HeatEXTEND Report post Posted March 7, 2014 Here's to hoping he gets something on zato too :] Share this post Link to post Share on other sites
XXXDC Report post Posted March 7, 2014 58:45 Looks like 'SlideHead > RC > 6HS > xN' is legit Konsome did really well in that event. 1:05:00 onwards. FAB also knows some new corner combos with 6K (nothing impressive but still...). Share this post Link to post Share on other sites
jak d ripr Report post Posted March 7, 2014 Here's to hoping he gets something on zato too :] lol, is this eddie match-up really that bad? I just keep hearing potemkin players always bringing it up. Sounds like one of those historically bad match-ups ala sagat and zangief. Share this post Link to post Share on other sites
Henaki Report post Posted March 7, 2014 lol, is this eddie match-up really that bad? I just keep hearing potemkin players always bringing it up. Sounds like one of those historically bad match-ups ala sagat and zangief. yep. basically potemkin doesn't have a lot of mobility options/fast safe moves so its simply harder to hit eddie, or catch zato when eddie is down. the way you beat zato is the window when he has to safely summon eddie, zato has to be more careful and approach in safer ways. potemkin has less ways of dealing with this phase. on top of that, when zato loses the ability to summon eddie for a while (eddie gets hit, or eddie simply runs out), his counter play is to run away and stall, which works stronger against potemkin as he has the lowest mobility in the game, and medium quality screen presence (pot has a few long range tools, ok mid range). most other characters have stronger mobility or screen presence or both. Share this post Link to post Share on other sites
jak d ripr Report post Posted March 7, 2014 yep. basically potemkin doesn't have a lot of mobility options/fast safe moves so its simply harder to hit eddie, or catch zato when eddie is down. *sigh* I guess that's just the life of a grappler. Oh well, s'long as it isn't tager vs v-13 levels of bad I won't mind. Otherwise i'll just have to learn a sub(i'll probably learn a sub either way tbh). Share this post Link to post Share on other sites
Henaki Report post Posted March 7, 2014 *sigh* I guess that's just the life of a grappler. Oh well, s'long as it isn't tager vs v-13 levels of bad I won't mind. Otherwise i'll just have to learn a sub(i'll probably learn a sub either way tbh). nah its not that bad imo. the matchup has always been a pretty reasonable 3-7 fight. maybe 3.5 - 6.5 in AC. winnable, but his worst matchup definitely. Share this post Link to post Share on other sites
badgerfan20945 Report post Posted March 7, 2014 PB can be followed up with 2K>S(f)>Heat in corner, at least on Faust https://www.youtube.com/watch?v=KI8soM422-k#t=260 That damage is so bad lol. The extra damage is good I guess, but its barely noticeable. Its like Heat Extend does as much damage as 2K during the combo. Makes no sense. Share this post Link to post Share on other sites
Osuna Report post Posted March 7, 2014 I can't lie, if by the time it comes stateside it turns out he's actually low tier ill be VERY disappointed. I'm used to playing low tier, for Gods sake I play grapplers. But potemkin was always the one I couldn't wait to play because he was one of the better designed grapplers. Needless to say if the first GG I play seriously features the worst version of potemkin ill be more than a little heart broken. Oh well, only time will tell.Potemkin didn't get Hammer Fall break until XX. Don't worry about playing the worst potemkin. Share this post Link to post Share on other sites
Henaki Report post Posted March 7, 2014 Potemkin didn't get Hammer Fall break until XX. Don't worry about playing the worst potemkin. i think x potemkin couldnt really fdc for any tangible benefit either haha. Share this post Link to post Share on other sites
Koozebanian Fazoob Report post Posted March 8, 2014 PB can be followed up with 2K>S(f)>Heat in corner, at least on Faust https://www.youtube.com/watch?v=KI8soM422-k#t=260 c.S 2S 6K Heat works on Ky, and probably others since Ky is normal weight AFAIK. Probably needs to be pretty deep though. Those corner combos with 6K actually look pretty solid given that you can start them off a random 5K/2K. 5K 2D RC, 6K, 2S 6K, 5H Heat. Might need a different finish on not-faust though. 6K Hammerbreak actually looks pretty solid, I wonder what level the 6K is? If it's at least Level 4 he should be at advantage after that, which would be great. i think x potemkin couldnt really fdc for any tangible benefit either haha. Nope, he was pretty much completely fucked in that game. Only really good thing he had was Giganter Shield was an instant dizzy every time. Share this post Link to post Share on other sites
Red Star Report post Posted March 8, 2014 http://www.nicovideo.jp/watch/sm23003791 I don't know if anyone posted this. FAB gets a counter hit 2hs near the corner and converts for almost 90% with 50% meter. Really good damage but seems pretty situational. Best damage I have seen so far. Share this post Link to post Share on other sites
