Tigre Report post Posted July 9, 2014 IntroductionWelcome to the Seth thread! Please discuss character strategy, combos, match-ups, and other relevant topics here. Please also feel free to post up any questions you may have about the character as well.Seth Wiki PageBrett's Seth notes Notable PlayersRionHomogakiOhittouAyaKaiLuteTTKBTE Share this post Link to post Share on other sites
Stellarcircle5 Report post Posted July 16, 2014 (Note that this is my first attempt at compiling info for a character thread, so bear with me. I'll do my very best!) Ass tier vortex players, UNITE! Despite being relative mid/low tier, I find Seth interesting in how he is able to win almost any matchup if he gains momentum. Gonna have to study those bastards with halfscreen normals extra hard! I'll be doing what I can to compile info for the thread. Lets show that he's not as bad as he is said to be! Praise be to based Rion! For starters, here's a link to a youtube channel dedicated to uploading Seth matches. Get studying!https://www.youtube.com/channel/UC2hIe1KhyVqqUlqjQnTr27Q?app=desktop&persist_app=1 Wiki page, includes link to gameplay specifcs at the top: http://in-birth.wikia.com/wiki/Seth COMBOS (Feel free to post any new combos you come up with in the thread and I'll add them to the list.) 5A>5B>5CC>214B>Hold B>j.214C 5B>2B>5CC>214C>Hold C>6C>Dash C>41236D Dash C>623B>j.A>j.B>j.C>j.214A>214B>Hold B>j.214C MIDSCREEN 5A Starter 5A>j.A>j.C>JB>3C>214B>Hold B and 4>22>j.A>j.C>j.B>j.214A>214B 5A>5B>2B>5C>214C>Hold C>6C>j.236B>j.214A>214B>Hold B and 4>22>2C(1)>623A>j.6C>236B 2A Starter 2A>2A>5B>5C (1HIT)>214C>Hold C>DashC>623B>j.C>j.B>j.214A>214B>B>j.236B 2A>5C>214C>6C>j.236B>j.214A>214B>22>DashC>6C 2A>2B>2C(1)>5C>j.A>j.B>j.C>5B>214B>Hold B and 4>22>5B>3C>214B>Hold B and 4>236A 2A>5B>2B>5C>214C>Hold C>DashC>623B>j.C>j.B>214A>214B>Hold B and 4>22 5B Starter 5B>2B>5C>214C>Hold C>6C>j.236B>214A>214B>Hold B and 4>2C(1)>623A>j.6C>j.236B 5B>2B>5CC>214C>Hold C>6C>j.236B>j.214A>214B>Hold B>(Back Dash)>j.C>j.2C>j.236A>j.214A>623A>(623C) or (214C) or (214A>Hold A) or (Something else...) 5B>5C>5C>214C>236C>CS>6C>j.236B>j.214A>623B>VO>214B>22>632146C>j.214A>41236D 2B Starter 2B>5B>5C>5C>214C>6C>j.236B>j.214A>214B>22>DashC>6C 2B>5B>5C>5C>214C>6C>j.236B>j.214A>214B>Hold B and 4>44>j.214A>6C 3B Starter 3B>j.B>j.C>2C>214C>6C>j.236B>j.214A>214B>22>DashC>6C 5C Starter 5C>2C (2HIT)>623A>5B>623B>214AC>6C>j.236B>j.214A>214B>22>DashC>6C 5C>623B>DashC>623A>2C>214C>6C>j.236B>j.214A>214B>22>623A>6C 5C>3C>Delay 623A>5B>Delay 623A>5B>214B>Hold B and 4>214C 2C Starter 2C (2HIT)>623A>5B>623B>214A>C>6C>j.236B>j.214A>214B>22>DashC>6C 3C Starter 3C>2A (Whiff)>5B>623B>623A>2C>214C>6C>j.236B>j.214A>236B>22>DashC>6C Dash C Starter DashC>5B>623B>214AC>6C>j.236B>j.214A>214B4>44>j.214A>6C DashC>623B>623A>2C>214C>6C>j.236B>j.214A>214B>22>DashC>6C j.C Starter Assault j.C>2B>2C>623B>236C>CS>214AC4>VO>214B>Hold B and 4>22>632146C>j.214A>41236D "Segment of Stitch Binding" Starter 236A>2C>214C>6C>j.236B>j.214A>214B4>22>2C (2HIT)>6C 236A>2C(1)>214C>Hold C>j.6C>j.236B>j.214A>214B>Hold B and 4>22>2C>6C>j.236B j.236B>214C>6C>j.236B>j.214A>214B4>22>5B>j.B>j.6C (Veil Off active)j.236A>j.214C>6C>j.236B>j.214A>214C>623C>CS>623A>41236D "Vengeance of Twin Hooks" Starter 623A>CS>2B>5B>j.B>j.C>2C>214C>6C>j.236B>j.214A>214B>22>DashC>6C 623B>DashC>623A>5C>214AC>j.6C>j.236B>j.214A>214B>22>623A>6C 623C>CS>DashC>623B>214C>6C>j.236B>j.214A>214B>Hold B and 4>44>j.214A>6C 623C>CS>j.236B>j.214A>214C>Hold C and 4>VO>214B>22>632146C>j.214A>41236D "Penetrate of Piercing" Starter j.236B>214C>6C>j.236B>j.214A>214B4>22>5B>j.B>j.6C j.214A>214B>22>2C>214C>6C>j.236B>j.214A>623B>DashC>6C