adn Report post Posted June 1, 2015 Are 2500 cost suits not used in tournaments where they felt the need to buff them? 2500 cost class was very powerful at the start of MB but they have been pulled back down through repeated nerfs as the patch cycle went on. During the early stages of MB, 3k/2.5k was easily the most powerful team comp. I don't know the final results on how the tier list looks after this most recent patch, but pre-Dogfight, the balance had shifted heavily back in favor of 3ks and 2ks. The finals at Dogfight were Norn/Dreadnought vs. Strike Freedom/Sandrock, to give you some idea. Additionally there were a number of S-tier 2.5ks early on, now the only S tiers remaining are in 3k and 2k (and perhaps 1.5k if what I've heard about Rising being S tier is true?) Basically, 2.5k was super strong at the start of MB and they consequently nerfed them a little too far, and are now trying to bring them back up a little. Share this post Link to post Share on other sites
Hakko Report post Posted June 8, 2015 Tallgeese II PV https://www.youtube.com/watch?v=7ihY-N4prfQ Share this post Link to post Share on other sites
omgitsgodzilla Report post Posted June 8, 2015 Nice, tallgeese 2. Sent from my XT1064 using Tapatalk Share this post Link to post Share on other sites
Densuo Report post Posted June 10, 2015 Yes... YESSSSSSSS Tallgeese 2 Sent from my Nexus 4 using Tapatalk Share this post Link to post Share on other sites
garie234 Report post Posted June 19, 2015 http://exvsrank.ninja-x.jp/exvsmb_30.html Banshee Norn nerf really did reflect with it's rank and wow Strike Freedom is the only one in the S-tier rank Share this post Link to post Share on other sites
KnightSV Report post Posted June 21, 2015 Strike freedom need a hard nerf hammer. I knew bamco were biased toward kira. But making him the only s-rank among the 3000 cost for MB really sick. I hope he get nerfed hard before MB got ported to console Share this post Link to post Share on other sites
garie234 Report post Posted June 23, 2015 Bias with Kira? Look at the Full Boost Strike Freedom, it's rank at B Share this post Link to post Share on other sites
omgitsgodzilla Report post Posted June 23, 2015 Bias with Kira? Look at the Full Boost Strike Freedom, it's rank at B Talking about Maxi boost tier list right now. Sent from my XT1064 using Tapatalk Share this post Link to post Share on other sites
Hakko Report post Posted June 24, 2015 July unlock: - Perfect Gundam (will also available as DLC for FB on July 22) - Marasai & Gabthley Nightingale is also coming: Share this post Link to post Share on other sites
garie234 Report post Posted June 24, 2015 Talking about Maxi boost tier list right now. Sent from my XT1064 using Tapatalk Considering that it's rank low on Full Boost that got ported to console it's just right to put it on a higher tier in Maxi Boost when it will be ported to console Share this post Link to post Share on other sites
williamnuko Report post Posted June 24, 2015 Is the Nightingale a boss or a playable unit? Share this post Link to post Share on other sites
Hakko Report post Posted June 25, 2015 Unknown at the moment. The details will be revealed in the next issue of Gundam Ace. Share this post Link to post Share on other sites
KnightSV Report post Posted June 28, 2015 at least nerf strike freedom until he is A rank more make sense Share this post Link to post Share on other sites
Hakko Report post Posted July 2, 2015 Marasai/Gabthley PV https://www.youtube.com/watch?v=oIufTmejtEY Share this post Link to post Share on other sites
Hakko Report post Posted July 10, 2015 Nightingale confirmed as playable suit. We also get 00 Qan[T] Full Saber: http://www.famitsu.com/news/201507/10082878.html#page05 Share this post Link to post Share on other sites
Hakko Report post Posted July 17, 2015 Perfect Gundam PVhttps://www.youtube.com/watch?v=6dTtEZgQfCA Share this post Link to post Share on other sites
omgitsgodzilla Report post Posted July 17, 2015 Voice actor sounds like grandma goku Sent from my Nexus 7 using Tapatalk Share this post Link to post Share on other sites
Hakko Report post Posted July 17, 2015 Nightingale and Full Saber gameplay. Dystopia phase is also shown: https://www.youtube.com/watch?feature=player_embedded&v=s13ATaPXEvA Share this post Link to post Share on other sites
RX-0 Banshee Report post Posted July 17, 2015 I'm still wondering why the devs won't go ahead and give us the 00 Qan[T] ELS hybrid. It doesn't even have to be it's own unit, but a EX Boost state (like EXAM) that regular 00 Qan[T] goes into. Share this post Link to post Share on other sites
