Jump to content
Setsuna Yuki

[MB] The Maxi Boost General Discussion Thread

Recommended Posts

Take 100hp off it, double the CSa charge time and take its boost down a notch slightly (1 less bdc). then I think it would be in a good place.

Share this post


Link to post
Share on other sites

These americans will never understand that HK is far ahead in the meta. It is hard for them to accept the HK gundam gods. Seems like western players only know how to die, need to travel to HK to git gud  :AB: NA/EU netplayers so bad min :AX:

Share this post


Link to post
Share on other sites

If you really think that we play like the EU/US netplayers then keep your thoughts that way. We think that EU/US netplayers are the worst worldwide. There might be a few guys who know how to play the game.

 

 

 

 

Id just like to point out that he made no mention of Canada here. Canada CONFIRMED to be on the same pedestal as HK/JP. Ladies and Gentlemen, please rise and remove your hats for the singing of our national anthem. What a great day for canucks from vancouver to montreal.

 

http://www.youtube.com/watch?v=zwDvF0NtgdU

Share this post


Link to post
Share on other sites

X Divider better not get nerfed to oblivion, it's time for GX units to shine.

What changes would possibly be made to Puru Qubeley Mk II? Seems like an odd unit to make changes to, doesn't seem like it'd be a very high priority.

Share this post


Link to post
Share on other sites

Why was Arios changed from 1k to 2.5 anyway?

Sent from my SAMSUNG-SGH-I717 using Tapatalk

 

Since people were complaining about how cherudim is 2500 and arios is supposed to be a S2 suit.

NEWS:Next Unlockable MS is BLITZ from Seed (not sure yet)

Share this post


Link to post
Share on other sites

Blitz would be a nice 1k/1.5k but they seem to be dead set against not adding any more 1.5ks to maxi boost. Glad that they're adding it regardless though.

Share this post


Link to post
Share on other sites

Blitz should be 2K (not confirmed yet)
But my friends said they read about it somewhere being 2K.

I am sad that they are not giving athrun more suits tho.
My dream Athrun suits> Aegis 2K>Savior 2.5K>I.Justice 3K

 

Share this post


Link to post
Share on other sites

X Divider better not get nerfed to oblivion, it's time for GX units to shine.

What changes would possibly be made to Puru Qubeley Mk II? Seems like an odd unit to make changes to, doesn't seem like it'd be a very high priority.

X Divider isn't that OP. If anything they will just tweak the cooldowns/lock range a little bit.

I am waiting for the death of Wing zero TV and Zabanya. (MUHAHAHHAHAHAHAHA At LAST SF can RULE the GALAXY!)

Share this post


Link to post
Share on other sites

lol dont seed suits already make up like 20% of the suits in game?

 

shit man.

Seed still have so many unused suits lol.

Compared to other gundam series, Seed and UC has more suits too. So its not rocket science that there will be more SEED suits.

Seed Suits that have potential..>Aegis/Saviour/M1 Astray/Akatsuki

Share this post


Link to post
Share on other sites

For G Gundam, I just need Allenby back and if she does I hope Berserker mode isn't on awakening only.

Share this post


Link to post
Share on other sites

These americans will never understand that HK is far ahead in the meta. It is hard for them to accept the HK gundam gods. Seems like western players only know how to die, need to travel to HK to git gud  :AB: NA/EU netplayers so bad min :AX:

https://www.youtube.com/watch?v=OssS43jljY0

 

HK Gundam Gods

Share this post


Link to post
Share on other sites

14/5/27 Update:

 

(2500 cost tier) global: Boost consumption from using boost dash and step cancel increased

 

V2

CSa: changed to V-Dash assist and charge time decreased -0.5s

(V2) Sub: reverted back to missile launcher. Bullet speed decreased, damage 85→90

(V2) A→BC cancel route added

(V2A) 2B startup speed increased

(V2AB) A→BC cancel route added

(V2AB) 2B startup speed increased

 

Turn-X

red-lock range increased

mobility increased

[A] ammo 6→7

[AC] beam startup speed increased

directional [AC] parts movement speed increased. On hit →2B cancel route added

5B attack tempo quickened

2B easier to extend damage from

2B~B derivaton: damage 38→36. More difficult to extend damage from.

 

Nu

[AC] reload time -1s. Bullet speed and guidance increased.

[bC] reload time -3s

[CSb] →2B/BC cancel routes added. charge time -0.5s

5B startup speed increased

4/6B startup speed and followup performance increased

2B damage 75→80. Followup performance increased.

[EX Burst] [A] can now rapid fire 2 shots, has a wider beam, and reload time -0.5s

[EX Burst] [CSa] damage 120→130, bigger beam, stronger

 

Hi-Nu

 →2B cancel route added

[AC] can rapid fire 3 shots

8B harder to down opponent with

[Psychoframe Active] mobility increased

[Psychoframe Active] ammo 18→24. →BC cancel route added.

[Psychoframe Active] [AC] →2B/BC cancel routes added.

