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Djqubil

[P4AU] Sho Minazuki (Tsukiyomi) - Combo Thread

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P4U2_Header_Combo_Thread.png

 

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Information
  • If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page here. Make sure to read the Notation Used section in this post so that you understand the specific notations used for CHARACTER. Also refrain from using move names and abbreviations.
  • Please refrain from going off topic in this thread. This thread is for posting of combos only.
  • Only the most optimal combos will be listed in this thread.

Collapsed: General Notations Used:
[table]
>Gatling/cancel the previous move into the following move.
,Link the previous move into the following move.
|>After landing.
jJump
sjSuper Jump
hHop
hcHop Cancel
adAir Dash
iadInstant Air Dash
jcJump Cancel
sjcSuper Jump Cancel
dcDash Cancel
OMCOne More! Cancel
AoA~CAll Out Attack into C ender
AoA~DAll Out Attack into D ender
CHCounter Hit
FCFatal Counter
[ ]Hold Input
(N)Attack must deal N amount of hits.
[???] xNRepeat ??? N amount of times.[/table]
Collapsed: Guide Specific Notations Used:
  • Notations in red are for prefixes only. Notations in blue are for suffixes only.

[table]

c.The attack must be used as close to the opponent as possible.
f.The attack must be used as far away from the opponent as possible.
[sS]Side Swap combo
[CO]Crouching Opponent
[AA]Anti-air or Air-to-Air
[RP]Roll Punish
[sD]Shadow Only Combo
[N%]Player SP % required before combo start.
[N/N%]Damage/SP Gain %[/table]

 

 

Challenge Mode Combos

[COLLAPSE=]
Mission #01
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Mission #02
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Mission #03
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Mission #04
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Mission #05
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Mission #06
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Mission #07
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Mission #08
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Mission #09
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Mission #10
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Mission #11
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Mission #12
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Mission #13
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Mission #14
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Mission #15
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Mission #16
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Mission #17
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Mission #18
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Mission #19
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Mission #20
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Mission #21
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Mission #22
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Mission #23
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Mission #24
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Mission #25
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Mission #26
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Mission #27
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Mission #28
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Mission #29
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Mission #30
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[/COLLAPSE]

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Mid-screen
[collapse]

 

Normal Starters

-5A>5AA>5B>2B>5C>214B>4B>4B

[Meterless, 2239 Damage]

 

-5A>5AA>5B>2B>5C>214B>4B>B+D>j.B+D

[Meterless, 2600 Damage]

 

-5A>5AA>2B>5C>214B>4AB>j.A>j.B(1 Hit)>jc>j.B>j.C>j.B+D

[25 SP, 2834 Damage]

 

-5A>5AA>2B>5B>2AB>214A>4A>4AB>2A>5B (1 Hit) >2B>2AB>214B>4B>4A

[25 SP, 3292 Damage]

 

-5A>5AA>5B>2B>5C>214B>4B>BD>j.BD>236236D

[50 SP, 3400 Damage]

 

-5A>5AA>5C>5B>2B>5C>214B>4B>OMC>5D>236C/D>2A>5B(1 Hit)>2B>2AB>214A>BD>j.BD

[50 SP, 3666 Damage]

 

-5A>5AA>5B>2B>5C>214B>4B>BD>236236C>236236D

[100 SP, 3887 Damage]

 

-5A>5AA>5B>2B>5C>214B>4B>OMB>5D>j.236C/D>2A>5B(1 Hit)>2B>2AB>214B>4B>4A

[burst, Meterless, 3753 Damage]

 

-2B(1 Hit) [AA] >jc>j.A>j.B(1 Hit) >jc>j.B>j.C>j.B+D

[Meterless, 1559 Damage]

 

-2B [AA] >214B>4B>4B

[Meterless, 2088 Damage]

 

-2B(1 Hit] [AA] >jc>j.B>2B>2AB>214B>4B>4B

[Meterless, 2337 Damage]

 

-2B(1 Hit] [AA] >5D>j.236C/D>2A>5B(1 Hit)>2B>2AB>214B>4B>4A

[Meterless, 2806 Damage]

 

-2B (1 Hit) [AA] >j.B>5AA>5D>236C/D>2A>5B(1 Hit) >2B>2AB>214B>4B>4A

[Meterless, 3021 Damage]

