Jump to content

Archived

This topic is now archived and is closed to further replies.

WakeUpDP

[CP1.1] Relius Clover Combo Thread

Recommended Posts

The full screen combo I came up with (has a few character specific variants) was

5B>3C>6D>IAD j.B>662C>6C>214C>IAD>IAD j.B>3C>6D>airdash j.B>j.C>j.236C>j.214B

Variant, replace the second IAD j.B>3C with IAD j.B>6B>sj.B>j.C>j.236C>j.214B

Share this post


Link to post
Share on other sites

Combos I would like to add to the video.

 

5B>6B>j.B>j.C>2C>6C>41236B>5B>5C(2)>superjump>j.B>j.C>j.236C~j.214B>airdash [3257DMG/+23HT/-1000IG] "Myoro's Midscreen Solo"

 

(ignis summoned) CH3C>5D>665C(2)>2C>6C>41236B>665B>5C(2)>superjump>j.B>j.C>j.236C~j.214B>airdash [3400DMG/+24HT/IG=9000] "Myoro's Ignis Reprieve"

 

5B>6B>9>immediate j.236C>5B>2C>236C>5B>2C>6C>41236B>3C>5D/j.D [3373DMG/+24HT/no IG] "Myoro's Corner Solo"

 

(Ignis summoned) CH3C>5D>j.C>j.236C>5B>2C>236C>5B>2C>6C>41236B>3C>5D/j.D [3596DMG/+25HT/+full IG] "Myoro's Ignis Corner Reprieve"

 

5B>3C>236C~214A>665C(2)>j.C>j.236C>5B>2C>6C>41236B>3C [4011DMG/+28HT/-1000IG] "Myoro's Ignis Saver"

 

5B>3C>236C~214A>665C(2)>j.C>j.236C>5B>2C>6C>41236B>5C>2C>4D>3C [4316DMG/+31HT/-2000IG] "Myoro Ignis Saver EX"

 

5B>3C>236C>Rapid>5D>665C(2)>j.C>j.236C>5B>2C>6C>41236B>3C>5D/j.D [3781DMG/-33HT/+full IG] "Myoro Gauged Ignis Reprieve"

 

(back to corner) 4B+C>41236B>6B>TKj.236C>5B>2C>6C>236C>3C>5D/j.D [3134DMG/+22HT/IG free] "Myoro's Back-to-the-Wall Gamechanger"

 

Pick any you like leave the rest, these are my favorite.

 

Here's a neta one for funsies:

 

236D>236C>(236D hits)>5C(2)>2C>6C>41236B>5B>5C(2)>superjump>j.B>j.C>j.236C~j.214B>airdash [4155DMG/+29HT/-2500IG] "unnamed flashy combo #1"

 

^I guess it does have a use; it can punish Arakune's 236236C midscreen without having to tank the ground hit which would let him rapid

Share this post


Link to post
Share on other sites

I'll start recording the combos later this week hopefully. I have to make a trailer for some other nonsense so I'll get that out of the way first.

Share this post


Link to post
Share on other sites

Awesome!. If you have any questions about the execution or timing or spacing of some of these, ask at any time and I'll get you an answer. (Some of these are kinda tricky)

 

I am so incredibly hype for this!

Share this post


Link to post
Share on other sites

Hey, Wake-up DP I have an improvement for the corner Rapid Ignis put away combo type thing.

 

Right now it's ether:

 

... > 236C > RC > 5D > (66) 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B

 

or this

 

... > 236C > RC > 5D > (66) 2C > 6C > 41236B > 6B > tk. 236C > 3C

 

I tested both out putting a 5B>3C before the 236Cs and got:

 

[3911DMG/-34HT/presumably IG=9000] for the first

 

[3370DMG/-35HT/presumably+ full IG] for the second

 

I synthesized my Ignis saver combo in to do this.

 

5B>3C>236C>Rapid>665C>(2)>j.C>j.236C>5B>2C>6C>41236B>3C [3781DMG/-33HT/+full Ignis]

 

^If has a little less damage than the first option, but higher net Ignis gain and slightly lower heat loss. It also maintains 3C knockdown which is a plus.

 

Ive also found that if you use 665B>2C after the rapid in ether of the listed combos it improves damage, ease of use, and the range from the corner at which it can be used.

Share this post


Link to post
Share on other sites

Have 50 heat, ignis out, and a healthy desire for full screen carry all for a fairly simple confirm (compared to other full carry combos)?