j.214A>623A>2B>214AC>6C>j.236B>j.214A>214B>22>DashC>6C j.214A>5B>623B>214AC>6C>j.236B>j.214A>214B>22>DashC>6C Air hit j.214A > 623A > 5B > 236A > 214C > 6C > j.236B > j.214A > 214B > DashC > 6C j.214B>CS>Assault j.A>j.C>2C>214C>6C>j.236B>j.214A>214B>22>DashC>6C j.214C>CS>j.6C>j.214A>214C>j.6C>j.236B>j.214A>214B>Hold B and 4>44>j.214A>6C j.214B>CS>Assault j.A>j.B>2C(1)>214C>Hold C>6C>j.236B>j.214A>214B>Hold B and 4>2C>6C>j.236B "Convict of Sinful Blame" Starter 632146A>CS>DashC>623B>214C>6C>j.236B>j.214A>214B>Hold B and 4>44>j.214A>6C 632146A>CS>j.236A>j.214A>623B>VO>214B>Hold B and 4>22>632146C>j.214A>41236D 632146A>CS>22>214C>Hold C and 6>j.236B>j.214A>214B>Hold B and 4>2C(1)>623A>6C>j.236B 632146C>j.214A>5B>623B>214A>Hold C>6C>j.236B>j.214A>214B>22>DashC>6C 632146C>j.214A>214C>Hold C>j.6C>j.236B>j.214A>214B>Hold B and 4>2C>6C>j.236B CORNER 2A Starter 2A>2A>2B>5C>214C>j.A>j.C>j.B>j.214A>214B 5A Starter 5A>5A>5A>5A>214C>6C>j.236B>j.214A>214B>22>623A>6C 5A>5A>5A>5A>214C>6C>j.236B>j.214A>623B>623A>6C 5A>3C>214B>Hold B and 4>j.A>j.C>j.B>j.214A>214B 5A>j.A>j.C>j.B>2C>214C>j.6C>j.236B>j.214A>214B>>Hold B and 4>44>j.214A>6C 5C Starter 5C>3C>623B>623A>2C>214C>6C>j.236B>j.214A>214B>22>623A>6C "Vengeance of Twin Hooks" Starter 623C>CS>236A>2C>623B>VO>5B>214B4>22>632146C>j.214A>41236D "Penetrate of Piercing" Starter j.214A>214B>Hold B and 4>22>2C>214C>6C>j.236B>j.214A>623B>623A>6C j.214B>CS>j.6C>2C>214C>6C>j.236B>j.214A>214B>Hold B and 4>44>j.214A>6C "Convict of Sinful Blame" Starter 632146A>CS>j.2C (Whiff)>214C>6C>j.236B>j.214A>214B>Hold B and 4>44>j.214A>6C Share this post Link to post Share on other sites
heavymetalmixer Report post Posted July 16, 2014 His execution . . . 623s everywhere. Share this post Link to post Share on other sites
VietGeek Report post Posted July 16, 2014 Seth's only real problem is his HP and possibly his damage. He lacks overall consistency, but that is inherent to his character design. If this is anything like Melty, those 623s in his combos will be easy business imo. He looks to be a treat for Nanaya players from Melty Blood. Real, non-gimmick mix-ups, and a run over a hop. Those are godsends. Share this post Link to post Share on other sites
LordSpectreX Report post Posted July 17, 2014 His normals are pretty ass and awkward to use too. For example, his j.C stops his air momentum and lurches himself forward before doing the axe kick. Very strange and weird to use. Share this post Link to post Share on other sites
744Dante Report post Posted July 17, 2014 Some other notable Seth players are TTK, BTE, Lute and Homogaki Share this post Link to post Share on other sites
iBeK3n Report post Posted July 19, 2014 Seth's only real problem is his HP and possibly his damage. He lacks overall consistency, but that is inherent to his character design. If this is anything like Melty, those 623s in his combos will be easy business imo. He looks to be a treat for Nanaya players from Melty Blood. Real, non-gimmick mix-ups, and a run over a hop. Those are godsends. Agreed. Considering how much risk he has to expose himself to, and how much damage he deals, he really isn't that strong. I keep seeing amazing Seth players losing to lesser skilled opponents because they got hit twice lol, whereas most wins are complete outplays. It kinda sucks, especially how I know I'll get salty af! But he looks fun as hell, we need more Seth players!! Share this post Link to post Share on other sites
Triplicity Report post Posted July 19, 2014 Rion got double-perfected on stream by a Hilda a couple hours ago Share this post Link to post Share on other sites
