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Alloy_Leos

[FB] Extreme Gundam Aios-F Discussion:

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I'm going to update and correct this info when I have my hands on the actual game, since I'm having some personal trouble interpreting the jp wiki. Ultimately, I'll write this post such that melee, shooting attacks, etc. are grouped together by Evolution State. Type-Leos ranged attacks, melee, cancel routes etc. will be written first, followed by Aios Phase's, and concluded with Extreme Aios Phase's. Strategies, tactics, etc. will be written after the movesets.

Unit: Extreme Gundam Aios-F
HP: 620
Pilot: Leos Alloy


JP Wiki: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/256.html


Extreme Gundam Type-Leos



Moveset



[A] Beam Rifle
Low power BR compared to other 2500 cost units.
Ammo: 6
Damage: 70

[CSa] Variable Rifle Fire
Fires 3 BR shots.
Damage: 50 (1 hit)
105 (Zunda)

[AB] Beam Dagger (Throwing)
Can somersault or backflip depending on input.
Damage: 22 (1 hit)

[AC] Data Pressure
Works similar to other Pressure moves sans superarmor. If hit, builds Evolution Gauge by 30.

Evolution Gauge
When filled to 100, it automatically evolves Extreme Gundam Type-Leos to Eclipse Phase.

[ABC] EXA Full Burst
The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst.



Melee Originations and Cancel Routes

Skateboard cancel {nbb-bc-b}
" " {4/6b-bc-b}
" " {8b-bc-b}

Dagger Can {a-ab(any direction)}
" " {CSa-ab(any direction)}
Data Can {CSa-ac}



Aios Phase



Moveset



[A] Variable Rifle
Standard BR.
Ammo: 7
Damage: 70

[CSa] Variable Rifle (Charged)
High-output BR. Stuns on hit.
Damage: 95

[AB] Alice Funnel
Deploys four funnels to fire at the target.
Ammo: 4
Damage: 25

[AC] Alice Funnel Gun
Four funnels gather to fire a gerobi.
Ammo: 2
Damage: 140

[bC] Extreme Evolution
Triggers Evolution from Aios Phase to Extreme Aios Phase.

[ABC] EXA Full Burst
The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst.



Melee Originations and Cancel Routes

Funnel Cancel {a-ab}

Gero Can {a-ac}



Extreme Aios Phase



Moveset



[A] Extreme Variable Rifle
Upgraded BR.
Ammo: 8
Damage: 75

[CSa] Divine Shot
Stuns on hit.
Damage: 105

[nAB] Sprite Charge
Summons four Alice funnels to standby. Up to two sets of four can be summoned. Will chain-fire with BR.
Ammo: 2
Damage: ???

[dir+AB] Infinite Chase
Deploys four Alice funnels to pursue and fire at the target. Funnels will warp to cover any distance.
Ammo: 2
Damage: 27 (1 hit)
93 (4 hits)

[AC] Assault Formation
Alice funnels form to create a gerobi. Funnel formation also offers cover from fire. (?)
Ammo: 1
Damage: ?

[nBC] Sacred Sword
Alice funnels form to create a sword to be tossed.
Ammo: 1
Damage: 20 (1 hit)
71 (full hit)

[dir+BC] Destiny Border
Four Alice funnels create a vertically stacked tower, reminiscent of Kshatriya's 4/6ab.
Ammo: 1
Damage: ???

[ABC] EXA Full Burst
The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst.



Melee Originations and Cancel Routes

Sacred Finisher {a-bc}
" " {(Any melee string)-bc
Destiny's Trap {a-(dir+bc)}

Infinite Finish {a-(dir+ab)}
Infinity2 {(dir+ab)-(dir+ab)}
Sprite Summon {a-ab}
Sprite Swarm {nab-nab}

Final Assault {a-ac}

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