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[FB] RX-78NT-1 Gundam Alex - My boyfriend's a Zeon

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RX-78NT-1 Gundam "Alex" (herein referred to as Alex)

Pilot: Christina "Chris" Mackenzie

Series: Mobile Suite Gundam 0080: War in the Pocket

JP wiki: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/85.html

Armor: 300


Movelist

[A] 90mm Gatling Gun
Fires three shots per button press, however if you boost dash during the three shot burst you will stop firing. Holding the button down fires a maximum of 10 shots. Weak guidance.

Ammo: 80 Ammo max
Reload Time: 5 seconds. Reloads once all ammo is expended.

[csA] Double 90mm Gatling Gun
Alex fires a concentrated volley of shots from both arm mounted gatling guns. Be aware that when used, Alex will STOP any movement she was doing and fire. You can, however Boost Dash out of it. Seems to tracks better than A, the opponent has to boost dash/boost dash. csA can also Multi Lock, each arm aiming at a separate suit.

Ammo: None. This weapon does not use up any of A's ammo.
Charge Time: 3 seconds

[AB] Summon GM Sniper II
Two GM Sniper IIs appear and fire a three shot BR volley for a total of 6 shots. Some tracking.

Ammo: 1
Reload Time: 12 seconds. reload begins immediately upon summoning assist.

[bC] BOWA·Norfolk XBR-L Type-3 Beam Rifle with RX·C-Sh-05 UBC/S-0003 Shield
Alex takes aim and fires a Beam Rifle. Knocks down on hit. Tracks. Enemy must boost dash or sidestep to avoid. Alex also brings up a Shield while firing and WILL AUTO GUARD. if timed perfectly you will guard an attack while firing. if a bit early Alex will guard but will not fire. I believe the guard ends just after she has fired.

Ammo: 1
Reload Time: 5 seconds. Reload begins immediately upon firing.

[AC] Equip Chobham Armor
So long as Armor is available Alex will equip it. Changes your movelist and also slightly reduces your mobility as well as your red lock range. You plow through everything, beams melee etc. Melee attacks that hit you will deal damage to your Chobham's armor count (just like projectiles) but the opponent will be repelled as if you guarded. This move can be rainbow stepped.

When the Chobham armor is broken, Alex stumbles a bit as the armor falls off. Note: will test if you can Boost Dash or otherwise avoid any recovery etc from the stumble.

 

Performing AC does not consume boost and can be done even if you have no boost.

 

AC Can be rainbow stepped. 

 

Armor: 100
Reload: 25 seconds. Reload begins immediately upon armor being broken.

[ABC] Burst Attack
Alex does a Shin Shoryuken, if Armor is available she will equip it during the rising portion, and purge it at the end. if Armor is not available she will still do the purge animation. Can be combo'd into from a melee. BEWARE! If your opponent does a full burst they will flip out of it.



Movelist (Armor Mode)


[A] 60mm Gatling Cannons "Vulcan Guns"
Fires from the Alex' Head Vulcan. Has weak tracking. You must FACE the opponent or be moving sideways (Alex will be looking towards the opponent) otherwise you will simply waste ammo firing elsewhere. 4 shot burst on button press. 10 shots at full volley. this move will not make you turn to face the opponent.

Ammo: 40
Reload: 5 seconds.

[AB] Summon GM Sniper II
Two GM Sniper II suits appear and fire a three shot BR volley for a total of 6 shots. Some tracking.

Ammo: 1
Reload Time: 12 seconds. reload begins immediately upon summoning assist.

[csB] Spinning Backfist
Alex dashes forward and does a spinning backfist, crumples the opponent, can be Rainbow Stepped like other Melee attacks, do so quickly to allow melee follow up.

Charge Time: 1 second.

[AC] Purge Chobham Armor
Removes armor, reverting to normal mode. Changes move list, increases mobility and red lock range. The range is short but purging the armor actually deals damage and forces knockdown on the opponent, this move can also be Rainbow Stepped. if you Boost Dash too early you will cancel the purge.

 

Doing AC to Purge Armor DOES consume some boost, however it can be done even if you have no boost.

 

AC can be Rainbow Stepped.

 

[ABC] Burst Attack
Alex does a Shin Shoryuken, Purges armor at the end. Can be combo'd into from a melee. BEWARE! If your opponent does a full burst they will flip out of it.


---------
Melee


Blash·XB-B-09 Beam Saber

While in Green Lock range pressing B will make you draw your Beam Saber. If you do this while in mid air it will stop your movement and consume some boost.

All Melee Attacks can be canceled into AC (Equip Chobham Armor), giving her plenty of opportunities for fancy combos.

[Neutral B] Alex rushes forward and slashes. pressing B again will have her dash and slash past the opponent, this second attack electrocutes the opponent and forces them to their knees. Rainbow Step allows you to follow up. But as you're a 1000 you're probably better off letting your partner get a free shot while you re-position.

[8B] Alex does a single slash that hits 3 times. Knocks opponent down. Simple and to the point. This is the best punish melee in my opinion
[4B & 6B] Alex does a Slash towards her left, followed by a shoulder tackle that creates distance. The only worthwhile follow-up is rainbow step > BC (Beam Rifle).
[2B] Uppercut slash, knocks opponent airborne. does not create much distance. Ideal for full on combo opportunities.
[boost Dash B] Dashes forward and stabs. Knocks down.

