Sabator Report post Posted March 6, 2014 So much for this game. RIP. Share this post Link to post Share on other sites
Mightfo Report post Posted March 6, 2014 (edited) jesus christ all the mashing reminds me of how bursts in vanilla EXVS were really guaranteed forced damage, overdrive brings that back to a different level i wish i knew why they felt like designing it that way Edited March 6, 2014 by Mightfo Share this post Link to post Share on other sites
LatiosG Report post Posted March 6, 2014 BR? BRBRBRBRBRBR *OVERDRIVE* BRBRBRBRBRBRBRBRBRBR *BURST* BRBRBRBRBRBRBR Share this post Link to post Share on other sites
Daisy-Fan Report post Posted March 6, 2014 GIVE MEH THE GAME, it look just godlike. Share this post Link to post Share on other sites
Hakko Report post Posted March 7, 2014 So basically S-Drive is like the Rush awakening in RvZII but with crazier beam spamming Share this post Link to post Share on other sites
Setsuna Yuki Report post Posted March 7, 2014 Hildolfr https://www.youtube.com/watch?v=ISq1IO9oqqg Duel AS, Zudah https://www.youtube.com/watch?v=AoXfZ2KxIq8 Alex, Arios https://www.youtube.com/watch?v=dHFNGOLTB-A Zudah https://www.youtube.com/watch?v=yYrn4fy2y3k Penelope, LaGOWE, Master https://www.youtube.com/watch?v=a88rR9_ths0 X Divider https://www.youtube.com/watch?v=ybOwPB-geQs Wing Zero https://www.youtube.com/watch?v=lSOp7LzXLhs AGE-2, Banshee https://www.youtube.com/watch?v=_8kiHpEwn74 00 Qan[T] https://www.youtube.com/watch?v=N3pWit3b5bE X1 Full Cloth https://www.youtube.com/watch?v=Rt9mu4d35oc AGE-2 https://www.youtube.com/watch?v=yi_66GkN0qU Qubeley https://www.youtube.com/watch?v=ybFztJ7uAdE Extreme Valiant Surface https://www.youtube.com/watch?v=dk2RO5wuVI4 Zudah https://www.youtube.com/watch?v=I4Rfdf5LMQ4 Penelope https://www.youtube.com/watch?v=uMRfNsiz6kg Share this post Link to post Share on other sites
Mightfo Report post Posted March 7, 2014 (edited) glad duel AS still has commandable buster. it looks like buster's fire cooldowns during that are shorter, but i dont really like how they merged in his gerobi assists with that. it was really nice how gerobi/shotgun assist was separate since while BC was down you could still have some useful assists to help control space and save ammo, but now you purely need to take advantage of that in your limited time with buster up, and the gerobis take a lot of time out of that. why couldn't they just make the armor purge gimmick a csB :< also i am really worried about certain mechs like alex because i doubt they will benefit from overdrive's powerups as much as other mechs would. balance problems ahoy liking several of the new mechs tho and i am hoping that the M.E.T.E.O.R. equips etc end up decently designed since those are potentially a worthwhile addition Edited March 7, 2014 by Mightfo Share this post Link to post Share on other sites
Setsuna Yuki Report post Posted March 7, 2014 I like what they did to Duel. It seems Buster reload time is fast so it's good but I also wish they added armor purge as CSb like FAZZ. Alex as 1500 and F Drive seems a little scary lol Meteor only docks for about 10 seconds. It seems your boost gauge doesn't refill if it's empty so I don't know. But you have opportunities to shoot Full Burst 2 times at least. Also, Gundam EXA Opening Movie : https://www.youtube.com/watch?v=slNCWNLYWw8 Share this post Link to post Share on other sites
Mightfo Report post Posted March 7, 2014 I like what they did to Duel. It seems Buster reload time is fast so it's good but I also wish they added armor purge as CSb like FAZZ. Alex as 1500 and F Drive seems a little scary lol Meteor only docks for about 10 seconds. It seems your boost gauge doesn't refill if it's empty so I don't know. But you have opportunities to shoot Full Burst 2 times at least. The reload time for buster seems the exact same(10s reload+8s cooldown), but it seems like it lasts a second or two longer. Not sure. meteor's movement looks unlimited but really slow so i wonder if some mechs just beat it up for free. i'd really like to see it designed well but i dont get it yet. i'm pretty interested in the details of f-drive's buffs Share this post Link to post Share on other sites
Setsuna Yuki Report post Posted March 8, 2014 https://www.youtube.com/watch?v=1USvqalvoHk Share this post Link to post Share on other sites
HDKirin Report post Posted March 8, 2014 Work-in-progress Gundam Extreme Vs. Maxi Boost Changelog: http://pastebin.com/h2hnZFWE Share this post Link to post Share on other sites
Sharakonta Report post Posted March 8, 2014 Nice to see thanks Kirin Sent from the NOL Intelligence Department. Share this post Link to post Share on other sites
Deculture Report post Posted March 9, 2014 Gundam Throne Drei -ab (Throne Eins Assist) and ac (Throne Zwei Assist) reload upon EX Burst activation Oh boy Share this post Link to post Share on other sites
