ehuangsan Report post Posted February 13, 2015 Changes are here: http://ggxrd.com/locate2.pdf Presently there's no proration, loke 1 had 90% proration on ground SE only. Other changes are greed sever does not pushback as far on block, split ciel lvl 3 (instead of lvl 4 in loke 1). After mashing Xrd for awhile, I am starting to understand Machabo's sentiment of why play Ky when Sol can do almost everything Ky does only better. Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted February 13, 2015 @eh-sama, I saw the pdf, but I can't read the changes. Unless there's an obvious way of reading it that I haven't realized. Share this post Link to post Share on other sites
Ukyo Tachibana Report post Posted February 14, 2015 I can totally understand the 85% initial prorate on ground SE. That thing punished whiffed normals way too well when you YRC it (which then led to big damage into split seal knockdown) and it doesn't require much thought, but especially if you are already taking advantage of Ky frame traps / proper spacing to hang people with. Greer Sever having less pushback could be trouble - I occasionally throw this out at max range to induce abare but now it might be possible to punish. Share this post Link to post Share on other sites
JyakotuKurayami Report post Posted February 16, 2015 I don't always play Xrd, but when I do, I use Ky. After playing a bit of AC+ on my PSP (thanks PSN flash sale), I definitely prefer him in that version to his Xrd one. However, Ky in Xrd still seems pretty solid. My sub in AC+R is pretty much my only option in Xrd since my main man Bridget won't be coming back for awhile. Until then, RIDE THE LIGHTNING!!! Share this post Link to post Share on other sites
Destin Report post Posted February 17, 2015 I think all the fireball like moves should probably have proration on them if you can yrc them. It's a very powerful mechanic and fear of that can slowdown gameplay. Share this post Link to post Share on other sites
HardSlash Report post Posted February 17, 2015 Besides half the time I yrc stun edge, I'm either trying to get them to jump over it or they jump over it anyway, and I get the AA. Share this post Link to post Share on other sites
tuka Report post Posted February 22, 2015 So the corner DC CSE YRC mixup basically doesn't work on Faust or am I missing something? Delayed airdash j.S can't hit him while crouching. Share this post Link to post Share on other sites
xlolxlolx Report post Posted February 22, 2015 on faust you have to do it as low as possible and fails if he's out of block animation Share this post Link to post Share on other sites
tuka Report post Posted February 23, 2015 I can't seem to hit him even while he's in blockstun. In real life situations people try to fuzzy and I manage to hit the extended hurtbox, still can't do it in training though. Share this post Link to post Share on other sites
Ukyo Tachibana Report post Posted February 23, 2015 I think all the fireball like moves should probably have proration on them if you can yrc them. It's a very powerful mechanic and fear of that can slowdown gameplay. A legendary Dizzy player appears! What's going on, Anthony? Do you play Ky now? Haha Share this post Link to post Share on other sites
xlolxlolx Report post Posted February 24, 2015 you're not doing it low enough then most likely Share this post Link to post Share on other sites
Destin Report post Posted February 26, 2015 A legendary Dizzy player appears! What's going on, Anthony? Do you play Ky now? Haha I'm still living in France so at the moment I play no one. But when I move back I'll probably play sol + a bit of everyone to prepare for dizzy again! Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted March 18, 2015 https://www.youtube.com/watch?v=R7UvhTM-aMU Sytha's a lot bigger than I thought. Good matches against that Chipp and that Leo. Share this post Link to post Share on other sites
Sytha Report post Posted March 18, 2015 There was a 10 minute gap between the 1st and 2nd match in that video too. But yea thanks. Share this post Link to post Share on other sites
Renegade Report post Posted March 18, 2015 Quick question: what's kys worst match? What's his worst match against a non S tier character? Share this post Link to post Share on other sites
Sytha Report post Posted March 18, 2015 Worst match up is Elphelt. Worst nonS is likely Sol or Bedman. Elphelt, Faust, Ramlethal, Sol, Bedman are who I would say are his bad match ups. He's pretty even or favorable vs. everyone else. I guess I'll go into a bit more indepth. Elphelt, Faust, Ramlethal and Bedman are better than Ky at the ranges that Ky likes to be at. He also can not zone them or play the keep away game and has to approach/rush down them. Basically these characters control space better than Ky and can wear him down in the neutral. Sol is just very upgraded this time around while Ky kinda reverted. Match up swung otherway. Potemkin is a character Ky has always traditionally been awful against but he kinda sucks this time around. Share this post Link to post Share on other sites
fruits_punch95 Report post Posted March 18, 2015 Isn´t Leo a bad matchup for Ky? Share this post Link to post Share on other sites
Sytha Report post Posted March 18, 2015 I feel Leo is one of Ky's best match ups honestly. Leo is just good at killing people who are not used to Leo. Like more so than most other characters. Leo has a lot of gaps and kinda questionable things in his kit. Lot of places to punish. Ky also is pretty awesome at zoning him out. Share this post Link to post Share on other sites
fruits_punch95 Report post Posted March 18, 2015 I thought that since he can reflect projectiles the matchup could be a little difficult for Ky Share this post Link to post Share on other sites
shtkn Report post Posted March 18, 2015 don't let him get into stance. He needs to do some slow moves to get into stance at neutral (on offense it's a different story). Share this post Link to post Share on other sites
Renegade Report post Posted March 18, 2015 Thanks for the input guys. I usually main Sin, and that's a really hard matchup. Id be really nice to have a good side character to deal with the surge of fraudulent mash Kys. Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted March 19, 2015 Keeping at f.s range works perfectly for me, allows me to combo into either 3hs or stun dipper depending on how he got nicked by f.s. Share this post Link to post Share on other sites
SynikaL Report post Posted April 5, 2015 I've developed a motion for the fastest possible IAD Stun Edge. I think it will become beneficial to Ky in the future (I know it will become imperative to mine). https://www.youtube.com/watch?v=fLldtBEq1uM&spfreload=10 Share this post Link to post Share on other sites
zdravkelja Report post Posted April 5, 2015 Yeah, 23696, it is an old trick, essential for Baiken players for example. Share this post Link to post Share on other sites
SuperJ Report post Posted May 8, 2015 yrc air stun edge has no landing recovery. cheers Share this post Link to post Share on other sites