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Strife

[P4AU] Junpei Iori - Combo Thread

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*Note* - When browsing the Junpei Iori forums please follow the rules of the site, failure to do so will result in an Infraction. If you do not know the rules you can check them here -> Site Rules.

 

Information
  • If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page here. Make sure to read the Notation Used section in this post so that you understand the specific notations used for CHARACTER. Also refrain from using move names and abbreviations.
  • Please refrain from going off topic in this thread. This thread is for posting of combos only.
  • Read Junpei's mechanics here before trying any combos. You should understand what "Victory Cry", "Clean Hit" and "Bases" are and how they affect Junpei's gameplan. Some combos are only possible while in Victory Cry, be sure to understand it's benefits, how to activate it and how to use it. 
  • In the corner while in Victory Cry, you can always go for damage or okizeme. Everytime you hit 214A/B Clean Hit in the corner, you can setup 5D for Okizeme or go for SP Skills for damage. Even if the notation says that the combo ends with okizeme, you can always go for SP Skills and vice versa, it's your choice.
  • Sometimes, you can combo Junpei's Super Vorpal Bat after Inferno Homer CL while in Victory Cry in the corner. Good damage at the cost of extra SP.
  • Note about Normal Junpei: His combos are mostly the same anywhere on the screen. That's why some posts won't have any listed.
  • Note about SP Gain: While in Victory Cry, Junpei will constantly gain SP. If you're above 10 Runs, you'll probably get more and more SP from combos that don't use meter.

 

Notation used
 

  • Notations in red are for prefixes only. Notations in blue are for suffixes only.

>
Gatling/cancel the previous move into the following move.

,
Link the previous move into the following move.

j
Jump

SJ
Super Jump

 

CL

Clean Hit

 

AD
Air Dash

IAD
Instant Air Dash

SJC

Super Jump Cancel

DC
Dash Cancel

OMC
One More! Cancel

 

OMB
One More! Burst

 

CH
Counter Hit

FC
Fatal Counter

[ ]
Hold Input

(N)
Attack must deal N amount of hits.

[???] xN
Repeat ??? N amount of times.

 

[sS]
Side Swap combo

[CO]
Crouching Opponent

[AA]
Anti-air or Air-to-Air

[RP]
Roll Punish

[sD]
Shadow Only Combo

 

Challenge Mode Combos

Mission #01

- B+D~A, B, C or D.

Mission #02
- 236A

Mission #03
- 214B

Mission #04
- 236D

Mission #05
- 214CD

Mission #06
- 236236A~A or C.

Mission #07
- 236236C~A or C.

Mission #08
- 214214CD~A, B, C or D.

Mission #09
- Get 10 Runs.

Mission #10
- 222C+D

Mission #11
- 5AAAAA~A or C.

Mission #12
- 2A > 5B > 2B > 2AB

Mission #13
2A > 5B > 2AB > 214A

Mission #14
- 5AA > 2C > 236A

Mission #15
- j.B. 5AA > 5C > 2C > 236AB

Mission #16
- 2A > 5B > 5C > 236C > 236236A~A or C.

Mission #17
- 2B > j.A > j.B > j.236A

Mission #18
- j.B > j.C > j.B > j.C > j.214C

Mission #19
- 5AB~C > j.B > j.B > 214CD

Mission #20
- j.B, 5AAA > 214A CL > 214D > 236236D~A or C.

Mission #21
- 236D > OMC, 5B > 2B > j.B > j.B > j.236B

Mission #22
- j.B, 5AA > 2C > B+D CL > 236[CD], 5B > j.B > j.B > j.236A

Mission #23
- 2D FC, j.B, 5B > 2B > j.B > j.2A, 5B > 2B > j.B > j.B > j.236A > 236236C~A or C.

Mission #24
- 5B > 5C > 2C > B+D CL > 214A CL, 2B > 5B CL > j.B CL > j.236B CL, 5B CL > Hop j.B CL, 236A CL > 236236A~B or D, 214214CD~A, B, C or D.

