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[CP1.1] Valkenhayn Combo Thread - It's "wolf brake" not "wolf break"

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BBCP_Header_Combo_Thread.png

 

General Overview:

Valkenhayn is a relatively tricky character to use, as he relies on the player being constantly cognizant of his/her wolf meter. At times, you may find yourself opting for combos that use less wolf meter in order to reserve a good amount of it for extended oki/pressure/mix-up, etc. Acting recklessly during wolf mode may cause you to fully deplete said meter, thus putting you in a rather unpleasant situation. If such an occasion arises (ideally it shouldn't be happening) playing the spacing/poking game until you've fully regenerated your meter is a solid option in most cases, as you're essentially stalling for time. New to Chrono Phantasma, Valkenhayn can actually link a h[236B~236B] from his 5C. Since most normals chain into 5C, using 5C > h[236B~236B] as a means to create space between you and your opponent while stalling for wolf regen time has become quite a solid option. In short, please try to keep in mind that wolf mode is an extremely important/core aspect of Valkenhayn's neutral, and is not solely used for combos. With that being said, regularly using three w[4D] command dashes in succession as a means to approach/get in with wolf mode is generally frowned upon, since you're essentially crippling your combo potential for when you do actually land a clean hitconfirm. It's most definitely a two way street, and part of being a strong Valkenhayn player is actively being able to properly balance and utilize wolf/human mode both effectively yet efficiently. If you do find yourself running out of wolf meter mid combo, try to end said combo with w[j.214A/j.214B].
 
Note: You will notice that combos which start with wolf mode will indicate which segment is performed in human mode with an h[ ], likewise, you will also notice that combos which start with human mode will indicate which segment is performed in wolf mode with an w[ ]. Transitions from human mode to wolf mode and vice-versa are excluded from this rule and will not be put into parenthesis. Please PM/VM me if any confusion arises as I will be updating this thread on a daily basis.
 
Current Combo Count: W.I.P.
 
                                                                                         Screen Positioning Explanation:
 
Midscreen: These combos may vary, and not all of them will end in the corner. However, these are combos that can be done around the fullscreen-ish/midscreen-ish area without the need of the corner.
 
Midscreen to Corner: These combos start around the midscreen-ish area and require the corner for full completion. Combos found in this sub-section will mostly end in human strings and are solid for regenerating wolf meter.
 
Near Fullscreen: These combo's start around the 1/3rd-ish stage mark and will mostly end in the opposite corner. Combos found in this sub-section will mostly start from strong starters and have very good corner carry.
 
Back to Corner: These combos start with your back being extremely close towards the corner. Combos found in this sub-section will mainly focus around bringing your opponent back into the corner behind you.
 
Corner: These combos mostly start with your opponent being directly in the corner, but it is important to note that some work relatively close/near to the corner and have slight corner carry. Combos found in this sub-section have many different purposes, and Valkenhayn's most damaging combos can be found here.
 
 
                                                                                              General Screen Positioning:

 

                              2mdezup.jpg 


                                                                                                                  Notations:

 

[table]
jJump
djDouble Jump
sjSuper Jump
adAirdash
IADInstant Air Dash
jcJump Cancel
sjcSuper Jump Cancel
CHCounter Hit
FCFatal Counter
RCRapid Cancel
OD(LvL?)Overdrive Level
(j.C)Falling j.C
6B(1)First Hit Of 6B
tkTiger Knee
w[ ]Wolf Sequence
h[ ]Human Sequence
CTCrush Trigger
(CS: )Character Specific Combo
(CO)Only Works On Crouching Opponent
(AH)Only Works On Aerial Hit
xNRepeat ??? N amount of times
DMGDamage
HGHeat Gain %
[x%]Heat Required[/table]
 

Overdrive Explained

 

Press A+B+C+D while standing or airborne to activate overdrive. Overdrive costs an entire burst gauge and places Valkenhayn in a temporarily powered up state. Overdrive lasts longer the less life you have remaining. Combos in this thread that use overdrive will list the required level of overdrive which will range from 1-10. The duration of overdrive for Valkenhayn is calculated by the following table:
 
                                                  Overdrive_Image.png
 
                                                     Please note that cancelling a move into overdrive splits it's duration in half.
 
                                                                                                 Overdrive Levels: 
 
                                                                                        Health (%) 100-90 = Level 1
                                                                                        Health (%) 089-80 = Level 2
                                                                                        Health (%) 079-70 = Level 3
                                                                                        Health (%) 069-60 = Level 4
                                                                                        Health (%) 059-50 = Level 5
                                                                                        Health (%) 049-40 = Level 6
                                                                                        Health (%) 039-30 = Level 7
                                                                                        Health (%) 029-20 = Level 8
                                                                                        Health (%) 019-10 = Level 9
                                                                                        Health (%) 009-0 = Level 10

 

Beginner Valkenhayn Combos For Newcomers

Are you new to Chrono Phantasma Valkenhayn and plan on learning some of his combos? If so, this is a good place to start. Since the combo thread is filled to the brim with a plethora of combos you may not know where to begin, so I've compiled two relatively short lists of 8 combos in total that are fairly easy to execute and will allow you to slowly ease into some of his more advanced stuff. There are four combos from wolf starters, and four combos from human starters. Additionally, I've also ordered the combos numerically from easiest to hardest in each respective list.
 
Midscreen:
 
1) 2A > 2B > 5B > 3C > 236A [1397 DMG, 10 HG]
 
2) 2A > 2B > 5B > 5C > 236B~236B [1735 DMG, 12 HG]
 
3) w[5A > 5B > 5C > 6D > j.A > 5D] > 5B > 5C > j.A > j.B > dj.B > j.C [2113 DMG, 15 HG]
 
4) w[5A > 5B > 5C > 6D > j.A > j.C > dj.C > j.236A > j.236B > j.214A] [2420 DMG, 17 HG]
 

Corner:
 
1) 2B > 5B > 3C > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [2829 DMG, 20 HG]
 
2) 6C > 2C > 6B > 2C > j.214B > 1D > w[236B > j.236A > j.236B > j.214A] [3355 DMG, 24 HG]
 
3) w[5A > 5B > 5C > 6D > j.A > 5D] > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B [2424 DMG, 17 HG]
 
4) w[5C > 6D > j.A > 5D] > 5B > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3247 DMG, 23 HG]
 
Here is a video of all 8 combos being performed for visual reference. Good luck! And if you have any questions/concerns please feel free to consult the F.A.Q in this thread or the Valkenhayn Q&A thread.

 
Wolf Sweep Loop

Valkenhayn can optimize certain combos with his w[5C] coupled with the wolf brake, this is more commonly referred to as the "Wolf Sweep Loop." Combos that utilize this loop tend to be very wolf meter intensive and executionally demanding, they are not compulsory.
 
Here's an example of a combo that utilizes the Wolf Sweep Loop:
 
5A > 5C > [3D > 4C > 5C] x3 > 6D > 1C > j.A > 5D > h[5C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2863 DMG, 20 HG]
 
For learning purposes I've put the part of the combo that utilizes the loop in bold & italics. The loop is notated as [3D > 4C > 5C] xN, wherein the xN is being used to indicate the number of reps.
 
Steps:
 
1. Input w[5C].
2. Immediately follow-up with 3D (anything above 3 reps requires 3D due to spacing issues).
3. Next, input a slightly delayed 4C (this is the wolf brake).
4. Now hold the 4C to get another w[5C].
5. Rinse & repeat from step 2.
 
Here is a video that showcases the loop for visual reference.

 
Recommended Valkenhayn Combos
 
Valkenhayn has plenty of combo routes this time around, and this list barely scratches the surface. But, here are 20 combos that I would personally recommend learning; some of which I use myself. Please keep in mind that the combos listed here will vary in difficulty and that many of them can be performed from different starters.
 
Collapsed: Combos:
Midscreen: 
 
Human Starter:
 
j.C > 2C > 6B > 2B > 5C > 236B~236B [2803 DMG, 20 HG]
 
Wolf Starter:
 
5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[5B > 5C > sj.B > j.A > j.B > dj.B > j.C] [2732 DMG, 19 HG]
 
5A > 5B > 5C > 6D > j.A > 5D > h[5B > 2C > sj.B > j.A > j.B > dj.B > j.C] [2218 DMG, 15 HG]
 
Midscreen to Corner:
 
Human Starter:
 
5C CH > 236C > 6D > w[j.C > j.236B > 1D] > j.D > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [3842 DMG, 27 HG]
 
(CO) 5B > 5C > 236C > Delayed 6D > w[j.A] > 5D > 2C > 6C > Forward Dash > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3670 DMG, 26 HG]
 
[50%] (CO) j.C > RC > j.C > 5B > 5C > 236C > Delayed 6D > w[j.A] > 5D > 2C > 6C > Forward Dash > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3228 DMG, 13 HG]
 
Wolf Starter:
 
5C > 6D > j.A > 5B > IAD > j.B > j.C > 5B > j.B > 3D > j.A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3175 DMG, 22 HG]
 
(AH) 5B > j.A > j.236A > j.236B > 6D > j.B > j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [2855 DMG, 20 HG]
 
5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[5B/2C > 236A > 2C > 6B > 5B > 2C > j.B > dj.B > j.C] [3052/3119 DMG, 21/22 HG]
 
Back to Corner:
 
Wolf Starter:
 
5C > 6D > j.A > 5D > h[5B > 2C > 236C > 9D > j.B > j.A] > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3176 DMG, 22 HG]
 
j.C > 5B > 5C > 236A > IAD > j.A > Delay j.A > 5D > h[2C > 6C > Forward Dash > 2C > 6B > 5B > 2C > j.B > dj.B > j.C] [3013 DMG, 21 HG]
 