5B>3C>236C>RC>IAD j.B>665B>2C>6C>214C>IAD>IAD j.B>6B>sj.B>j.C>j.236C>j.214B [3822/18/2500]

Share this post


Link to post
Share on other sites

Looks like it's Tager specific, but air hit 5B/2B/2C/5C can combo into 3C when they're juuuust off the ground and from there j.B>j.C connects too. You can use this off of any 41236B>3C to get more corner carry and a little more damage and carry by going the 3C>j.B>j.C>6B>sj>j.B>j.C>j.236C~j.214B.

 

Also I learned we can confirm airhit 6A into 5B>2C using a really well timed 6D or we can take the easy way out and use 2D and a little prediction to go into 2C>6C>etc. Near the corner you can 6A>236C~D to get the same effect without so much need for precision or prediction.

 

So any new tech on your side of things guys?

Share this post


Link to post
Share on other sites

On your ignis optimized corner RC combo, for 25 heat you can throw in a CT after the RC and get 4.4k damage and still end with 3C. 800 damage aint bad if you can confirm it right.

Share this post


Link to post
Share on other sites

Not bad at all.

 

My Ignis optimized RC combo... You mean 5B>3C>236C>Rapid>5D>665C(2)>j.C>j.236C>5B>2C>6C>41236B>3C?

 

Does the alteration look like: 5B>3C>236C>Rapid>5D>5A+B>5C(2)j.C>j.236C>5B>2C>6C>41236B>3C?

 

I can't imagine 236C>rapid giving us room for our 25ish frame dismissal + our 5 bijillion frame crush tigger. So what does it all mean?

 

Are we cutting the dismissal?

 

Oh and I discovered that 5B>3C>236C>214A>665B>2C>6C>41236B>3C which is our beautiful close to corner confirm can be turned to:

 

5B>3C>236C>214A>665B>2C>6C>41236B>6B>TKj.236C>3C if you the combo hasn't run on too long. (I think 2 hits before the 236C is the cut-off but I'm unsure.) This does 3.75K at 1K Ignis. pretty shazzy If I do say so.

 

That aside have you found what I have found to be true about 41236B>66B>j.B>j.C>66B>j.B>dj.B>dj.C>dj.236C~dj.214B, endings which is that it is the very best thing ever? For Relius, a momentum character, being able to reverse your positions on any air hit, counterhit, 6B, or ignis confirm is the best thing since sliced bread. AND I WAS HYPE AS F*** FOR SLICED BREAD. I should have always been abusing this. My life has gotten 10 times easier. you catch a roll out of the corner? guess what, they're back in the corner. Kokonoe wants to teleport out? try again in ten years kid.

 

One more thing. I've found that if I'm ending a midscreen bnb near a corner (IE I landed 41236B and I smell a corner nearby in the 8 completely nessisary hours gad leis gives you to contemplate the mystery that is life and check your myspace.) I forsake the usual 5B>5C(2)>j.B>j.C>j.236C~j.214B>airdash ender for 663C>236C~214A>663C>236D+j.C oki. It loses like 200 damage but makes up for it by giving you 3C oki at no additional cost.

 

Reflecting on that now I wonder if I could make up for that 200 damage by doing 5C(2)>2C>236C~214A>663C.

Share this post


Link to post
Share on other sites

Yeah, dismissal not included cuz you can be in that situation without ignis frequently from my experience. I go for RC paths almost whenever available cuz of the godlike corner carry and great damage.

Share this post


Link to post
Share on other sites

Ah, right on. 4.4K solo and full Ignis is pretty dang godlike. For 75 Meter we deserve a miracle don'tcha think?

 

Anyway, I edited my previous post with a couple more things.

Share this post


Link to post
Share on other sites

Whe the... Whaaaaaat?

 

Does this work on everyone?

Share this post


Link to post
Share on other sites

I couldn't even get this to work on tager. Apparently Ark wants us to troll she shit outta Valk players by showing them our j.A NOT being pointless in the mu. Not very applicable, but hilarious nonetheless.

Share this post


Link to post
Share on other sites

5C(1)>j.A>j.B>j.C>665C(1)>j.A>j.B>j.C>665B>6B>5C(1)>2C>6C>41236B>3C works [2927DMG/+20HT/No IG] ...Relius don' need no woman.

 

5C(1)>j.A>j.B>j.C>665C(1)>j.A>j.B>j.C>665C(1)>6B>5C(1)>2C>6C>41236B>3C works too but gives 14 less damage, but you just did 4 5C(1)s in a combo.

 

I want to do 5C(1)>j.A>j.B>j.C>5C(1)>j.A>j.B>j.C>663C>j.A>j.B>Delay>j.C>2C>6C>41236B but my hands are like "how do?"