Mission #25
- Inferno Homer, Comeback Grand Slam, Super Vorpal Bat

- Game Demonstration

- Pet's Solution

Mission #26
- 5AAAAA~A or C.

Mission #27
- A+C+D, 5B > 2B > 2AB > 236A > 236CD (1) > j.236AB > 236D (1) > 236C > j.236B > 214214CD~A, B, C or D.

Mission #28
- 236D > A+C+D, 5B > 2B > j.A > j.B > j.B > j.236AB > 214CD > 236B > 214214CD~A, B, C or D.

Mission #29
- j.B, 5AA > 2C > B+D CL > 214D > A+C+D, 236D > 236AB > 214CD > 236B > 214214CD~A, B, C or D.

Mission #30
- 100 Hit Combo.

- Game Demonstration

- GreekAngel's Solution

 

 

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Midscreen (Normal Junpei)
 

 

Normal Starters

- 5AA > 2C > 2D > 214C

[Meterless, 1700 Damage, Sideswaps]

5A > (5AA) > 5B > 2B > 2AB > 214A / 236A 

[Meterless, 1200 Damage, 10 SP Gain, 3 Bats]

- 5A > 5AA > j.B > j.A > 5A > 5AA > j.B > j.A > 5A > 5B > 2B > 2AB > 214A / 236A 

[Meterless, 1800 Damage, 19 SP Gain, 5 Bats]

- 5A > 5AA > 2C > Hop > j.B > 5A > 5B > j.A > j.B > Jump cancel > j.B > j.236B 

[Meterless, 1800 Damage, 17 SP Gain, 5 Bats]

5A > (5AA) > 5B > 2B > 2AB > OMC5B > 2B > j.A > j.B > Jump cancel > j.B > j.236B 

[50 SP, 1800 Damage, 7 Bats]

5A > (5AA) > 5B > 2B > 2AB > OMB, 2B > 5B > j.A > j.B > Jump cancel > j.B > j.236B 

[burst, 1800 Damage, 9 SP Gain, 7 Bats]

2D FC > 214D > OMC, 662B > 5B > j.A > j.B > Jump cancel > j.B > j.236B (1) > OMB, 5B > j.B > Jump cancel > j.B > j.236A > 236236D~A (Homerun)

[burst, 100 SP, 3448 Damage, 10 Run combo]

 

Throw Starters

- 5CD, 236236D~C (Homerun)

[50 SP,  2891 Damage, Homerun]

- j.CD CH, 2B > 5B > j.A > j.B > j.236A

[Meterless, 1900 Damage, 11 SP Gain, 5 Bats]

 

All Out Attack

- 5AB~C FC > j.B > Jump cancel > j.B > j.C > 214C 

[Meterless, 2 Bases]

 

Fatal Counter

- 5B FC > 2C > Hop > j.B, 5A > 2B > j.B > Jump cancel > j.B > j.236B (1) > OMB > 5B > j.B > Jump cancel > j.B > j.236B > 236236A~A (Homerun)

[burst, 50 SP, 2753 Damage, 14 Bats]

- 2B FC [AA] > j.B, 5A > 2B > j.B > Jump cancel > j.B > j.236B (1) > OMB > 2B > j.B > Jump cancel > j.B > j.236B > 236236A~A (Homerun)

[burst, 50 SP, 2267 Damage, 14 Bats]

 

 

Midscreen (Victory Cry Install)

 

Normal Starters

- 5A > 5AA > 5AAA > 214A CL > 236D

[Meterless, 1800 Damage, 1 Bats, Sideswaps]

- 5A > 5AA > 2C > BD CL > 214D

[Meterless, 2200 Damage, 1 Bats]

- 5A > 5AA > 2C > 5C > j.B CL, 2B CL > Hop > j.B CL, 5B CL > Dash cancel, 5A > 214A CL > 236D

[Meterless, 3131 Damage, 5 Bats]