5A > 5B > 5C > 236A > IAD > j.A > Delayed j.A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2545 DMG, 18 HG]
 
Corner: 
 
Human Starter:
 
5B > 3C > 236A > 2A > 2C > 6C > 5D > w[5C > 236A] > 5D > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3460 DMG, 24 HG]
 
[50%] 5B > 5C > 236B~236B > RC > 5D > w[5C > 236A > 5D] > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C [4254 DMG, 20 HG]
 
6C > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A] > 5D > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3701 DMG, 26 HG]
 
6B FC > 2C > 5C > 236B~236B > 6D > w[j.A > 5C > 236A] > 5D > 2C > 6C > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [4353 DMG, 31 HG]
 
Wolf Starter:
 
5A > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [2941 DMG, 21 HG]
 
5B > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 2C > tk.214B > j.B > dj.B > j.C] [3717 DMG, 26 HG]
 
5C > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C] [3425 DMG, 24 HG]
 
j.C > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 5B > 2C > j.B > dj.B > j.C] [3447 DMG, 24 HG]

 

Character Specifics

The 5C > j.A > 5D > h(5B > 2C > 236C) route

Works On: Tager, Hazama, Hakumen, Taokaka, Mu-12, Litchi, Bullet, Noel, Rachel, Amane, Jin, Arakune, Terumi, Azrael, Ragna, Platinum, Bang, Valkenhayn, Kagura, Kokonoe & Tsubaki (Against Tsubaki & Kokonoe slightly delay the 236C).
 
Doesn't Work On: Nu-13 (236C whiffs), Carl (2C whiffs), Izayoi (236C whiffs), Relius (236C whiffs), Makoto (2C whiffs).

 
Corner Throw > 2C

Works On: Terumi, Relius, Bullet, Platinum, Hazama, Mu-12, Ragna, Jin, Valkenhayn, Noel, Hakumen, Litchi, Arakune, Bang, Kokonoe, Kagura, Carl, Izayoi.
 
Doesn't Work On: Amane, Nu-13, Tsubaki, Azrael, Makoto, Rachel, Taokaka, Tager.
 
The reason it doesn't work on those characters is because they bounce much lower to the ground making it impossible to followup with 2C. For those it does not work on, use the following combo instead: 5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > (236B). If you don't want to bother with the character specifics it's easier just to go for the 5B > 236A route since it works on everyone and sacrifices about 200 damage.

 
Corner tk.214B > 6C > 3C > 236B ender

The 236B Works On: Terumi, Relius, Bullet, Platinum, Hazama, Mu-12, Ragna, Jin, Valkenhayn, Hakumen, Litchi, Arakune, Bang, Kokonoe, Carl, Izayoi, Makoto, Tsubaki, Taokaka, Rachel, Nu-13.
 
The 236B Whiffs On: Noel, Tager.
 
Works But Stricter On: Azrael, Amane, Kagura. (hit as early as possible with the 3C otherwise the 236B will whiff).

 
Corner 236C > 2D > w(5C)

It works on everyone during a FC combo, otherwise:
 
Works On: Relius, Makoto, Taokaka, Hazama, Hakumen, Bullet, Ragna, Litchi, Terumi, Noel, Amane, Jin, Arakune, Carl, Rachel, Kokonoe, Valkenhayn & Bang.
 
Doesn't work On: Mu-12, Kagura, Tager, Azrael, Izayoi, Tsubaki, Platinum & Nu-13. The w5C will whiff.

 
w(5C > 6D > j.A > 5B > IAD > j.B > j.C)

Works On: Amane, Nu-13, Platinum, Valkenhayn, Tsubaki, Arakune, Izayoi, Terumi, Azrael, Bullet, Ragna, Litchi, Relius, Makoto, Taokaka, Kokonoe, Kagura.

 
Works On But Must Slightly Delay The 5B Before the IAD: Hakumen, Mu-12, Tager.
 
Works On But Can't Get 5B Follow-Up: Carl, Noel.
 
Doesn't Work On:
Bang, Rachel, Jin.
 
Note: Against Terumi & Hazama, make sure to input the 5B > IAD > j.B > j.C very, very quickly otherwise it will not combo properly.


 
Raw j.C > RC > j.C on crouching hitboxes

Works On: Terumi, Relius, Bullet, Platinum, Hazama, Ragna, Jin, Valkenhayn, Hakumen, Arakune, Bang, Carl, Makoto, Tsubaki, Tager, Kagura, Noel.

 

Doesn't Work On/Unreliable On: Mu-12, Amane, Nu-13, Izayoi, Azrael, Rachel, Taokaka, Litchi, Kokonoe.

 

corner w(5C > 236A > 5D) > 3C > 236C

Doesn't Work On: Ragna, Kagura, Nu-13, Tager, Mu-12 & Kagura.

 

-3C needs to be done as early as possible, and if not, 236C will whiff.

 

w(5C > 236B)

Works On: Azrael, Mu-12, Relius, Hakumen, Kagura, Bullet, Tager, Arakune, Tsubaki, Valkenhayn, Bang.

 

Doesn't Work On: Ragna, Makoto, Taokaka, Hazama, Litchi, Terumi, Noel, Izayoi, Amane, Jin, Carl, Rachel, Kokonoe, Platinum, Nu-13.

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Human Starters:

Midscreen~
  • 6A CH > 5B > j.B > j.214B > 6D > w[j.236A > j.236B > 6D] > j.D > j.C [2175 DMG15 HG]

 

  • 5B > 5C > 236B~236B [1993 DMG14 HG]
  • (CO) 5B > 5C > 236C > 6D > w[j.C> j.236B > 1D > j.D] > 2C > 6B > 2C > tk.214B > Forward Dash > 5C > sj.A > j.B > j.C [3644 DMG26 HG]
  • 5B > 5C > OD(Lvl1) > 3C > 6D > w[j.A > j.C > dj.C > j.236B > 1D > j.D] > 2C > 6B > 2C > tk.214B > Forward Dash > 5C > j.B > dj.B > j.C [3802 DMG27 HG]
  • [50%] 5B > 5C > 236A > RC > 2C > 6B > 2B > 5C > 236B~236B [3165 DMG13 HG]
  • [50%] 5B > 5C > 236A > RC > 5D > w[5B > 5C > 236A > 6D > j.D] > 2C > 6B > 2C > tk.214B > Forward Dash > 5C > j.B > dj.B > j.C [3804 DMG16 HG]

 

  • 6B > 2B > 5C > 236B~236B [2365 DMG, 17 HG]
  • 6B > 2B > 5C > tk.214B > 6D > wj.A(w) > 5C > 236A > IAD j.A > Delay j.A > 5D] > 5B > 2C > j.B > dj.B > j.C [3374 DMG24 HG]
  • 6B FC > 2C > 5C > 236C > 6D > w[j.236A > j.236B > 1/2D > 5D] > 2C  > tk.214B > IAD > j.D > w[j.A > j.A] > 5D > 5B > 5C > j.B > dj.B > dj.C [3889 DMG27 HG]

 

  • 5C CH > 236C > 6D > w[j.C > 236B > 1D/2D > 2C > 6B > 2C > tk.214B > Dash > 5C > sj.B > j.A > j.B > dj.B > j.C [3728 DMG26 HG]

 

  • 3C CH > 6D > j.D > 2C > 6B > 2C > tk.214B > 6D > w[j.236A > 236A > 236B > j.236B > 7D > j.D] > j.C [3568 DMG25 HG]

 

  • j.C > 2C > 6B > 2B > 5C > 236B~236B [2803 DMG20 HG]
  • (CO) [50%] j.C > RC > j.C > 5C > 236C > 6D > w[j.C > dj.B > 3D > j.A] > 5D > 5B > 5C > tk.214B > IAD > j.D > w[j.A > j.A > 5B > j.A > j.A > j.A > j.C] > dj.D > j.C [3162 DMG12 HG]
  • (CO) [50%] j.C > RC > j.C > 5B > 5C > 236C > 6D > w[j.C > j.236B > 2D > j.D] > 2C > 6B > 2C > 5C > j.B > dj.B > j.C [3637 DMG15 HG]

 

  • Forward/Back Throw > 236C > Delayed 6D > w[j.A > 5D] > 5B > 2C > j.B > dj.B > j.C [2550 DMG18 HG]
  • Forward/Back Throw > 236C > 6D > w[j.C > dj.C > j.236A > j.236B > 6D > j.D] > j.C [2839 DMG17 HG]
  • Forward/Back Throw > 236C > 6D > w[j.C > j.236B > 1D/2D > j.D] > 5B > 2C > j.B > dj.B > j.C [2918 DMG, 20 HG]

 

  • Air Throw > 5C > j.D > w[j.A > j.236A > j.236B > 6D] > j.D > j.C [2668 DMG19 HG]



Midscreen to Corner~
  • (CO) 2A > 5B > 5C > 236C > delayed 6D > w[j.A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2528 DMG18 HG]
  • (CO) 2A > 5B > 6B > 236C > delayed 6D > w[j.A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C [2506 DMG17 HG]

 