heavymetalmixer Report post Posted July 19, 2014 06/21/2014 Akihabara Leisureland Combat Echizen VS Chaos: https://www.youtube.com/watch?v=3Uwi8-Q7wQE&t=7m25s07/12/2014 Pasopiado Tokyo Tournament VS Hilda: https://www.youtube.com/watch?v=nFaIICZFVJYVS Carmine: https://www.youtube.com/watch?v=nFaIICZFVJY&t=10m8sPasopiado Intrasquad Game Store Team Tournament VS Chaos: https://www.youtube.com/watch?v=zE7oftVI8VQ&t=8m11sVS Hilda: https://www.youtube.com/watch?v=zE7oftVI8VQ&t=12m53sVS Linne: https://www.youtube.com/watch?v=NiThQIU6TGE07/13/2014 A-cho Casuals 2 on 2 VS Linne: https://www.youtube.com/watch?v=h2Qr9Qkfd4E&t=1h9m34s Share this post Link to post Share on other sites
HDKirin Report post Posted July 19, 2014 Pre-Match Character Description: He had gone astray. The statute of the family and his own will. He sways in between. The promise with the girl connects. Drawing the old rusty chain. The promise with the boy is broken. The dull gray wedge penetrates for the compensation. Deep nights turn into the labyrinth that deludes him. Will he see the light of acceptance. Share this post Link to post Share on other sites
RagnellBlue Report post Posted July 19, 2014 Another member of the Vortex crew checking in. Hoping to be able to really make this character work, and improve my fundamentals along the way. Share this post Link to post Share on other sites
NitroNoodlez Report post Posted July 19, 2014 Was Seth's health always the lowest before EXE Late? There's a pretty large gap between him and the next lowest vitality character it seems. Share this post Link to post Share on other sites
Stellarcircle5 Report post Posted July 19, 2014 Was Seth's health always the lowest before EXE Late? There's a pretty large gap between him and the next lowest vitality character it seems. I believe in previous versions it was either Hilda, Vatista, or Chaos who had the lowest health. Apparently they thought it was a good idea to nerf our boy's HP into the freaking ground. I personally think its a bit too low at 8100. It feel like at least 9000 would be a bit fairer. Share this post Link to post Share on other sites
heavymetalmixer Report post Posted July 19, 2014 I believe in previous versions it was either Hilda, Vatista, or Chaos who had the lowest health. Apparently they thought it was a good idea to nerf our boy's HP into the freaking ground. I personally think its a bit too low at 8100. It feel like at least 9000 would be a bit fairer. Let's hope they make a balance patch after the console release. For a character that is "agaisnt the wall" constantly, he needs more HP than just that. Share this post Link to post Share on other sites
iBeK3n Report post Posted July 20, 2014 Rion got double-perfected on stream by a Hilda a couple hours ago And that is why I hate Murakumos / Sword summoners. They're terribly flawed in design and are extremely annoying to fight against. I do not understand why Hilda's got more health when she doesn't have to put herself at risk. I'm salty over it, Rion's so good... Either way, let's make our vortex kid work!!! Share this post Link to post Share on other sites
HiguraShiki Report post Posted July 20, 2014 And that is why I hate Murakumos / Sword summoners. They're terribly flawed in design and are extremely annoying to fight against. I do not understand why Hilda's got more health when she doesn't have to put herself at risk. I'm salty over it, Rion's so good... Either way, let's make our vortex kid work!!! Off thread topic, but I'm pretty sure that she needs the health. Hilde has pretty slow normals and no good way of escaping pressure. A lot of people actually consider her bottom tier X_X Share this post Link to post Share on other sites
