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Setsuna Yuki

[FB] The Reborns Thread - Fufufu Hahaha ! I'll be the one to rule over mankind !

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CB-0000G/C Reborns Gundam/Reborns Cannon

Pilot : Ribbons Almark

Cost : 3000

Durability : 680

Overall Height : 21.8 meters (Cannon Mode)/23.3 meters (Gundam Mode)

Standard Weight : 79.1 metric tons

From : Mobile Suit Gundam 00

20120523180044-67412.jpg

Movelist

Gundam Mode

[A] Main : GN Buster Rifle/GN Cannon

Standard BR. While backturned, fires GN Cannon.

Ammo : 8

Damage : 75 (GN Buster Rifle)/100 (GN Cannon)

Reload Time : 4 seconds per ammo

Staggers in 1 hit (GN Buster Rifle). Instant knockdown (GN Cannon).

[CSa] GN Buster Rifle (High Output)

Fires a bigger beam. Doesn't stop your movement before shooting. Shares gauge with Cannon Mode's CSa.

Damage : 125

Charge Time : 4 seconds.

Instant knockdown.

[AB] Sub : GN Buster Rifle (Gerobi)

Fires a gerobi similar to Wing Zero (EW) main but smaller. Comes out very quick.

Ammo : 1

Damage : 141

Reload Time : 8 seconds

Instant knockdown.

[AC] Special Shoot : Gaga Assist

Summons 3 Gaga. They'll kamikaze themselves at contact. There are 2 variations : undirectional and directional.

Ammo : 2

Damage : 117/95

Reload Time : 20 seconds, reloads when empty

[bC] Special Melee : Reborns Cannon Mode

Transform into Reborns Cannon with a flip.

[ABC] Burst Attack : Last Shooting

Jumps on the enemy, fires GN Buster Rifle, launch the enemy with GN Beam Saber then finish with Last Shooting (a la Amuro).

Damage : 283 (Assault)/261 (Blast)

Cannon Mode

[A] Main : GN Cannon/GN Buster Rifle

Fires small beams from the 4 GN Fin Fangs (Large). While backturned, fires GN Buster Rifle.

Ammo : 24

Damage : 55 (GN Cannon)/125 (GN Buster Rifle)

Reload Time : 2 seconds per ammo

[CSa] GN Cannon

Fires a blast of small beams from the 4 GN Fin Fangs (Large) quickly. Shares gauge with Reborn Gundam's CSa.

Damage : 168

Charge Time : 1 second ?

[AB] Sub : GN Fin Fang (Small)

Sends GN Fin Fangs (Small) to the opponent.

Ammo : 2

Damage : 75

Reload Time : 5 seconds per ammo

[AC] Special Shoot : GN Fin Fang (Large)

There are 2 variations. Sends GN Fin Fangs (Large) to the opponent to create something similar to Providence's Beam Curtain (directionnal) or fire a huge Gerobi (neutral).

Ammo : 2

Damage : 220 (Gerobi)/116 (Beam Curtain)

Reload Time : 15 seconds, reloads when empty

[bC] Special Melee : Reborns Gundam Mode

Transforms into Reborns Gundam with a flip.

[ABC] Burst Attack : Last Shooting

Jumps on the enemy, fires GN Buster Rifle, launches the enemy with GN Beam Saber then finish with Last Shooting (a la Amuro).

Damage : 283 (Assault)/261 (Blast)

Cancel Routes

Reborns Gundam

[A]>[AB],[AC][bC]

Main>Sub, Special Shoot, Special Melee

GN Buster Rifle>GN Buster Rifle (Gerobi), Gaga Assist, Reborns Cannon Mode

Backturned [A]>[AB][bC]

Backturned Main>Sub, Special Melee

GN Cannon>GN Buster Rifle (Gerobi), Reborns Cannon Mode

[CSa]>[AB][bC]

CSa>Sub, Special Melee

GN Buster Rifle (High Output)>GN Buster Rifle (Gerobi), Reborns Cannon Mode

[AB]>[bC]

Sub>Special Melee

GN Buster Rifle (Gerobi)>Reborns Cannon Mode

[AC]>[AB][bC]

Special Shoot>Sub, Special Melee

Gaga Assist>GN Buster Rifle (High Output), Reborns Cannon Mode

[bC]>[bC]

Special Melee>Special Melee

Reborns Gannon Mode>Reborns Gundam Mode

Any Melee>[bC]

Melee>Special Melee

GN Beam Saber>Reborns Cannon Mode

[NB][4/6B][CC8B]>[AB]

Neutral Melee, Side Melee, BD Melee>Sub

GN Beam Saber>GN Buster Rifle (High Output)

[CC8B]>[AC]

BD Melee>Special Shoot

GN Beam Saber>Gaga Assist

Note : All cancel routes ending with AB/Sub/GN Buster Rifle (Gerobi) are Amekyan.

Reborns Cannon

[A]>[bC]

Main>Special Shoot

GN Cannon>Reborns Gundam Mode

[AB]>[AC][bC]

Sub>Special Shoot, Special Melee

GN Fin Fang (Small)>GN Fin Fang (Large), Reborns Gundam Mode

[AC]>[bC]

Special Shoot>Special Melee

GN Fin Fang (Large)>Reborns Gundam Mode

[bC]>[bC]

Special Melee>Special Melee

Reborns Gundam Mode>Reborns Cannon Mode

Any Melee>[A][AB][AC]

Melee>Main, Sub, Special Shoot

GN Beam Saber>GN Cannon, GN Fin Fang (Small), GN Fin Fang (Large)

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I've been having alot of trouble against melee-oriented suits with Reborns (in particular God Gundam and Banshee). The conventional wisdom seems to be to simply not let them get in too close, but what are my best options in the event that it does happen?

For stopping a melee approach the more obvious option is 5AC in G mode and 5B in C mode (or so it seems to me). AB in G mode seems to work as well (so long as the shot doesn't go out of angle), and I suppose 2B would be your only other viable option in C mode since A always seems to miss up close and AC comes out too slow.

The other dilemma is that a lot of the better melee oriented suits (like Banshee, The O, God, etc) seem to have decent to good mid range options that, coupled with their speed, make it more difficult to lock them in the mid-range as would be the more common anti-melee approach against weaker melee suits. Maybe I'm just approaching it all wrong, or just need more work and practice on fundamentals or execution, but some insight on the matter would be appreciated.

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The suit actually has a lot of anti-melee tools and you can get pretty creative thanks to mode changing. Here are a few examples just to get you started. I suggest messing around in training mode or watching replays and building a repertoire of options.

Gundam mode

Backshot main bdc xN, downs in one hit if all hits connect

Backshot main or CSa into sub

Gaga

On-angle sub + sidestep

Cannon mode:

5B is viable due to its fast startup

2B rainbow step backwards CSa

Gerobi

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15:17 <@dakanya> I don't want to double post but on the Reborns thread @dustloop... Reborns does not have a backturn main in Cannon... and BC does not cancel into BC...

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