Hecatom Report post Posted August 8, 2014 I really don't know what to make about those changes, really. Some of them sound awful, others good and others... ... not really sure. The only think that i know is that anything from good to too good from the local tests surely wouldn't stay as per usual. Share this post Link to post Share on other sites
TagerTime Report post Posted August 8, 2014 one more thing thanks to ArgentZero again. J2C = Hit box smaller, 6C>J2C will miss because the hit box is smaller. Need to use a wee bit of delay, also Magnetism time decreased for all attacks. I wouldnt mind magnetism time being shorter if all of it was alot stronger and a had mag timer. Share this post Link to post Share on other sites
just some guy Report post Posted August 8, 2014 one more thing thanks to ArgentZero again. J2C = Hit box smaller, 6C>J2C will miss because the hit box is smaller. Need to use a wee bit of delay, also Magnetism time decreased for all attacks. I wouldnt mind magnetism time being shorter if all of it was alot stronger and a had mag timer. God, I fucking hate Blazblue's balance team. Share this post Link to post Share on other sites
TagerTime Report post Posted August 8, 2014 I really don't know what to make about those changes, really. Some of them sound awful, others good and others... ... not really sure. The only think that i know is that anything from good to too good from the local tests surely wouldn't stay as per usual. All i care about that they keep the most from this loctest is Hammer guard point and Voltec720 being easy, plus GCOD>720 of course Share this post Link to post Share on other sites
Mucky Report post Posted August 8, 2014 I wouldnt mind magnetism time being shorter if all of it was alot stronger and a had mag timer. For real. It's not like we don't already have temporary timers for other characters, like Rachel's George timer. Here, we have a mechanic that has variable timings depending on whether 4D or 5D/2D/j.D was used, and allows multiple applications to stack which muddles things further. Yet we don't have a timer for this because... why? Do they think a timer somehow benefits the opponent? Might as well remove spark bolt meter then, since opponents plan around that all the time. No reason not to do it, other than laziness. Share this post Link to post Share on other sites
natearistata Report post Posted August 8, 2014 The timer has been something every single Tager player has wanted since CT. It's just not going to happen. :/ Share this post Link to post Share on other sites
mariusrhpsd Report post Posted August 9, 2014 who needs a timer when you can FEEL THE MAGNETISM Share this post Link to post Share on other sites
Valthazeryus Report post Posted August 9, 2014 6B can be used twice in some combos consequently. 5B>3C>wiff AC>5C>6A>6B>6B>4D for example is legal. 6B>6B>5C and such might go into blue beat though. Share this post Link to post Share on other sites
A.X.I.S. Report post Posted August 9, 2014 BTW these Tager changes make the character sound fun. Based on Joketest observation. Share this post Link to post Share on other sites
TagerTime Report post Posted August 9, 2014 6B can be used twice in some combos consequently. 5B>3C>wiff AC>5C>6A>6B>6B>4D for example is legal. 6B>6B>5C and such might go into blue beat though. here is some more confirmed examples from jbbs corner combos 2C> Koreda> fine walking 6B> 6B> A thread> 5B> 5C> 5D> B Sure> 5C> 6A> 3C> Gaje5B> 5C> 6A> 3C> empty Kore 6B> 6B> A thread> 5C> 5D> B Sure> 5C> 6A> Gaje Guard Cancel OD = Tager’s ultimate dual-edged blade. Opponents 2B based attacks easy picking for Tager’s Guard Cancel OD, but when the opponent OD cancel from Tager’s 3C, it makes you want to cry. Wouldn't canceling into new hammer guard point voltec counter or new easy voltec cancel 720 beat most GCOD reversal attempts pretty easily? Also before this loke test the most requested thing for tager was a real anti air. Now with hammer having guard point, Voltic hammer counter gives us that and more. If you guys want you can pick unlimiited tager to try it out. His hammer already has guard point. i wonder if they made it the same or differnent than unlimited tagers. Share this post Link to post Share on other sites
mariusrhpsd Report post Posted August 9, 2014 it wouldn't be the first time we got something from the unlimited tager, 6a charged was first on the unlimited and then added in cs2 or ex, cant remember. 4d charge cancel would be AMAZING Share this post Link to post Share on other sites
Mucky Report post Posted August 9, 2014 they should just give tager all of his unlimited stuff and call it a day Share this post Link to post Share on other sites
mariusrhpsd Report post Posted August 9, 2014 they should just give tager all of his unlimited stuff and call it a day Probably not the best idea, Mori can just give it the walk speed and stop at that Share this post Link to post Share on other sites
Mucky Report post Posted August 9, 2014 No way, give him the double jump!! mori pls But seriously, all of these changes so far don't look like they will help Tager's worst matchups. I wish they would do more with sledge than just change its combo properties. Guard point hammer sounds kind of cool though. Share this post Link to post Share on other sites