 

-2B (1 Hit) [AA] >j.B>2B>2AB>214A>4A>4AB>2A>5B (1 Hit)>2B>214B>4B>4A

[25 SP, 3470 Damage]

 

-2B>2AB>214A>4A>4AB>2A>5B(1 Hit)>2B>2AB>214B>4B>4A

[25 SP, 3388 Damage]

 

-j.B [AA] >5A>5AA>5AAA>5AAAA>4B>4A

[Meterless, 1748 Damage]

 

-j.B [AA] >5A>5AA>5B(1 Hit)>2B>2AB>214B>4B>4A

[Meterless, 2402 Damage]

 

-j.B [AA] >5A>5AA>5D>236C/D>2A>5B(1 Hit) >2B>2AB>214B>4B>4A

[Meterless, 2967 Damage]

 

-j.B [AA] >5A>5AA>5B (1 Hit)>2B>2AB>214A>4A>4AB>2A>5B (1 Hit)>2B>2AB>214B>4B>4A

[25 SP, 3430 Damage]

 

-j.B (1 Hit) >5A>5B>2B>5C>5D>236CD>j.B (1 Hit) >jc >j.A>j.B>j.C>j.2D>j.236C/D

[25 SP, 2969 Damage]

 

-5C>5AB~C FC>j.A>j.B>jc>j.B>j.C>j.2D>j.236C/D>236236D

[50 SP, 4452 Damage]

 

-2D FC>236A>j.2D>236C/D>5A>5AA>5B(1 Hit) >2B>2AB>214B>4B>4B

[Meterless, 3578 Damage]

 

-2D FC>236CD>j.B (1 Hit)>2B (1 Hit)>5D>236C/D>5A>5AA>5B (1 Hit)>2B>2AB>214B>4B>4A

[25 SP, 3492 Damage]

 

-2D FC>236A>j.2D>j.236C/D>5B (1 Hit)>2B (1 Hit)>214A>4A>4AB>2A>5B (1 Hit)>2B>2AB>214B>4B>4A

[25 SP, 3987 Damage]

 

-2D FC>236C/D>OMC>j.B(1 Hit)>2B>2AB>214B>4B>4A

[50 SP, 2872 Damage]

 

-2D FC>236C/D>OMC>j.B(1 Hit)>5A>5AA>5D>236C/D>2A>5B(1 Hit)>2B>214B>4B>BD>j.BD

[50 Meter, 3672 Damage]

 

-2D FC>236C/D>OMC>j.B(1 Hit)>2B(1 Hit)>5D>236C/D>5A>5AA>5B(1 Hit)>2B>2AB>214B>4B>4A

[50 Meter, 3731 Damage]

 

-2C FC>214B>4B>j.A>2B(1 Hit)>5D>236C/D>5AA>5B(1 Hit)>2B>2AB>214B>4B>4A

[Meterless, 4141 Damage]

 

-2C FC>214B>4B>j.A>2B(1 Hit)>5D>236C/D>5B(1 Hit)>2B(1 Hit)>214A>4A>4AB>2A>5B(1 Hit)>2B>2AB>214B>4B>BD>j.BD

[25 SP, 4715 Damage]

 

-2C FC>2D>236C/D>OMC>j.B(1 Hit)>5D>236C/D>5A>5AA>5B(1 Hit)>2B>2AB>214B>4B>4A

[50 SP, 4296 Damage]

 

Skill Starter

 

-236C/D>5A>5AA>5B>2B>5C>214B>4B>4A

[Meterless, 2467 Damage]

 

-236C/D>5A>5AA>5B>2B>5C>5D>j.236C/D

[Meterless, 2444 Damage]

 

-214AB>2B>5B>2AB>214A>4A>4AB>2A>5A(1 Hit)>2B(1 Hit)>5C>2AB>214B>4B>4A

[50 SP, 4554 Damage]

 

System Starter

-5CD>OMB>j.D>j.236C/D>2A>5B(1 Hit)>2B>2AB>214B>4B>4A

[burst, Meterless, 3465 Damage]

 

-5CD>OMC>Dash>5A>5AA>2B>2AB>214B>4B>4A

[50 SP, 2748 Damage]