  • 5B > 5C > tk.214B > 6D > j.D > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3910 DMG, 28 HG]
  • 5B > 5C > tk.214B > Delayed 6D > w[j.A > 5D] > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3642 DMG, 26 HG]
  • 5B > 5C > 236C > Delayed 6D > w[j.A] > 5D > 2C > 6C > Forward Dash > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3670 DMG, 26 HG]
  • (CO) 5B > 5C > 236C > Delayed 6D > w[j.A > 5D] > 2C > 6C > Forward Dash > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3670 DMG, 26 HG]
  • (CO) 5B > 5C > 236C > 6D > w[j.C > j.236B > 2D > j.D] > 2C > 6C > (236A) > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [??? DMG??? HG]
  • 5B > 5C > OD(Lvl1) > 5B > 5C > 236B ~ 236B > 6D > w[j.A > 5C > 236A > 5D] > 2C > 6B > 236A > 2C > tk.214B > 6C > 3C [4225 DMG30 HG]
  • [50%] 5B > 5C > 236B > RC > 5C > tk.214B > 6D > j.D > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [4045 DMG, 25 HG]
  • [50%] 5B > 5C > 236B > RC > 5C > j.D > w[j.AA > j.B > 5B > IAD j.B > j.C > 5B > j.B > 3D > j.A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C [3682 DMG, 17 HG]

 

  • j.B > j.214B > 6D > w[j.236A > j.236B > 6D > j.B > j.A] > 5D > 2C > 6C > 6B > 5B > 2C > j.B > dj.B > j.C [2820 DMG20 HG]

 

  • tk.214B > 6D > w[j.236A > j.236B > 6D > j.B > j.A] > 5D > 5B > 236A > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [2855 DMG20 HG]

 

  • (CO or CH) 5C > 236C > Delayed 6D > w[j.A] > 5D > 2C > 6C > Forward Dash > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3636 DMG, 26 HG]
  • (CO or CH) 5C > 236C > 6D > 5D > 2C > 6C > 2C > 6B > 2C > 236A > 2C > tk.214B > 1D > w[236B > j.236A > j.236B > 7D] > j.D > j.C [4158 DMG33 HG]

 

  • 236C > 6D > w[j.C > dj.C > j.236A > j.236B > 6D > j.B > j.B > 5B > j.B > 3D > j.A] > 5D > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B [3430 DMG25 HG]
  • 236C > Delayed 6D > w[j.A > 5D] > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3362 DMG24 HG]
  • 236C > 6D > w[j.C > j.236B > 1D > j.D] > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3762 DMG27 HG]

 

  • Forward Throw > 236C > 6D > w[j.C > dj.B > 3D > j.A] > 5D > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B [2932 DMG, 21 HG]
  • Forward Throw > 236C > Delayed 6D > w[j.A > 5D] > 2C > 6C > 5B > 2C > j.B > dj.B > j.C [2872 DMG, 20 HG]
  • Throw > 236C > delayed 6D > w[j.A > 5D] > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B [3018 DMG, 21 HG]



Back to Corner~

 

  • [50%] 5B > 5C > 236B > RC > 5C > j.D > w[j.AAA > j.C > j.236B > 6D > j.B > j.A > 5D > 2C > 236A > 2C > tk.214B > 6C > 3C [3700 DMG17 HG]
  • [50%] 5B > 5C > 236A > RC > 5D > w[5B > 5C > 236A > Dash > 5C > 6D > j.A > 5D] > 5B > 2C > 6C > Forward Dash > 5B > 2C > j.B > dj.B > j.C [3772 DMG16 HG]
  • [50%] 5B > 5C > 236A > RC > 5D > w[5B > 5C > 236A > IAD j.A > Delay j.A > 5D] > 2C > 6C > Forward Dash 5B > 2C > j.B > dj.B > j.C [3468 DMG16 HG]

 

  • Back Throw > 5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B [3181 DMG, 22 HG]




Corner~
  • 5B > 3C > 236A > 2A > 2C > 236C > 6D > w[j.236B > 2D] > 5D > 2C > 6B > 2C > tk.214B > 6C > 3C [3217 DMG23 HG]
  • 5B > 3C > 236A > 2A > 2C > 6C > 5D > w[5C > 236A > 5D] > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3460 DMG, 24 HG]
  • 5B > 3C > 236A > 2A > 2C > 6C > 5D > w[5C > 236A > 5D] > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3460 DMG24 HG]
  • 5B > 3C > 236A > 2A > 2C > 6C > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A] [3576 DMG25 HG]
  • 5B > 5C > 236B~236B > 2D > w[1C > j.A] > 5D > 5B > 236A > 2C > 6B > 2C > tk.214B > 2D > w[236B > j.236A > j.236B > j.214A] [3857 DMG30 HG]
  • 5B > 5C > tk.214B > Forward Dash > 2C > 6C > 5D > w[5C > 236A] > 5D > 2C > 6B > 2C > 5C > j.B > dj.B > j.C [4004 DMG28 HG]
  • (CO) 5B > 5C > 236C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B [3439 DMG24 HG]
  • (CO) 5B > 5C > 236C > Slight Walk > 2C > 6C > 2C > 6B > 2C > 236A > 2C > 5C > j.B > dj.B > j.C [3972 DMG28 HG]
  • (CO) 5B > 5C > 236C > 2D > w[5C > 236A > j.C > j.236B > 2DD] > 2C > 6B > 2C > 236A > 2C > j.214B > 6C > 3C [3985 DMG28 HG]
  • [50%] 5B > 5C > 236B ~ 236B > RC > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > j.B > j.C [4132 DMG19 HG]
  • [50%] 5B > 5C > 236B ~ 236B > RC > 5C > tk.214B > Forward Dash > 2C > 6C > 2C > 6B > 5B > 2C > j.B > j.B > j.C [4225 DMG12 HG]
  • [50%] 5B > 5C > 236B~236B > 2D > w[1C > j.A > [5C > 3D > 4C] x5 > j.A] > 5D > 5C > 236A > 2C > tk.214B > 6C > 3C > OD(LvL?) > 2C > 632146D [6001 DMG??? HG]
  • [50%] 5B > 5C > 236B~236B > RC > 5C > 236A > 2C > 6B > 2C > 6C > 2C > tk.214B > 2D > w[236B > j.236A > j.236B > j.214A] [4409 DMG??? HG]

 

  • 6B > 2B > 3C > 236A > 2A > 2C > 6C > 5D > w[5C > 236A > 5D] > 5B > 2C > j.B > dj.B > j.C [3354 DMG, 24 HG]
  • 6B > 2B > 5C > tk.214B > Forward Dash > 2C > 6C > 5D > w[5C > 236A > 5D] > 5B > 2C > j.B > dj.B > j.C [3703 DMG, 26 HG]
  • 6B FC > 2C > 5C > 236B~236B > 6D > w[j.A > 5C > 236A] > 5D > 2C > 6C > 2C > 5C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [4437 DMG31 HG]
  • 6B FC > 2C > 5C > 236C > 2D > w[5C > 236A > j.C > dj.C > j.236B > 2D > j.D] > 2C > 236A > 2C > j.214B > 6C > 3C [4240 DMG30 HG]
  • [25%] 6B(1) FC > CT > 2C > 5C > 236C > 2C > 6C > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A][5039 DMG19 HG]
  • [25%] 6B(1) FC > CT > 2C > 5C > 236B > 236B > 6D > w[j.A > 5C > 236A > 5D] > 2C > 6C > 2C > 5C > j.B > dj.B > j.C [5074 DMG19 HG]
  • [75%] 6B(1) FC > CT > 5D > w[5C > 3D > 4C] x5 > 6D > j.A] > 5D > 5B > 2C > 6C > OD(LvL?) > 2C > 6D > w[j.B > 5C > 236B > j.236B > j.214A] > 5D > 632146D [7283 DMG??? HG]

 

  • 2C > 5C > tk.214B > 6D > w[j.A (whiff) > 5C > 236A > j.C > dj.C > j.236B > 2D > j.D] > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [4164 DMG29 HG]
  • 2C > 5C > tk.214B > Forward Dash > 2C > 6B > 2C > 6C > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214B] [4402 DMG31 HG]

     
  • 3C > 236A > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [2923 DMG20 HG]
  • 3C > 236A > 2A > 5B > 2C > j.D > w[j.B > j.C > j.236B > 2D > j.D] > 2C > 6B > 2C > tk.214B > 6C > 3C [2959 DMG21 HG]
  • 3C > 236A > 2A > 2C > 6C > 2C > 6B > 2C > tk.214B > 5B > 2C > j.B > dj.B > j.C [3090 DMG22 HG]
  • 3C > 236A > 2A > 2C > 6C > 5D > w[5C > 236A > 5D] > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3120 DMG22 HG]
  • 3C > 236A > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A] [3189 DMG22 HG]
  • 3C CH > (Forward Dash) > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A > 5D] > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3855 DMG27 HG] 

     
  • (CO) 5C > 236C > 2D > w[5C > 236A > j.C > dj.C > j.236B > 2DD] > 2C > 6B > 2C > 236A > 2C > j.214B > 6C > 3C [4068 DMG29 HG]
  • 5C CH > 6C > 2C > 6B > 2C > 236A > 2C > tk.214B > 5B > 2C > j.B > dj.B > j.C [4031 DMG28 HG]
  • 5C CH > 6C > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A > j.C > dj.C > j.236A > j.236B > j.214A] [4337 DMG31 HG]

 