SoWL Report post Posted July 20, 2014 And that is why I hate Murakumos / Sword summoners. They're terribly flawed in design and are extremely annoying to fight against. Just like every other zoner ever? Share this post Link to post Share on other sites
iBeK3n Report post Posted July 20, 2014 Just like every other zoner ever? Not exactly. I just really dislike the idea of characters having single button projectiles that combo into each other! But uh, yeah, I'm salty like that. On a more serious note, would you rather see Seth dealing more damage or getting a health buff? Or, instead, a projectile buff that could effectively lead to safer vortex? Share this post Link to post Share on other sites
Stellarcircle5 Report post Posted July 20, 2014 Not exactly. I just really dislike the idea of characters having single button projectiles that combo into each other! But uh, yeah, I'm salty like that. On a more serious note, would you rather see Seth dealing more damage or getting a health buff? Or, instead, a projectile buff that could effectively lead to safer vortex? I'd honestly be fine with a health buff. Damage doesn't really matter when you have combos that reset into 50/50 oki. Having a projectile for a safer vortex would be good, but it's inherently in the design of vortex characters to take risks, so I personally think its not too big a deal. I think French Bread will eventually give us something good in terms of buffs. Share this post Link to post Share on other sites
NitroNoodlez Report post Posted July 20, 2014 Yeah, having more health would be nice. Can't really comment on other things since the game hasn't been released yet on console, but Segment seems like an alright projectile for okizeme. Plus he can use his force function and EX Segment to make it better. I'm actually more concerned about how his neutral game will stack up to the other characters than his defense. Share this post Link to post Share on other sites
kazukifafner Report post Posted July 20, 2014 Yeah, I could see him still having the lowest health in the game (he does do pretty well in spite of his health), but 8100 is a little ridiculous. Share this post Link to post Share on other sites
kenmastersX Report post Posted July 22, 2014 Gameplay wiki: http://in-birth.wikia.com/wiki/Seth_(Gameplay) Link leads to a bad page, it seems that the last ) isn't considered part of the link for some reason. Share this post Link to post Share on other sites
Stellarcircle5 Report post Posted July 22, 2014 Link leads to a bad page, it seems that the last ) isn't considered part of the link for some reason. Fixed, thanks for pointing that out! The gameplay wiki does not like being linked to, so I switched it to the main character page instead. Share this post Link to post Share on other sites
kenmastersX Report post Posted July 24, 2014 https://www.youtube.com/watch?v=BB-BZAv6xYc this is a pretty good place to start for visual aid, fishing for combos in Rion videos are fun but hard to visualize all the situations. Seth's good combos are pretty hard but satisfying. :D Also, the only semi-interesting thing I managed to find when playing him is that you can cancel his airdash down move from a jump normal, blocked or otherwise, so I can see it being a tricky thing for mixups. Not safe but can keep the opponent guessing between that and two-part overhead. Share this post Link to post Share on other sites
Stellarcircle5 Report post Posted July 24, 2014 So it turns out Seth has much higher requirements in terms of execution then I thought. With the input leniency being less than what I'm used to, this is gonna take some time XD Share this post Link to post Share on other sites