akai_GO Report post Posted July 22, 2015 2015/07/22 Update (source) Perfect Gundam Released E Course added to Arcade Mode Suit Adjustments Unicorn Gundam Unicorn Mode HP 750→780 (EX accumulation rate decreased accordingly) Mobility increased Sub: hit effect from cancel use changed to be easier to followup AC: reload 8s→7s BC: reload 33s→30s, active time 23s→24s NT-D Mode Mobility increased Main: ammo 20→30, and the travel speed and guidance of the beams both have been increased 5B: startup speed and chase performance both buffed 4/6B: startup speed buffed 2B: →Sub cancel route added Qan[T] Normal Mode EX accumulation rate increased (HP has not been changed) Main: ammo 5→6, reload rate now 1 ammo/3s (-1s) BC: reload 15s→13s for full reload (-2s) Trans-Am BD melee: final stage damage 257→279 (281→303 if Buster Sword is equipped), and its hit effect changed to be easier to followup Quantum Burst Mode Main: reload rate now 1 ammo/3s (-1s), and →8B/BC cancel routes added BC: reload 15s→13s The O Mobility increased Red lock range extended Main: ammo 5→6 Sub: reload 10s→9s, and hit proration lowered 2B: Stage 1 damage 50→55, Stage 3 damage 80→90 CSb: made The O's own hitbox smaller during the pre-shooting motion? Melee followup chase performance improved. Gaia Gundam (Waltfeld Custom) HP 620→640 (EX accumulation rate decreased accordingly) Main: dmg 70→75 5B: Stage 1 dmg 60→65 4/6B: Stage 1 dmg 61→65 ~8B melee followup: dmg 72→85, and →BC cancel route added EX Attack: total dmg 319→321 RX-79[G] Gundam 180mm MG Mode Main: will now continue to reload while in 180mm Cannon mode Sub: will now continue to reload while in 180mm Cannon mode Gatogoog Main: dmg 65→70, ammo 5→6 Tallgeese II Main: dmg 80→75 CSb: projectile speed and chase performance both nerfed AC: reload 10s→12s BD melee: chase performance nerfed (both in normal mode and during Super Vernier) Red Dragon Sub: now carries through less prior movement momentum, attack range reduced, and proration increased AC: movement speed nerfed (this change has been similarly applied to when you are in Limiter Release powerup), and chase performance when canceled into out of melee nerfed 5B~2B followup: dmg 300→286 4/6B: dmg 70→65 2B: shooting barrier width reduced Strike Freedom Mobility nerfed Sub: reload +2s, dmg nerfed (BR dmg 12→11, "Xiphias" 18→17, "Claidus" 24→21, Dragoons 19→18) BD: chase performance nerfed Rising Gundam Normal Mode Main: ammo 70→60, max rapid fire count 14→12 Sub: startup speed and projectile speed both nerfed AC: reload 12s→14s 2B: startup speed nerfed Mobility Mode CSa: startup speed nerfed Sub: chase performance nerfed, and the stagger time from a hit has been reduced? Furthermore, the Summer Festival continues with additional suits being released in the near future: Marasai+Gabthley: 7/29 Nightingale: 8/5 Qan[T] Full Saber: 8/25 Share this post Link to post Share on other sites
omgitsgodzilla Report post Posted July 22, 2015 Wow, they actually nerf SF.... Damn, ouch they had to nerf red dragon. Sent from my Nexus 7 using Tapatalk Share this post Link to post Share on other sites
RX-0 Banshee Report post Posted July 22, 2015 After playing around with the new DLC suits, I'd say all are good (great, even) except 00 Gundam Seven Sword/G. I mean, it's decent as far as a 3000 cost suit goes, but it could have been so much better. Also, about the 1.07 patch: I've noticed that the random select is much better now! Since I only play on Free Mode against AI on Extreme difficulty (I'm stuck using a wi-fi connection, which everyone says is horrible for playing fighting games online), the AI selection pool is larger (before 1.07, I'd always fight the same six or seven suits). I've also noticed that the AI is SLIGHTLY better than it's been before: it's more reactionary now and harder to find patterns to it unlike before; though it still falls for the Unicorn CSa down trap. Game's getting better and better, despite having over $100 in DLC... Share this post Link to post Share on other sites
Sharakonta Report post Posted July 23, 2015 Wow, they actually nerf SF.... Damn, ouch they had to nerf red dragon. Sent from my Nexus 7 using Tapatalk They kinda had to, SF was the best 3K by miles after all the buff's they gave him. Share this post Link to post Share on other sites
omgitsgodzilla Report post Posted July 23, 2015 They kinda had to, SF was the best 3K by miles after all the buff's they gave him. I can see why they nerf SF, but y Red Dragon? Sent from my XT1064 using Tapatalk Share this post Link to post Share on other sites
GundamSFS Report post Posted July 25, 2015 Boy this game is almost complete for me. Now if only they'll add units from GBF. Share this post Link to post Share on other sites