  • 6C > 2C > 6B > 2C > tk.214B > Forward Dash > 2C > 236A > 2C > 236C > 2C > j.B > dj.B > j.C [3556 DMG25 HG]
  • 6C > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A > 5D] > 2C > 5C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [3797 DMG27 HG]
  • 6C > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A > 5D] > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3701 DMG26 HG]
  • [25%] 6C > 2C > tk.214B > CT > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A] [4137 DMG19 HG]
  • [25%] 6C > 2C > tk.214B > CT > 2C > 6B > 2C > 5C > sj.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A > j.214B] [4235 DMG20 HG]
  • [50%] 6C > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > 6D] > j.D > j.C > OD(LvL3-4) > j.B > j.214B > 8D > w[j.B > j.214A] > 5D > 2C > 632146D [5386 DMG27 HG]
  • 6C FC > 2C > 6B > 2C > 5C > tk.214B > 3C > 236B~236B > 6D > w[j.A > 5C > 236A > 236B > j.236A > j.236B > j.214A] [4000 DMG28 HG]

 

  • [50%] j.C > RC > j.C > 3C > 236A > 2A > 2C > 6C > 5B > 2C > j.B > dj.B > j.C [3007 DMG, 12 HG]
  • [50%] j.C > RC > j.C > 3C > 236A > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [3150 DMG13 HG]
  • (CO) [50%] j.C > RC > j.C > 2C > 6B > 5B > 5C > 236C > Slight Walk Forward > 2C > 6C > 5B > 2C > j.B > dj.B > j.C [3470 DMG, 13 HG]
  • (CO) [50%] j.C > RC > j.C > (5B >) 5C > 236C > 2D > w[5C > 236A > 5D] > 2C > 6B > 2C > 236A > 2C > j.214B > 6C > 3C > 236B [3496 DMG15 HG]
  • (CO) [50%] j.C > RC > j.C > 5B > 5C > 236C > Slight Walk Forward > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3379 DMG14 HG]

 

  • 236C CH > 2C > 6B > 2C > 6C > 2C > tk.214B > 5D > w[5C > 236A > 236B > j.236A > j.236B > j.214A] [4089 DMG29 HG]

 

  • Forward Throw > 2C > 6B > 5B > 2C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [3338 DMG23 HG]
  • Forward Throw > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [3364 DMG24 HG]
  • Forward Throw > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3369 DMG24 HG]
  • [25%] Forward Throw > CT > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B~236B [3964 DMG, 17 HG]
  • [75%] Forward Throw > CT > 2C > 6B > 2C > OD(LvL?) > 2C > j.D > w[j.B > j.214B > 236B > j.236B > j.214A] > 5D > 632146D [??? DMG??? HG]

 

  • Air Throw > Delay j.214B > (2C) > 6B > 5B > 2C > j.B > dj.B > j.C [3026 DMG21 HG]


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Wolf Starters:

Midscreen~
  • 5A > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > sj.B > j.A > j.B > dj.B > j.C] [2208 DMG15 HG]
  • 5A > 5B > 5C > 6D > j.A > 5D > h[5B > 2C] > j.D > j.A > j.A > j.A > j.C > j.236A > j.236B > 6D > j.D > h[j.C] [2513 DMG18 HG]
  • 5A > 5B > 5C > 6D > j.A > j.C > dj.C > j.236B > 1D > j.D > h[5B > 2C > j.B > dj.B > j.C] [2500 DMG?? HG]

 

  • j.A > 5B > 5C > 236A > j.236B > 6/7D > j.D > h[j.C] [1804 DMG12 HG]
  • j.A > 5B > 5C > 236A > j.236B > j.214A/j.214B [1867 DMG, 13 HG]
  • j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > 6/7D > j.D > h[j.C] [2179 DMG15 HG]

  • j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > j.214A/B [2220 DMG15 HG]

 

  • w[j.B > 5C > 6D > j.A > 5D] > 5B > 5C > tk.214B > 66 > 5C > sj.B > dj.B > j.C [2196 DMG, 15 HG]
  • w[j.B > 5B > 5C > 236A > 236B > j.236A > j.236B > j.214A/B] [2490 DMG, 17 HG]
  • w[j.B > 5B > 5C > 236A > 236B > j.236A > j.236B > 6/7D > j.D] > j.C [2449 DMG, 17 HG]

 

  • (AH) 5B > j.A > j.236A > j.236B > 6D > j.B > j.B > 5B > j.A > j.A > j.A > j.C > dj.D > h[j.C] [2444 DMG18 HG]
  • 5B > 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > Forward Dash > 5C] > j.D > j.A > j.A > j.B > 5B > 236B > j.236A > j.236B > j.214A [3142 DMG23 HG]

 

  • 5C > 6D > j.A > 5D > h[5B > 2C > 236C] > 9D > j.B > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5B > j.A > j.C > dj.D > h[j.C] [2850 DMG21 HG]
  • 5C > 6D > j.A > j.C > dj.C > j.236B > 1D > j.D > h[2C > 6B > 2C > tk.214B > IAD] > j.D > j.A > j.A > 5B > j.A > j.C > dj.D > h[j.C] [3245 DMG23 HG]
  • 5C > 6D > j.A > 5C > 236A > 6D > 5D > h[2C > 6B > 2C] > j.D > j.A > j.A > j.A > j.C > dj.C > j.236A > j.236B > j.214A [3488 DMG25 HG]
  • 5C > 6D > j.A > 5C > 236A > 6D > 5D > h[2C > 6B > 2C > OD(LvL7-8) > 2C] > j.D > j.B > j.214B > 5C > 236B > j.236B > 6D > j.214A > 5D > h[2C > 632146D] [5345 DMG34 HG]
  • 5C CH > 6D > 5D > h[2C > 6B > 2C > 5C] > j.D > j.A > j.A > Delay j.C > j.236B > 1D > 5D > h[2C > 5C > sj.B > j.A > j.B > dj.B >j.C] [3833 DMG27 HG]

 

  • j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[5B > 5C > sj.B > j.A > j.B > dj.B > j.C] [2765 DMG19 HG]
  • j.C > 5B > 5C > 236A > 6D > 5D > h[2C > 6B > 2C > tk.214B > Forward Dash > 5C > j.A > j.B > dj.B > j.C] [3204 DMG23 HG]
  • j.C > 5B > 5C > 6D > j.A > j.C > j.236B > 1D > j.D > [2C > 6B > 2C > tk.214B > Forward Dash > 5C > hj.B > j.A > j.B > dj.B > j.C [3098 DMG22 HG]

 

  • 236A > 5B > 236B > j.236B > 6D > j.B > j.B > 5B > j.A > j.C > dj.D > h[j.C] [2426 DMG17 HG]
  • 236A > 6D > j.D > h[2C > 6B > 2C > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[5B > 5C > sj.B > j.A > j.B > dj.B > j.C [2939 DMG21 HG]



Midscreen to Corner~
  • 5A > 5B > 5C > 6D > j.A > 5B > IAD > j.B > 3D > j.A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2518 DMG18 HG]

 

  • (AH) 5B > j.A > j.236A > j.236B > 6D > j.B > j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [2855 DMG20 HG]
  • 5B > 5C > 6D > j.A > 5B > IAD > j.B > 3D > j.A > 5D > h[2C > 6C > 236A > 2C > 6B > 5B > 2C > j.B > dj.B > j.C] [3001 DMG??? HG]
  • 5B > 5C > 6D > j.A > [5C > 2D > 4C] x2 > 5C > 6D > 1C > j.A > 5D > h[5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B~236B] [3503 DMG25 HG]

 

  • w[j.B > 5C > 236A > 236B > 6D > j.B > j.A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C [2559 DMG, 18 HG]
     

 

  • 5C > 6D > j.A > 5B > IAD > j.B > j.C > 5B > j.B > 3D > j.A > 5D > h[2C > (6B > 2C >) 236A > 2C > tk.214B > 6C > 3C] [2901 (3124) DMG22 HG]
  • 5C CH > 236A > 6D > 5D > h[2C > 6B > 2C > j.B > 214B > 9D ] > j.B > j.A > 5D > h[5B > 236A > 5B > 2C > j.B > j.B > j.C] [3504 DMG25 HG]
  • 5C CH > 6D > 5D > h[2C > 6B > Slight Delay 2C > 5C > tk.214B] > 6D > 5D > h[2C > 6C > 236A > 5B > 2C > j.B > dj.B > j.C] [3928 DMG??? HG]

 

  • j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[2C > 6C > 2C > 236A > 3C] [2838 DMG20 HG]
  • j.C > 5B > 5C > 236A > j.236B > 6D > j.B > j.A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3161 DMG, 22 HG]

 

  • 236A > 236B > j.236A > j.236B > 6D > j.B > j.B > 5B > j.B > 3D > j.A > 5D > h[5B > 236A > 2C > tk.214B > 6C > 3C > 236B] [2671 DMG19 HG]

 

  • 236C > RC > 66D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [3050 DMG14 HG]

 

Back to Corner~
  • 5A > 5B > 5C > 6D > j.A > j.C > dj.C > j.236B > 2D > j.D > h[5B > 2C > j.B > dj.B > j.C] [2576 DMG18 HG]
  • 5A > 5B > 5C > 6D > j.A > 5C > 236A > IAD > j.A > Delay j.A > 5D > h[5B > 2C > j.B > j.C] [2459 DMG17 HG]
  • 5A > 5B > 3C > IAD > j.A > Delay j.A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2699 DMG, 19 HG]

 

  • w[j.A > 5B > 5C > 236A > IAD > j.A > j.B] [1510 DMG, 15 HG]

 

  • w[j.B > 5C > 236A > IAD > j.A > j.A (delayed) > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2347 DMG, 16 HG]
  • w[j.B > 5C > 236A > 236B > 3D > j.D] > 2C > 236A > 2C > tk. 214B > 6C > 3C > 236B [2648 DMG, 19 HG]

 

