = 4s/shot] [Proration = -65%(-13×55)] [Down Value = 4.5(0.9×55)] [Type = Beam] [Downs]
Shoots a mini vernier-less gerobi instead of your regular beam rifle shot.

[CSa] - Rolling Buster Rifle
[Damage = 170] [Charge Time = 4s] [Proration = -80%] [Down Value = ?] [Type = Beam] [Downs]
Wing Zero's signature move. Spins around counter-clockwise and fires it's buster rifle. Has an omni-directional autoguard before rolling buster starts.

[Multi CS] - Twin Buster Rifle (Simultaneous Shot)
[Damage = 38~168] [Charge Time = 4s] [Proration = ?] [Down Value = ?] [Type = Beam] [Downs]
Aims both Buster Rifles at opponents and fires them simultaneously.

[AB] - Tallgeese III Assist
[Damage = 17~101] [stock = 1] [Reload Time = 16s] [Proration = -65%(-?×?)] [Down Value = ?] [Type = Assist / Beam] [Downs]
Calls in Tallgeese III that shoots a gerobi. Replaces vulcans from vanilla. (THANK GOD.)

[AC] - Twin Buster Rifle
[Damage = 30~226] [stock = 1] [Reload Time = 20s] [Proration = ?] [Down Value = ?] [Type = Beam] [Downs]
Shoots a large beam that causes and explosion at it's point of impact.

[bC] - Command Hop
[stock = 1] [Reload Time = 12s]
WZC uses it's wings to do a "hop."
- 5BC Hops upward
- 2BC Hops backward
- 4/6BC Hops sideways
- 8BC Hops forward
- Boost Dash (BD) BC Does a very large boost hop in whatever direction you were boost dashing in. Covers a good distance.
Cuts tracking/guidance.
Has 2 stocks in awakening/burst.
NOTE: You must press A in order to keep moving in a direction (for 2/4/6/8 BC).

[ABC] - Twin Buster Rifle (Rapid Fire)
[Damage = (A) 253 (B) 248]
Fires three gerobis in a quick succession.

Cancel Routes

Main → Sub (AB) / AC / BC
CSa → BC
Sub → Main / BC
Melee hit → BC

 

Melees

[2B] One interesting thing with this melee is that it trades with Quanta's 6B.

 

Melee Strings
  • 5BBB
  • 5BB8BB
  • 4/6BB
  • 8BB

 

Full Boost Changes
  • HP 680 → 650.
  • BR does a bit more damage eat hit, but proration and down value got worse. Total hits is now 5 instead of 6.
  • BR reload decrease from 4.5 sec → 4 sec.
  • Added a multi lock CS.
  • Vulcans (sub) replaced with a Tallgeese III assist.
  • AC (gerobi) reload increased from 15 sec → 20 sec. Full hit does 204 to 226.
  • Now able to do 4/6BC for horizontal movement. Has two stocks in activate/awakening/burst.
  • BC reload increased 10 sec →12 sec.
  • 5B and 8B damage improved. 169 → 174 and 132 → 177, respectively.
  • 6B reach improved.


Partner Consideration (From JP Wiki)

2500
  • Deathscythe Hell

2000

  • Kshatriya

 

*Ogu's thoughts on partners*

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Perma vernierless gerobi br sounds fun.

Does command hop break tracking?

Sent from my SAMSUNG-SGH-I717 using Tapatalk

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Perma vernierless gerobi br sounds fun.

Does command hop break tracking?

Sent from my SAMSUNG-SGH-I717 using Tapatalk

 

Yep, it cuts guidance during the jump

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I'm having trouble understanding when to call Tallgeese, I don't think I've been able to land a clean hit with it so far, every other tool in Wing's arsenal makes sense to me, just can't figure out Tallgeese.  

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Tallgeese assist is more used for the amekyan; step assist into an angle where your main will hit the opponent during the amekyan at closer range, or to get a safer landing.The gerobi is active quite a while though, so it can tag people flying into it.

