Tigre Report post Posted July 9, 2014 IntroductionWelcome to the Nanase thread! Please discuss character strategy, combos, match-ups, and other relevant topics here. Please also feel free to post up any questions you may have about the character as well.Nanase Wiki Page Notable Playersto be filled in Share this post Link to post Share on other sites
RurouniLoneWolf Report post Posted July 16, 2014 UNIST Changes and Observation Notes You no longer have to press the 6 direction for the followup of Nanase’s 236X specials. Chasing the Rêvé (236A/B/C) follow-ups can be done by pressing buttons only. Ex: 236A > 6A is now 236A > A IC j.2C added. Bounds. Seems to be hella plus on block, + even if shielded. Big hitbox. CH Hitstun enormous Her vorpal trait is being able to use her Force Function twice in the air B Ange (214B) has a really fast start-up now 214C has more hitstun j.236C homes in on the opponent to a point Nanase Videos [collapse] Collapsed: Tutorials/Guides: "I Want to Fly" - Nanase Guide by pulsr Collapsed: Combo Videos: Nanase Intermediate Combo Video Oki Setups by Abelcru Early Nanase Combos by Rito Nanase Basic Combo Video Collapsed: vs Akatsuki: Collapsed: vs Byakuya: Collapsed: vs Carmine: Collapsed: vs Chaos: Collapsed: vs Eltnum: Collapsed: vs Gordeau: Collapsed: vs Hilda: Collapsed: vs Hyde: Collapsed: vs Linne: Collapsed: vs Merkava: Collapsed: vs Nanase: Collapsed: vs Orie: Collapsed: vs Seth: Collapsed: vs Vatista: Collapsed: vs Waldstein: Collapsed: vs Yuzuriha: [/collapse] Nanase players, ASSEMBLE!!!! If it's not done already, tonight, I'll go through the old UNiB thread and Uri_woz's recent tweets to collect as much Nanase info as I can for this thread. Share this post Link to post Share on other sites
Tigre Report post Posted July 16, 2014 Please do, I'm interested in how she plays personally, and I only caught a few odd tweets from EVO Share this post Link to post Share on other sites
Setsuna Report post Posted July 17, 2014 Editing this for post for combos/oki options etc Share this post Link to post Share on other sites
Urichinan Report post Posted July 17, 2014 For the most part, those are correct, but here's some stuff you missed: She has a j.B~B, looks almost like the first j.B hit. She has a 3C, does a handstand and donkey kicks up in the air. Launches on ground hit j.2C causes a hard knockdown on air hit, combos into projectiles She has a j.8C, looks like j.2C but upward 236X followups are not an additional 236 motion, but rather just a 6+Button She does not have a C version of her projectile normally. The one that goes down and across the floor is just B. C is the EXS version in which a big gust of wind goes down and across the screen. You can OTG after 66C, on regular hit, but not 66B. I think those are the only other corrections/tweets you missed though. Also, shoutouts to the layout. \o/ Share this post Link to post Share on other sites
Setsuna Report post Posted July 17, 2014 I'll add those in, I tried to exclude the "errors" with the "fix" tweets you had. At one point I confused myself and started over lol. Share this post Link to post Share on other sites
RurouniLoneWolf Report post Posted July 17, 2014 Really good stuff Setsuna and Urichinan. Thanks a lot guys! There's a lot of really great info here and even some combos to get started with when people pick up the game next week. Share this post Link to post Share on other sites
Urichinan Report post Posted July 17, 2014 More info from my time with Nanase can be located here: https://twitter.com/KusogeKings/status/489632346849546240 It's mostly more of the same, but if you're interested, take a read. Share this post Link to post Share on other sites
Tigre Report post Posted July 17, 2014 So my character choice depends on who between Nanase or Hyde is the better character. After reading the notes above I have two questions about Nanase1.)I guess this is more a system question, is the projectile TKable? Is there a height restriction on it?2.)On the "best" combo that you found so far Urichinan what is the damage like so far? Are we looking at high damage yet? Share this post Link to post Share on other sites
Urichinan Report post Posted July 17, 2014 Projectiles are TKable Best damage combo does almost 3k. I have no doubts we'll be looking at 3k on average and 4k-5k using resources. Share this post Link to post Share on other sites
Ragnarok_F4 Report post Posted July 19, 2014 Her standing A is huge, how slow is it compared to the rest of the cast? Dunno if someone tried it out at EVO though. Share this post Link to post Share on other sites