- 5A > 5AA > 2C > 5C > j.B CL, 2B CL > Hop > j.B CL, 665B CL > Hop > j.B CL, 665B CL > 236A CL

[Meterless, 3000 Damage, 7 Bats, Okizeme, Midscreen to corner]

- 5A > 5AA > 2C > 5C > j.B CL, 2B CL > Hop > j.B CL, 665B CL > Hop > j.B CL, 665B CL > 2D > 214D

[Meterless, 3344 Damage, 6 Bats, Okizeme, Midscreen to corner]

- 2B [AA] > j.A > j.B CL, 2B CL > Hop > j.B CL > 5B CL > Hop > j.B CL > 5B CL > Dash cancel > 5A > 214A CL > 236D 

[Meterless, 2821 Damage, 8 Bats, Midscreen to corner]

- j.B [AA] CH, 2A > 5B CL > Hop > j.B CL, 5B CL > Hop > j.B CL, 2A > 5C > j.B CL > 2B CL > j.B CL > Jump cancel > j.B CL > j.236B CL >  236236D~C (Homerun)

[50 SP, 3791 Damage, 14 Bats]

2D FC > 214D > OMC, 662B > 5B CL > 5C > j.B CL, 2B  > 5C > j.B CL > j.236B CL, 665B CL > Hop j.B CL > 214A CL > BD CL > 214B CL, 662C > 214B CL, 5D

[50 SP, 4905 Damage, 8 Bats, Okizeme]

 

Throw Starters

- 5CD, 236236D~C (Homerun)

[50 SP,  2891 Damage, Homerun]

- j.CD CH, 2B CL > Hop > j.B CL, 5B CL > Hop > j.B CL, 5B CL > 236A CL

[Meterless,  2934 Damage, 7 Bats]

 

All Out Attack

- 5AB~C FC > j.B CL, Delay, j.B > j.214CD, j.B, 2B CL > j.B CL > j.236B CL > 236236D~C (Homerun) 

[75 SP, 4811 Damage, 10 Bats]

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Near Corner (Normal Junpei)

 

All Out Attack

- 5AB~D FC > Dash cancel > 5B > 2B > j.A > j.B > Jump cancel > j.B > j.236B > 236236D~C (Homerun)

[50 SP, 10 Bats]

 

 

Near Corner (Victory Cry Install)

 

Normal Starters

- 5A > 5AA > 2C > 5C > j.B CL, 2B CL > Hop > j.B CL, 665B CL > Hop > j.B CL, 665B CL > BD CL > 214D

[Meterless, 3300 Damage, 7 Bats, Okizeme, Midscreen to corner]

- 5A > 5AA > 2C > BD CL > 214A whiff, 66j.B > j.236B CL, 5B CL > Hop > j.B CL, 214A CL > BD CL > 214A CL, 5D

[Meterless, 3520 Damage, 7 Bats, Okizeme, Midscreen to corner]

- 5A > 5AA > 2C > BD CL > 236CD Hold, j.B > Jump cancel > j.B CL > j.236B CL, 5B CL > Hop > j.B CL, 214A CL, 5D

[25 SP, 3158 Damage, 7 Bats, Okizeme, Midscreen to corner]

- 2B [AA] > j.A > j.B CL, 2B CL > Hop > j.B CL, BD CL > 214A whiff, 66j.B > j.236B CL, 5B CL > Hop > j.B CL, 214A CL > BD CL > 214A CL 

[Meterless, 3860 Damage, 12 Bats, Okizeme, Midscreen to corner]

- 5C CH > Dash cancel > 5A > 5AA > 2C > 5C > j.B CL, 2B CL > Hop > j.B CL, BD CL > 214A whiff > 66j.B > j.236B CL, 5B CL > BD CL > 214A CL, 5D

[Meterless, 4401 Damage, 9 Bats, Okizeme, Midscreen to corner]

- j.A [AA] > j.B > j.C > j.214CD, j.B, 2B CL > Hop > j.B CL, 5B CL > BD CL > 214D

[25 SP, 3000 Damage, 3 SP Gain, 6 Bats, Midscreen to corner]

