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[FB] Acguy Thread

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Name: MSM-04 Acguy

Pilot: Akahana

Cost: 1000

HP: 330

Movement Type: Ground | Mode Change: No | Transform: No | Special Burst Effects: No

JP Wiki

Movelist

Weapons

[A]Vulcan

[Damage: 8/shot][Ammo: 90][Down Value:?][Proration:?][Reload Time:?/90 shots][Type: Live Ammo][stagger]

A vulcan is fired from Acguy's hand. Not bad for hitconfirming into Juaggus. Fires up to 15 shots at once.

[AB] 6 Tube Rocket Launcher

[Damage: 90 shots][Ammo: 3][Down Value:?][Proration:-20%(Warhead) -10%(Explosion)][Reload Time:?/3 shots][Type: Live Ammo][Down]

Acguy fires a rocket, just like his old sub weapon from Next.

[AC] Juaggu Summon

[Damage: ~30/hit][Ammo: 3][Down Value:?][Proration: -30%/hit][Reload Time:6s/3 shots][Type: Assist/Live Ammo][Down]

Two Juaggus are summoned and fire some rockets. They absorb all projectiles that hit them from the front, and where they summon relative to Acguy's position can be determined by holding a direction while pressing AC.

[bC] Agg Summon

[Damage: 91(Agg)/89(Agguguy)][Ammo: 3][Down Value:?][Proration: ?][Reload Time:5s/3 shots][Type: Assist/Melee][stun(Agg)/Stagger(Agguguy)]

Note: Holding a direction summons the alt. assist.

Agg is summoned and burrows underground, then emerges underneath the target (unless they are too far). When done in the air, Agg flies after the target.

Agguguy is summoned and runs after the target while swinging its heat rods.

[ABC]EX Burst Attack

Acguy summons more Acguys, which roll at the target and launch them in the air. Acguy can get hit as well.

Melee

[5B]

BBB - First two B inputs do two hits each.

[Damage: 174]

B(B)A - Same as above, but fires head vulcans instead of doing an overhead slam.

[Damage: 162]

[8B]

8B - A slide that does ~5 hits.

[Damage: 85]

[4/6B]

4/6BB - 4 hits, 2 per input. Acguy's fastest attack.

[Damage: 122]

[2B]

2B - Overhead slam. Can be used as a poor man's version of attacks like Exia's 2BC or Blue Frame's 2B.

[Damage: 80]

[bD8B]

BD8B - Acguy rolls into the target. Does a lot of hits and has a tendency to have Acguy roll past the target before finishing the attack.

[Damage: 108]

Strategy

Cancel Routes

A→2B

A→AB

A→AC

A→(dir+)BC

AC→(dir+)BC

(dir+)BC→AC

2B→AC

2B→(dir+BC)

Full Boost Changes

Sub changed to rocket launcher

AC is the EXVS vanilla Sub

BC at neutral and side now control the other two assists he has.

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