Hakko Report post Posted January 23, 2015 February unlock --> AGE-3 Share this post Link to post Share on other sites
ShinsoBEAM Report post Posted January 23, 2015 When's Darkhound? Share this post Link to post Share on other sites
2nd_striker Report post Posted January 23, 2015 Will age 3 come with fortress n orbital? Happy with this hope they get FX in down the line Share this post Link to post Share on other sites
Hakko Report post Posted January 28, 2015 Yes it comes with Orbital and Fortress. Share this post Link to post Share on other sites
2nd_striker Report post Posted January 28, 2015 I wonder who they will put in next, still no nightingale and Gundam X could use a few more reps Share this post Link to post Share on other sites
TAI-X Report post Posted January 29, 2015 I'm betting there won't be any Reconguista reps until the next game. Share this post Link to post Share on other sites
Genoce Report post Posted January 30, 2015 I wonder who they will put in next, still no nightingale and Gundam X could use a few more reps No I'm pretty sure Setsuna needs a few more sidestory suits to bloat the roster some more. Share this post Link to post Share on other sites
2nd_striker Report post Posted January 30, 2015 i thought he was everyone's favourite gundam meister! Trailblazer could use one more suit tbh Share this post Link to post Share on other sites
GARBLAR Report post Posted January 30, 2015 GIVE ME AEGIS. Plz Bandai. Plz plz plz. Share this post Link to post Share on other sites
akai_GO Report post Posted January 31, 2015 I apologize; I've been kinda sick recently, and there was an update Tuesday and I just had no idea ><; 2015/01/27 Update source Gedlav Released Suit Adjustments Crossbone X1 Full Cloth Normal Mode Mobility: boost consumption from boost dash and step both decreased. Mobility increased. [AC]: damage 45→55/hit (cancel damage 30→45/hit) 5B: stage 3 hit's Down value decreased 8B: stage 2 hit's behavior changed to be easier to followup CSa Released Mobility: increased [5AC]: same change as Normal mode [4/6AC]: startup speed increased 5B: same change as Normal mode 8B: same change as Normal mode CSb Released Mobility: increased [4/6Sub]: float effect from hitting an enemy changed to be easier to followup 5B: followup damage proration lowered such that the total damage 247→252 8B: same change as Normal mode BD8B: Startup speed increased, attack tempo hastened, shouldn't drop hits as easily now, Down value lowered, and Stage 4 hit's behavior changed to now be possible to followup. Both CS Released Mobility: increased Unicorn Gundam UC Mode Mobility: boost consumption from boost dash and step both decreased. Mobility increased. BD8B: chase performance improved NT-D Mode Main: reload time -0.5s CSa (Beam Magnum): startup speed increased, and now carries prior movement momentum through Sub: beam priority widened Sub~B followup: total damage 226→239 [bC]: proration value lowered 5B: total damage 240→252 4/6B: Down values lowered 8B: Down value lowered BD8B: chase performance improved V2 Gundam Shared Changes [4/6/8/2CSb] (Gunblaster Assist): chase performance improved and attack priority widened 5B: startup speed increased V2 Mode Mobility: boost consumption from boost dash and step both decreased. [4/6/8AC]: +2s to V2AB mode (so now 20s total) [bC]: boost consumption decreased, proration value lowered, and total damage 147→158 EX Attack: stage 1 hit's Down value lowered, and total damage 281→305 V2A Mode Main: damage 90→95/hit CSa: beam speed and tracking both improved, and the attack now carries prior movement momentum EX Attack: same change as V2 mode V2AB Mode Main: damage 120→125 CSa: missile speed and tracking both improved [bC]: boost consumption decreased, proration value lowered, and total damage 201→232 BD8B: attack tempo hastened, chase performance improved, stage 1 and 2 hits' float effect changed to be easier to followup, Down values lowered, and stage 3 hit's behavior changed such that it can now be followed-up EX Attack: total damage 312→322 Strike Noir Main: damage 32→39/hit CSb: damage 11→12/hit (total damage 120→129), and the length of time between when Verde Buster appears and actually attacks has been reduced Sub: hit float effect changed to be easier to followup [AC]: boost consumption decreased. Cancel damage 18→20/hit (total damage 107→124), and proration value when canceled into lowered. 