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The T3 assist takes a good amount of practice to get used to. Try using it in various situations including an amekyan. I'm actually pretty successful using it all the time.

 

About WZC, feels like I'm one of only people that main this suit when I go online(Japanese PSN:kingofmanga). Finally got my 70% win percentage with it the other day. 

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Any tips on using WZC's BC? I'm still fairly new to this game. I mostly use it to run away with CC BC.

I've tried to use it cancelling out of BR but I find that I'm easily punished since I'm not keeping momentum. I haven't tried the "pressing A" business described in the OP, does that mean I will keep momentum from my hop if I fire my BR?

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Any tips on using WZC's BC? I'm still fairly new to this game. I mostly use it to run away with CC BC.

I've tried to use it cancelling out of BR but I find that I'm easily punished since I'm not keeping momentum. I haven't tried the "pressing A" business described in the OP, does that mean I will keep momentum from my hop if I fire my BR?

 

You mainly want to use BC either for going in or retreating. 

 

 

And yes, pressing A after you use BC will keep the momentum from the hop.

 

I would advise you to actually test out the suit in training mode to get a feel for it and not just playing some random online match. This goes for every suit, really.

Since the game doesn't have a true training mode. You have to do a pseudo setup.

 

Basically, you go into "Free Battle" and then set the CPU to "STOP". After that, you set the time and team cost gauges to infinite. You can also change the stage and music to your liking but don't change the other settings. And then go in and train!

 

Edit: You also want to use side BC as an evasive maneuver.

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Its nothing worth fishing for. The damage is quite good but the startup and muzzle correction are quite poor. More often than not anyone using it simply has a charge they want to expend but don't want to use the rolling buster.

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Anyone know what wing customs role is in the team? I picked him up and am loving him, but can't figure out what im really supose to be doing with my partner.

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Anyone know what wing customs role is in the team? I picked him up and am loving him, but can't figure out what im really supose to be doing with my partner.

 

So, I have a lot of miscellaneous stuff to finish, and thankfully Wing Zero EW's Introduction & Tactics is paraphrased.  Here you go:

 

INTRODUCTION

Wing Gundam Zero from Endless Waltz (also known as Wing Zero Custom) has returned from vanilla.  You are a fairly basic ranged suit with top class mobility.

 

Your non-vernier gerobi Main has very high performance and is where the majority of your damage will come from, and its ability to garner quick downs is as excellent as ever.

Your overall mobility has been increased, with your turning radius in particular being buffed, and your Main now has a better upwards angle of fire.

In addition to being able to BD 8 times like Wing Zero TV, you also have access to your guidance-cutting BC command jump, so your ability to escape is extremely high.

With the buffs you’ve received and the Full Boost system changes working to your advantage, Wing Zero EW is now a much more threatening suit compared to vanilla.

 

Dependence on your BC flight has been reduced with the buffs to your mobility, but it’s still an excellent option that is available to you.

Your greatest strength is utilizing the combined force of your BC & amekyan in conjunction with your high-performance Main to wall out the opponent whilst maintaining a high avoidance.  You’ll want to stick close to your partner and move in tandem, holding the line with your Main and aggressing and retreating where appropriate.  It’s very easy to rely on your Main in almost all situations, so having a suit with good firepower like Zeong & Kshatriya to help supplement you are recommended.

Your BC flight has 2 ammo while you’re in Burst, further increasing your already-high mobility.  With the additional Burst bonus to either BD speed or duration, there are few suits who can keep up with Wing Zero EW at this point, and he can abuse this for free offense or escape.

 

As with vanilla, your melee performance is below-average as a 3000 all-purpose suit.

The overall performance of the 1st stages are on the low end of the 3000 all-purpose suits, but your damage output is especially poor.

8B has been notably buffed in terms of damage output, but the rest of your melees still retain their poor performance from vanilla, or have been buffed very minutely.

 

The single-shot down Main that characterized him from vanilla is still here, but your buffs make this suit much less reliant on reads to win.