 

Anyhow. 5C point blank is hecka rare. It could be used after falling j.C if you're super close to the ground. This won't work on Wolf valk, even though a confirm will put him in standing position.

 

This does give me an Idea though. Might ground hit FC 41236B>[665C(1)>j.B>j.C]x"An eternity of happy tomorrows">3C>236C~214A>663C work?

Share this post


Link to post
Share on other sites

New combo of sorts.

 

Rising standing hit counter hit j.2D>airdash>j.C>j.2D>5A>6B>5C(1)>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C~j.214B>airdash [2938/+21HT/-3000IG]

 

If they are any closer you can do falling j.C instead of airdash for the same effect, more damage and meter and less IG, but the above is for longer range confirms.

 

On air counterhit you have enough time to land microdash and 5B>2C confirm.

 

if you're mid-jump or falling during CHj.2D you can delay>airdash>j.B>j.C>665B>6B.

 

Also important is 5K from 5A/2A : 5A/2A>5B>3C>236C~214A>665C(1)>j.C>j.236C~j.214B>j.B>2C>6C>4D>3C>2363214C+2D>5C(2)>OD>632146D [5138DMG/-100HT/-6000IG/-75%BST]

 

^Nice to know we can do half peoples health from our weakest move. If you don't use 2D you only miss 100 or so damage, so if you lack the extra 2K, then don't use it. If you cut off at the 3C as you should if you can't kill or don't have the gauge/OD then you get [3321DMG/+23HT/-3000IG]

Share this post


Link to post
Share on other sites

Astral heat combo:

5B>6D>5B>6D>5B>5C>2D>2B>5B>6D>5B>5C>3C>214214D

 

You can 5D>6D about 2 more times at the beginning of the combo with full Ignis meter but that is only really needed if you want to be fancy. Can probably open the opponent up with 2B then follow up into 5B>6D 

 

Really,The combo is 5B>5C>2D>2B>5B>6D>5B>5C>3C>214214D

I just put the 5B>6D  there for pressure. Also, maybe it's just me but combo'ing into astral with just 3C feels awkward. inputting 2D>5B>5C before 3C>214214D makes my hand feel alot more comfortable for some reason. 

Share this post


Link to post
Share on other sites

5B>6D>663C>jump+6D>j.B>2C>6C>41236B>3C gives you three opportunities for astral and only costs 2600IG

 

After 2C 6C or 41236B>3C (The first 3C has Ignis recovering, but if you did 665B>3C>astral it might work)

 

It's especially easy after 6C or 41236B>3C

 

Really you can't expect to have full Ignis and meter at match point and opponent less than 35% HP, so the less Ignis you use in an astral combo the better. Also in a combo specifically meant for astralling you want LOW damage, because you will have had to start the combo when the opponent was at 35% HP or less, and like pokemon, you don't wan't to KO them before you capture them. It's a game of can I confirm into airhit 2C, 6C, 3C, or corner 4D before I kill them.

 

As a useful trick you can 236D+jC reset then 5B>5C to cover Ignis' recovery and 3C>214214D. This maneuver does approximately 2K before the astral meaning that the opponent still must have a good chunk of health.

 

4D Reset into astral is another fine option as 4D>3C does a little over 1K

 

Of course the most optimal confirms into astral are raw 6C, air CH5B, air CH5C(1), raw Air or fatal hit 2C, or 3C into astral. I however opt to just do RAW ASTRAL. Think about it, it's arguably the game's best DP in terms of range and recovery, it doesn't cost any Ignis, it tanks hits and sticks the opponent to Ignis, and you don't have to worry about pre-mature kills.

Share this post


Link to post
Share on other sites

Indeed. Our astral is great. Maybe not so good on wiff, but in terms of other astrals, its a fantastic reversal.

After using it several times in a lot of matches, I'd strongly recommend learning the IAD combo I came up with. If you don't know/remember, its pretty much the BnB, but add in air dashes.

5B>3C>6D(IAD)>j.B>2C>6C>41236B>3C>6D(air dash)>j.B>j.C>6B>sj.B>j.C>j.236C>j.214B

The second air dash is for a good amount of extra screen carry, and you can do this even if you're not too good with the first IAD part to get some corber carry for 1300 ignis. Better than RYO's use of j.8D for an extra maybe 100 damage imo.

