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Eshi

[CP1.1] Amane Nishiki Video Thread

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Oh I meant this player is unknown to me, not his name

 

The videos from nomiotoko are now on Jourdal's channel

https://www.youtube.com/watch?v=ZxafmhgmOKc

https://www.youtube.com/watch?v=1Yi1J5ko6lc

 

Arukemi vs. Rachel https://www.youtube.com/watch?v=Cr-jAMN589s

 

Shadow Amane vs. Jin http://www.nicovideo.jp/watch/sm24738595?ref=search_key_video
 

About the last video, I'm not sure whether Shadow doesn't know how to maintain momentum, whether it's only because the game is new/they don't know what to do yet or if Amane just sucks in that regard. Could just be Shadow, does he play BB outside of the few Amane vids from his matches? 

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Another Arukemi video vs Hakumen

http://www.nicovideo.jp/watch/sm24756784

 

Hariken drill if blocked + barrier drains a ton of that barrier gauge. Talking about a third maybe, when I saw it Arukemi was on drill level 2.

The more I think about Amane's new pressure options, there's something really cool about it. Having to use 5D in pressure + less pushback + Special cancel = Freeform stuff. Amane's pressure is known to have gaps where you can guess how to mash/get out. 5D can be canceled into almost all previous options + the new hariken on a frame range of 30-40 frames. If you don't flowchart, there's definitely ways to keep the pressure efficient. Not only do they have to guess how you reset pressure, but also a lot more about the timing you choose to do it.

 

Now if only the rewards were there :/

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Jiro having a match against Valk, Jin and tsubaki http://www.nicovideo.jp/watch/sm24780455

 

Shima playing Relius and Noel http://www.nicovideo.jp/watch/sm24772713

 

An Amane named Merino(dan 2 I think) Playing against Bang http://www.nicovideo.jp/watch/sm24777811

Same player vs ragna and maybe more because he won, closed the tab by accident, it's in the middle of the video, screw me, screw nico nico, my lunch break is over I can't watch this nor take this, send for help ok here's the link bye <3 http://www.nicovideo.jp/watch/sm24777631

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Arukemi vs Hazama http://www.nicovideo.jp/watch/sm24839369
Arukemi uses plenty of stuff in this video. A double Raibu setup that goes into A Hariken? 5B > 6A > 5B > 5C > 623C really deep in the combo. Surprised this works, increased hitstun???? reduced startup? Other goodies here

 

Arukemi vs Rachel set (Didn't watch this completely)

http://www.nicovideo.jp/watch/sm24787089

http://www.nicovideo.jp/watch/sm24787154?ref=search_key_video

http://www.nicovideo.jp/watch/sm24791207?ref=search_key_video

There seems to be more videos on Nico, I don't have time to filter stuff

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For nico-enabled users:

 

Amane vs Ragna, starts at 6:23 http://www.nicovideo.jp/watch/sm25547653

Amane vs. Nu-13 followed by vs. Jin and vs. Tager, starts at 12:50 http://www.nicovideo.jp/watch/sm25470076

@15:30, the Amane shows a practical example of a midscreen confirm into B Hariken RC 6D. Then @16:04, Amane shows that ending a combo with Hariken B > 6D is an inescapable level 3 setup. This is REALLY good news!

Some potential bad news, though. @19:22, Amane goes for TK j2B and gets bounce despite the fact that it looks like the correct height for him to land. Did this get nerfed on hit or something? I don't get it.

 

Also, here's a 3 part series of Arukemi vs. Zero (RC), I'll see what I can dig up.

http://www.nicovideo.jp/watch/sm25446936

http://www.nicovideo.jp/watch/sm25447013

http://www.nicovideo.jp/watch/sm25447060

 

Arukemi vs. Platinum, Tager, Azrael http://www.nicovideo.jp/watch/sm25596496

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Interesting observation - B Hariken does not consistently combo in certain situations. Seems spacing or character specific. Here at 0:15, a different Amane goes for a B Hariken > 6D setup but the second hit of Hariken misses and ruins it. What do y'all think?  http://www.nicovideo.jp/watch/sm25542459

 

People might've already seen this one, but it shows how to combo into A Hariken RC 6D off of various corner confirms. Looks like it's not possible to get it off of short starters at all. http://www.nicovideo.jp/watch/sm25171975

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I need to add 5C > 5B stuff to my game. I completly missed that the reduced recovery from 1.1 would allow for new routes.

