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VR-Raiden

[Xrd] Sol Badguy Gameplay Discussion

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I took some notes on things maybe worth noting in the ASW launch tournament:

vs Venom

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=60m39s

- GF > Fafnir combos, air hit Fafnir can then be followed up after in corner.

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=1h00m59s

- Possibly proof of air throw invulnerable air DI. Venom does j.H and it looks very much like he attempted to air throw. Also, DI lasts approximately 10 seconds at that high health.

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=1h02m12s

- Shows what DI GV looks like, and that it can be PRC.

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=1h02m47s

- Start of match Fafnir whiff punish Venom's 5K? Also ground roll/slide is air-techable, catches Venom's tech with air hit 5K.

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=1h03m07s

- Kudakero on block, possibly advantage or neutral even on IB? It at least doesn't look bad.

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=1h03m19s

- CH Kudakero combos to Fafnir OTG? Leads me to believe CH Kudakero knocks down.

vs Potemkin

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=1h27m15s, 1h28m32s

- Fafnir blocked, possibly free Potemkin buster? He doesn't do it after the first time, but it looks like maybe?

EDIT: actually no, watching again I see Sol started something after Fafnir, maybe 2D. So it isn't a free Potemkin Buster on block, maybe IB though.

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=1h28m01s

- Kudakero has a hitbox behind it, although this is Potemkin we're talking about.

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=1h28m49s

- Throw can be RC, combos to BB.

vs May

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=18m31s

- Riot Stomp doesn't continue travelling after it passes under opponent.

vs Chipp

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=1h09m48s

- DI TR beam doesn't connect point blank? Looks like first hit whiffs on Chipp's wake-up then the beam is too far out. I assume normally the first hit on block pushes them back into the beam.

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=1h10m22s

- Example of 2nd hit Kudakero normal hit, knocks away and knocks down.

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=1h11m07s

- CH 6H floor bounce.

vs Bedman

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=26m21s

- Air hit 6H knockdown.

Edited by VR-Raiden

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vs Potemkin

http://www.youtube.com/watch?v=9ZDUy7JLPHA&t=1h27m15s, 1h28m32s

- Fafnir blocked, possibly free Potemkin buster? He doesn't do it after the first time, but it looks like maybe?

EDIT: actually no, watching again I see Sol started something after Fafnir, maybe 2D. So it isn't a free Potemkin Buster on block, maybe IB though.

Fafnir was +3 in #Reload and it looks similar here, maybe better. I doubt it'll be a free PB even on IB.

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DI TR beam doesn't connect point blank? Looks like first hit whiffs on Chipp's wake-up then the beam is too far out. I assume normally the first hit on block pushes them back into the beam.

i think the sol did his TR too early, chipp always has the slowest wakeup timing doesn't he?

5HS CH > BB doesn't connect, i remember seeing it last night, it was one of the 1st matches, against may

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Initial thoughts and impressions from watching streams.

GF mixups seem a bit stronger now as the time slow allows you to get there while the flame is still active. Disguises what you're gonna do a bit too.

New Riot Stomp jump cancel-able even on block? Looked to me air dash cancel-able too.

Old grand viper makes me sad. :(

Combos: Return of Dust Loop. Haven't seen more than 1 rep of just j.D's yet. Still was about 50% and KD depending on starter.

Use of Fafnir in combos is exciting. Fafnir causes hella long ground slide on counter hit and big damage.

Saw 5S 5H RC > Fafnir > combo. in corner 5K 6P 2H j.D j.D fafnir > some sort of knockdown

Haven't seen a ton of use of his new dive kick "kudakero" (214K in air) interested to see if it can be used in combos at all.

Still trying to cope with loss of Sidewinder but new game hype is keeping me in there.

Update stuff:

5S 5H GF RC 5S BB > stuff

6P 5H [j.D j.D] x2 j.D j.214k 236K

Edited by Brent-quest

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in corner 5K 6P 2H j.D j.D fafnir > some sort of knockdown

Looked to me that after fafnir you can do something into 6HS for knockdown. The Sol I saw doing it in training mode would cancel into a whiffed GF feint and jump in afterward. Could possibly be some sorta safejump set up. Time will tell if that's actually true though

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Initial thoughts and impressions from watching streams.

Combos: Return of Dust Loop. Haven't seen more than 1 rep of just j.D's yet. Still was about 50% and KD depending on starter.

Managed to do 3 reps on Potemkin during the 3rd location test and then he fell on the ground.

