Necrosis Report post Posted April 23, 2007 That pretty much fits my main list perfectly, except it has Rei. I second this request. Share this post Link to post Share on other sites
Koozebanian Fazoob Report post Posted April 23, 2007 Check the Kenshiro and Raoh threads in this forum for them. Thouther thread has my list of B&Bs along with the video of them. Share this post Link to post Share on other sites
j1n[kr] Report post Posted April 27, 2007 damn you, you know i can't read. visual learning > text. ;p Share this post Link to post Share on other sites
dobiqwolf Report post Posted June 10, 2007 Hi, I would like someone to explain clearly how the bounce glitch works plz. Share this post Link to post Share on other sites
dobiqwolf Report post Posted June 10, 2007 Can someone explain clearly how the bounce glitch works plz. Share this post Link to post Share on other sites
Koozebanian Fazoob Report post Posted June 11, 2007 Uh, which bounce glitch? The OTG infinite? Share this post Link to post Share on other sites
dobiqwolf Report post Posted June 11, 2007 yes the OTG infinite Share this post Link to post Share on other sites
dobiqwolf Report post Posted June 22, 2007 I am still waiting for an explanation. Share this post Link to post Share on other sites
Mr. Mamation Report post Posted June 23, 2007 not sure how to explain how it works exactly, but due to the way the gravity/otg was programed (probubly by accedent) after doing a certain amount of hits you can basketball them. The lowest amount of hits i was able to do was 29 with Rei. Share this post Link to post Share on other sites
Koozebanian Fazoob Report post Posted June 23, 2007 Sorry I totally wasn't watching this forum. :I Anyway, it's basically a gravity glitch yes. Normally the more hits you take, the faster you fall, and the shorter your OTG time. However, for some reason after a certain number of hits, that starts to have issues. The most notable of which is that for some reason, after about 29 hits or so, you can be hit an infinite number of times OTG (which is the hard, rapid bounce state). It's important to note that the number of hits isn't really what is important, it's your air gravity weight. If you debounce someone, that resets their air gravity, which means the number of hits you need to setup the OTG glitch increases. So if you debounce someone after 15 hits, you STILL need another ~29 hits to get OTG bounce state. Even further after that many hits, you reach a state where harder/slower attacks can start to INCREASE your OTG bounce height, suggesting the formula some how wraps around and goes in the opposite direction. To do this you tend to need something like 50+ hits, and then use some slower/stronger attacks to start the high bounce. Mamiya can actually set this up with less than most though, because of her ensnare super. The 'basketball' state is basically combining high OTG bounce effect with the alternate air physics setups. That is to say that some moves change the way air physics work ... most AC launchers do this, Mamiya's Ensnare super does this. In this state, there is no (or limited) horizontal pushback for either character. So if you enter this state while in a high OTG bounce effect, you can essentially 'basketball' the other person by staying in the air and hitting them each time they bounce. Share this post Link to post Share on other sites
dobiqwolf Report post Posted June 23, 2007 Thank you very much. Share this post Link to post Share on other sites
Demon Dash Report post Posted June 24, 2007 Yeah, like GB said... From what I've noticed, well from playing with Rei anyway, is that the ammount of times you can OTG increases very close to the desired ammount of hits required to infinite. If you do a small combo you will only be able to OTG once or twice, but as the ammount of hits (or gravity) increases, the ammount of times you can OTG increases also. Once you reach around 25 - 28 you can do three OTGs, when you hit 29 - 30 you can do four and when you pass 30 - 32 (deppends whether you used multiple ground attacks to start off with, as it increases the hits but not the gravity, quite missleading) you can do five, meaning you're in the infinite. Because of this you can still land the infinite if you're slightly off the ammount of hits needed, although it's use is far from helping and will probably only back you up on random occurances. What I mean by this is that, say they fall out of the super on 26 hits and you go to OTG them, theoretically you should only be allowed three OTG hits as you haven't reached the desired level to infinite. However, because you're one hit behind four OTG hit limit, the third OTG hit puts you past that level, allowing you to get four hits. And again, because you're one behind the five OTG hit limit, landing that fourth OTG hit puts you past that level and you can get all five OTG's, putting you in the infinite. Random but still kind of related... Share this post Link to post Share on other sites