raekw0n187 Report post Posted March 8, 2014 Seriously guys its just a Lil tougher for us,but we are ok. Concentrate on your defense now like ib,1 frame bd's,opponents strings,and spacing. Once you start combining these things with your knowledge things will get easier. We just gotta know the game a Lil better than others. GG is still a game everyone in the cast can compete in. Looking forward to seeing the pot army making moves. Share this post Link to post Share on other sites
HeatEXTEND Report post Posted March 8, 2014 lol, is this eddie match-up really that bad? I just keep hearing potemkin players always bringing it up. Sounds like one of those historically bad match-ups ala sagat and zangief. If I'm ever diagnosed with braincancer I'm blaming #R pot vs eddie :] Also, what about 6k corner combos ? I want this game so bad ;_; Share this post Link to post Share on other sites
HeatEXTEND Report post Posted March 8, 2014 http://www.nicovideo.jp/watch/sm23003791 Oh my. Share this post Link to post Share on other sites
Flick Report post Posted March 8, 2014 http://www.nicovideo.jp/watch/sm23003791 I don't know if anyone posted this. FAB gets a counter hit 2hs near the corner and converts for almost 90% with 50% meter. Really good damage but seems pretty situational. Best damage I have seen so far. 2HS Counter with over 50% meter is always considered instant kill - not just about the damage but also the stun Share this post Link to post Share on other sites
Osuna Report post Posted March 8, 2014 2HS Counter with over 50% meter is always considered instant kill - not just about the damage but also the stunThis. It should be big damage into dizzy into death. His guard bar (or whatever they call it now) was also more than slightly built up. The follow up attack that did most of the damage hitting before guts for full damage isn't that likely. Was pretty cool though. Share this post Link to post Share on other sites
Circuitous Report post Posted March 8, 2014 Gigantic Blid's damage is nuts. Way bigger than it's ever been, to my knowledge. Way more than Buster. They've been gunning to make Overdrives more useful... 5P's super high now, 2P's faster (according to FAB) and back to its old self. Probably 5P's intended for anti-air, 2P for ground. Potemkin Buster RC falling j.H, c.S > 2S > Heat seems to be the go-to midscreen combo. I remember seeing FAB land something like... 5K > c.S > 2S > 6K > Flick and it all connected. But he doesn't do it now, so...? I want to see 6K used more midscreen. Share this post Link to post Share on other sites
Osuna Report post Posted March 8, 2014 IF you could Flick into sweep, that'd be great. I suspect that it is being forgone for the sake of a knockdown and mix up. What were the stats on flick in reload anyway? Share this post Link to post Share on other sites
Flick Report post Posted March 9, 2014 The Flick in reload is the best flick IMO. The flick (not the "wave") stagger on regular hit, launch, pull in on CH. The wave stagger on both regular and CH - a sweep/hammerfall is guaranteed. Or you can 6HS/ HFB>Buster if opponent are not ready to shake =)) And it travels full screen Share this post Link to post Share on other sites
Koozebanian Fazoob Report post Posted March 9, 2014 Also IIRC in #R it has a larger active window to flick things during, they made it shorter in Slash. I think the reason FAB wouldn't use that combo ending in FDB is because it doesn't really leave you in a good position. +3 doesn't sound bad, but it's not really very good when you're slower than the rest of the cast and don't have a good range on your PB anymore. Giganter probably does a lot more damage now to compensate for the fact you don't get free combos at mid screen anymore. Share this post Link to post Share on other sites
Henaki Report post Posted March 9, 2014 Yeah the huge plus of the new Giganter is it consistently does massive damage everywhere instead of just some places. Share this post Link to post Share on other sites
Mike Z Report post Posted March 9, 2014 If you can combo into flick you can combo into PB, probably? Also not specifically Pot related but I was here already: https://www.youtube.com/watch?v=wmCtjbSYCuA#t=172 (at 2:52 if the forum eats the timestamp) Looks like you can YRC if the opponent bursts, so under 50% meter doing chains with P->K->(P+K+S)->(P+K+H)->(P+K+special) seems like it'd be the go-to guaranteed burstbait OS unless I'm misinformed about YRCs again. Share this post Link to post Share on other sites
Henaki Report post Posted March 9, 2014 How would that OS work? The chain outprioritizes the YRC unless the move whiffs, but wouldn't that cause you to just RC the previous move? I'm pretty fuzzy on how input priority works in GG tbh. that def looks like some sort of OS though. Share this post Link to post Share on other sites
Mike Z Report post Posted March 9, 2014 If you have less than 50% meter you can't RC but you can YRC, so on hit = chain and on whiff when they burst = YRC. Share this post Link to post Share on other sites
Mumm-Ra Report post Posted March 9, 2014 Makes sense that you can yrc during a burst since the opponent is out of stun, although wouldn't the buffer window need to be bigger for the yrc to come out since you're doing the special's input during the startup frames of the move before it? Share this post Link to post Share on other sites