[Psychoframe Active] [bC] after hit →all melee except BD cancel routes added

 

Legend

red-lock range increased

mobility increased

[CSa] startup speed and beam speed both increased

/[AC] reload time -0.5s. Dragoon movement speed increased.

[bC] reload time -1s, startup speed and effective distance both increased, left/right range wider.

 

Red Frame Kai

[CSb] on hit second stage of attack sticks for +1s

reload time -1s, beam guidance increased

[AC] attack range widened. On hit special effect time +1.5s

[bC] No longer consumes ammo. 4/6BC more difficult to miss with after hitting an enemy. 2BC followup performance raised

→AC cancel will work in overheat now

EX Attack: startup enhanced and effect time +3s

 

Crossbone X3

[AC] throwing action speed increased

[bC] ammo 1→2

 

Quebely Mk II (Puru, Black)

Funnels: after attack return quicker

[CSa] beam speed increased

[CSb] →[A] cancel route added, momentum carry-through increased

beam speed from funnels increased

[Newtype mode] [bC] funnel arrangement changed, attack range widened. 8BC rapid fire 2 shots, 4/6BC time between shots increased, 2BC beam speed increased

 

RX-78-2 Gundam

[CSb] startup speed increased

startup speed and bullet travel speed both increased

[AC] startup speed increased

 

Char's Zaku II

[A] ammo 40→60, rapid fire count 10→12, damage 14→15/hit, easier to down opponent with, easier to extend damage from, →AC cancel route added.

 →AC cancel route added

5B, 4/6B, and BD melee damage all increased

 

G-Mecha

[CSb] bullet travel speed and explosion size increased. From 2hit timing →Sub/AC/BC cancel routes added.

reload time -2s

[AC] ammo 2→3, amount of vernier used decreased.

[bC] no longer ammo based, can not use in overheat anymore, can rapid fire 2 missiles in forward direction, missile damage 55→35, easier to down opponent with missiles, easier to extend damage from.

[MA B] possible to do Extreme Action when using now

 

Dragon

[CSb] Bolt Gundam's now has a hitbox, position in which it lands adjusted, explosion size increased

[bC] movement speed before startup continues more

 

WZTV

[Charged A] damage 37→35/hit 

[AC] damage 130→120 (charged 160→150)

 

The O

Mobility decreased

2B: proration increased, easier to down opponent with final hit.

 

X-Divider

Mobility decreased

[AC] startup speed decreased

[bC] 1x shot startup speed decreased, 2x startup speed increased.

 

Banshee

(Unicorn mode) mobility decreased

(Unicorn mode) automatic NT-D activation changed from [less than/equal to 280 hp]→[less than 280 hp]

 

Berga Giros

[A] ammo 90→60, rapid fire count 15→12, more difficult to extend damage from

Decreased size of heavy machine gun

 

Zabanya

[CSa] startup speed decreased

[AC] sortie (match start) ammo 1→0. Startup speed decreased.

 

Susanoo

[bC] startup time -2s

2B: If the attack hits the target you're not locked onto effect will be stagger instead of stun. Regarding just the part that hits you, more difficult to extend damage from

 

FA Unicorn

(Form 3) [AC]: Banshee Norn's appearance changed to match that of Episode 7

EX Attack: FA Unicorn and Banshee Norn's appearances changed to match that of Episode 7

 

 

BUG FIX: corrected an error in target switching process.

 

(end of patch notes)

 

source: http://gundam-vs.jp/extreme/acmb/game/

 

If something seems odd, or is wrong, please let me know! I don't play some of these suits heavily and so maybe could have muddied up the explanation.

Share this post


Link to post
Share on other sites

Only the 2.5ks have an increase in boost consumption.

 

Edit: And by "outbreak" do you mean the startup time of the move?

 

Thanks, didn't see the 2500 cost way over to the left >< And by outbreak, yeah how fast the beam exits from the rifle and such.

Share this post


Link to post
Share on other sites

Thanks, didn't see the 2500 cost way over to the left >< And by outbreak, yeah how fast the beam exits from the rifle and such.

 

No problem. I highly suggest that you should replace "outbreak" with "startup" since "outbreak" is a really odd word to use in this sense.

Share this post


Link to post
Share on other sites

No problem. I would highly suggest that you should replace "outbreak" with "startup" since "outbreak" is a really odd word to use in this sense.

 

Change made, but question of nuance: I thought startup and outbreak were technically different. Like...Zeta's Hyper Mega Launcher - there's this period of time where he raises the weapon (startup) before the beam ever actually leaves the weapon (outbreak)...?

Share this post


Link to post
Share on other sites

Change made, but question of nuance: I thought startup and outbreak were technically different. Like...Zeta's Hyper Mega Launcher - there's this period of time where he raises the weapon (startup) before the beam ever actually leaves the weapon (outbreak)...?

 

They're both just considered startup, since the only real difference is the animation.

 

Startup is literally the amount of time before the move's hitbox comes out (for most fighting games, this is measured in frames, though here they mostly use time), so anything that increases the time before the move's hitbox is active counts towards the startup.

Share this post


Link to post
Share on other sites

×