Hakko Report post Posted March 9, 2014 Leos II arcade run including fight with RTp: http://www.nicovideo.jp/watch/sm23048070 http://www.nicovideo.jp/watch/sm23050716 Lol at this https://pbs.twimg.com/media/BiP03GJCUAApuEw.jpg Share this post Link to post Share on other sites
Setsuna Yuki Report post Posted March 9, 2014 (edited) http://youtu.be/RFkroRat5xchttp://youtu.be/_BPJdUGdZg4 Edited March 9, 2014 by Setsuna Yuki Share this post Link to post Share on other sites
HDKirin Report post Posted March 9, 2014 Added info on the new units in the Maxi Boost Changelog. Share this post Link to post Share on other sites
Genoce Report post Posted March 10, 2014 They...they took away GP02's superarmor, the one thing that made it truly terrifying? Way to gut my favorite unit, Bamco. Share this post Link to post Share on other sites
Mightfo Report post Posted March 10, 2014 (edited) They...they took away GP02's superarmor, the one thing that made it truly terrifying? Way to gut my favorite unit, Bamco. if you rely on gp02 super armor to do decently with gp02, you are probably terrible with gp02 the frames on the super armor arent even reliable. sometimes 6b will kick in for anti-melee but the window does not seem very large. generally what matters is that his 6b is very good in speed/priority. cc8b's super armor before the autoguard is convenient but oh well. the rest of his buffs mattered much more unless you're just playing with newbies. also melee and general footsies may be significantly different due to system changes anyway, you have no idea how necessary or unnecessary that nerf was in the context of MB. don't whine about small nerfs to strong units in a game that hasn't even developed yet. "gutted" my ass. Edited March 10, 2014 by Mightfo Share this post Link to post Share on other sites
Genoce Report post Posted March 10, 2014 Wow, I totally asked you to berate me every time I post. Thank god this forum has an ignore feature. Share this post Link to post Share on other sites
Sabator Report post Posted March 10, 2014 [Attack Modification] During permanent 00 Raiser, bc: 00 Gundam -> GN Sword II (Beam Saber) This translation is off (or just badly worded?). The perma-raiser BC is the same as trans-am raiser BC. Share this post Link to post Share on other sites
Densuo Report post Posted March 10, 2014 (edited) MS-06S Char's Custom Zaku II (Pilot: Char Aznable) [Cost: 2000] bc: Three Times Faster awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww yeah. -------------- OZ-00MS2B Tallgeese III [Ammo Change + Attack Modification] Taurus Assist (bc): 3 -> 2, now reloads [Cancel Route] Megacannon Triple Shot (CSa) -> Downwards Super Vernier (2b) I'm liking this change and hope it sticks. this increases mobility and allows him better defense against melee pressure with the assist --------------- RX-78NT-1 Gundam Alex [General] Chobham Armor's HP increased from 100 to 120 Definitely a good thing. ---------------------- MS-06Fz Zaku II Kai [Attack Modification] Grenade Throw (ab) now reloads naturally overtime instead of only reloading when empty [Attack Modification] During EX Burst, Grenade Throw (ab) throws out six missiles instead of two [as this right? in FB EX burst Grenade throws out Three...] [General] Cannot use 8ab anymore (throw grenades to longer ranges) Ammo management on Grenades is fair. cant just spam. 6 on grenades on toss in Burst sounds fun. But this means he wants Ranged burst for reload time? I'm actually ok with the 8AB being removed. less to remember on range. at least we still have 2AB -------------------- GN-006GNHW/R Cherudim Gundam GNHW/R [New Attack/Attack Moved] ab: GN Missiles -> Seravee Gundam Assist (2 variations: n is GN Cannon (Gerobi), 8/4/6/2 is GN Bazooka II Triple Shot); GN Missiles moved to CSa [Cancel Route] Seravee Gundam Assist (ab) -> GN Rifle Bits (ac) [General] During S-Overdrive, GN Sniper Rifle II (a) has 5 ammo and reloads constantly Missiles being csA sounds good. more moves for him is good. Getting a constant reload during Burst sounds great actually. Edited March 10, 2014 by Densuo Share this post Link to post Share on other sites
LatiosG Report post Posted March 11, 2014 The drive descriptions are so scary. Guard crushing on certain units would make me shit my pants, I want to see how that works. What does burst do now that drive does most of what blast and assault did in FB? Share this post Link to post Share on other sites
Setsuna Yuki Report post Posted March 11, 2014 https://www.youtube.com/watch?v=TaOok-RU5Ighttps://www.youtube.com/watch?v=VbnEb_31FuI Share this post Link to post Share on other sites
TAI-X Report post Posted March 12, 2014 The game after this should be Gundam vs. Macross, who's with me? Could make for some really interesting match-ups. I wonder when they're going to start adding SD Gundams to pad out the roster. Share this post Link to post Share on other sites