TagerTime Report post Posted August 9, 2014 they should just give tager all of his unlimited stuff and call it a day ive been saying this forever. most of the stuff they gave to CP unlimited tager is stuff regular tager should have had to begin with. all of these changes so far don't look like they will help Tager's worst matchups. I wish they would do more with sledge than just change its combo properties. Guard point hammer sounds kind of cool though. Well hopefully 6A new very strong air mag pull will finaly work to pull hazama tao and valk down out of the air. With GCOD>720 we could probably be able to block certain nu/lamda sword moves and grab them if magged from midscreen or farther. I agree with you about sledge. they should fix sledge also not just hammer. Share this post Link to post Share on other sites
mariusrhpsd Report post Posted August 9, 2014 you had to beat score attack to get the unlimited? or was it unlimited mars? might want check the new unlimited tager stuff Share this post Link to post Share on other sites
just some guy Report post Posted August 9, 2014 Unlimited Mars or give Arcsys your money to unlock the content you have on-disc. Share this post Link to post Share on other sites
mAc Chaos Report post Posted August 11, 2014 every time i sub a character vs hakumen stuff happens that blows my mind and never happens ever when i play hakumen haku IAD j2Cs, i tager 2C, it clashes and i lose to 3C apparently AC doesnt do anything anymore, so what do you do to deal with that, backdash 360? Share this post Link to post Share on other sites
natearistata Report post Posted August 11, 2014 Are you asking what to do against aerial attacks? Cause I usually just cry. Also pretty sure you'd still lose to 3C there if you backdash'd the j.2C, lol. WHOO BACKDASH NERF. Share this post Link to post Share on other sites
TagerTime Report post Posted August 11, 2014 haku IAD j2Cs, i tager 2C, it clashes and i lose to 3C apparently AC doesnt do anything anymore, so what do you do to deal with that, backdash 360? For CP2 couldnt you just use VoltecHammer counter to beat that assuming they keep hammer guard point, or even VoltecCancel 720 depending on how much easier they actually made it. Are you asking what to do against aerial attacks? Cause I usually just cry. Also pretty sure you'd still lose to 3C there if you backdash'd the j.2C, lol. WHOO BACKDASH NERF. I see VoltecHammer being our new anti air as long as hammer guard point stays. Share this post Link to post Share on other sites
natearistata Report post Posted August 11, 2014 I'm not really sure where you're getting that impression, tbh. Unless I missed something about being able to immediately cancel out of Voltec Charge into Hammer without needing the guard point to be hit in the first place, people will be able to see that they hit Voltec Charge and just land and throw/block, or double jump and destroy Hammer on the way back down, plenty of options to kill it. Empty jump lows would ruin your day if you tried to Voltec to bait the hit. Not to mention that the armor isn't exactly immediate in the first place, so you're potentially risking a counter hit there to begin with. Even then, you're depending on counter-hit or spending 50 meter to actually get any kind of reward whatsoever out of the hit in the first place if it even does connect, and counter is unlikely due to the slow-ish start-up of Hammer. I can't ever rule anything out without seeing it first, but I don't see it being anything close to a reliable/worthwhile anti-air. Too many downsides. Share this post Link to post Share on other sites
Osuna Report post Posted August 11, 2014 Why are people all excited about the hyper situational guard points anyway? There's a uncomfortably high chance of those guard points not coming into play at all in any given match. There guard point would need considerable asymmetrical hit stop on a convenient window of armor to be very interesting. Was it established that GCODs had any vulnerable recovery? I feel like they wouldn't because the flash would make it too easy for people to do stuff about them. If there is no vulnerable recovery the punish suggested by TagerTime isn't a punish. (though it is really cool conceptually) Typically you can't really even try it. Usually GCOD is done with the intention of making an attack whiff. If you timed it when someone could special cancel then you probably did it wrong. Or maybe GCOD will change a lot and none of that junk will matter. Share this post Link to post Share on other sites
just some guy Report post Posted August 12, 2014 every time i sub a character vs hakumen stuff happens that blows my mind and never happens ever when i play hakumen haku IAD j2Cs, i tager 2C, it clashes and i lose to 3C apparently AC doesnt do anything anymore, so what do you do to deal with that, backdash 360? Backdash 360 is pretty worthless now, you have to 720 if you don't want to get hit by any random counter during our awful backdash now. Share this post Link to post Share on other sites
mAc Chaos Report post Posted August 12, 2014 So if someone IAD j2Cs at you what do you do then? Share this post Link to post Share on other sites
Mucky Report post Posted August 12, 2014 Backdash 720 isn't that good either, considering the much larger vulnerability window of backdash. I seriously hate the backdash nerf, it's not even good for hard reads anymore. It still beats Ragna's DP and probably Kagura's too, but anything faster than those can't be punished because of the increased recovery. fffffffffffff Share this post Link to post Share on other sites