 

For nico-enabled users:

 

Amane vs Ragna, starts at 6:23 http://www.nicovideo.jp/watch/sm25547653

Amane vs. Nu-13 followed by vs. Jin and vs. Tager, starts at 12:50 http://www.nicovideo.jp/watch/sm25470076

@15:30, the Amane shows a practical example of a midscreen confirm into B Hariken RC 6D. Then @16:04, Amane shows that ending a combo with Hariken B > 6D is an inescapable level 3 setup. This is REALLY good news!

Some potential bad news, though. @19:22, Amane goes for TK j2B and gets bounce despite the fact that it looks like the correct height for him to land. Did this get nerfed on hit or something? I don't get it.

 

Also, here's a 3 part series of Arukemi vs. Zero (RC), I'll see what I can dig up.

http://www.nicovideo.jp/watch/sm25446936

http://www.nicovideo.jp/watch/sm25447013

http://www.nicovideo.jp/watch/sm25447060

 

Arukemi vs. Platinum, Tager, Azrael http://www.nicovideo.jp/watch/sm25596496

 

Hariken B ender into 6D Very skeptical of this being inescapable. I can believe it beats emergency, but for it to be inescapable, you need to be sure that if they don't emergency tech, the 6D connects before they're allowed to tech again. According to DL wiki, 32 frames for emergency tech and 8+18F before you can tech again if you delay. That 6F difference could very well be enough to allow 6D to whiff the first active frame and go into recovery. An hypothesis, but seems plausible. Either way, anticipating the response from the opponent, they still have to somewhat know how to tech against it. Something worth testing upon release

TK j.2B It stil works the same. In that clip, you see the super jump character blur at the time you pointed out. I don't know if TK j.2B is even possible with a super jump. Saying this because it's always that way when I get a SJ myself. As far as I'm concerned, same shit.

 

Interesting observation - B Hariken does not consistently combo in certain situations. Seems spacing or character specific. Here at 0:15, a different Amane goes for a B Hariken > 6D setup but the second hit of Hariken misses and ruins it. What do y'all think?  http://www.nicovideo.jp/watch/sm25542459

 

People might've already seen this one, but it shows how to combo into A Hariken RC 6D off of various corner confirms. Looks like it's not possible to get it off of short starters at all. http://www.nicovideo.jp/watch/sm25171975

 

B Hariken inconsistencies We could always ask JP players to validate this or put that on the "To test upon release" fictionnal list. I have little reason to claim this besides Blazblue not having too many character specific quirks, at least not MAJOR ones. But I don't think it's char specific, it may be. I have a very vague and distant memory that could go back to week one or even the location tests. I was asking stuff to the players on twitter and they said it did not always connect and they did not know why at the time. Since this is a blur, take it with a grain of salt (If it's actually true, you can be salty ayyyyyyyyyy). Although I'm optimistic this is just another situationnal awareness mid-combo thing that Amane already has in almost every combo route. You know, the things you need to know like "5C > 6C > 6A won't work with an opponent too high". "6C(1) > B hariken won't work if they're too close" doesn't seem out of place for this character.

 

A Hariken RC I hope these are just variations and not character specific paths that you'll need to learn. That would blow. Considering how nice they look, they may just be. Fuuuuck. Style points though.

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Hariken B ender into 6D Very skeptical of this being inescapable. I can believe it beats emergency, but for it to be inescapable, you need to be sure that if they don't emergency tech, the 6D connects before they're allowed to tech again. According to DL wiki, 32 frames for emergency tech and 8+18F before you can tech again if you delay. That 6F difference could very well be enough to allow 6D to whiff the first active frame and go into recovery. An hypothesis, but seems plausible. Either way, anticipating the response from the opponent, they still have to somewhat know how to tech against it. Something worth testing upon release

For the setup in the timestamp, it absolutely looks like the opponent will eat 6D bluebeat if they don't emergency tech, that's why it hits in the setup. My real question is if it will beat emergency tech. Like, how much time does 6D have for hitting before it's forced into recovery? One frame? A few more frames? Depending on the answer, emergency tech > back dash could get out of it free. But I'm still hopeful, the setup does look useful even if just as a match-up knowledge check.

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Safe to say it'd be akin to other active frames from drill moves. The only longest time in between two active frame is from 5D? every frame is 3 frames according to DL wiki.

 

First active frame goes in, 3 frames until the next active one, checks if active on the 2nd frame, drops if not.

 

I don't know the result. Although this has me wondering, if a character uses a reversal, say inferno divider. Does 6D goes into recovery or does it somehow recognizes there's an opponent there but invincible with body attributes. Like, what would happen on sledge? Can any reversal make 6D whiff? Can Amane get a punish off these?

 

*shrug*

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