 

-5CD>OMC>j.B>5B(1 Hit)>2B>2AB>214B>4B>4A

[50 SP, 2857 Damage]

 

-5CD>236236D

[50 SP, 2374 Damage]

 

-j.CD>236236D

[50 SP, 2300 Damage]

 

-5AB~C FC >j.a>j.B>jc>j.B>j.C>j.2D>j.236C/D

[Meterless, 3525 Damage]

 

SP Skill Starter

 

-214214A>5A>5AA>5B(1 Hit)>2B>2AB>214B>BD>214214A

[100 SP, 5951 Damage]

 

-214214A>236236D>236236D

[150 SP, 5184 Damage]

 

-214214A>5A>5AA>5B(1 Hit)>2B>2AB>214B>4B>BD>236236C>214214A

[150 SP, 6866 Damage]

 

[/collapse]

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Near-Corner
[collapse]
Normal Starters
-

Skill Starter
-

System Starter
-

SP Skill Starter
-
[/collapse]

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Corner
[collapse]
Normal Starters

-5A>5AA>5B>2B>5C>2AB>214B>4B>4B

[Meterless, 2520 Damage]

 

-5A>5AA>5C>5B>2B>5C>2AB>214B>4B>4B

[Meterless, 2729 Damage]

-5A>5AA>5B>2B>5C>2AB>214A>4A>4AB>2A>5B (1 Hit)>2B>2AB>214B>4B>4A

[25 SP, 3489 Damage]

 

-5A>5AA>5C>5B>2B>5C>2AB>214A>4A>4AB>2A>5B (1 Hit)>2B>2AB>214B>4B>BD>j.BD

[25 SP, 3830 Damage]

 

-5A>5AA>5B>2B>5C>2AB>214A>4A>4AB>2A>5B(1 Hit)>2B>2AB>214B>4B>BD>236236D

[75 SP, 4327 Damage]

 

-5A>5AA>5B>2B>5C>2AB>214A>4A>4AB>2A>5B(1 Hit)>2B>2AB>214B>4B>4AB>214214A

[100 SP, 4731 Damage]

 


Skill Starter

-214C/D>OMC>5A>5AA>5B(1 Hit)>2B(1 Hit)>5C>2AB>214B>4B>4A

[50 SP, 2829 Damage]

 

System Starter
-5CD>OMC>j.B>5B(1 Hit)>2B(1 Hit)>5C>2AB>214B>4B>4A

[50 SP, 2970 Damage]

SP Skill Starter
-
[/collapse]

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5AA > 2B > 5B > 5C > 214B > 4B > DP > 236236C > 5B > 5C > 214A > 4B > 4A [50, 4022 damage]

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Can use that extension after the super to do a lot of fun combos, like this one:

 

j.B (Air to air counterhit) > (66)5AA > 2B > 2AB > 214B > 4B > DP > 236236C > (66)5B > 5C > 214B > DP > 214214A

[100 SP, 5105 dmg]

 

Can also just do a 236236C/D at the end if you're not in awakening.

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5b > 2b > 5c > 214b > 4b > omb > delay 1c > 5d > 236c/d > 5a > 5b (1) > 5c > 214b > 4b > 4a

4101 dmg, 24 SP gain first attack bonus included

5a version

5aa > 5b > 2b > 5c > 214b > 4b > omb > delay 1c > 5d > 236c/d > 5a > 5b (1) > 5c > 214a > 4a > 4a

3854 dmg, 26 SP gain first attack bonus included.

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J.b > 5b etc starter does 4377.

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5CD > OMC > 5A > 5AA > 2B > 5B(1) > 5C > 214A > 4B > 4A [2761 damage, 50SP]

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Corner: 214C/D > OMB > 2D > 236C > 2A > 5B (1) > 2B > 2AB > 214B > 4B > DP > j.DP [3426/15 meter gain, 25 with C grab]

 

It's meterless. If you do 214B > 4B > 4A, you get 3248 damage instead. You can throw a 236236C Super onto the end for 4046 damage, but it side swaps and I haven't been able to get a good ender off this route. If you end in a B Moonsmasher it doesn't sideswap and does 4390 damage.