  • 5C > 6D > j.A > 5C > 236A > IAD > j.A > Delay j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [3250 DMG23 HG]
  • 5C > 6D > j.A > 5D > h[5B > 2C > 236C] > 9D > j.B > j.A > 5D > h[5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [3075 DMG22 HG]
  • 5C > 6D > j.A > j.C > dj.C > j.236B > 6D > j.B > j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [3179 DMG22 HG]
  • 5C > 6D > j.A > 5D > h[5B > 5C] > j.D > j.A > j.C > dj.C > j.236B > 6D > j.B > j.A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3072 DMG22 HG]

 

  • j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 2C > 236C] > 9D > wj.B > j.A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [3079 DMG22 HG]
  • j.C > 5B > 5C > 236A > IAD > j.A > Delay j.A > 5D > h[2C > 6C > Forward Dash > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3013 DMG, 21 HG]
     



Corner~
  • 5A > 5C > [3D > 4C > 5C] x3 > 6D > 1C > j.A > 5D > h[5C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2863 DMG20 HG]
  • 5A > 5B > 5C > 6D > j.A > 5C > 236A > 5D > h[5B > 2C > j.B > dj.B > j.C] [2528 DMG18 HG]
  • 5A > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [2941 DMG, 21 HG] [2941 DMG, 21 HG]
  • 5A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3006 DMG, 21 HG]
  • 5A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3006 DMG, 21 HG]
  • 5A > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [2941 DMG, 21 HG]

 

  • j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > j.214A [2220 DMG15 HG]

  • j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > 6/7D > j.D > h[j.C] [2179 DMG, 15 HG]

 

  • 5B > 5C > 6D > j.A > j.C > dj.C > 236B > 2D > j.D] > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [3454 DMG??? HG]

 

  • w[j.B > 5B > 5C > 6D > j.A > 5D] > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B [2373 DMG, 17 HG]
  • w[j.B > 5C > 6D > j.A > 5D] > 5B > 2C > 6C > 5B > 2C > j.B > dj.B > j.C [2412 DMG, 17 HG]
  • w[j.B > 5B > 5C > 236A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2677 DMG, 19 HG]

 

  • 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 2C > tk.214B > Slight Walk Forward > 2C > sj.B > dj.B > j.C] [3792 DMG, 27 HG]
  • 5C > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C] [3425 DMG25 HG]
  • 5C > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 2C > 236A > 2C > tk.214B] > 2D > 236B > j.236A > j.236B > j.214A [3630 DMG26 HG]
  • 5C > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 5B > 2C > j.B > dj.B > j.C] [3571 DMG25 HG]
  • [5C > 3D > 4C] x4 > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 2C > 236A > 2C > j.B > j.C] [4002 DMG28 HG]
  • [5C > 3D > 4C] x5 > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [4217 DMG??? HG]
  • 5C CH > 6D > j.D > h[2C > 6C > 2C > 6B > 2C > tk.214B > 5D] > 5C > 236A > 5D > h[5B > 2C > j.B > dj.B > j.C] [4006 DMG28 HG]
  • 5C CH > 6D > 5D > h[2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C] > j.D > j.A > j.C > dj.C > j.236A > j.236B > j.214A [4014 DMG29 HG]
  • [50%] h[OD(LvL?)] > 5D > w[5C > 3D > 4C] x14 > 5C > 236B > j.236A > j.236B > j.214A] > 5D > h[632146D] [6681 DMG??? HG]

 

  • j.C > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3447 DMG, 24 HG]
  • j.C > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > tk.214B > 5B > 2C > j.B > dj.B > j.C [3460 DMG, 24 HG]
  • j.C > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 2C > tk.214B] > 1D > 236B > j.236A > j.236A > j.214A [3594 DMG25 HG]

 

  • 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 2C > 5C > j.D] > j.A > j.C > j.236A > j.236B > j.214A [3247 DMG23 HG]
  • 236A > j.C > dj.C > j.236B > 2D > j.D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [3029 DMG21 HG]

 

  • 236C > h[2B > 2C > 6C > 5B > 2C > j.B > dj.B > j.C] [2772 DMG19 HG]
  • 236C > h[2B > 236A > 2C > tk.214B > 6C > 3C > 236B] [2597 DMG19 HG]
  • 236C > h[2B > 2C > 6C > 2C > tk.214B] > 2D > 236B > j.236A > j.236B > j.214A [3020 DMG21 HG]
  • [50%] 236C > h[2B > 2C > 6C > OD(LvL?) > 2C] > 6D > j.B > 5C > 236B > j.236B > j.214A > 5D > h[632146D] [4706 DMG22 HG]


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F.A.Q

1. What exactly is this "wolf brake" that I keep hearing so much about?

Answer: Valkenhayn has the ability to essentially stop/brake during his two wolf command dashes geschwind wolf and rasen wolf, this is called the "wolf brake."

2. How do I perform the wolf brake in CP?

Answer: The notation for the wolf brake in CP is now w[1C/4C/7C] during either geschwind wolf or rasen wolf.

3. The j.A > 5D > h[5B] part of this combo 5A > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > j.A > j.B > dj.B > j.C] blue beats/drops, and when it doesn't drop it comes out as j.A > 5D > w[5B]. What am I doing wrong?

Answer: The j.A > 5D > h[5B] needs to be inputted fairly quickly, if it's dropping then you're not executing it fast enough. If it helps you can try sliding your finger from 5D to h[5B]. Likewise, if you get j.A > 5D > w[5B] you're inputting the 5D too quickly. 

4. I'm trying to do 3C > 236A > 2A > 2C > 6C in the corner but the 2A wont come out. What am I doing wrong?

Answer: You need to slightly delay the 2A after the 236A otherwise it wont come out. 

5. I'm attempting this midscreen combo 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B] but the tk.214B blue beats/drops. What am I doing wrong?

Answer: You're most likely not inputting the tk.214B at the proper time. Here's a visual cue that will help you out: When Valkenhayn twists his head during the h[5C] animation input the tk.214B immediately after.

6. So I've been trying to get this down 5C > j.A > j.C > j.236B > 1D > j.D > h[2C > 6B] but the 1D wont come out. What am I doing wrong?

Answer: You can only cancel j.236B into 1D during about 2/3rd's of it's animation. Meaning, you need to delay the 1D a bit after inputting the j.236B. Here's a visual cue that will help you out: Wait until Valkenhayn's body has fully passed through the opponent, then immediately input the 1D.

7. I've been attempting this 5C > 6D > j.A > 5D > h[5B > 236A > 2C > tk.214B > 6C > 3C] in the corner but after the 6C's wallbounce the opponent pops on the other side of me and I can't get the 3C to connect properly afterwards. What am I doing wrong?

Answer: After you've hit the opponent with 6C you must walk backwards slightly otherwise the 3C wont properly connect.

8. I've been trying to do a combo in the corner that involves Aerial 2C > 236A but the 236A keeps popping them out. How do I remedy this?

Answer: After the 2C make sure to delay the 236A so that they fall down a bit, this way they wont pop out. 

 

CP1.1 Combo Videos

 

 

 



Credits

-Kiba for the help/support with everything.

-Magaki for the character specifics.

-KaiserCX for the combos.

-Shyn for the combos.

-Kurushii for the template & header.

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Last post reserved just in case. This thread is currently a huge W.I.P and will be undergoing a lot of editing in the coming few days, especially because of the new forum software.

 

Now that I've finished getting the general layout down feel free to post combos/combo theory and the like. 

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Hello everyone! It's Red (Olympia Valk) here and I happen to have my hands on BBCP 1.1 for Vita! I'd like to start things off with some combos/routes that we've all been curious about ever since the changes have been announced. Let's begin with the infamous brj.A/wj.A~   :VA2:

 ***Just a heads-up, this list of combos isn't, by any means, complete. It's a WIP and I'll be sure to update it when I get the chance!***

 

[brj.A/wj.A Midscreen~]

  • w[j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > j.214A/B] (pick depending on which side you want to be on) [2220 DMG, 15 HG]

  • w[j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > 6/7D > j.D] > j.C [2179 DMG, 15 HG]

 

***Any other combos result in air tech or not hard knockdown, so they're not worth it in my opinion since the followup varies for each type of air tech. I have been messing around with this though:

  • w[j.A > 5B > 5C > 6D > j.A > 5B > j.B > dj.B (whiff)/airdash (delayed) > reset stuff...] [1804 DMG, 12 HG]

  • w[j.A > 5B > 5C > 6D > j.A > j.C > 5B > sj.B] [1585 DMG, 11 HG]

 

[brj.A/wj.A Corner~]

  • w[j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > j.214A] [2220 DMG, 15 HG]

  • w[j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > 6/7D > j.D] > j.C [2179 DMG, 15 HG] (7D variant is probably doable but very airtight; aka I can't do it consistently atm...; gets better if you remove w5B) [2037 DMG, 14 HG]

  • w[j.A > 5B > 5C > 236A > land > j.B > j.5B (whiff)/airdash (delayed)/etc. > reset stuff...] (we actually get a hard knockdown so I think this is a worthy combo to know) [1473 DMG, 10 HG] ;~;

 

***There is NO WAY to get tk.214B > 6C > 3C from wj.A EVER! Yes I know, I've been crying every since I first witnessed this reality. Anyway, here's another option that doesn't give knockdown, but hey it combos...:

  • w[j.A > 5B > 5C > 236A > 5B > sj.B > dj.B (whiff)/airdash (delayed)/etc. > reset stuff [1674 DMG, 12 HG]

 

[brj.A/wj.A Back to Corner~]

  • w[j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > j.214B] [2220 DMG, 15 HG] (not really back to corner, but side switch)

  • w[j.A > 5B > 5C > 236A > IAD > j.A > j.B] [1510 DMG, 15 HG]

 

[What about air hit wj.A?~]

  • (AH) w[j.A > j.B > 3D > j.A > 5B > j.A > j.C > dj.D] > j.C [1162 DMG, 8 HG] (can omit w3D if IAD > wj.A > wj.B (delayed) is performed and you land earlier to pick up with w5B > ender) [1225 DMG, 8 HG]

  • (AH) w[j.A > j.236A > j.236B > j.214A/B] [1510 DMG, 15 HG]

 

***If you're low on meter and tap your opponent with raw wj.A, I personally would just go straight to cannons for damage or wj.B if you're seriously low. If you hit with wj.AA, wj.B is your only option. At least it nets a knockdown.

