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ChaosxPaladin

How difficult is Guilty Gear's execution?

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I was trying to think of an interesting way to start this topic, but I might as well jump straight to the main question: Is Guilty Gear difficult in terms of execution? Like, are one frame links a prominent thing? Or is it similar to Blazblue in terms of combos? I'm not expecting the game to play like Street Fighter, but I doubt it will be as piss easy as juggles in Tekken. 

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Well some just-frame stuff in tekken is kinda brutal. And before xrd, there was no input buffer, so it is definitely more strict than blazblue or SF4 (more akin to sf3, since original XX was made around the same time.) The technical motion in guilty gear is HCBF, which is why it is kinda nicknamed the "gg motion". But execution varies greatly among characters, from sol and ky who are pretty straight-forward, to nonesense like i-nos chemical love combos that require immense execution for even the simplest of combo routes. It is definitely harder than blaz blue and sf4

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Execution requirements vary greatly depending on character. Links aren't the biggest worry unless you decide to play slayer (don't know about the new characters tho). frc's are tight but the core bnbs are mostly doable . Also tekken execution is a bitch, you have to always be aware of the wall and shit.

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FRC's take awhile to get used to, but most combos in GG involve either chains, special cancels, or jump cancels.  It ought to be easy to start out with something simple into knockdown, and most combos aren't nearly as long as BB combos.  The only thing you have to keep in mind is that this game has very little hitstop compared to BB and some other recent games, so you have to confirm well and confirm fast or the combo will drop.

 

As the other posters have said, character has a lot to do with it.  For example, Slayer has links instead of chains, Sol requires clean hits to do his best BnB's, Testament has new routes open up if he can push the opponent into one of his traps mid combo, and I-No requires some crazy execution.

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FRCs are pretty tight especially when they fall at non-intuitive points (i.e. Chemical Love FRC and Icespike FRC). Lots of characters tend to have complicated mechanics involved in their BnBs (i.e. jump installing, or buffering a jump earlier on in a string so you can jump cancel after a ground-to-air special). Not to mention there's a ton of spacing- and character-specific combos that you have to learn, and a lot of stuff you might not be super familiar with depending on the games you're coming from (like buffering charges out of moves requiring an opposite input, like May's 6P > back charge dolphin).

GG does not have super long combos like BB does but they tend to require a lot more work to make them happen.

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I feel what Justice said was stereotyping a bit.

Combo length, execution, and how many spacing and character specific combos you need to learn is completely character dependent.

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I-no and other characters combos are not prohibitively difficult. This is just a stereotypical excuse for ppl who gave up on learning something that they had to put any real effort into or practice. 

Like any other game, practice will reward you with solid execution, no matter what character that you play. Obviously if you are not a character specialist, it is easy to call another chars b&b's "rediculous" or "requiring massive amounts of execution." 

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I feel what Justice said was stereotyping a bit.

Combo length, execution, and how many spacing and character specific combos you need to learn is completely character dependent.

Well compared to BB where to get big combos you basically just need to press the right buttons in order, and at worst you need do some slight delays and/or tight dash links, I'd say the sheer number of things you need to do to make combos happen in GG far outweighs what you might be used to doing coming from BB.

Of course it's all relative and if you're been playing GG for years it may seem very easy, but I know tons of BB players who won't even touch GG because it just looks too hard for them.

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Not everything is easy. But they claim it looks too hard, or they give up right away. But I think what Mynus said above applies. Give up before you truly try? I guess it wasn't worth the effort for you to begin with.

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Well compared to BB where to get big combos you basically just need to press the right buttons in order, and at worst you need do some slight delays and/or tight dash links, I'd say the sheer number of things you need to do to make combos happen in GG far outweighs what you might be used to doing coming from BB.

 

if that's really your mindset to combos in BB then you're only sticking to beginner+intermediate stuff. some combos require you to time things based on the opponent's position, which can vary based on starting positions or timing mid combo.

 

bb has an input buffer that helps with links so for hte most part, bb combos are easier compared to gg, but it certainly isn't dial-a-combo as you suggest.

 

frcs generally have a 2-3 frame window, so those will be difficult for players not used to doing links.

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Not everything is easy. But they claim it looks too hard, or they give up right away. But I think what Mynus said above applies. Give up before you truly try? I guess it wasn't worth the effort for you to begin with.

 

Yeah, but "Worth the effort" is something that varies from person to person. Why is GG "Worth the effort" when a new version is coming out that will change everything and I'm already playing several games that require me to learn tons of stuff?  Its' a sizable time commitment, and there are several reasons why it might not be "worth it" in spite of the high opinion in which some people hold GG.

 

So maybe it's less "give up before you truly try" and more "Why should I try in the first place when this game doesn't offer anything I'm not getting elsewhere?"

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if that's really your mindset to combos in BB then you're only sticking to beginner+intermediate stuff. some combos require you to time things based on the opponent's position, which can vary based on starting positions or timing mid combo.

bb has an input buffer that helps with links so for hte most part, bb combos are easier compared to gg, but it certainly isn't dial-a-combo as you suggest.

frcs generally have a 2-3 frame window, so those will be difficult for players not used to doing links.