Example Combos:
B, B, AC, rainbow step, 2B, AC, BC
B, B, AC, rainbow step, B, B, B.
4B, B, rainbow step left, BC
2B, rainbow step left, B, B, Rainbow Step, BC


Melee (Armor Mode)


Fist + Blash·XB-B-09 Beam Saber

Note: Unlike normal mode Pressing B while in green lock will make you throw a punch. you do not draw your saber.

[Neutral B] Punches the opponent, pressing B again makes it a two piece, and pressing B again kicks the opponent away. Creates a good distance between you and the target.
It is ideal to do a csB after the initial B here if you press and hold B from a moderate distance.

[8B] Straight Punch. Pressing B again performs a shoulder tackle knocking the opponent down and creating distance.

[4B & 6B] Backfist, ideal move to use csB. A second B press has Alex do a double downward slash with both Beam Sabers.

[2B] Alex Dashes forward and flips the enemy like a pancake. This move is ideal to AC out of and then follow up with BC BE CAREFUL about holding down the button too long and executing her csB by accident. That can be a FATAL mistake

[boost Dash B] Delivers a single punch sending the opponent away. BE CAREFUL about holding down the button too long and executing her csB by accident. That can be a FATAL mistake

Example Combos:
B B rainbow step 2B AC rainbow step BC
4B, csB, rainbow step 2B AC rainbow step BC



---------
Things to test:
- Confirm if you can Boost Dash or otherwise move while Alex stumbles from Chobham Armor being broken.

-Suitable partners

---------
Extra stuff.
artist credit here: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=13372220
Gundam Alex: http://gundam.wikia.com/wiki/RX-78NT-1_Gundam_%22Alex%22
Christina Mackenzie: http://gundam.wikia.com/wiki/Christina_Mackenzie

She says something specific if she shoots down Bernie (Zaku II Kai)

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AlexandChris.png

 

Cancel Routes:

 

While Armored:

 

A -> csB

csB -> AC

AB -> A (significant reduction in boost consumption!)

AB -> AC 

 

While NOT using Armor

A -> BC

AB-> BC 

csA -> BC (doesnt matter if multi lock)

csA  -> AB (doesnt matter if multi lock)

csA -> AC

AB -> AC (significant reduction in boost consumption!)

AB -> A (HUGE reduction in boost consumption!)

Any Melee > AC 

 

Will post strategy and stuff here soon
 

Alex Guide by Mightfo: http://pastebin.com/vA1hTuvA
An Anti Alex pastebin by Mightfo: http://pastebin.com/Hx1Ej5Lp

 

 

Recommended Burst: Assault.  Damage and major speed boost is fantastic for both Armored and Unarmored modes.

(thank you TransientFaith )

Personal Notes:

Alex is pretty fast, Her Assist is a volley not just one shot. make it a point to use it when it's up. 

 

5B is great when unarmored as it gives you the chance to armor up and go in. 

 

Don't just throw out her BR (BC) use it to get punishes or after a 5B,B combo, this way you get the melee damage, you side step, you BC, you boost dash and get outta there.

 

Armor should be used carefully, don't just go in and not care, otherwise your armor is gone and now you are FORCED to play safe as opposed to having the luxury of being aggressive

 

-videos-

 

http://youtu.be/M1BER4PTVdc

 

Artist Credit: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=35845754

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Some notes:

I find a lot more people go for assault burst. If nothing else the speed boost you get while in armor mode is quite comical. You are also a 1k so added damage output is always nice.

Almost positive you cannot move out of armor purge. You should be able to BD cancel the end of purge esp considering you can BD cancel before the purge.

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Some notes:

I find a lot more people go for assault burst. If nothing else the speed boost you get while in armor mode is quite comical. You are also a 1k so added damage output is always nice.

Almost positive you cannot move out of armor purge. You should be able to BD cancel the end of purge esp considering you can BD cancel before the purge.

Thank you very much for the information.

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This suit is kind of interesting, actually. It's hard to put in words, but it's just fun to training mode with her and just beat up the Extreme CPU.

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This suit is kind of interesting, actually. It's hard to put in words, but it's just fun to training mode with her and just beat up the Extreme CPU.

I feel she has everything she needs. Her assist isn't bad. Her br is a 1 hit knockdown suitable for everything from combos to punishes and it guards on top of that.

Her armor gives her extra survivability which is only matched by 2k Kapool. But unlike Kapool this extra health allows her to ignore things and do things her way.

Her 5B B has a bit of cut resistance as she moves past them.

She's pretty fun.

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Here in the arcade we call NT-1 the master-killer.
First NT-1 has real low cost. Secondly pro players will only put on the armor when you try to get close to them, making it almost impossible to melee a NT-1.
Then you can also have a lot more EX-BURST since you are just 1K cost.

NT-1 is used here mostly to punish players with bad behaviours.
Whenever you see a NT-1 against a master gundam. it will always end up in time-over or NT-1 winning. LOL

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Here in the arcade we call NT-1 the master-killer.

First NT-1 has real low cost. Secondly pro players will only put on the armor when you try to get close to them, making it almost impossible to melee a NT-1.

Then you can also have a lot more EX-BURST since you are just 1K cost.

NT-1 is used here mostly to punish players with bad behaviours.

Whenever you see a NT-1 against a master gundam. it will always end up in time-over or NT-1 winning. LOL

 

Yeah she is really good at stomping players whom have many bad habits. 

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