 

Ok, so I think I've exhausted all/most of his brj.A/wj.A combos/options. I know most of these are low in damage and heat gain, but this starter is still a tool and knowing how to hit confirm with it can only make you a better player blah blah blah. Plus you can add more damage with OD Flug with any j.C enders, so it could seal a match if your opponent sucks at blocking brj.A. I will miss 3C > OD Sturm from brj.A/wj.A though. >___<'

 

So what about wj.B? Well, it's kind of the new wj.A in terms of combo time. However, now that we gain access to w5C > 236A/B (w236B? Wait what???), we get some new combos. :3

 

[wj.B Midscreen~]

  • w[j.B > 5B > 5C > 6D > j.A > 5D] > 5B > 5C > sj.B > j.A > j.B > dj.B > j.C [2178 DMG, 15 HG]

  • w[j.B > 5C > 6D > j.A > 5D] > 5B > 5C > tk.214B > 66 > 5C > sj.B > dj.B > j.C [2196 DMG, 15 HG]

  • w[j.B > 5C > 6D > j.A > 5B > 866 > j.B > j.A > 5D] > 5B > 2C > j.B > dj.B > j.C [2079 DMG, 14 HG] (This is NOT an IAD. This is how Koge can get wj.B > j.A without using w3D. I input it with buffering/holding jump after I press w5B, wait half a second, then input 66 for airdash. It's weird but it works. Practice it since it can be a meterless way to corner carry! Oh and can we call it the Koge? Lol)

  • w[j.B > 5C > 6D > j.A > [5B > IAD > j.A > j.B] x3] [1950 DMG, 13 HG]

  • w[j.B > 5C > 6D > j.A > 5B > IAD > j.B > j.C > 5B > sj.A > j.A > j.C > dj.D] > j.C [2136 DMG, 15 HG] (check CP Vanilla compatibility list)

  • w[j.B > 5B > 5C > 236A > 236B > j.236A > j.236B > j.214A/B] [2490 DMG, 17 HG]

  • w[j.B > 5B > 5C > 236A > 236B > j.236A > j.236B > 6/7D > j.D] > j.C [2449 DMG, 17 HG]
  • w[j.B > 5C > 6D > j.A > j.C > dj.C > j.236B > 1D > j.D] > 5B > 2C > j.B > dj.B > j.C [2376 DMG, 17 HG]

  • w[j.B > 5C > 6D > j.A > j.C > dj.C > j.236B > 1D > j.D] > 2C > sj.B > j.A > j.B > dj.B > j.C [2343 DMG, 16 HG]

  • w[j.B > 5C > 236A > 236B > 6D > j.B > j.A > 5D] > 5B > 2C > j.B > dj.B > j.C [2363 DMG, 16 HG]

  • w[j.B > 5C > 236A > 236B > 6D > j.B > j.A > 5D] > 5B > 2C > j.D > w[j.A > j.A > j.C > dj.D] > j.C > (j.C) [2443 DMG, 17 HG] (without falling j.C) [2364 DMG, 16 HG]

  • w[j.B > 5B > 5C > 236A > 4D > 5D] > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [2739 DMG, 19 HG] (this is NOT the side switch variation; I'll list that in the “Back to Corner” section)

  • w[j.B > 5C > 236A > 236B > 2D > j.D] > 2C > 6B > 5B > 2C > sj.B > dj.B > j.C [2705 DMG, 19 HG] (Maybe my performance on Vita pad is not adequate, but this combo is very airtight! May omit one j.B to reduce drops... [2642 DMG, 18 HG]Also, are super jumps faster than normal jumps? I've only been able to land this combo with sj.B.)

  • ###w[j.B > 5C > 236B > 1D > j.D] > 2C > tk. 214B > 66 > 5C > j.B > dj.B > j.C [2369 DMG, 17 HG]###

  • ###w[j.B > 5C > 236B > 1D > j.D] > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [2635 DMG, 18 HG]###

    ###(w5C > 236B works on *Azrael, Mu-12, *Relius, Hakumen, *Kagura, Bullet, *Tager, *Arakune, *Tsubaki, Valkenhayn and Bang. * indicates including 5B before 5C > 236B works, but it eats up combo time, and smaller pool of characters to use on so may not be worth it; does NOT work on Ragna, Makoto, Taokaka, Hazama, Litchi, Terumi, Noel, Izayoi, Amane, Jin, Carl, Rachel, Kokonoe, Platinum and Nu-13; lastly, w5C > 236A > j.236B gets more damage and is guaranteed to work on everyone. Just wanted to show that w5C >236B works; it's potential is probably in the corner...)###

 

If the ### combo is hard to remember due to character specifics, just do the 236A > 4D one. It's not as easy, but does more damage and guaranteed to work on everyone (just remember when to delay or not delay 6B; aka fuxk you Amane).  :mad:

 

[wj.B Midscreen to Corner~]

  • w[j.B > 5C > 236A > 236B > 6D > j.B > j.A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C [2559 DMG, 18 HG]

  • w[j.B > 5C > 6D > j.A > 5D] > 5B > 2C > 6C > 66 > 236A > 3C [2075 DMG, 14 HG]

 

These are combos that allow Valk to get to the corner/wall and use it (i.e. 3C ender); any other combos that get him close to the corner/wall without using it will be placed in the midscreen section.

 

[wj. B Near Corner~]

  • w[j.B > 5B > 5C > 6D > j.A > 5D] > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B [2373 DMG, 17 HG]

  • w[j.B > 5C > 6D > j.A > 5D] > 5B > 2C > 6C > 5B > 2C > j.B > dj.B > j.C [2412 DMG, 17 HG]

  • w[j.B > 5C > 6D > j.A > 5D] > 5B > 2C > 6C > 5B > 2C > j.D > w[j.A > j.C] > dj. D > j.C [2378 DMG, 17 HG]

  • w[j.B > 5C > 6D > j.A > 5B > 866 > j.B > j.A > 5D > 5B > 5C > j.B > dj.B > j.C [2318 DMG, 16 HG] Do the Koge!

  • w[j.B > 5C > 236A > 236B > 2D > j.D] > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2648 DMG, 19 HG]

  • ###w[j.B > 5C > 236B > 1D > j.D] > 2C > 6B > 2C 236A > 2C > tk.214B > 6C > 3C [2821 DMG, 20 HG]### (again this only works on a portion of the cast; also, 3C by itself grants knockdown; for some reason, doing 236B will let the opponent air tech immediately. It does do more damage and I imagine it can be frighting if you RC > 5D > [wolf pressure] since it might catch them off guard) [2904 DMG, 20 HG]

     

[wj. B Corner~]

  • w[j.B > 5C > 236A > 5D] > 2C > 6C > 5B > 2C > j.B > dj.B > j.C [2585 DMG, 18 HG]

  • w[j.B > 5B > 5C > 236A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2677 DMG, 19 HG]

  • w[j.B > 5C > 236A > j.C > j.236B > 2D > j.D] > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2752 DMG, 19 HG]

  • w[j.B > 5C > 236A > j.C > j.236B > 2D > j.D] > 2C > tk.214B > sj.B > dj.B > j.C [2507 DMG, 18 HG]

  • w[j.B > 5C > 236A > j.C > j.236B > 2D > j.D] > 2C > 236A > tk.214B > sj.C [2567 DMG, 18 HG]

  • w[j.B > 5C > 6D > j.A > j.C > dj.C > j.236B > 2D > j.D] > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2607 DMG, 18 HG] (236B allows instant air tech; damage without it →) [2535 DMG, 18 HG]

  • w[j.B > 5C > 6D > j.A > j.C > dj.C > j.236B > 2D > j.D] > 2C > 2C > tk.214B > sj.B > dj.B > j.C [2374 DMG, 17 HG]

  • ###w[j.B > 5C > 236B > 2D > j.D] > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C [2821 DMG, 20 HG]### (same as above; only difference is I put 2D so that you're as close as possible to land 2C > 6B; if 236B added) [2904 DMG, 20 HG]

 

[wj.B Back to Corner~]

  • w[j.B > 5C > 6D > j.A > 5D] > 5B > 2C > 236C > 9D > w[j.B > j.A] > 3C > 236A [2089 DMG, 15 HG] (this combo is sooo not worth it; damage/heat gain is poop and you use 3 wolf dashes, so it's a meter burner; I'm just showing it works; and yes, 3C > 236A is the only way to get a knockdown; 2C > 236A allows air tech; the Rozen side switch is probably only worth it with better start, aka w5C)

  • w[j.B > 5C > 6D > j.A > j.C > dj.C > j.236B > 6D > j.B > j.A > 5D] > 3C > 236A [2089 DMG, 15 HG] (we see 3C > 236A again...)