- j.B [AA] CH, 5A > 2B CL > j.B CL, BD CL > 214A whiff, 66j.B > j.236B CL, 5B CL > Hop > j.B CL, 214A CL > BD CL > 214A CL, 5D

[Meterless, 3574 Damage, 11 Bats, Okizeme, Midscreen to corner]

 

 

All Out Attack

 

- 5AB~C FC > j.B CL, Delay, j.B > j.214CD, j.B, 2B CL > j.B CL > j.236B > 236236A~A (Homerun) 

[75 SP, 4811 Damage, 10 Bats]

- 5AB~D FC > Dash cancel > 5B > 2B CL > 2D > 5C > j.B > j.236B CL, 5B CL > Hop > j.B CL, 214A CL > 214C > 236236A~A (Homerun)

[50 SP, 5100 Damage, 12 Bats]

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Corner (Normal Junpei)

 

Throw Starters

- 5CD, 2B > 5B > j.A > j.B > Jump cancel > j.B > j.236B

[Meterless, 5 Bats]

 

All Out Attack

- 5AB~D FC > 236B, 2A > 5B > 2B > j.A > j.B > Jump cancel > j.B > j.236B 

[Meterless, 3076 Damage, 29 SP Gain, 7 Bats]

- 5AB~D FC > 5B > 2B > j.B > Jump cancel > j.B > OMB, 2B >  j.B > Jump cancel > j.B > j.236B > 236236D~C

[burst, 50 SP, 3700 Damage, 10 Run Combo]

 

 

Corner (Victory Cry Install)

 

Normal Starters

- 5A > 5AA > 2C > 2D > j.B > Jump cancel > j.B > j.236B CL, 5B CL > BD CL, 214A CL, 5D 

[Meterless, 3200 Damage, 6 Bats, Okizeme, Sideswap out of the corner]

5A > 5AA > 2C > BD CL > 214A CL, 2B > 5B CL > 5C > j.B CL > j.236B CL, 665B CL > BD CL > 214B CL, 5D

[Meterless, 3866 Damage, 9 Bats, Okizeme]

5A > 5AA > 2C > BD CL > 214A CL, 2B > 5B CL > 5C > j.B CL > j.236B CL, 665B CL > BD CL > 214B CL > 236236C, Delay C (Homerun)

[50 SP, 4700 Damage, 13 Bats]

- 5A > 5AA > 5AAA > OMB, 2A > 5C > 236AB CL, 5B CL > 2B CL > j.B > j.236B CL, 5B CL > Hop > j.B CL214A CL > BD CL > 214D > 236236A~A (Homerun)

[burst, 75 SP, 5292 Damage, 13 Bats]

- 2A > 5A > 5AA > 2C > BD CL > 214A CL, 2B > 5B CL > j.B CL > j.236B CL, 5B CL > BD CL > 214A CL, 5D

[Meterless, 3160 Damage, 9 Bats, Okizeme]

- j.2A, 2B > 5C > j.B > j.236B CL, 5B CL > Hop > j.B CL > 21A CL > BD CL > 214B CL, 662C > 214B CL, 5D

[Meterless, 4061 Damage, 9 Bats, Okizeme]

- 2B [AA] > j.A > j.B > Jump cancel > j.B > j.236B CL, 5B CL > Hop > j.B CL, 214A CL, 2B > 5B CL > BD CL > 214A CL, 5D

[Meterless, 3631 Damage, 11 Bats, Okizeme]

- j.B [AA] CH, 5A > 5C > j.B CL > j.236B CL, 5B CL > Hop > j.B CL > 214A CL > BD CL > 214B CL, 662C > 214B CL, 5D

[Meterless, 3642 Damage, 9 Bats, Okizeme]

- 2AB > OMC, 5B > 2B CL > 214B CL, 2B > 5B CL > 214B CL, 2B > 5B CL > 214B CL, 5D

[50 SP, 3157 Damage, 9 Bats, Okizeme]