Share this post


Link to post
Share on other sites

So I still cant do 5B>3C>6D+IAD>j.B>2C for crap, so I invented 5B>3C>IAD+6D>j.B>j.8D>5B>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C~j.214B>airdash [3627DMG/+26HT/-3300IG]

 

Pretty fantastic carry. I'll be using this instead of Stuff>3C>IAD+6D>j.B>j.C>j.236C~j.214B sometimes.

 

So for our Tus>double IAD combos I made a corner conversion for if the corner is a 665B away from the second IAD (We can probably do this conversion from 2/3rds screen away with 3C>IAD+6D>j.B)

 

5B>3C>jump+6D>j.B>662C>6C>214C>IAD>IAD>(delay)>j.B>j.236C>{optional 66}5B>2C>236C>663C [3424DMG/+24HT/-2800IG]

 

A stylish 100Heat combo and the highest solo rel Damage I could get midscreen while keeping Oki

 

5B>3C>236C>rapid>5B>2C>6C>41236B>3C>2363214C>TKj.236C>3C [3739DMG/-97HT/noIG]

 

You can also do 5B>6B>5C(1)>2C>6C>41236B>3C>2363214C>TKj.236C>2C>2363214C>236C>3C [3531DMG/-99HT/noIG]

 

In the corner this works 5B>6B>TKj.236C>5B>2C>236C>5B>2C>6C>41236B>3C>2363214C>5C(2)>3C>2363214C>5C(2) [4255DMG/-100HT/noIG]

 

^you have to let the last hit of vinum give you oki because 3C will let them tech due to this being an 8 second combo. For that reason you should have Ignis back by the end of this guarenteed so I don't see why you can't just:

 

5B>6B>TKj.236C>5B>2C>236C>5B>2C>6C>41236B>3C>2363214C>5C(2)>3C>632146D [4902DMG/-100HT/IG=9000]

or

5B>6B>TKj.236C>5B>2C>236C>5B>2C>6C>41236B>3C>2363214C>5C(2)>3C>ODcancel>663C>632146D [5235DMG/-100HT/IG=9000]

 

I tested FC2C>Rapid>Airdash>j.236C~214A... The lauger can send them backwords, but the 214A follow-up whiffs... Halp...

Share this post


Link to post
Share on other sites

So remember that one time when I told you 5B>6B>TKj.236C>5B>2C>236C>5B>2C>6C>41236B>3C was an awesome solo combo that awesome people do?

 

I was a fool

 

This crap is where it's at.

 

5B>6B>j.C>j.236C>5C(2)>2C>236C>5B>2C>6C>41236B>3C is what all the cool kids are doing now-a-days.

 

Easier to confirm, easier to do, does more damage, works on everyone. [3433DMG/+24HT/NoIG]

 

If but if you're a real man you can do 5B>6B>TKj.236C>5C(2)>2C>236C>5B>2C>6C>41236C>3C for 4 More DAMAGE

 

[3437DMG/+24HT/NoIG]

 

Also Zein is gonna do wonders for my cost saver combos. Can't wait.

 

So 5B>236C~214A>665A+B>5C(2)>neutral jump>j.C>j.236C>5B>2C>6C>41236B>3C [4699DMG/+3HT/-1000IG]

 

IMPORTANT EDIT: It works with 5B>3C but you have to make the 5C(2) a 5C(1)

 

5B>3C>236C~214A>665A+B>5C(1)>neutral jump>j.C>j.236C>5B>2C>6C>41236B>3C [4644DMG/-3HT/-1000IG]

 

less important 2nd edit: So 2A>5B>3C>6D>665B>2C>6C>41236B won't work, but 2A>5B>3C>6D>665B>2C>sj>j.B>j.C>j.236C~j.214B>airdash will work for 2400ish damage. and 2300IG.

 

Correction: 2A>5B>3C>6D>662C>6C>41236B>3C works. less costly.

Share this post


Link to post
Share on other sites

Another combo. This one is a midscreen to corner combo that works from the corner to until the opponents starting position starting position, maybe a little further to the middle. (If you're really careful with microdashes you can make it from exactly midscreen I think.)

 

anyway.

 

5B>5C(2)>jump+6D>j.C>665B>5C(2)>jump+6D>j.C>665B>6B>TKj.236C>665B>2C>6C>236C>663C [3422DMG/+24HT/-2600IG]

 

This combo is amazing to watch, and is kinda easy once you confirm the first 5C. Microdashes have more leeway to let you get close if you get a crouch confirm. The best part is that this looks like it'll work in 2.0.

 

But real talk, does anyone even try my combos or am I just babbling to myself...

 

EDIT: nope I lied, won't work in CP2. 6B doesn't launch. Gonna have to get used to that.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×