Minerva_sc Report post Posted July 23, 2014 Well, I caved and grabbed UNIEL off play-asia with 13$ 3-5 day shipping, so this game better have a scene. I just hope by the time I get it everyone online won't be gods, a la BBCP. Share this post Link to post Share on other sites
ZDH513 Report post Posted July 23, 2014 Well, I caved and grabbed UNIEL off play-asia with 13$ 3-5 day shipping, so this game better have a scene. I just hope by the time I get it everyone online won't be gods, a la BBCP. haha alright i did the same thing with the same shipping plan hope we get it in 3 days and not 5. Also i'm sure there will be a pretty decent community or scene for it the hype pretty high for it. Share this post Link to post Share on other sites
Setsuna Report post Posted July 23, 2014 Fanservice . . . sigh. Forbid the game is actually fun, fanservice can only go a long ways but doesn't make or break it for a game to be played over others. Share this post Link to post Share on other sites
Darkshowdo Report post Posted July 23, 2014 Well with Degenki bunko while I love the concept of the game and looks fun to play. Just due the characters in the game is why I can see this game gets played much more then others. I mean it has Taiga and Asuka. Who doesn't like them? Heck even my Fight stick has Taiga on it. Regardless I feel like UNIEL will still have a good following behind it more then AH3LM. And with a NA release coming out 2015 I could possibly seeing UNIEL getting more popular during that time. I personally know my local FGC is excited for me to bring UNIEL to are Tournament on Sat. Share this post Link to post Share on other sites
Tigre Report post Posted July 23, 2014 Let's not get too far away from keeping this thread a Q&A thread.If you wanna talk about Kirino Punching Climax and how you don't like fan-service please take it to the appropriate thread. Share this post Link to post Share on other sites
SoWL Report post Posted July 23, 2014 Would still like to have this cleared up: Again, a line from the wiki: "Counter also makes it possible to pick downed opponent's for even longer combos." I assume that it means that you can't actually hit the opponent OTG (or continue it into a combo). However, I've seen those combos performed on Vatista all the time, and she's supposed to be immune to counter-hits. Does that mean that this info is outdated, or there are some other OTG cases that counter-hit makes possible? Share this post Link to post Share on other sites
stickystaines Report post Posted July 23, 2014 I assume it means moves on CH that knockdown originally allowing you to follow up. Like this one. AFAIK, CH doesn't given any extra properties in the middle of a combo except less scaling, and im not even sure on that. Share this post Link to post Share on other sites
LordSpectreX Report post Posted July 23, 2014 Would still like to have this cleared up: You could just like...wait 12 hours and someone can give you a tried and tested answer. Share this post Link to post Share on other sites
SoWL Report post Posted July 23, 2014 You could just like...wait 12 hours and someone can give you a tried and tested answer. I reposted it exactly so people who get their game could see the question and answer it without digging through six pages of questions that are already answered. Share this post Link to post Share on other sites
LarsMasters Report post Posted July 23, 2014 It's nearly here tomorrow, along with Gaim Kiwami Arms DLC for Battride War II game, a Kamen Rider Warriors of course Share this post Link to post Share on other sites
Mr.Sparkman Report post Posted July 24, 2014 So are the majority of us going to be playing in lobbies or are you guys going to grind out ranked mode. This is my first fg import along side Dustloop so I don't know where to go after messing around in training mode lol. Share this post Link to post Share on other sites
ZDH513 Report post Posted July 24, 2014 So are the majority of us going to be playing in lobbies or are you guys going to grind out ranked mode. This is my first fg import along side Dustloop so I don't know where to go after messing around in training mode lol. Haha good to see you here man, yea when BBCP first dropped rank and lobby's were both kinda well populated so i wouldn't worry about finding people. If you can try to get friends together to have a grind out session where you can just learn all the mechanics get use to some simple combos and punishes and then jump on Vs. If you can't cause you solo everything like me Then you can start out in training for a while then just jump into lobby I doubt there will be a shortage of players all starting with next to nothing on how to play UNIEL. So it should be a good environment. Overall Lobby after training if you have no offline players is my advice. Rank when you get the hang of basics. Share this post Link to post Share on other sites
king of heart Report post Posted July 24, 2014 I was the first one to enter Gamers on opening and the game was sold out. I guess everyone made reservation. Anyway I got the game from another store for 5200¥ but I won't be playing until another 9 hours because of work. Share this post Link to post Share on other sites
Tigre Report post Posted July 24, 2014 Guys c'mon. This is for Q&A. If you just have a comment about the game or want to talk about netplay take it to the threads we have for those Share this post Link to post Share on other sites
king of heart Report post Posted July 24, 2014 Sorry i thought the discussion thread was sticked on top. So i wrote without realizing. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted July 24, 2014 I'm not familiar with the system mechanics in this game, so a lot of this is confusing. How do reverse gatlings and jump cancellable normals work in this game? BB is based on what move, while this feels like its "x amount f times per combo" Share this post Link to post Share on other sites
Tachyons Report post Posted July 24, 2014 You can only do one jump cancel in a combo. You cannot jump cancel a blocked normal. You can chain standard normals in any order but you can only use them once (if A normals can be canceled to itself, it's counted as one sequence, say 5B 2AA 2B) in a chain. Share this post Link to post Share on other sites
Yuhoke Report post Posted July 24, 2014 Is there any Frame Data compiled for this game? Share this post Link to post Share on other sites
Hagane Report post Posted July 24, 2014 so uh... how do i make the dummy playback the record? Share this post Link to post Share on other sites
Zouf Report post Posted July 24, 2014 Third Page, 1st option, Last choice "dummy playback" You need to set it up in Page 4 tho. That's kinda stupid yes Share this post Link to post Share on other sites
Hagane Report post Posted July 24, 2014 I see. Thanks zouf Share this post Link to post Share on other sites
7r17r1 Report post Posted July 24, 2014 Is there a way to air block DP or basic ground normal ? :p Because normal block get stuffed, and shield block get stuffed even harder since it causes guard break x) Share this post Link to post Share on other sites
Tachyons Report post Posted July 24, 2014 Generally you can't air block or shield ground normals. Projectile specials are air blockable, DP(and the like) specials are air unblockable. The game doesn't want you to jump around. There's a reason there is no double jump for a universal mechanic. Share this post Link to post Share on other sites
ivanchu77 Report post Posted July 24, 2014 Why the hell is this going to take so long to get localized? there´s not a huge story mode to translate or something like that anyway. I wonder if the online will still be active when the game is released in the west.... Share this post Link to post Share on other sites
Darkshowdo Report post Posted July 24, 2014 Cause Ark sys is a small team, and they are still translating AH3LM Share this post Link to post Share on other sites