allenpergallon Report post Posted March 22, 2014 So I started a big custom BGM project on Gamefaqs in the coming months before Full Boost released, and it continued even after the game dropped to include over 100 songs. As of today's update, which added the project's first AGE songs, the topic was unfortunately struck down. It was getting some fair attention, and I had anticipated to find the project a new home eventually, but bleh... I was wondering if dedicating a topic to it here would be possible? I'm unsure of dustloop's legal moderation in comparison to Gamefaqs', and whether or not rules care about the benign nature of the project. I noticed some other BGM topics, though they lack any vocal tracks and are more concise, so I'm a bit wary of the chances (despite the fact that starting this topic anyway makes that somewhat moot). I won't put up any tracklist details or the like as of yet, but the project itself is in my signature if song choice matters. Everything is looped 10 minutes pretty cleanly with 2 or 3 intentional exceptions. Granted, I don't have my change-log anymore so it's really just a tracklist and notes on those exceptions that would be here... I also had the related question of if anyone is familiar with the organization of music listed in-game, but if this topic is a no-go then I'll probably shoot over to the dedicated question thread for that. Share this post Link to post Share on other sites
allenpergallon Report post Posted March 22, 2014 -Annnnd reserving this just in case- -3/28/- The main purpose of this project, outside of fufilling my own wants that the game or Premium G Sound edition didnt provide, was to give those that didn't buy the Premium G edition some variety and use out of the custom BGM feature. Initially released pre-Christmas 2013 at roughly 68 songs, the project has since gone on to almost double through a number of requests and my own personal desire to see it expand (too many OP songs in the gundam-verse). Because of my original intentions to have songs only represent units in the game and the general size of it, as of now I'm through with large updates to it. Tracklist:[v]: vocal [EXVS]: returning from EXVS [MB]: (semi-)confirmed for Maxi Boost First Forever Amuro [v] Star Children [v] Shining Lallah [v] Gundam The Hurricane of the Battlefield Spying in Enemy Territory Fear of Battle [MB] Battlespace [MB] Gundam in Danger [EXVS] Encoounter in Empty Space That Red Flash Guy Zeta Zeta - Transcending Time [v] From the Aqueous Star with Love [v] Believe in the Starry Sky [v] Chase Battle Fleet [EXVS] Clash! The Return of Amuro Escape Zeta: A New Translation A Point of Contact [MB] Painful Memories Shrinking Distance ZZ Ten Million Years Galaxy Begin! Double Zeta The Boy from Shangri La Char's Counterattack Sacrifice 0080: War in the Pocket Shooting Star at Dawn [v] Chasing the Rainbow Imaginary Sky 0083: Stardust Memory Back to Paradise [MB] Dendrobium Rising OP Stardust F91 Battle Final Battle Victory Tenderness Again [v] Receive All of the Love [v] Blowing Wind Act of War [MB] Hawks Wheeling in the Sky The Messenger of Madness Comes Crawling Through the Heavy Atmosphere G Fighting Boy - Tempered to Win [v] Winner's Elegy [v] Strongest Card - King of Hearts The East is Burning Red Beware the Flying Dragon Fang Complicated Airframe The Bloody Game Begins A Promise Made in the Midst of Intense Fighting Wing Just Communication [v] Mind Education [v] Gundam Attack Hail of Bullets The Legend of Zero XXXG-00W0 Zechs Comes A Life Given [MB] Wing: Endless Waltz Battlefield Final Attack 08th MS Team The Future For Both of Us [v] Soldier VII X Garrod's Revival GX Dashes Out [MB] New Weapon Divider New Weapon Divider (Segment II) And the Moon... Turn A Tracing a Spot of Light The Second Advent ~ The Claws of God Strike the Shore Heavy Duty Triad SEED Moment [v] Realize [v] Meteor [v] Wheels of Dawn [v] Attack Position Tactical Turn End of the Flash Enemy Aerial Attack The Attack Begins Logistics Recovery Fight Sinking Dominion SEED Astray Junk Guild: Red Stroke [MB] Serpent Tail: Mission Start Rondo Ghina Sahaku: The One [MB] MS IGLOO Stuck in a Dream [v] No Limits [v] Advance! Turning Point SEED Destiny Our Whereabouts [v] Wings of Words [v] Flame Door [v] Vestige [v] Result [v] Quiet Night CE 73 [v] Courageous Glide [MB] Mission Start [MB] Fleet Command Gaia X Chaos X Abyss Black Wave 00 Ash Like Snow [v] [MB] Prototype [v] Tomorrow [v] Intervention Strike Interception Uproar Restart 0-Raiser [MB] Mausurao 00 Gundam [MB] 00: Awakening of the Trailblazer Qualia [v] Final Mission: Quantum Burst [MB] Unicorn RE: I Am [v] [MB] Laplace RX-0 [MB] General Notes: -Every song is looped for 10 minutes - All tracks are tagged numerically from 1 to 116, and as such is organized in-game by the chronological release of the original material (so Endless Waltz music is with Wing despite EW being released after X, etc) - For using these tracks in-game, the general rule of thumb is to increase the volume by 3 bars to match the usual volume for music - All tracks are natively 320kbps with the exception