4/6B: total damage 134→138, and stage 2 hit's float effect changed to be easier to followup 8B~A Followup: total damage 199→214 BD8B: chase performance improved BD8B~2B Followup: total damage 184→209 Gundam Exia Normal Mode Red lock range increased Main: reload time -1s [5/8/2Sub]: startup speed increased, and dagger speed and reach both improved [4/6Sub]: movement distance increased, startup speed increased, and dagger speed and reach both improved [AC]: startup speed increased, and damage 40→43/hit (total damage 120→130) [5BC]: stage 3 hit's float effect changed to be easier to followup [8/2BC]: can now step cancel the movement after landing a hit. Also damage 75→85. 5B~ and 4/6B~8B Followup: stage 1 and 2 hits' damage both 25→30 Melee~A Followup: startup speed increased BD8B: attack tempo hastened, chase performance improved, and total damage 126→139 Trans-Am 5B: total damage 249→272 Trans-AM BD8B: total damage 246→263 Repair Mode Red lock range increased Luna's Impulse Shared Changes EX Attack: the length of time between when Destiny Gundam appears and actually attacks has been decreased Force Impulse Main: ammo 5→6 CSa: →AC cancel route added Sub: →AC cancel route added Blast Impulse CSa: charge time -0.5s Kamille's Gundam Mk II Mobility: increased [bC]: chase performance improved 4/6B: chase performance improved BD8B: chase performance improved 5B~ and 4/6B~4/6B Followup: stage 1 and 2 hit's damage 22→25. Stage 3 hit's damage 23→25. Stage 4 hit's damage 25→30, and float effect changed to be easier to followup. EX Attack: total damage 313→321 Hyaku Shiki CSb (Dodai Kai Launch): startup speed decreased, and attack priority decreased (hitbox made smaller?) MA Mode AC (Dodai Kai Launch): again, attack priority decreased, but no mention of startup speed change. Gedlav Bug Fix: fixed and issue where after being hit in a certain way, enemies were unable to followup attack Gedlav. Share this post Link to post Share on other sites
akai_GO Report post Posted January 31, 2015 Also the EXVSRank website updated yesterday, and you can definitely see some of these buffs reflected. Share this post Link to post Share on other sites
Cosmic Lullaby Report post Posted January 31, 2015 /X1/ Full Cloth got buffed. Not /X3/ Share this post Link to post Share on other sites
akai_GO Report post Posted January 31, 2015 /X1/ Full Cloth got buffed. Not /X3/ Oh man, dumb, horrible typo lol. Thank you, fixed. Share this post Link to post Share on other sites
Sabator Report post Posted January 31, 2015 Wondering how long it'll take for them to add Build Fighters and G-Reco stuff. It's a bit weird when you contrast it to how early Unicorn was added to GvGN, or Quanta to EXVS. Maybe saving them for console exclusives? Share this post Link to post Share on other sites
ShinsoBEAM Report post Posted January 31, 2015 Wondering how long it'll take for them to add Build Fighters and G-Reco stuff. It's a bit weird when you contrast it to how early Unicorn was added to GvGN, or Quanta to EXVS. Maybe saving them for console exclusives? Not as weird when considering they didn't have any Age suits until Maxi-boost. Share this post Link to post Share on other sites
LukewarmHoliday Report post Posted January 31, 2015 Full Cloth was fine and now they put back in vanilla FC, I have no words. Share this post Link to post Share on other sites
omgitsgodzilla Report post Posted January 31, 2015 Fucking yay Vanilla FC >.> Share this post Link to post Share on other sites
Setsuna Yuki Report post Posted February 1, 2015 It's not the same exact copy of Vanilla FC. God tier in its own way. Share this post Link to post Share on other sites
Genoce Report post Posted February 1, 2015 tfw Qubeley top tier again never Share this post Link to post Share on other sites
Breaker_Prime Report post Posted February 2, 2015 I'm saying it here first. Quanta is gonna get buffed back to Vanilla in the next patch since FC got his buffs. Masters and Epyon am cry along with every other suit. Happy to see the random Exia buffs. Maybe I'll have a S/A tier 2k I can finally use. Share this post Link to post Share on other sites
Hakko Report post Posted February 3, 2015 AGE-3 trailer https://www.youtube.com/watch?v=bfbCZid600c Share this post Link to post Share on other sites
2nd_striker Report post Posted February 3, 2015 Looks good to me! Couldnt see that it had a dark hound assist though. Hopefully an arcade run through will be up by end of the week Share this post Link to post Share on other sites
omgitsgodzilla Report post Posted February 3, 2015 BTW didn't they buffed Red Frame during December? Share this post Link to post Share on other sites
akai_GO Report post Posted February 3, 2015 BTW didn't they buffed Red Frame during December? Red Frame Kai (2500) got some buffs back in Dec, Red Frame (2000) got some buffs back in...Sept Share this post Link to post Share on other sites
omgitsgodzilla Report post Posted February 3, 2015 You mean how they increase br ammo from 4 to 6? Share this post Link to post Share on other sites