- 2C > 5C > j.B CL, 214A CL, 2B CL > 5B CL > 5C > j.B CL > j.236B CL, 5B CL > BD CL > 214A CL, 5D 

[Meterless, 4200 Damage, 9 Bats, Okizeme]

- 5C CH > 236236AB~B CL, 236C > OMB, 2C > BD CL > 236B CL, 2B CL > j.B CL > j.236B CL, 5B CL > Hop > j.B CL214A CL > 214C > 214214CD~C (Homerun)

[Awakening, Burst, 150 SP, 8754 Damage, 13 Bats]

2D FC > 214D, 2A > 5C > BD CL > 214A CL, 2B > 5B CL > 5C > j.B CL > j.236B CL, 66 5B CL > BD CL > 214B CL, 66 2C > 214B CL, 5D

[Meterless, 5016 Damage, 7 Bats, Okizeme]

 

Special Move Starters
- 236C > OMB2A > 5C > 236AB CL, 5B CL > 2B CL > j.B > j.236B CL, 5B CL > Hop > j.B CL214A CL > BD CL > 214D > 236236A~A (Homerun)

[burst, 75 SP, 5244 Damage, 13 Bats]

- 236D > OMB, 2B CL > BD CL > 214A CL, 2B > 5B CL > 5C > j.B CL > j.236B CL, 5B CL > 2D > 214D > 214214CD~C (Homerun)

[Awakening, Burst, 75 SP, 6789 Damage, 12 Bats]

- 236D > OMB, 214CD, 5B CL > 5C > j.B CL > j.236B CL, 5B CL > BD CL > 214A CL, 2B CL > 5B CL > 5C > j.B CL > j.236B CL > 214214CD~C (Homerun)

[Awakening, Burst, 100 SP, 7120 Damage, 14 Bats]

 

Throw Starters

- 5CD > 2B > 5B CL > j.B CL > j.236B CL, 5B CL > Hop j.B CL, 214A CL > BD CL > 214B CL, 662C > 214B CL, 5D 

[Meterless, 3708 Damage, 10 Bats, Okizeme]

- 5CD > OMB2A > 5C > 236AB CL, 5B CL > 2B CL > j.B > j.236B CL, 5B CL > Hop > j.B CL214A CL > BD CL > 214D > 236236A~A (Homerun)

[burst, 75 SP, 4614 Damage, 13 Bats]

 

All Out Attack

- 5AB~D FC, 5B > 5C > j.B CL, 214A CL, 662B > 5B CL > 236B CL, BD CL > 214B CL, 5D

[Meterless, 4416 Damage, 12 Bats, Okizeme]

- 5AB~D FC > 236AB CL, 5B CL > BD CL > 214B CL, 2B > 5B CL > j.B CL, j.236B CL > 214214CD~C (Homerun)

[Awakening, 100 SP, 6300 Damage, 14 Bats]

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Midscreen (Shadow Berserk -Normal Junpei-)

 

Normal Starters

- 5B > 2B > 2AB > Shadow Berserk, 5B > 2B > j.B > j.B > j.236B > 236236D~C > OMC, 214214CD~C (Homerun)

[100 SP, 3200 Damage, 11 Bats]

 

 

Midscreen to Corner (Shadow Berserk -Victory Cry-)

 

Normal Starters

- 5A > 5AA > 2AB > Shadow Berserk, 5B > 214AB CL > 214D > 236D > 236C > 214A > 236A > 236AB CL > 214C > 236236AB~B CL > OMC, 214214CD~C (Homerun)

[100 SP, 6244 Damage, 10 Bats]

- 5C > 2AB > Shadow Berserk, 5B > 214AB CL > 214D > 236D > 236C > 214A > 236A > 236AB CL > 214C > 236236AB~B CL > OMC, 214214CD~C (Homerun)

[100 SP, 7123 Damage, 10 Bats]

- 2D > 214D > Shadow Berserk, 236CD (1) > j.236A > 236CD (1) > j.236A > 236AB CL > 23623B~B CL, 214214CD~C (Homerun)

