BladeOfJustice7 Report post Posted July 23, 2014 From what your limited experience had allowed, what are your pros and cons of Xrd Ky? Share this post Link to post Share on other sites
ehuangsan Report post Posted July 23, 2014 He is a lot easier to use than any other version of Ky that I've tried. The game also feels a lot slower (maybe because of all those animations which pause the game like YRC) which I think is a plus for Ky. I didn't have time to really determine any cons. Although that new HS that he has (3HS? 5HS?) where he lunges forward is kinda suicidal especially if you do it by accident. Share this post Link to post Share on other sites
D.R.F. Report post Posted July 23, 2014 He is a lot easier to use than any other version of Ky that I've tried. The game also feels a lot slower (maybe because of all those animations which pause the game like YRC) which I think is a plus for Ky. I didn't have time to really determine any cons. Although that new HS that he has (3HS? 5HS?) where he lunges forward is kinda suicidal especially if you do it by accident. I think its his new 5H. 3H is if I am correct the two hit move used to start most okizeme Share this post Link to post Share on other sites
shtkn Report post Posted July 23, 2014 wrong, 5H animation is the same as the previous games 6H is Ky's old 3H from +R (which was his old 6H in XX, #R and Slash) 3H is his new normal that looks like a golf swing while moving forward Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted July 24, 2014 He is a lot easier to use than any other version of Ky that I've tried. The game also feels a lot slower (maybe because of all those animations which pause the game like YRC) which I think is a plus for Ky. I didn't have time to really determine any cons. Although that new HS that he has (3HS? 5HS?) where he lunges forward is kinda suicidal especially if you do it by accident. Thanks for your input on your quick impressions of Ky eh-sama. wrong, 5H animation is the same as the previous games 6H is Ky's old 3H from +R (which was his old 6H in X, XX, #R and Slash) 3H is his new normal that looks like a golf swing while moving forward ftfy Share this post Link to post Share on other sites
D.R.F. Report post Posted July 24, 2014 Sorry, messed up Share this post Link to post Share on other sites
qwerty Report post Posted August 8, 2014 Back in Japan as of today. If there's anything you guys want me to test, let me know. Share this post Link to post Share on other sites
Blade Report post Posted August 9, 2014 I've been dying to ask but: What does Sacred Edge do (how many hits/damage does it do) when thrown in a Grinder? Oh yeah, and do Grinders disappear after you use them right away? (Can you use them more than once if you're fast?) Also want to know more about Ky's new normals. Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted August 9, 2014 I've been dying to ask but: What does Sacred Edge do (how many hits/damage does it do) when thrown in a Grinder? Oh yeah, and do Grinders disappear after you use them right away? (Can you use them more than once if you're fast?) Also want to know more about Ky's new normals. 1. I'm not sure if there if any significant damage increase, but Sacred Edge when it passes through a grinder becomes basically a full screen instant beam super that wallpins for extended damage. 2. yes, Grinders disappear once a projectile fires through them, if the opponents projectile hits it (examples like stinger aim and gunflame), or they simply disappear after a short duration of time (I'd say 2-3 seconds). 3. Ky only got one new normal, 3hs, which is a sword launching sweep of some sort, not very safe of block, can be combo'd into off f.s on crouching opponents leads into immense damage even by Xrd standards. It's usually 3hs>GS>j.s>j.hs>VT. Though no one really uses it because the opponent recovers in the air just about the same time Ky finishes his landing recovery from VT. Making the combo not very viable since you get no oki and the opponent is slightly above you allowing them to pressure you. Though I am wondering, @QWERTY, if it possible to do 3hs>GS>VT? If I remember correctly, ground hs.VT is untechable right? Perhaps that can be a less damaging viable combo route that grants oki and decent damage. Share this post Link to post Share on other sites
qwerty Report post Posted August 10, 2014 It works on everyone except Ramlethal. I do that sometimes just to get corner knockdown, like you said. Share this post Link to post Share on other sites
xlolxlolx Report post Posted August 10, 2014 could you see if you can bypass the rc slowdown off like gs>c.s>2hs>hsvt>rc>j.d before landing>hsvt w/e where the j.d hits after the slowdown ends as they're falling down Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted August 11, 2014 It works on everyone except Ramlethal. I do that sometimes just to get corner knockdown, like you said. Are there alternate combo options on her to get corner knockdown or will I have to wait till december or november to figure that out? Share this post Link to post Share on other sites
qwerty Report post Posted August 11, 2014 From 3H? None that are meterless. I end up doing a lot of buttons -> stun dipper on Ramlethal for that reason. Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted August 11, 2014 Wait, are we talking about the same thing? Where would you insert stun dipper in the middle of 3hs>GS>hs.VT? Share this post Link to post Share on other sites
xlolxlolx Report post Posted August 11, 2014 you're not going to get a knockdown on lightweights with gs>hsvt route midscreen period, hsvt>slide route works on midweights(maybe heavy also) in the corner because slide 1st hit seems to make them float lower, might work midscreen who knows Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted August 11, 2014 So wait, 3hs>GS>hs.VT>stun dipper? I never imagined that as a combo route. Did I understand it correctly? Share this post Link to post Share on other sites
xlolxlolx Report post Posted August 11, 2014 it was a thing back in reload and slash but you never get the 2nd hit to connect, ain did it a couple times in xrd and both hits connect Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted August 11, 2014 Any video links to this combo route? Share this post Link to post Share on other sites
xlolxlolx Report post Posted August 12, 2014 uhh.....i dont save links.....go dig up mikado videos from the last month or 2? idk Share this post Link to post Share on other sites
king of heart Report post Posted August 18, 2014 Yeah it works I can confirm it. I don't now if anyone wondered about this before but Rion who play Ky in Mikado is not the same Rion who playes Seth in UNIEL. Share this post Link to post Share on other sites
Notwhoyouthink Report post Posted August 18, 2014 didnt I say slide would work after VT midscreen now right when the game came out? Guess my posts just get skipped over. Nothing new has been done yet since I orginally posted that ive seen lol Share this post Link to post Share on other sites
TheRandomGamerD Report post Posted August 25, 2014 Do we know anything about Ky's sword, Magnolia Eclair II? Story wise. I'm still learning the GG Lore. Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted August 25, 2014 ^That question needs to go to the GG story thread, and no we don't. But it works in similar fashion to his Thunder Seal. Share this post Link to post Share on other sites
TheRandomGamerD Report post Posted August 25, 2014 ^That question needs to go to the GG story thread, and no we don't. But it works in similar fashion to his Thunder Seal. ah, got it. Thx. Share this post Link to post Share on other sites
KUSHxCOMMANDO Report post Posted August 28, 2014 sry if this has been axed alredy is vt still whiff on lo pro Share this post Link to post Share on other sites