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Setsuna Yuki

[MB] The Maxi Boost General Discussion Thread

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I wonder who they will put in next, still no nightingale and Gundam X could use a few more reps

No I'm pretty sure Setsuna needs a few more sidestory suits to bloat the roster some more.

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I apologize; I've been kinda sick recently, and there was an update Tuesday and I just had no idea ><;

 

2015/01/27 Update

source

Gedlav Released

Suit Adjustments

 

 

Crossbone X1 Full Cloth

Normal Mode

  • Mobility: boost consumption from boost dash and step both decreased. Mobility increased.
  • [AC]: damage 45→55/hit (cancel damage 30→45/hit)
  • 5B: stage 3 hit's Down value decreased
  • 8B: stage 2 hit's behavior changed to be easier to followup

CSa Released

  • Mobility: increased
  • [5AC]: same change as Normal mode
  • [4/6AC]: startup speed increased
  • 5B: same change as Normal mode
  • 8B: same change as Normal mode

CSb Released

  • Mobility: increased
  • [4/6Sub]: float effect from hitting an enemy changed to be easier to followup
  • 5B: followup damage proration lowered such that the total damage 247→252
  • 8B: same change as Normal mode
  • BD8B: Startup speed increased, attack tempo hastened, shouldn't drop hits as easily now, Down value lowered, and Stage 4 hit's behavior changed to now be possible to followup.

Both CS Released

  • Mobility: increased

 

Unicorn Gundam

UC Mode

  • Mobility: boost consumption from boost dash and step both decreased. Mobility increased.
  • BD8B: chase performance improved

NT-D Mode

  • Main: reload time -0.5s
  • CSa (Beam Magnum): startup speed increased, and now carries prior movement momentum through
  • Sub: beam priority widened
  • Sub~B followup: total damage 226→239
  • [bC]: proration value lowered
  • 5B: total damage 240→252
  • 4/6B: Down values lowered
  • 8B: Down value lowered
  • BD8B: chase performance improved

 

V2 Gundam

Shared Changes

  • [4/6/8/2CSb] (Gunblaster Assist): chase performance improved and attack priority widened
  • 5B: startup speed increased

V2 Mode

  • Mobility: boost consumption from boost dash and step both decreased.
  • [4/6/8AC]: +2s to V2AB mode (so now 20s total)
  • [bC]: boost consumption decreased, proration value lowered, and total damage 147→158
  • EX Attack: stage 1 hit's Down value lowered, and total damage 281→305

V2A Mode

  • Main: damage 90→95/hit
  • CSa: beam speed and tracking both improved, and the attack now carries prior movement momentum
  • EX Attack: same change as V2 mode

V2AB Mode

  • Main: damage 120→125
  • CSa: missile speed and tracking both improved
  • [bC]: boost consumption decreased, proration value lowered, and total damage 201→232
  • BD8B: attack tempo hastened, chase performance improved, stage 1 and 2 hits' float effect changed to be easier to followup, Down values lowered, and stage 3 hit's behavior changed such that it can now be followed-up
  • EX Attack: total damage 312→322

 

Strike Noir

  • Main: damage 32→39/hit
  • CSb: damage 11→12/hit (total damage 120→129), and the length of time between when Verde Buster appears and actually attacks has been reduced
  • Sub: hit float effect changed to be easier to followup
  • [AC]: boost consumption decreased. Cancel damage 18→20/hit (total damage 107→124), and proration value when canceled into lowered.
  • 4/6B: total damage 134→138, and stage 2 hit's float effect changed to be easier to followup
  • 8B~A Followup: total damage 199→214
  • BD8B: chase performance improved
  • BD8B~2B Followup: total damage 184→209

 

Gundam Exia

Normal Mode

  • Red lock range increased
  • Main: reload time -1s
  • [5/8/2Sub]: startup speed increased, and dagger speed and reach both improved
  • [4/6Sub]: movement distance increased, startup speed increased, and dagger speed and reach both improved
  • [AC]: startup speed increased, and damage 40→43/hit (total damage 120→130)
  • [5BC]: stage 3 hit's float effect changed to be easier to followup
  • [8/2BC]: can now step cancel the movement after landing a hit. Also damage 75→85.
  • 5B~ and 4/6B~8B Followup: stage 1 and 2 hits' damage both 25→30
  • Melee~A Followup: startup speed increased
  • BD8B: attack tempo hastened, chase performance improved, and total damage 126→139
  • Trans-Am 5B: total damage 249→272
  • Trans-AM BD8B: total damage 246→263

Repair Mode

  • Red lock range increased

 

Luna's Impulse

Shared Changes

  • EX Attack: the length of time between when Destiny Gundam appears and actually attacks has been decreased

Force Impulse

  • Main: ammo 5→6
  • CSa: →AC cancel route added
  • Sub: →AC cancel route added

Blast Impulse

  • CSa: charge time -0.5s

 

Kamille's Gundam Mk II

  • Mobility: increased
  • [bC]: chase performance improved
  • 4/6B: chase performance improved
  • BD8B: chase performance improved
  • 5B~ and 4/6B~4/6B Followup: stage 1 and 2 hit's damage 22→25. Stage 3 hit's damage 23→25. Stage 4 hit's damage 25→30, and float effect changed to be easier to followup.
  • EX Attack: total damage 313→321

 

Hyaku Shiki

  • CSb (Dodai Kai Launch): startup speed decreased, and attack priority decreased (hitbox made smaller?)
  • MA Mode AC (Dodai Kai Launch): again, attack priority decreased, but no mention of startup speed change.

 

Gedlav

  • Bug Fix: fixed and issue where after being hit in a certain way, enemies were unable to followup attack Gedlav.

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Wondering how long it'll take for them to add Build Fighters and G-Reco stuff. It's a bit weird when you contrast it to how early Unicorn was added to GvGN, or Quanta to EXVS. Maybe saving them for console exclusives?

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Wondering how long it'll take for them to add Build Fighters and G-Reco stuff. It's a bit weird when you contrast it to how early Unicorn was added to GvGN, or Quanta to EXVS. Maybe saving them for console exclusives?

Not as weird when considering they didn't have any Age suits until Maxi-boost.  

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I'm saying it here first. Quanta is gonna get buffed back to Vanilla in the next patch since FC got his buffs. Masters and Epyon am cry along with every other suit. 

 

Happy to see the random Exia buffs. Maybe I'll have a S/A tier 2k I can finally use.

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BTW didn't they buffed Red Frame during December?

 

Red Frame Kai (2500) got some buffs back in Dec, Red Frame (2000) got some buffs back in...Sept

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