of "Rondo Ghina Sahaku: The One", which I could only find at 192kbps. This does not mean everything sounds equally, but volume was balanced as best as possible. - Not all songs that appear Maxi Boost are cut as they are in that game. Most of them were finished before Maxi Boost was released. - Individual/batch download: https://www.dropbox.com/sh/rbodjqfz8tx9xe9/QzZ1TuwIEu Batch download: http://www.mediafire.com/download/mtp28ohksk40urk/Full_Boost_Custom_BGM.rar -Future requests and songs not from series' represented in Full Boost will go to the Bonus folder. For the moment they are not included in the numbered batch Issues -The songs Sacrifice (CCA), Shooting Star at Dawn (0080), and Sinking Dominion (SEED) are somewhat guilty pleasures in that I really wanted to add them, and as such have awkward transitions either because they don't loop cleanly or I wasn't fond of the obvious loop. - A number of non-vocal 00 songs had significant clipping during the editing/amplification process. It seems to be a product of the songs themselves, and as such they are notably quieter than the rest of the project. Increasing the volume to maximum in-game applies most here. Unit Theme Suggestions: All opinionated, of course. Anything not listed probably fits well on a general level: RX-78-2: Gundam, Encounter In Empty Space, Fear of Battle, Shining Lallah Char's Gelgoog: The Hurricane of the Battlefield, That Red Flash Guy Gyan: Spying in Enemy Territory, Gundam in Danger Hyaku Shiki/Mk.II/Mk.II (Kamille): Chase Hambrabi/Messala: Shrinking Distance Zeta/ The O: Shrinking Distance, Escape, Battle Fleet ZZ: Begin! Double Zeta ZZ/Zeta (Roux)/Mk.II (Elle)/Zaku Zeta: The Boy from Shagri-La GP03: Dendrobium F91: Battle Victory: Blowing Wind Gottrlatan: Crawling Through the Heavy Atmosphere, The Messenger of Madness Comes God: Fighting Boy- Tempered to Win, Strongest Card - King of Hearts Master: Fighting Boy-Tempered to Win, The East is Burning Red Dragon: Beware the Flying Dragon Fang Wing Zero: The Legend of Zero XXXG-00W0 Epyon: Zechs Comes, A Life Given Gouf: VII X-Divider: GX Dashes Out Virasgo: And the Moon... Freedom: Meteor LaGOWE: Enemy Aerial Attack Providence: Sinking Dominion Red Frame: Junk Guild - Red Stroke Blue Frame: Sepent Tail - Mission Start Gold Frame: Rondo Ghina Sahaku - The One Strike Freedom: Vestige Infinite Justice (Lacus): Quiet Night CE 73 Gaia: Gaia X Chaos X Abyss Destiny: Black Wave Dynames: Strike, Intervention 00: 00 Gundam, 0-Raiser Susano'o: Mausurao Quanta: Final Battle. Quantum Burst Banshee: RX-0 Share this post Link to post Share on other sites
brett_ Report post Posted March 22, 2014 I'll have to get a second opinion and get back to you on this. For now, obviously anything that doesn't involve actual links is perfectly fine. Also, there's a list of all the songs and where they show up along with their corresponding suits under the stickied translation thread. Share this post Link to post Share on other sites
allenpergallon Report post Posted March 23, 2014 Heard that, I'll be on the look out. Also my question was actually geared towards how the list of songs is organized when picking a song. For example, if you open the Premium G sound edition song list in-game to choose a song and everything is listed from the original Gundam (mostly) chronologically down to the Extreme VS themes. My project is all under one album, and is segmented in folders by series release date. When importing it all at once to the PS3 XMB, everything is neatly ordered as such. In-game, though, the entire list is reverse-order with a few tracks slightly out of place. It's probably something quickly remedied by giving each track a numbered place, but considering that I kept adding to this project over the months I haven't really been able to come up with an alternate solution. In the end, the only surefire method I can think of is cutting it off at songs representing units in the game (as originally planned) and giving it a finite tracklist so these songs can be numbered. Share this post Link to post Share on other sites
akai_GO Report post Posted March 23, 2014 I don't really understand the question either...the music files in the game are ordered in the same way that the suits are ordered. Example being all the vanilla Gundam stuff is first, then Zeta, then ZZ. But like, 0080 and 0083 that chronologically are between Vanilla and Zeta are at the end of the list same as their suits are (why that is who knows...) But when I upload my stuff I just put what series it's from as the album title, and then when you go to do the custom BGM album name is how the stuff is compiled and presented. EDIT: Forgot to say the whole reason I came into this discussion. I'm not sure what you guys are doing for "looped" songs, but I have a lot of just full-length versions of the Gundam songs that I use (since most matches don't ever go past a few minutes, I've never had to have a full-length song repeat in a match). That being said though, I do have some tracks that I've edited to either shorten or repeat parts to fit better in the game - most notably Wings of a Boy, and some Gundam Unicorn and Attack on Titan stuff - that I'd be happy to provide if anyone wants them. And if there's a track you particularly want edited somehow I can do that too. Share this post Link to post Share on other sites