 

Here's a different route for 50 meter and a burst:

 

Corner: 214C/D > OMB > 5C > 214B > 4B > DP > 236236C > (side swap) 2B (1) > 5C > 214B > 4B > 4A [4128 Damage]

 

And one for 100 meter and a burst in awakening:

 

Corner: 214C/D > OMB > 5C > 214B > 4B > DP > 236236C > (side swap) 2B (1) > 5C > 214B > 4B > 214214B (sideswap again) [5177 Damage]

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the universal max damage corner burst combo should be stuff>burst>2c>5d>236c>2a/5a>stuff i believe

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the universal max damage corner burst combo should be stuff>burst>2c>5d>236c>2a/5a>stuff i believe

 

It's possible. You can definitely get 2C after the OMB, although it's more difficult. I didn't intend to spend as much time in the lab as I already did today, though, so I haven't tried it as part of the full combo yet. I'll probably give it a try tomorrow, unless one of you guys want to.

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just checked the numbers, throw/command throw>burst>2c>5d>236c>5aa>5b(1)>2b>sweep>214b>dp>air dp for like 3.8k

 

also max damage ground fc route i started using is stuff>214b>4b>delay j.a>2b>delay 5c>2c>5d>236c>2a/5a>stuff

 

on relatively close front hit fc 2d a pretty nice route is fc 2d>whiff 214b>dash j.b>2b(1)>5c>2c>5d>236c>2a/5a>stuff

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2d fc > 236a works at all ranges applicable if you're closer then you just need to delay the knife a bit.

But for stability's sake I wonder if 214a whiff > dash 5c > 2c etc would work...

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by relatively close front hit i meant like 2 backdashes away from p1 position where A knife wont land in time, though EX knife works, max range back hit fc 2d whiff 214a/b>dash 5c>2c should work

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I've made 236a connect from 1 backdash away. I tested the range of it because doing it regularly from the corner after blocking Ken's dp doesn't work. Even at the closest possible 2d, a delay 236a will connect.

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2D FC > 236A > j.2D > 236C > 5B (1) > 5C > 214B > 4B > DP > 236236C > 5B (1) > 5C > 214B > DP > (delay) j.DP seems to give 4681 damage for 50 meter. 5567 for 100 meter using B Moonsmasher instead of the DP > j.DP ender. It's a little tricky to get the 236236C because the first DP only hits once, but you can buffer it. Anyone got a better route?

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Using the route xlolxlolx posted above should yield higher damage for using meter, since it does like 300 less without use of any.

 

2D FC xx whiff 214A, jB, 2B(1), 5C, 2C, 2D xx 236C/D, 5AA, 5B(1), 2B, 2AB, 214B, 4B, DP, jDP does like 4200.

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So I noticed this combo that's listed for mid screen, 5A>5AA>2B>5B>2AB>214A>4A>4AB>2A>5B (1 Hit) >2B>2AB>214B>4B>4A doesn't work on Sho, Minazuki, Yukiko and Kanji. Not sure if you have to change the 2A link for them and I couldn't test it on Margaret just cause English version doesn't have her yet. 

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5AA > 2B > 5B > 5C > 214B > 4B > DP > 236236C > 5B > 5C > 214A > 4B > 4A [50, 4022 damage]

 

this also works all the way in the corner with a few adjustments

 

5AA > 2B > 5B > 5C > 214B > 4B > DP > 236236c > 2B > 5B(1) > 5C > 214A > 4A > 4A [50, 4158 dmg]

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i was reading the kanji thread and it got me thinking, maybe every character should explore 5a fatal combos. so i decided to make one. 5aa FC 5c 214b 4b delay j.a 2b delay 5c 2c 5d 236c/d 5aa 5b1 5c sweep dp j.dp 3849. with wing ender it gets 4509. with awaken super ender it gets 4872. works in the corner as well

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https://www.youtube.com/watch?v=vTX3RtA2U1w

 

throw > OMB > 2C > 5D > 236C > 2A > 5B(1) > 2B > 2AB > 214B > 4B > 4A [meterless, 3721 dmg]

 

ending with DP > 236236C does 4408

 

ending with 214214B does 4762

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since 4ab combos seem to not work on sho, minazuki, or kanji, anyone find a 25 sp alternative to it that does similar damage?

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