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LatiosG

[FB] EZ-8 Gundam Thread - AINAAAAAAAA!

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EZ-8 Gundam or EZ-8

Pilot : Shiro Amada

Cost : 1000

Durability : 330

From : Mobile Suit Gundam 8th MS team

rx-79gez-8.jpg

Movelist

Beam Rifle Mode

[A] Beam Rifle

Standard beam rifle shot. Max ammo of 6. Ammo only recovers in BR Mode

[AB] Full Fire

Releases a volley of machine gun shots. Hold down the buttons to keep firing.

[NAC] Ground-Type Gundam Summon (Net)

Summons a ground gundam that fires a net shot. On hit, it will slow the enemy down.

[4/6 AC] Ground-Type Gundam Summon (Missle)

Summons a ground gundam that fires a missile which knocks-down. Uses same ammo as previous summon.

[2 AC] Type 74 Hover Truck Summon

Summons the tank-like hover truck for machine gun rounds that slightly tracks the opponent. Uses same ammo as ground gundams.

[bC] Equipment Change

Switches to 180mm Cannon mode.

180mm Cannon Mode

[A] 180mm Cannon

Fires a Cannon shell. Press A once empty to reload. Max Ammo of 5

[AB] Sniping Mode

Fires a Cannon shell into the air with increased range. Shares ammo with 180mm Cannon.

[NAC] Ground-Type Gundam Summon (Net)

Summons a ground gundam that fires a net shot. On hit, it will slow the enemy down.

[4/6 AC] Ground-Type Gundam Summon (Missle)

Use AC and a directional input. Summons a ground gundam that fires a missile which knocks-down. Uses same ammo as previous summon.

[2 AC] Type 74 Hover Truck Summon

Summons the tank-like hover truck for machine gun rounds that slightly tracks the opponent. Uses same ammo as ground gundams.

[bC] Equipment Change

Switches to Beam Rifle mode.

General Strategies/Advice

Movement

  • Equipment Change is your friend for ground moment. While depleting your boost gauge, switching resets it to full so you can continue dashing. This allows for (somewhat) infinite boost while on the ground. Great for escapes or chasing down opponents. There is a slight pause and slide while you switch so be wary. This is known as brake cancel.
  • Always try to out-maneuver your enemies while on the ground. EZ-8's air options are very poor and slow



    Offense

    • Don't attempt to take the front lines, you mostly a support unit and your melee attacks aren't great. Keep your distance and annoy your opponents from afar with cannon mode.
    • Most of your offense will come from your beam rifle and cannon shots. Dash cancel them whenever possible for combos and to avoid opponents moves. Cannon shots can hit twice with the first hit knocking down, while Beam rifle shots hit up to 3 times.
    • When close to an enemy MS, Full Fire and Assists are a good way to knock them down for a retreat or to keep pressure.
    • The ground gundam summons are mid-range style moves so use them to pressure and annoy your opponent when in that range. The Net shot sticks to an opponent for awhile to slow them down while missiles can knock down if both of them hit. Tank is good for pressure.
    • Learn to abuse cannon shots at long-range when both opponents have their focus on your partner. Your red-lock range while in that mode is one of the highest in the game and can catch many units at the end of their boosts or combos. Sniping mode has great tracking and speed. Hitting an opponent from far while in green lock is possible if you can punish their recovery.

    Cancel Routes

    BR Mode

    CC8B-A

    180 Cannon Mode

    CC8B-A

    8B-A

    Combos

    Note: -> means normal cancel, >> means boost dash cancel, > means rainbowstep cancel

    Combos ending with AC, Net stays after they wake up, missle only hits once.

    BR Mode

    NBB>AB or BR

    NBB>AC/NAC

    8B>AB or BR

    2BB>BC or AC/NAC

    180mm Cannon Mode

    cc8B >> cc8B >> cc8B or NB (can end with NB at any shoulder tackle.)

    4/6BB > A or AC/NAC

    Video

    General tutorial video for Vanilla version of EZ-8

    http://www.youtube.com/watch?v=-Akl5tNjSaQ

    alot of the same stuff applies to Full Boost

    Use the replay feature to look for matches or the Nico gundam archives(need a niconico account to see)

    http://www.nicovideo.jp/watch/sm22837620 <-- one of my favorite videos

    http://horibuna.web.fc2.com/EXVSFB/EXVSFB_sjsd9sd6asd4as.html <-- archive of hundreds

    Full Boost Changes

    Cannon mode red-lock shortened

    Assists and mode-change preserve some momentum

    Running jump now gives a proper boost hop (like Mobile Fighter types)

    In BR mode, mobility and turning capabilities nerfed, 6B nerfed

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