brett_ Report post Posted March 23, 2014 Heard that, I'll be on the look out. Also my question was actually geared towards how the list of songs is organized when picking a song. For example, if you open the Premium G sound edition song list in-game to choose a song and everything is listed from the original Gundam (mostly) chronologically down to the Extreme VS themes. My project is all under one album, and is segmented in folders by series release date. When importing it all at once to the PS3 XMB, everything is neatly ordered as such. In-game, though, the entire list is reverse-order with a few tracks slightly out of place. It's probably something quickly remedied by giving each track a numbered place, but considering that I kept adding to this project over the months I haven't really been able to come up with an alternate solution. In the end, the only surefire method I can think of is cutting it off at songs representing units in the game (as originally planned) and giving it a finite tracklist so these songs can be numbered. The actual folder organization doesn't matter I believe. It just detects all your music and places them into folders by album. You already have all the songs tagged under the same album, so it's probably just ordering it alphabetically or something within that listing. I don't think putting them into folders matters at all. It may respect the track number tag, so you could try that. Honestly this is something one can easily figure out via trial an error I think. Share this post Link to post Share on other sites
allenpergallon Report post Posted March 27, 2014 Yeah, it follows the tag number. I decided to go back to my original plan with the project and keep all of the loops to units in the game only, As such, after adding/removing a few tracks last minute I went through and numbered everything from 1 to 115, giving the project as a whole some closure after almost 4 months on and off. As much as I love working with songs, there doesn't really seem to be need to spend more time on expanding it, old requests be damned. As of now I'm just waiting for dropbox to update and sync everything again. Any word on whether or not it would be taboo to update the OP with a tracklist and general notes? Share this post Link to post Share on other sites
KnightSV Report post Posted March 27, 2014 can i requesting custom bgm? Share this post Link to post Share on other sites
akai_GO Report post Posted March 28, 2014 Is this...a question directed at me, or...? lol If you link me to or send me a base file I can do some sound file editing. But, if you're asking for one to just be made, from scratch, I don't have the programs to do that >< Share this post Link to post Share on other sites
allenpergallon Report post Posted March 28, 2014 can i requesting custom bgm? Feel free to make a specific request, but make note of its place in this project (I updated the second post). Assuming it's a possible extension, it shouldn't be any trouble. ...a-assuming you're asking me and are asking for a loop edit. Share this post Link to post Share on other sites
brett_ Report post Posted March 28, 2014 So, I've just received word - youtube links are okay, but links to direct downloads are not. Share this post Link to post Share on other sites
KnightSV Report post Posted March 29, 2014 Feel free to make a specific request, but make note of its place in this project (I updated the second post). Assuming it's a possible extension, it shouldn't be any trouble. ...a-assuming you're asking me and are asking for a loop edit. Thanks! I would like to request loop themed of these: Char's counterattack OST - NU GUNDAMhttp://m.youtube.com/watch?v=ahViU8_KMBg&autoplay=1 Gundam wing - RHYTHM EMOTION (i'm a bit dissapointed with the one presented in premium g sound edition, because it using the full version song edit, not the tv opening edit like the one presented in GvsG next+http://m.youtube.com/watch?v=TFenFwskak8 gundam seed stargazer - stargazer (the battle theme used on stargazer characters in ggeneration games)http://m.youtube.com/watch?v=Tm2b-VvX_8g&autoplay=1 Gundam Seed Destiny - It Begins i can't find the youtube video of it, but it is on Seed Destiny OST 2, track 2 Thank you in advance Share this post Link to post Share on other sites
akai_GO Report post Posted April 7, 2014 Knight, here's two of them finally converted to youtube format: Nu: https://www.youtube.com/watch?v=z6cLPX2iOk8 Stargazer: https://www.youtube.com/watch?v=dGgIOwYmpiw Addendum 1 here's the TV version Rhythm Emotion: https://www.youtube.com/watch?v=WQkTTnI0i-4 I'm almost done with the Destiny one. It has a lot of movements in one track and so I've been listening to it a lot over and over trying to decide how to best repeat movements so that song gets longer but still has the building up feel and intensity to it! It'll be done tomorrow Knight! Anything not to your liking just PM me and I'll see what I can do Share this post Link to post Share on other sites