  • w[j.B > 5C > 6D > j.A > j.C > dj.C > j.236B > 1D > j.D] > 5B > 2C > j.B > dj.B > j.C [2376 DMG, 17 HG]

  • w[j.B > 5C > 6D > j.A > j.C > dj.C > j.236B > 2D > j.D] > 2C > sj.B > j.A > j.B > dj.B > j.C [2343 DMG, 16 HG]

  • w[j.B > 5C > 6D > j.A > j.C > dj.C > j.236B > 2D > j.D] > 3C > 236A [2089 DMG, 15 HG]

  • w[j.B > 5C > 236A > IAD > j.A > j.A (delayed) > 5D] > 2C > 236A > 5B > 2C > sj.B > dj.B > j.C [2411 DMG, 17 HG]

  • w[j.B > 5C > 236A > IAD > j.A > j.A (delayed) > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2347 DMG, 16 HG] (hard for me to get 236B on default training partner: Azrael; It blue beats but I'm sure it works...)

  • w[j.B > 5B > 5C > 236A > IAD > j.A > j.A (delayed) > 5B > j.A > j.A > j.A > j.C > dj.D] > j.C > (j.C) [2393 DMG, 16 HG] (without falling j.C) [2279 DMG, 16 HG]

  • w[j.B > 5C > 236A > 236B > 3D > j.D] > 2C > tk. 214B > 66 > 5C > j.B > dj.B > j.C [2497 DMG, 17 HG] (3D allows side switch!)

  • w[j.B > 5C > 236A > 236B > 3D > j.D] > 2C > 236A > 2C > tk. 214B > 6C > 3C > 236B [2648 DMG, 19 HG]

  • w[j.B > 5C > 236A > 236B > 3D > j.D] > 2C > 6B > 5B > 2C > sj.B > dj.B > j.C [2705 DMG, 19 HG] (with one j.B to reduce drops) [2642 DMG, 18 HG]

  • ###w[j.B > 5C > 236B > 2D > j.D] > 2C > tk. 214B > 66 > 5C > j.B > dj.B > j.C [2369 DMG, 17 HG]###

  • ###w[j.B > 5C > 236B > 2D > j.D] > 2C > 236A > 2C > tk.214B > 6C > 3C [2456 DMG, 17 HG]###

  • ###w[j.B > 5C > 236B > 2D > j.D] > 2C > 6C > 66 > 5B > 2C > j.B > dj.B > j.C [2585 DMG, 18 HG]###

  • w[j.B > 5C > 236A > 4D > 5D (side switch)] > 2C > 6C > 66 > 5B > 2C > j.B > dj.B > j.C [2585 DMG, 18 HG]

  • w[j.B > 5C > 236A > 4D > 5D (side switch)] > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C [2821 DMG, 20 HG]

 

All side switch combos have been placed in “Back to Corner” section regardless if they don't use the corner/wall and can be done midscreen.

 

[wj.B Air Hit~]

 

Honestly I would instant go 3D > j.A from any wj.B hit confirm. Here's an example in the corner:

  • (AH) w[j.B > 3D > j.A > 5C > 236A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2342 DMG, 16 HG]

  • (Midscreen) w[j.B > 3D > j.A > 5C > 236A > 236B > 6D > j.B > j.A > 5D] > 5B > 2C > j.B > dj.B > j.C [2174 DMG, 15 HG]

  • (Back to Corner) w[j.B > 3D > j.A > 5C > 236A > IAD > j.A > j.A (delayed) > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2291 DMG, 16 HG]

 

There are many more, but I think adding them would be redundant for now. (AH) wj.B is a weird air-to-air that I don't see often (since we mostly relied on wj.A before), but in general, w[j.B > 3D > j.A] > whatever you feel like is best based on position, wolf meter, etc. Just showing how the faster w236A can be used from w[j.B > 3D > j.A].

 

Yeah, so wj.B is interesting because you can still build pressure to land it in a number of ways: standard Rasen w[4/6D (2/3/7D if airborne) > j.B], w[j.C > brj.B], w[iAD > j.B (blocked/hit) > brj.B (delay if first wj.B hits to reset)], 5B > forward jc > j.D > w[3D > j.B], etc. Make sure to not mash C if coming from the air because you may get wj.C; wait till you land to get w5C. Speaking of w5C...

 

Since w5C didn't change at all, we can assume all of the w5C combos we've used before remain unchanged. However, we now have access to w[5C > 236A]. LEGGO~!!

 

[w[5C > 236A] Midscreen]

  • w[5C > 236A > 236B > j.236A > j.236B > j.214A/B] [2756 DMG, 19 HG]

  • w[5C > 236A > 4D > 5D (same side)] > 2C > 6B > 2C > tk.214B > 66 > 5C > j.B > dj.B > j.C [3288 DMG, 23 HG]

  • w[5C > 236A > 236B > 2D > j.D] > 2C > 6B > 2C > tk.214B > 66 > 5C > j.B > dj.B > j.C [3350 DMG, 23 HG]

 

[w[5C > 236A] Near Corner~]

  • w[5C > 236A > 236B > 6D > j.B > j.A > 5D] > 2C > 6C > 66 > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3289 DMG, 23 HG]

 

[w[5C > 236A] Corner~]

  • w[5C > 236A > 5D] > 2C > 236C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B [3415 DMG, 24 HG]

  • w[5C > 236A > 5D] > 2C > 6B > 2C > 6C > 2C > 236A > 2C > tk.214B > 6 (slightly) > 2C > sj.B > dj.B > j.C  [3792 DMG, 27 HG] $$$$$(This is a very important combo route to consider!!! Not only is it one of his most damaging, but you can interchange whichever 2C > filler you want! I've tested it starting with 2C > 236A, 2C > 6C, 2C > 236C > 236A, 2C > tk. 214B > 6C, etc. It's really about as free form as you want for about the same damage all around. You also gain a bunch of wolf meter back. This example happens to be his most damaging. I label this with dollar signs cause if you master w[5C > 236A], you will win more tournaments and money matches! This combo route is MONEY!!!)$$$$$  :cool:  :cool:  :cool:

***Yea, I got a little excited back there...There's more types of combos from w[5C > 236A] in the corner, but it's too much to handle with my current load. The second combo route is the real deal though so use your imagine on what to add. Just to note, if you added an additional w5C via loop, you have to do h[2C > sj.C] in order for the opponent to not tech. Nice output~ [3903 DMG, 28 HG]; if you add two w5C via loop. [4102 DMG, 29 HG]; three??? [4280 DMG, 30 HG]; I tried four, but they tech before h[2C > tk.214B] so I guess three is the cap!

 

[w[5C > 236A] Back to Corner~]

  • w[5C > 236A > 236B > 3D > j.D] > 2C > 6C > 66> 2C > 6B > 5B > 5C > j.B > dj.B > j.C [3658 DMG, 26 HG]

 

Barely touching the surface of w[5C > 236A]. I have a ton of schoolwork to do and NWM6 coming up, so I have to forget everything I've learned so far and revert back to Vanilla. >.<' With that said, I probably won't edit this until NWM6 is over. Please let me know if you have any questions or post up any thoughts and let's discuss! Below are some extra, random combos:

 

[w5C Near Corner~]

  • w[5C > 6D > j.A > 5B > IAD > j.B > j.C > sj.A > j.B > j.A (falling) > 5C > 236A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C [2980 DMG, 21 HG] (not that great because it's character specific and low output, but it's interesting to test and see how the new w236A fits in combos)

 

[w5B Back to Corner Anti-air (AA)~] - Inspired from latest Suya video posted on Dustloop

  • w[5B (AA) > 236B > j.236A > j.236B > 6D > j.B > j.B (falling) > 5C > 236A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C [3184 DMG, 22 HG]

  • w[5B (AA) > 236B > j.236A > j.236B > 6D > j.B > j.B (falling) > 5D] > 5B > 236A > 2C > tk.214B > 6C > 3C [3020 DMG, 21 HG]

  • w[5B (AA) > 236B > j.236A > j.236B > 6D > j.B > j.B (falling) > 5D] > 2B > 2C > 6C > 5B > 2C > j.B > dj.B > j.C [3064 DMG, 21 HG]

 

***NOTE: default training bag has and always will be Azzy until I suspect character specifics; will make adjustments should this occur.

 

Here's what we have left to explore:

  1. w[j.C > 5B > 5C > 236A] combo route

  2. w[5A > 5B > 5C > 236A] combo route (or omit 5B)

  3. w[5B > 5C > 236A]

  4. Probably a whole bunch of other stuff......

 

Thanks and forever biting! :VA2:

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Really nice job RedTag, neatly organized too. I'll be sifting through these combos and adding the ones that I think are best to the thread. Thank you for getting the character specifics down as well, I'll be updating that section.

 

I understand that you're busy with schoolwork so I won't bug you too much right now but if you have some free time available I'd like to at least test this one combo for me: 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 2C > tk.214B > 2C > sj.B > dj.B > j.C as it will answer quite a few questions for me even if unsuccessful. 

 

 

  • w[j.B > 5C > 236A > j.236B > j.236A > j.236B > j.214A/B] [2354 DMG, 16 HG] (can someone explain how you get all cannons without getting SMP? I was only able to get this combo a couple times without the SMP indicator, which results in knockdown. Otherwise, using less cannons may be best approach) [1956 DMG, 14 HG]

 

Aerial beast cannons and grounded beast cannons are considered to be different moves. Therefore, the combo should really be w[j.B > 5C > 236A > 236B > j.236A > j.236B > j.214A/B] [2354 DMG, 16 HG] as opposed to w[j.B > 5C > 236A > j.236B > j.236A > j.236B > j.214A/B] [2354 DMG, 16 HG]. 