[100 SP, 4600 Damage, 8 Bats]

 

Special Move Starters

236D > Shadow Berserk, 5B CL > 5C > j.B > j.236B CL > 214D > 236D > 236C > 214A > 236A > 236AB CL > 214D > 236236AB~B CL > OMC,  214214CD~C (Homerun)

[100 SP, 6569 Damage, 11 Bats]

 

Throw Starters

- 5CD > Shadow Berserk, 214D > 236D (1) > 236CD > 236A > 236AB CL > 214D > 236236AB~B CL > OMC, 44,  214214CD~C (Homerun)

[100 SP, 5510 Damage, 7 Bats]

 

 

Corner (Shadow Berserk -Victory Cry-)

 

Normal Starters

5A > 5AA > 2AB > Shadow Berserk, 5B > 5C > j.B CL > j.236B CL > 214CD >  236D > 236C > 214AB > 236A > 236AB > 236236AB~B CL, 214214CD~C (Homerun)

[100 SP, 5200 Damage, 11 Bats]

 

Special Move Starters

236D > Shadow Berserk, 2B > 214AB CL > 214D > 236AB > 236A CL > BD CL > 214CD > 236B CL > 214D > 236236AB~B CL > 214214CD~C (Homerun)

[100 SP, 5700 Damage, 11 Bats]

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SB Super Vorpal Bat Confirms (Victory Cry Install)

 

Normal Starters

- 5A > 5AA > 5B > 236C > 214214CD~C (Homerun)

[Awakening, 75 SP, 4860 Damage, 5 Bats]

- 2AB > BD > 214214CD~C (Homerun)

[Awakening, 75 SP, 4385 Damage, 5 Bats]

- 2AB > 236A > 214214CD~C (Homerun)

[Awakening, 75 SP, 4584 Damage, 5 Bats]

- j.A [AA] > j.B CL > Jump cancel > j.B CL > j.236B CL, Delay, 214214CD~C (Homerun)

[Awakening, 75 SP, 4506 Damage, 7 Bats]

- j.B > 5A > 5B > 236C > 214214CD~C (Homerun)

[Awakening, 75 SP, 5000 Damage, 6 Bats]

- j.B CH [AA] > 2AB > BD > 214214CD~C (Homerun)

[Awakening, 75 SP, 4698 Damage, 6 Bats]

 

Throw Starters

- 5CD CH, 214CD > 214214CD~C (Homerun)

[Awakening, 100 SP, 4146 Damage, Homerun]

- j.CD CH, 2B CL > 2D > 214D >  214214CD~C (Homerun)

[Awakening, 75 SP, 4372 Damage, 6 Bats]

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Some stuff victory cry stuff I found:
Corner CD > 2B > 5B CL* > 5C >  J.B CL* > J.236B CL > 5B CL > hop J.B CL > 214A CL > BD CL > 214B CL > 66 2C > 214B CL > 5D

(clean hits with *s are optional, they do increase the damage and make it easier though)

3733 Damage

36 meter gain

7 bases

AoA > C ender > J.B CL > delayed J.B CL (no jump cancel for this J.B) > 214C > J.B > 5B CL > J.B CL > J.236B CL > 236236A~A

4917 damage

10 meter loss

8 bases + homerun

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10 run fatal for 100 meter and a burst, if you're really desperate for a victory cry you can do this anywhere on the screen:
2D > 214D > OMC > 66 2B > 5B > J.B > J.B > J.236B > OMB first hit > 5B > J.B > J.B > J.236A > 236236D~A HOMERUN

(this is probably good against yosukes who like pressing buttons in the air or something)

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2D fatal for full screen corner carry in victory cry 50 meter:
2D > 214D > OMC > 2B > {5B CL > J.B CL X 3} > 5B CL > dash cancel 5A > 214A CL > 236D

4116 damage

41 Meter loss

6 bases

 

2D fatal in the corner meterless

2D > 214D > 2A > 2B > 5C > J.B > J.236B CL > 5B CL > hop J.B CL > 214A CL > DP CL > 214B CL > 2C > 214B CL > 5D

4758 Damage

41 Meter gain

6 bases

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Will add all combos later tonight. Don't forget to put the damage and number of bat attacks after the notation!