AirMaster Report post Posted April 9, 2014 https://www.youtube.com/watch?v=rzGKtKdQl_c A good loop of this would be great. Share this post Link to post Share on other sites
akai_GO Report post Posted April 9, 2014 That one will be easy Air; there's an obvious hard break in it, but it should be easy to extend without the hard break too. Share this post Link to post Share on other sites
akai_GO Report post Posted April 9, 2014 By the way here's the folder I've be putting all the stuff I currently use in. Need to add a few things to it as of recently:https://www.dropbox.com/sh/89yr8x4jo93mq2k/ewIpkCGMU8 It's not organized as pretty as Allen's though lol. I'll do that...later. Share this post Link to post Share on other sites
allenpergallon Report post Posted April 9, 2014 It's been awhile since I've been through but I hope to be checking in a bit more consistently now. I've updated the project dropbox with a new Requests folder, starting with those from KnightSV ("Late Start" from SEED Destiny) and Airmaster ("Breaking Anti-Aircraft Fire" from Zeta). I've given them redundant numbering so they should be grouped with their appropriate series if you have the rest of the project in-game. Gundam Seed Destiny - It Beginsi can't find the youtube video of it, but it is on Seed Destiny OST 2, track 2 Thank you in advance https://www.youtube.com/watch?v=rzGKtKdQl_c A good loop of this would be great. Share this post Link to post Share on other sites
akai_GO Report post Posted April 10, 2014 Wait, so what's the actual name of track 2 on OST2?? You did something called "Late Start", I did something called "And In The Beginning" XD https://www.youtube.com/watch?v=6QLIFGPgHt0 Share this post Link to post Share on other sites
allenpergallon Report post Posted April 10, 2014 The actual name of the track is 始まりが故 . The OSTs I have are already pre-translated, though they aren't perfect. For example, "That Red Flash Guy" from First gundam (II: Soliders of Sorrow to be exact) was translated as "Red Comet", which isn't defined or thoroughly implied by its original title 赤い閃光の奴 (not to mention Akai Suisei is already in Premium G). Granted, outside of that specific case I admittedly didnt check each and every title for accuracy, mainly because I used the Special releases for Zeta and ZZ which share the same songs as their respective OSTs but have them titled differently (and general laziness). Every so often I'd spot check a song, and the translations were typically on the mark. My language skills beyond katakana are a bit limited, but from what I can gather "Late Start" makes sense in that "Late" implies a sort of dead-on-arrival operation/battle/whatever scenarios it was used for in the show, and not so much a time issue. Of course it doesn't have to apply to any specific scenes, but I think that's what it's getting at. Share this post Link to post Share on other sites
AirMaster Report post Posted April 10, 2014 Another request from me... First part of https://www.youtube.com/watch?v=c5rwOgimCUc Combat from CCA would be cool to have looped. Thanks in advance Share this post Link to post Share on other sites
MikelAL93 Report post Posted April 11, 2014 I wouldn't mind making a request, but a loop of 3:26 - 4:45 (Banshee) from this video would be a welcome addition to this. http://www.youtube.com/watch?v=3jyKiqQy5u8#t=206 Thanks in advance! Share this post Link to post Share on other sites
akai_GO Report post Posted April 11, 2014 I wouldn't mind making a request, but a loop of 3:26 - 4:45 (Banshee) from this video would be a welcome addition to this. http://www.youtube.com/watch?v=3jyKiqQy5u8#t=206 Thanks in advance! I have all the Unicorn OSTs so I'll get this to you today. Share this post Link to post Share on other sites
Zephyer Report post Posted April 11, 2014 I'd like to request a nice long loop from https://www.youtube.com/watch?v=Rnp7f9LCZ2k#t=108. Thanks in advance. Share this post Link to post Share on other sites
allenpergallon Report post Posted April 11, 2014 Seeing these requests so far makes it hard to believe that I missed some of these songs on my initial tracklist. Gundam music 2stronk Updated the Requests folder with "Combat" (CCA), "Banshee" (Unicorn), and "Innovade & Innovator" (00: AotT). If there's any preference or wanted change with any of them then don't hesistate to ask. Another request from me... First part of https://www.youtube.com/watch?v=c5rwOgimCUc Combat from CCA would be cool to have looped. Thanks in advance I wouldn't mind making a request, but a loop of 3:26 - 4:45 (Banshee) from this video would be a welcome addition to this. http://www.youtube.com/watch?v=3jyKiqQy5u8#t=206 Thanks in advance! I'd like to request a nice long loop from https://www.youtube.com/watch?v=Rnp7f9LCZ2k#t=108. Thanks in advance. Share this post Link to post Share on other sites
Zephyer Report post Posted April 11, 2014 Oh man, I love it. Cheers! Share this post Link to post Share on other sites