 

After the 5C > 236A you should first wait slightly to land and then go into 236B otherwise you'll just get j.236B (which you don't want due to SMP-related reasons).

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Really nice job RedTag, neatly organized too. I'll be sifting through these combos and adding the ones that I think are best to the thread. Thank you for getting the character specifics down as well, I'll be updating that section.

 

I understand that you're busy with schoolwork so I won't bug you too much right now but if you have some free time available I'd like to at least test this one combo for me: 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 2C > tk.214B > 2C > sj.B > dj.B > j.C as it will answer quite a few questions for me even if unsuccessful. 

 

 

Aerial beast cannons and grounded beast cannons are considered to be different moves. Therefore, the combo should really be w[j.B > 5C > 236A > 236B > j.236A > j.236B > j.214A/B] [2354 DMG, 16 HG] as opposed to w[j.B > 5C > 236A > j.236B > j.236A > j.236B > j.214A/B] [2354 DMG, 16 HG]. 

 

After the 5C > 236A you should first wait slightly to land and then go into 236B otherwise you'll just get j.236B (which you don't want due to SMP-related reasons).

Thanks a bunch Dreize! I wanted to make it as smooth a transition as possible for you guys since you've helped me so much in the past. I even had the damage in orange and the heat gain in purple in OpenOffice, but when I copied it, it didn't translate. :vbang:

 

It works! Here's its output: [3792 DMG, 27 HG]. Quite the nice combo. What this indicates is that w5C is still a gdlk starter and you can do almost all of Valk's 2C fillers for max damage! One thing to note is I had to slightly walk forward after tk.214B to get 2C to connect. I've added it to the w[5C > 236A] "Corner" section.

 

Thanks for the clarification with cannons. I was always trying to do it as fast as possible because it gave me the best positioning/timing to do h[j.C] ender. All that needed to be done was to adjust the combo before the cannons start (aka remove/add w5B in some spots). Visual inspection indicates that it is considered ground cannon as soon as the landing animation from w236A begins. I adjusted all of these combos to resemble the correct notation. :D

 

Midscreen~

 

  • j.A > 5B > 5C > 236A > j.236B > 6/7D > j.D > h[j.C] [1804 DMG12 HG]
  • j.A > 5B > 5C > 236A > j.236B > j.214A/j.214B [1867 DMG13 HG]

 

Should be this now after clarification:

  • j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > 6/7D > j.D > h[j.C] [2179 DMG15 HG]

  • j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > j.214A/B [2220 DMG15 HG]

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Fantastic stuff Redtag. Really appreciate the time and effort you've put into this. I don't have anything to add and/or comment on in particular.

 


  • w[j.B > 5C > 6D > j.A > 5B > 866 > j.B > j.A > 5D] > 5B > 2C > j.B > dj.B > j.C [2079 DMG, 14 HG] (This is NOT an IAD. This is how Koge can get wj.B > j.A without using w3D. I input it with buffering/holding jump after I press w5B, wait half a second, then input 66 for airdash. It's weird but it works. Practice it since it can be a meterless way to corner carry! Oh and can we call it the Koge? Lol)

 

I wondered how to perform these type of combos. Thanks.

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Yeah that's amazing. You rock dude !

If it doesn't bother you, would you mind trying out this in 1.1 ?

Hitconfirm>w5C>w236A>w236B>6D>wjB>wjA>h2C>tk214B>IAD wjAA>h5B>h5C>jB>jB>jC

That's a combo that I thought about a while ago who worked in CP by emergency tech to make w5C>w236A works. Technically, it should also work with an S starter albeit much harder.
The combo should either end with IAD wjAA or dash h5C combo route.

If it does indeed work in 1.1, it means we got a really solid corner carry combo with nice damage and low amount of wolf gauge spent.

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Thanks again RedTag. That clears up a few of my questions. Too bad the combo isn't very practical. 

 

Updated combo thread again with fixes/more combos. 

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Yeah that's amazing. You rock dude !

If it doesn't bother you, would you mind trying out this in 1.1 ?

Hitconfirm>w5C>w236A>w236B>6D>wjB>wjA>h2C>tk214B>IAD wjAA>h5B>h5C>jB>jB>jC

That's a combo that I thought about a while ago who worked in CP by emergency tech to make w5C>w236A works. Technically, it should also work with an S starter albeit much harder.

The combo should either end with IAD wjAA or dash h5C combo route.

If it does indeed work in 1.1, it means we got a really solid corner carry combo with nice damage and low amount of wolf gauge spent.

Thanks for the kind remarks! Glad I can finally help people out. :D

 

I'm not sure what you mean by hitconfirm > w5C, but if it's raw w5C > 236A, then yes the combo works when I replace h[2C] with h[5C]. Something about the height makes h[5C] the better choice. You want to hit them kinda early with w[j.B > j.A] so that h[5C] connects, and when it does, you have them at the sweet spot to connect the IAD > w[j.AA]. Here's the full combo so that it can be added:

  • w[5C > 236A > 6C > j.B > j.A > 5D] > 5C > tk.214B > IAD > j.D > w[j.A > j.A (delayed) > 5D] > 5B > 2C > j.B > dj.B > j.C [2956 DMG, 21 HG]

This combo will get you to the opposite corner if you're about 1/4 the stage length and don't want to side switch. Not bad!

 

And which combo are you saying is not too practical, Dreize? If it's the w[j.A > cannons] then yea the w[j.A] I think is only practical for sealing matches rather than main means of damage output. You know, like condition the opponent to never see it coming then bam? lol However, the corner w[5C > 236A > deals tons of damage] is quite the practical combo. More so, if you're good at wolf loop pressure/resets.

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I was referring to the w[5C > 236A] combo. Pretty sure that it's the most damage we'll be able to get off of w[5C > 236A] meterless/wolf meterless (you can substitute tk.214B with 236C for a slight damage boost but it's not worth it due to much steeper execution requirements).

 

The issue isn't the combo itself, the issue is the confirmation.

 

On a side note, corner combos from w[5A] are going to receive a nice little damage boost. 

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IMO, w5C>w236A combos will mostly be used after either wjC as a meaty or after 1 or 2 wolf sweep loop.

Or maybe after some kind of resets off brjAs. The fact that it's a VS starter now might allow us to create new throw tech traps or maybe sneak in a 6D>wjC against opponents who are used to hold 1 for a better starter.

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I think the 3D > j.C] > dj.D > j.C enders are obsolete and should be removed. There is even more reason now to avoid it.

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What about the w5C loop combos, will people still be using those? 300 - 400 more damage at the expense of wolf meter doesn't seem worth it now. It just means you have less time to open up your opponent, although command grab is an option but you wouldn't always want to go for that.

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It's less useful now, but stubborn people such as myself will still be using the wolf sweep loop. It won't be a regular occurrence like say how Ryuu uses it, but I'll throw it in every once in a while when I have the resources readily available.

 

Of course, it's still pretty much required for any sort of insane OD damage. 

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I was referring to the w[5C > 236A] combo. Pretty sure that it's the most damage we'll be able to get off of w[5C > 236A] meterless/wolf meterless (you can substitute tk.214B with 236C for a slight damage boost but it's not worth it due to much steeper execution requirements).

 

The issue isn't the combo itself, the issue is the confirmation.

 

On a side note, corner combos from w[5A] are going to receive a nice little damage boost. 

I see. Trying to hit confirm w[5C > 236A] is kinda difficult against a computer...We'll have to see what it feels like during player matches. I did adjust the combo to start with w5B. It works as long as you omit one h[j.B]. Gets pretty much the same damage and heat gain. Is this combo the truth?!

 

w[5B > 5C > 236A > 5D] > 2C > 6B > 2C > 6C > 2C > 236A > 2C > tk.214B > 6 (slightly) > 2C > sj.B > j.C [3756 DMG, 26 HG]

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So does w[j.A 5D] 5B 5C 236C 236A 2C tk.214B 6C 3C no longer work? What about stopping early with 236A 3C?

Don't have the vita version and need some confirmation.

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I doubt the first initial combo will work. Can't say for the alternative.

I've seen wj.A > 5D > 2A > 2B > 3C > 236A work though.

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So does w[j.A 5D] 5B 5C 236C 236A 2C tk.214B 6C 3C no longer work? What about stopping early with 236A 3C?

Don't have the vita version and need some confirmation.

Combo resets before 236C connects. If you replace wj.A with wj.B, it'll work. [2249 DMG, 16 HG].

 

The combo that Kiba mentions works. You get more damage doing the following though:

 

w[j.A > 5D] > 5B > 2B > 3C > 236A [1170 DMG, 8 HG]

 

It's worth learning since you use less wolf meter and can begin to build some by the end of the combo. At first, I thought there was no way to get Sturm off of wj.A, but you can do it here just fine after 3C. [2224 DMG, 6 HG] or w/ 5B > (omit 2B) > 3C > OD > 3C Strum [2967, 7 HG] (:

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Only getting between 3.4-3.5k. I can almost reach 3.6k with an additional w5C but I don't think that's particularly great. Here's a couple combos:

w[j.C > 5B > 5C > 236A > 5D] > 2C > 6B > 2C > 6C > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3447 DMG, 24HG]

w[j.C > 5B > 5C > 236A > 5D] > 2C > 6B > 2C > 6C > 2C > tk.214B > 2D > w[236B > j.236A > j.236B > j.214A/B] [3515 DMG, 25 HG]

I've been away from my PS3 for some time. Can someone check if w[j.C > 5C] worked in 1.0? I think it did. If it does, I'd like to mention that it doesn't work anymore in 1.1.

Sent from my iPhone using Tapatalk

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