Unlike in vanilla, where playing at a distance and landing your AC gerobi was vital, your improved mobility lets you play much more comfortably in the close-mid ranges.

You aren’t as versatile as your Wing Zero TV counterpart, but you can think of Wing Zero EW as more of a specialist.  Your strategy revolves around taking advantage of your mobility & Main to garner safe and easy downs.

 

TACTICS

Your Main is your characteristic tool alongside your AC gerobi and variety of movement options, so keep in mind it is incorrect to treat yourself as an all-purpose BR suit.

At first glance, you would think that you’d be most comfortable in the middle range, but in actuality you don’t necessarily want to retreat all the time, since your Main is most effective at closer (but not point blank) ranges.

 

Your damage output is low outside of landing your AC gerobi, and the lack of guidance on your Main can make it difficult to cut for your partner at longer ranges.

Good ammo management is also required, since your Main will be your go-to weapon in most situations and can empty very quickly.

However, your mobility is top class with the winning combination of your non-vernier Main, access to 8 BDs, amekyan, and your BC flight.

 

Your Main, amekyan, and BC flight are the three cornerstones of your offense, and victory will be achieved with a combination of these.

Tactics to generate the boost advantage, such as shifting your landings with BC and your amekyan and then punishing with your Main are your staples for racking up damage.

Though the above 3 will compose the majority of your offense, use your AC gerobi and CSA Rolling Buster strategically to surprise your opponents.

Clever charging of your CSA Rolling Buster can improve your pressure in the middle-range, but be aware that you can’t fire your Main while your CSA is accumulated.

 

It is possible to pursue enemy with your melee, particularly lower-cost suits, but your performance is poor and your damage output is very low even if you do manage to connect.

If you’re up forced into a close-range confrontation with a suit like Quanta or Master, the victor in this situation mostly comes down to who has more boost, though ideally you want to keep them at medium range.

Against most other 3000s, you can handle yourself very well in the 1v1, but your main weakness revolves around your heavy reliance on Main, so suits with options against it (projectile barriers, melees with excellent curve) will give you a lot of trouble.

This presents the conundrum that you want to approach since your Main is optimal at closer ranges, but you lose out in the melee game.  Remember your BC is a great option to escape the melee situation.

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So try to get in relativly close so i can land my br while sticking close to my ally. would that make wing zero a front suit? 

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3000s are basically always front suits (except Ex-S), and Wing Zero EW is no exception.  There are a few situations when you will play Wing Zero EW as back:

 

1) You're in a 3000-3000 comp with a 3000 front - 3000-3000 team comp is pretty bad, but you will end up in this situation in shuffle rooms.  If you're paired up with a melee 3000, like Quanta, Master, or Epyon, you will assuredly be playing the back role.

 

2) You end up with a strong 2500 front - If you end up with a strong front 2500 like God, The O, or Xenon, it's possible to let them play the front role with you in the supporting rear guard role.  Note that this is a little less black&white compared to the 3000-3000 comp example listed above, since they can also play back and let you play front.  This will mainly come down to your and your partner's respective playstyles & preferences.

 

3) You get overcosted - Getting overcosted sucks as a 3000, but it does happen.  The second you get overcosted, be ready to retreat and conserve your remaining health as much as possible.

 

Otherwise, Wing Zero EW should be playing the front role.  This applies to pretty much all 3000s that are not named Ex-S, Master, & Epyon, since they are extremely poor playing as a front (Ex-S) or back (Master & Epyon).

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I will further explain this. The formation can change anytime. The most ideal way of playing 3K is to storm the front and apply pressure to your enemies. When you get low/died once, you will let the partner go front and you will support for a while. It can be very flexible.

But as a 3K you should be playing front most of the time. Stick with your partner is not playing front, its either two front or two back. The problem is that. Wing Zero is not like Nu/S.F/Sazabi. Wing Zero needs to get close to fully make use of its main weapon. So you should be front most of the time.

Now about Wing Zero. Still a very bad suit. You have the mobility. But you don't have enough ammo and firepower. Melee has strong priority but weak attack damage.

 

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