I'm trying to think of a combo in BB that is, like, super insanely hard for reasons other than just tight link timing and off the top of my head I'm not getting anything. Carl's negedge stuff or Valk's wolf switching is the best I think of and even that isn't super difficult. Of course there's always common issues like spacing, distance to corner, etc. but GG has those too. Offhand I can't think of anything BB has that GG doesn't other than starter rating.

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I think we're getting off topic here.  Sure, some advanced combos require good execution, FRC's take getting used to.  But for most characters, all you really need to start playing is a short chain into knockdown, and a basic oki setup.  Everything else comes with experience, time, and some training.

 

The hardest thing I find to learn in G-Gear, as someone who's still starting out, isn't combos at all.  It's learning neutral and defense against such a varied, high power cast.

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I'm trying to think of a combo in BB that is, like, super insanely hard for reasons other than just tight link timing and off the top of my head I'm not getting anything. Carl's negedge stuff or Valk's wolf switching is the best I think of and even that isn't super difficult. Of course there's always common issues like spacing, distance to corner, etc. but GG has those too. Offhand I can't think of anything BB has that GG doesn't other than starter rating.

Hi, I want you, yes you, to do 3 different Arakune curse set ups and convert them into his curse bnb. I want you to do a high set up, a low set up and a cross up high set up. High tech set ups that involve negative edging, super jumping for horizontal positioning, and height specific timing.

Do these things, record them, and show them to me. Then do them in a real match, record them, then show them to me. Tell me how easy it was to do them. Until then, stop.

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GG execution is a lot easier than it's been let on. In many ways, I find this kind of execution some of the easiest of any fighter I've played because some characters allows for tons of combo freedom.

 

That said, it's still going to vary from character to character, but for the most part just learning a bnb and simple combos for different situations should be relatively easy if you're at all experienced in fighters.

 

Where execution gets strict is in advanced and character-specific setups. Because of the guard bar, character weights and momentum, combos aren't always static and you may need to improvise in unfamiliar situations. Combo routes can get very complex in these cases if you're inclined to learn them all.

 

As for FRCs, this also varies. Some are easy while others are definitely challenging. Consistent practice will get you doing the easier ones in short order, however.

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Are one frame links common in Guilty Gear? No. But the execution involved to play the game, even at neutral, can be demanding.

 

FRC's can be really hard because of the way hitstop works in GG. You have to actually learn to look at the animations for visual cues for FRCs sometimes.

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Hi, I want you, yes you, to do 3 different Arakune curse set ups and convert them into his curse bnb. I want you to do a high set up, a low set up and a cross up high set up. High tech set ups that involve negative edging, super jumping for horizontal positioning, and height specific timing.

Do these things, record them, and show them to me. Then do them in a real match, record them, then show them to me. Tell me how easy it was to do them. Until then, stop.

And then are you going to do a recording of the hardest GG combo I can think of from any confirm?

 

Just because you can think of one combo that may or may not be harder than the GG average (I don't play Arakune but IIRC his curse combos aren't super hard) doesn't mean BB as a whole isn't babby's first anime fighter.

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Just because you can think of one combo that may or may not be harder than the GG average (I don't play Arakune but IIRC his curse combos aren't super hard) doesn't mean BB as a whole isn't babby's first anime fighter.

 

Wait, wait. Is GG all "Oh, combos are so easy, 'cause they're all so short and you BB people who are not learning this game are wusses" or is it all "GG average combos are so hard that the only BB combo that exceeds them is insane Arakune swag"? Because it can't be both and the fact that people represent it that way is offputting at the least.

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It's a good thing people here are aware that GG is overrated. It's not harder than BB. BB has more mechanics and has combos that are harder to pull off.

 

Not to mention BB has a better, more fleshed out story mode to give the characters an identity, bigger roster, better graphics (sprites > Xrd models), better music, better online, better community, better looking attacks in general. Everything in Guilty Gear looks and sounds underwhelming compared to BB but that's just my opinion.

 

Chronophantasma is already better than Xrd to me, which is sad because I got all my friends into GG just for that game.

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GGX2 is literally 12 years old.  It came out the same year as KOF2002.  Think about that a bit before you start complaining about the graphics being bad.

 

9b01Y3K.png

 

This is actually a newer game than GGXX.

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Guilty Gear doesn't have bad graphics, only when compared to Blazblue. The attacks just seem so underwhelming compared to the ones in BB. You know something's wrong when the normal attacks look cooler than the supers. And when all of them last half a second and have no impact whatsoever. Even the instant kills aren't that exciting except for Faust.

 

I was watching Xrd and waiting to be impressed by their new animations. Their moves are just bland. Slayer punches the guy for his super. Wow. May launches a whale. Ky's Ride the Lightning somehow looks worse than the Accent Core one. In Blazblue, when someone does a super you get this "oh shit it's getting real" and you get a beautiful animation to go with it. In GG you just go "wait, that was it? That was a super?"

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I think the answer in the OP has been answered and was answered before this happened. Be constructive or don't post at all. Casual comparisons are okay, but if keep seeing "BB vs GG" in different places, I'm going to start temp banning on the spot.

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