Adsfzxczxc Report post Posted July 23, 2014 Her standing A is huge, how slow is it compared to the rest of the cast? Dunno if someone tried it out at EVO though. Frame Data (tentative) Normals: 5A...7F(-3) 5B...10F(-4) 5C...13F(-8) 2A...6F(-2) 2B...10F(-6) 2C...13F(-10, 2A whiff cancel -1) 3C...10F(-14) jA...8F jB...12F jC...13F j[C](charged)...19F d.B (66B)...19F(-7) d.C (66C)...29F(-2) jB~B(follow up)...11F j2C...14F j8C...13F Specials: 236 series: 236A...8F(-20) 236B...10F(-36) 236C...9F(-21) 236 series followup: 236X~A...18F(-12) 236X~B...27F(-7) 236X~C(レーヴヒット)(If the original dash attack hit?)...15F 236X~C(レーヴスカ)(if the original dash attack whiffed?)...45F(-20) 214 series: 214A...18F(-9) 214B...24F(-9) 214C...11F(+3) 214 series followup: 214X~A...15F(-7) 214X~B...17F(-7) 214X~C...21F(-7) 623 series(DP): 623A...8F(-27) 623B...7F(-34) 623C...7F(-53) j.236 series (projectile): j.236A...21F j.236B...29F j.236C...7F Infinite Worth『天空のアトモスフィア』 ...16F(-41) Infinite Worth EXS『夜明けのリュミエール』 ...14F Backstep Duration 28F(Invul 1~9F) Source : https://twitter.com/bhd_MAVEN Share this post Link to post Share on other sites
Falco252 Report post Posted July 23, 2014 https://twitter.com/bhd_MAVEN is updating her frame data Share this post Link to post Share on other sites
Sashi Report post Posted July 24, 2014 Anyone got real meterless combos? I'm doing 2B 5B 2C 5C j.[C] j.BB j.2C 2C 214B~B for 2.6k. EDIT: Okay, 2B 5B 5C 2C 236B~C j.[C] j.BB j.2C 2C 3C j.2C j.236B. Share this post Link to post Share on other sites
thiz Report post Posted July 24, 2014 Damn, after trying her out I gotta say she feels super fluid. Will fiddle around more with her, and then see if I get serious about that girl. Share this post Link to post Share on other sites
Tigre Report post Posted July 24, 2014 Is there anything beyond Oki that we can do off of throws? Share this post Link to post Share on other sites
Loli Bacon Report post Posted July 24, 2014 2A 5B 2B 5C 236B~C j.[C] j.BB j.2C land 2C 214A~A 2848 damage. Not bad off a 2A Share this post Link to post Share on other sites
Lensta Report post Posted July 24, 2014 Loli Bacon, that damage is in Vorpal State :p. Otherwise it deals 2593 dmg. It's quite good Share this post Link to post Share on other sites
Harukakuma Report post Posted July 24, 2014 Haven't seen it mentioned here yet. but 66b and 66c can special cancel into things. Played for like 4 hours before I figured that out. Share this post Link to post Share on other sites
Tigre Report post Posted July 24, 2014 Don't forget to note that it's 6C after 236B. the follow ups are 6X not 5X Share this post Link to post Share on other sites
Setsuna Report post Posted July 24, 2014 Don't forget to note that it's 6C after 236B. the follow ups are 6X not 5X Changed what I saw from my main post to prevent future confusion, Im at work right now so just let me know if theres anything else Im forgetting. I imagine the main post will start to go under heavy revision after we have more time invested in the character. Share this post Link to post Share on other sites
Tigre Report post Posted July 24, 2014 Yeah, I plan on going back and linking to whatever post the community members are maintaing videos and combos in at some point this weekend as things flesh out. Probably Sunday because I will be in NYC tomorrow and Saturday for TSB. Share this post Link to post Share on other sites
Loli Bacon Report post Posted July 24, 2014 I'm playing a lot online with her, and if you land 214C you can go straight into 236B~6C for combo. It's pretty good. EDIT: Oki mixups. after j.236B oki, do dash attacks or 6D overheads and laugh as you 50/50 them safely. You can return to neutral because projectile covers your recovery. Share this post Link to post Share on other sites
Harukakuma Report post Posted July 24, 2014 Tested out some things with B+C You can use B+C to jump cancel blocked normal. You can do things like C>B+C>j.236B or j.6D to throw fireball or dash in for mixup. Not sure if its actually useful or not though, still need to test this out more. In combos you can use B+C to get multiple jump cancels. A example would be 2B>2C>3C>6B+C>j.5B>j.5C>j.2C>6B+C>j.5B>j.5C>j.2C>3C>jc>j.2C> fireball setup or fireball super. Combo does like 2500 w/o super and 2800 with super. Someone can prob find a better combo, this is the best I can do for now. Not sure if the things above are actually useful, just some things I found. Share this post Link to post Share on other sites
RurouniLoneWolf Report post Posted July 24, 2014 Very interesting. I was expecting her force function to be useful for combos but the jump cancel properties on block are a very interesting surprise. Fireball oki setups sound very nice too. Also, let me know if you guys want to use my post after the OP for anything, I can edit things into there no problem. I was sort of hoping to use it as a makeshift Nanase Video post when videos start coming in. Share this post Link to post Share on other sites