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Alright I optimized it a bit, a little harder but 5k meterless is great! In the corner:

2D FC > 214D > 2A > 5C > BD CL > 214A CL > 2B > 5B CL > 5C > J.B CL > J.236B CL > 66 5B CL > BD CL > 214B CL > 66 2C > 214B CL > 5D

5016 Damage

47 Meter gain

7 bases

 

And a midscreen fatal that does a lot too,

2D FC > 214D > OMC > 66 2B > 5B CL > 5C > J.B CL > 2B  > 5C > J.B CL > J.236B CL > 66 5B CL > hop J.B CL > 214A CL > BD CL > 214B CL > 66 2C > 214B CL > 5D

4905 Damage

40 meter loss

8 bases

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Can you annotate which combos work on character for example jump loop doesn't work on everyone unless my timing is off.

 

What jump loop are you referring to?

 

- 5A > 5AA > j.B > j.A > 5A > 5AA > j.B > j.A > 5A > 5B > 2B > 2AB > 214A / 236A 

 

This one is the only character specific that I know of. Any other combos should work fine on everyone.

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Fatal Counter

- 5B FC > 2C > Hop > j.B, 5A > 2B > j.B > Jump cancel > j.B > j.236B (1) > OMB > 5B > j.B > Jump cancel > j.B > j.236B > 236236A~A (Homerun)

[burst, 50 SP, 2753 Damage, 14 Bats]

- 2B FC [AA] > j.B, 5A > 2B > j.B > Jump cancel > j.B > j.236B (1) > OMB > 2B > j.B > Jump cancel > j.B > j.236B > 236236A~A (Homerun)

[burst, 50 SP, 2267 Damage, 14 Bats]

So when does 5B actually Fatal Counter? All I get is a regular CH.

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Here's an easy AOA combo that's 3k or 3.6 - 3.8 w/ Victory Cry

 

 

AOA~C (FC) > 5B JC > 5B > 5C > Deathbound

 

and a corner combo I found that's just kinda fun, it gives about 2k

 

j.2A > 5A > 5B > J.5B JC > J.5B > 5C > Deathbound  

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A midscreen combo.

 

(10+ runs, 50 heat,) 5A > 5AA > 5C > 236B > OMC > 5B(Clean Hit) > J.B(Clean Hit) > 5B(Clean Hit) > 5C > J.B(Clean Hit) > J.B(Clean Hit) > 236B(Clean Hit)

Only tested on Yu. +22 heat, 3040 damage. There are other options during the combo but I felt like this is probably the easiest route for netplay. You can also replace the second 5C with another 5B and loop that three times for 3055 damage and places them closer to the corner:

 

5A > 5AA > 5C > 236B > OMC > 5B(Clean Hit) > J.B(Clean Hit) > 5B(Clean Hit) > J.B(Clean Hit) > 5B(Clean Hit) > J.B(Clean Hit) > Delayed 236A

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Sorry if this was already asked, but what's the timing for 5AA>2C>Hop>j.B>5A? I am having trouble continuing the combo with 5A after j.B, and I watched Xie's video numerous times but still have trouble understanding the proper timing for it.

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Hey I can't get the timing down after a clean hit dp into the ex run (sorry I'm bad with names) the 5a after it won't connect is it even worth learning this combo?

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Hey I can't get the timing down after a clean hit dp into the ex run (sorry I'm bad with names) the 5a after it won't connect is it even worth learning this combo?

 

5A? What combo are you trying? Please copy and paste the notation so I can understand and see if I can help.

 

SB Run combos are useful because the corner carry is really good. You can go from midscreen to corner with 25 SP. If you're already near the corner though, you can just whiff 214A and continue the combo as you can see here.

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