ADS627 Report post Posted April 14, 2014 Nice! I've been wondering when we'd get some dogura footage, but goddam at that eki-chan match. Also, most of the time when I see Zato vs Sol, it looks like a tough fight, but Machaboo made that look incredibly easy. Share this post Link to post Share on other sites
Skyheartxia Report post Posted April 14, 2014 Nice! I've been wondering when we'd get some dogura footage, but goddam at that eki-chan match. Also, most of the time when I see Zato vs Sol, it looks like a tough fight, but Machaboo made that look incredibly easy. you could see how much his knowledge of that matchup helped he was literally stopping everything Ogawa could do. Share this post Link to post Share on other sites
TITANIUM BEAST!!! Report post Posted April 14, 2014 I don't know if anyone mentioned this before but here is some footage of Dogura's Sol.https://www.youtube.com/watch?v=kAH-ScOFU7M#t=1832 I thought Sol couldn't combo after his air throw without RC anymore! If you watch the recent vids of Mugen, you'll notice matches where he does the 2K -> GF YRC oki and would then use the delay to airthrow the opponent if they attempted to tech after the 2K, then combo them afterwards. Pretty gross. Share this post Link to post Share on other sites
greatfernman Report post Posted April 17, 2014 anybody know if you have air options after YRCing kudakero? like if you jump>kudakero>YRC can you air dash or double jump after? also what about air options if you YRC riot stamp. Share this post Link to post Share on other sites
Orrax Report post Posted April 17, 2014 As long as you haven't already air dashed or double jumped, you should be able to do either. Share this post Link to post Share on other sites
greatfernman Report post Posted April 18, 2014 oh, also can you YRC the volcanic viper followup? and do you keep air options if you can? that'd be pretty ridiculous. also do you keep air options if you RC VV on block. Share this post Link to post Share on other sites
stickystaines Report post Posted April 18, 2014 You cant RC the uppercut part of VV i think. Share this post Link to post Share on other sites
VR-Raiden Report post Posted April 18, 2014 oh, also can you YRC the volcanic viper followup? and do you keep air options if you can? that'd be pretty ridiculous. also do you keep air options if you RC VV on block.Can't YRC or PRC any part of VV as far as we've seen. Yes you can RC either hit and he is allowed air options after RCing 2nd hit. Found what should be an example from an older post I made: http://www.youtube.com/watch?v=mmhhKq8ziSg&t=14m42s Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted April 18, 2014 You can't yrc dp's, nor prc. Share this post Link to post Share on other sites
Final Ultima Report post Posted April 18, 2014 I should add that while invincible specials typically cannot be YRC/PRC'd, the same is not necessarily true for invincible Overdrives. Tyrant Rave ver.Beta can be YRC'd, for instance. Share this post Link to post Share on other sites
greatfernman Report post Posted April 18, 2014 You can't yrc dp's, nor prc. i know you cant yrc or prc dps, i meant the followup, 214K. i wasn't sure whether that would have counted as part of the dp or not. Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted April 26, 2014 I should add that while invincible specials typically cannot be YRC/PRC'd, the same is not necessarily true for invincible Overdrives. Tyrant Rave ver.Beta can be YRC'd, for instance. Good to know, never knew this. i know you cant yrc or prc dps, i meant the followup, 214K. i wasn't sure whether that would have counted as part of the dp or not. 214k, j214, or vv follow up? And if it's vv follow up, I'm not sure, but judging by the fact that no one has done that or tried that in a video, I assume you can't. In a matter of fact, I haven't seen anyone do that to delay their decent after a whiffed/blocked VV... Share this post Link to post Share on other sites
king of heart Report post Posted April 27, 2014 Anybody knows who's this Super Sol-ko ? I really liked his sense and play style.http://www.youtube.com/watch?v=GwxMyZN-f40&list=UUNS7KzXpV2VFJZw_sB9uqhA Share this post Link to post Share on other sites
greatfernman Report post Posted April 29, 2014 http://youtu.be/FdiKZ6KDMJ4?t=3m39s there we go, confirmation that you can't rc vv followup Share this post Link to post Share on other sites
Bloodcrave Report post Posted April 30, 2014 well the sol didn't have any tension at all so... Share this post Link to post Share on other sites
greatfernman Report post Posted April 30, 2014 well the sol didn't have any tension at all so... well doesn't the x only appear when you try to enter YRC or PRC during non-YRC/PRC windows? I am under the impression that the x doesn't appear when say you try to YRC a move that usually can be YRCed but you have no tension. Though I may be wrong. Share this post Link to post Share on other sites
Final Ultima Report post Posted April 30, 2014 That's correct. When the game was first released I incorrectly assumed that the X meant "cannot Roman Cancel at time of input", but in fact it only applies to moves that cannot be YRC'd or PRC'd whatsoever. If my original assumption had been correct, YRC option selects would look really obnoxious. Share this post Link to post Share on other sites
Bloodcrave Report post Posted May 10, 2014 does j.S > land 6P only work for CH j.S? Share this post Link to post Share on other sites
Final Ultima Report post Posted May 10, 2014 j.S |> 6P is possible with #Reload speed 6P, you just have to land the j.S as close to the ground as possible. You have a little bit extra leeway on a crouching opponent. Share this post Link to post Share on other sites
Bloodcrave Report post Posted May 11, 2014 this is kinda late, but 2K > 6P is a new thing right? i've tried it on +R and i just can't do it it's a gatling right? Share this post Link to post Share on other sites
Orrax Report post Posted May 11, 2014 It's a gatling, but it doesn't combo in +R because 6P is slower. Share this post Link to post Share on other sites
JCraile Report post Posted May 11, 2014 Hello guys! :D Just wanted to ask a few things. In this video: http://www.youtube.com/watch?v=tH1XbRWkCN4 (scroll at 1:10) is it possible to connect a DI Bandit Bringer after DI Gun Flame without roman canceling? And how on earth did Jonio's Sol ended up on the far end of the screen? IMO that would be a nice way to exit DI after executing a combo. Thanks in advance :D PS: I like this matchup! Dragon Install showdown! Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted May 11, 2014 Is it just me or is s.VV rarely used in this version as opposed to hs.VV, I know the differences between the two in terms of utilities, but is there something I'm missing with regards to their frame data compared to AC/ACR that I'm still missing? Share this post Link to post Share on other sites
xlolxlolx Report post Posted May 11, 2014 uhhh what are you talking about.....the go to dp is SVV and most combos end with air SVV.......in combos its mainly because the delayed followup will blackbeat most of the time if you use HSVV Share this post Link to post Share on other sites
VR-Raiden Report post Posted May 11, 2014 this is kinda late, but 2K > 6P is a new thing right? i've tried it on +R and i just can't do it it's a gatling right?2K > 6P is a gatling but doesn't combo in AC or +R since 6P is slower. In Xrd it's sped up back to the pre-AC speed so 2K > 6P combos.Hello guys! :D Just wanted to ask a few things. In this video: http://www.youtube.com/watch?v=tH1XbRWkCN4 (scroll at 1:10) is it possible to connect a DI Bandit Bringer after DI Gun Flame without roman canceling? And how on earth did Jonio's Sol ended up on the far end of the screen? IMO that would be a nice way to exit DI after executing a combo. hmm can't say for sure but DI BB is pretty fast considering it combos after Kudakero so maybe that works. Share this post Link to post Share on other sites