tigerfist27 Report post Posted June 30, 2007 I have a question for you Gwyrgyn Blood . Its about Raoh here is the problem: First i do a setup combo and finish with 10x2a, 2b, 5c, 5cd, boost (to get behind the opponent) in order to airspike the opponent i did 8214d. But after searching the net, this isn't the best way to airspike the opponent because this technique only apply to certain characters. (and not all of the cast) The best way to make sure you airspike all of the cast is to "tigerknee" it > 2147d. Well i tried it. But instead of an airspike i get a super jump. So my question is whats the exact way "technique" to perform it properly, without doing a superjump. To be honest its kinda frustrated to be stuck at this part of the combo. So can you give me some good advise? Thanx in advance. Share this post Link to post Share on other sites
Mr. Mamation Report post Posted June 30, 2007 you will go strait up in the air and TK it if you 2148 that is the best way for me to do it and it works consistently Share this post Link to post Share on other sites
tigerfist27 Report post Posted June 30, 2007 You mean like 214 AND then 8? or do you mean 21478 like in a smooth motion? I do know what tiger knee is hell sagat was one of my main characters! But still i tried it with Raoh endlessly. If its 214 then 8 il try that next time i practise. Any way thanx for the reply Mr.Mamation. Share this post Link to post Share on other sites
Koozebanian Fazoob Report post Posted June 30, 2007 I know what you are talking about and yes it's tricky. For some reason, with the startup of Raoh's jump and the input buffer, it's very hard to TK the air spike doing 2147 from neutral (or much harder than it SHOULD be). You just have to practice it a LOT and get the feel down, no real secret. :/ But yeah, you CAN do it like 8214D but you will need lightning fast fingers to get it as low as possible doing it like this. You can lazily do it this way against a few, Mr. Heart being the easiest. Share this post Link to post Share on other sites
Mr. Mamation Report post Posted June 30, 2007 yeah, i really meant 2148 though. I completely leave out 7 when i do it. Try it really fast, or just do GwaygnDans' way Share this post Link to post Share on other sites
H-F Blade Report post Posted June 30, 2007 In some matches, I've seen the players combo into C+D without using boost. How exactly do you do that? For example with Ken, when I seen some players do 5DD,C+D but the C+D doesn't connect for me. :X Share this post Link to post Share on other sites
Mr. Mamation Report post Posted June 30, 2007 some people can combo strait into it (like Roah's close 5C) while other characters you have to fist cancel/kara cancel. With Kenshiro you can fist cancel his far 5D, all you have to do is 5D, 2D, 5CD. You input 2D and quickly hit CD before 2D comes out so it will cancel into CD instead. Share this post Link to post Share on other sites
tigerfist27 Report post Posted July 1, 2007 Thanx for the reply's Gwyrgyn Blood and Mr. Mamation. Guess i have to practise a lot in...... Share this post Link to post Share on other sites
eien_tsubasa XD Report post Posted June 13, 2008 is there a website where i can view the command lists for each character? Share this post Link to post Share on other sites
jabhadouken Report post Posted June 14, 2008 some people can combo strait into it (like Roah's close 5C) while other characters you have to fist cancel/kara cancel. With Kenshiro you can fist cancel his far 5D, all you have to do is 5D, 2D, 5CD. You input 2D and quickly hit CD before 2D comes out so it will cancel into CD instead. 5D, 2CD, 2CD for Ken. I found that out several months back while messin' with the Anti-Shin. It's much easier. Share this post Link to post Share on other sites
AtTheGates Report post Posted June 15, 2008 is there a website where i can view the command lists for each character? there's a pretty unknown, secret website out there, but i forgot the name. maybe it was http://www.gamefaqs.com/coinop/arcade/file/928547/40340 Share this post Link to post Share on other sites
Len Momono Report post Posted August 31, 2008 the tier list is still having Toki and Raoh has God Tiers and Mamiya has a joke tier? Share this post Link to post Share on other sites
BagLunch Report post Posted August 31, 2008 the tier list is still having Toki and Raoh has God Tiers and Mamiya has a joke tier? Rei should probably be on par with Raoh. Jagi = Jagi tier Share this post Link to post Share on other sites