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DI Kudakero seems to dive very fast and causes a huge explosion. I saw it do an unreactable crossup on I-no in one of the casuals. He basically completely whiffed her with the kick but the explosion got her and it's a pretty freaking wide explosion so it's a great crossup.

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DI gunflame range seems a lot shorter

i've seen corner 5K > 6P > j.D > j.D > 1 more loop > fafnir > etc, but it seems the timing is a lot harder than j.D > j.D > fafnir

still haven't seen the new DI air command grab :(

DI IK is super awesome though

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Don't remember which vid, but I distinctly recall seeing a Sol jump cancel j.K.

Do we know if Gunflame Feint still has a hitbox on it? Going back to one without it = silly wild throw shenanigans.

DI actually looks convincing enough to use. I love it.

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Oh and on a previous comment, 5HS counter DOES combo into BB, only it needs to be an air hit.

Doesn't sound that practical, sadly. Maybe for catching standard DPs before they land, but sad it doesn't combo on ground hit for big damage punishes. Does 2HS still launches on CH? Maybe we can use that.

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that's really dumb <_<

You should still be able to fafnir after it on ground hit though and even normal hit fafnir allows for meterless confirm if you're near the corner.

Doesn't sound that practical, sadly. Maybe for catching standard DPs before they land, but sad it doesn't combo on ground hit for big damage punishes. Does 2HS still launches on CH? Maybe we can use that.

Not sure but I'm leaning towards yes, also, 6H now bounces on CH too so it might be our punish of choice if we're close enough for it.

Edited by Dreiko

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As for CH 5H > BB, it can combo on crouch and air hit (like before).

Dreiko sadly CH 5H would need to be RC to combo to Fafnir I imagine, since you cant special cancel into Fafnir like you can in +R.

Yeah at least at midscreen ...2D BR RC is not as worth it without SW. But near corner it should still get good stuff. I saw 2D BR RC Fafnir work, which could likely go to dustloop. If not that then the old RC delay j.D to start dustloop should do fine.

JCable j.K sounds cool. More fuzzy options perhaps.

btw won't be home this weekend to update the video thread. If anyone finds new footage, feel free to throw it in there (as always).

Edited by VR-Raiden

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can you 5HS CH > fafnir?

on a side note, 6HS is only 1 hit now right?

i think in AC+R you can gatling far 5S > 6HS? is it possible in xrd?

what happens when you CH 6HS when the opponent is on the ground? still bounce?

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can you 5HS CH > fafnir?

on a side note, 6HS is only 1 hit now right?

i think in AC+R you can gatling far 5S > 6HS? is it possible in xrd?

what happens when you CH 6HS when the opponent is on the ground? still bounce?

Just did a edit in my post but don't think CH 5H Fafnir will work without RCing.

Yes

Dunno if that gatling is back. I would assume not but who knows

I've only seen CH 6H hit grounded and it did the bounce (link in earlier post). Dunno if it still does on CH air hit.

CH 5H > GV and CH 5H > IAD j.S (stand hit) should still work.

Edited by VR-Raiden

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I mentioned it in the Xrd discussion thread, but CH 5HS > Bandit Bringer definitely still works on a crouching opponent. I don't think Bandit Bringer is any functionally different to how it was in #Reload.

with sidewinder gone seems like there's no point to RCing BR

 

If you're close enough to the corner you can get a D-Loop going, so it's definitely not pointless. That said, with the slowdown on Roman Cancels, 5HS > Gun Flame (RC) > f.S (Gun Flame hits) > Bandit Bringer might be the new ideal RC combo, who knows.

i think in AC+R you can gatling far 5S > 6HS? is it possible in xrd?

 

I don't think so, but if the loketest info stands, you can do 2S > 6HS now. I don't expect it to combo outside of Counter Hit though.

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So, in one of the vids someone did DI>TR wakeup against another Sol who was meatying GF. I guess DI is a good wakeup option too, even without meter you should still be able to VV.


http://youtu.be/kjCzpj5HPfQ?t=2m19s

Here it is.

 

Oh yeah, I saw that. It's a pretty interesting change. Dragon Install didn't have full strike invincibility until AC+R so we know that the activation frame data isn't lifted from #Reload.

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I think kudakero will be good at keeping people from AA grabbing him once he's above them. It looks reasonably fast and could potentially lead into combos, if not at least cause knockdown.

Saying that based off this match: https://www.youtube.com/watch?v=qM9EvS9ftvo#t=163

did VV CH just miss the 2nd hit even though sol did it really close? such a dumb change

edit: nvm just watched a vid where the 2nd hit hits when VV CH, i guess it just wasn't close enough

is there no way at all to RC VV? even on hit? another really dumb change i think

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