fatewalker Report post Posted November 1, 2007 the worst vids of me ever!!! http://www.youtube.com/watch?v=bn9istU31KI http://www.youtube.com/watch?v=cIJ8dHWxhW8 http://www.youtube.com/watch?v=yleuCXJvPDw andonly vids of me in AC i am afraid. coments please! Share this post Link to post Share on other sites
Tage*Proto Report post Posted November 1, 2007 Dammit markus....you usually play much better then that. Stop getting frustrated so easily! Share this post Link to post Share on other sites
fatewalker Report post Posted November 1, 2007 i am working on it.... Share this post Link to post Share on other sites
Nehle Report post Posted November 27, 2007 Moved the discussion about Potemkin to the matchup thread Share this post Link to post Share on other sites
Zazz Report post Posted December 10, 2007 http://www.youtube.com/watch?v=dDIfQoNyFDg Dizzy OCV against Slayer/Jam/Axl Share this post Link to post Share on other sites
Double Report post Posted December 11, 2007 Thanks for the vid Zazz. That Dizzy was good at tic throwing--naitomea was his name? I didn't recognize his playstyle as any of the other 3 main Japanese Dizzy players so... Lol @ Jam for getting thrown in such a simple setup. Share this post Link to post Share on other sites
Zazz Report post Posted December 18, 2007 http://www.youtube.com/watch?v=9_Fd1GPDWPE Brand New Dizzy vs. Eddie Share this post Link to post Share on other sites
Vivid Dreams Report post Posted December 20, 2007 I think this is my first time seeing Alex G play. He plays intelligently, he knows the spacing really well and I was surprised he threw the Eddie into the corner around 6:50, that was quick and looked planned. Share this post Link to post Share on other sites
Zazz Report post Posted December 24, 2007 http://www.youtube.com/watch?v=pzs_u3RwSwg Suto's Diz is pretty good and don't forget Dizzy's birthday is on Christmas Share this post Link to post Share on other sites
Zazz Report post Posted January 4, 2008 happy new year. its diz vs. robo! http://www.youtube.com/watch?v=kKDOc5e2PMo http://www.youtube.com/watch?v=5LbRzjyI6F8 Share this post Link to post Share on other sites
chun_li1 Report post Posted January 5, 2008 I just luv it when jap. Dizzys mess up low IAD 2S. Shows they´re human after all. Share this post Link to post Share on other sites
Zazz Report post Posted January 9, 2008 http://www.dustloop.com/forums/showpost.php?p=211837&postcount=407 watch the ABC ranking videos for a nasty double dizzy team yowza . . . then some Jam IKs the crap out of them ;_; Share this post Link to post Share on other sites
chun_li1 Report post Posted January 9, 2008 http://www.dustloop.com/forums/showpost.php?p=211837&postcount=407 watch the ABC ranking videos for a nasty double dizzy team yowza . . . then some Jam IKs the crap out of them ;_; youre forgetting the Stun into Jam death combo each round from 1 single combo. If the Dizzys were crap, then I wouldnt care. But they arent ... Best match up for Jam indeed Share this post Link to post Share on other sites
Nehle Report post Posted January 10, 2008 On the other hand, I'm really impressed by how miyako handled the Faust matchup Share this post Link to post Share on other sites
Dark Vision Report post Posted January 10, 2008 hi, i was played dizzy in Slash (not so good thought) but for AC i decided to pick up jam as my main. for some reasons i decided last session to pick dizzy again and give her a try.. any tips are welcome dizzy vs millia http://www.youtube.com/watch?v=D2w2mCtQ5dQ eddy vs dizzy http://www.youtube.com/watch?v=YEmGLDXma9M&feature=related dizzy vs testament http://www.youtube.com/watch?v=sxI0lJrXThQ&feature=related Share this post Link to post Share on other sites
zaeris Report post Posted January 10, 2008 Dizzy vs Millia. Get use to Anti airing with 2s, its very good against Millia. While I don't think u can AA Millia j.D if she has proper spacing but in corner pressure just slap it in when she jumps. just use basic tick throw set ups more to get her into corners. Make them fear your fish ^^. If your can give holding air spike a whirle, if your on pad configure your buttons to let you hold S easier. Share this post Link to post Share on other sites
Zazz Report post Posted January 10, 2008 another nice vs Jam match http://youtube.com/watch?v=Q6NVzCoOubM yeah Diz wins this one, but even a minor slip-up against Jam with her means you're eating ALOT of damage Share this post Link to post Share on other sites
Kurumster Report post Posted January 10, 2008 @Vision Watch your dry summons. Especially If Millia is in the air, she will punish you every time. Don't even think about anti airing Millia If she has the pin, it's not worth it. Ending your block strings with non-frced Ice Spike is not a good idea, especially against her because she's so fast. You were able to handle her speed well though. You can probably try doing a S~S/ H~H fishes a lot and using J.s/J.d because Millia tends to stay in the air and doesn't have great priority on the ground. Probably have to score a knockdown first because she'll be all over you before you try to set up. Person below me: I can't read Share this post Link to post Share on other sites
chun_li1 Report post Posted January 10, 2008 @chun Watch your dry summons. Especially If Millia is in the air, she will punish you every time. Don't even think about anti airing Millia If she has the pin, it's not worth it. Ending your block strings with non-frced Ice Spike is not a good idea, especially against her because she's so fast. You were able to handle her speed well though. You can probably try doing a S~S/ H~H fishes a lot and using J.s/J.d because Millia tends to stay in the air and doesn't have great priority on the ground. Probably have to score a knockdown first because she'll be all over you before you try to set up. Why @ me? Im not playing in any of those vids. Share this post Link to post Share on other sites
zaeris Report post Posted January 11, 2008 @Vision Watch your dry summons. Especially If Millia is in the air, she will punish you every time. Don't even think about anti airing Millia If she has the pin, it's not worth it. Ending your block strings with non-frced Ice Spike is not a good idea, especially against her because she's so fast. You were able to handle her speed well though. You can probably try doing a S~S/ H~H fishes a lot and using J.s/J.d because Millia tends to stay in the air and doesn't have great priority on the ground. Probably have to score a knockdown first because she'll be all over you before you try to set up. Person below me: I can't read its probably the wrong thread to discuss but anyway........ I disagree about not using AA, Millia player will tend to use the pin at greater hieght then at AA proximity which is very close, unless there are Milla player that uses pin at TK hieght? If you expect a pin you simply block or jump away, when shes is within AA range its not a bad idea to AA by 2s. Share this post Link to post Share on other sites
Kurumster Report post Posted January 11, 2008 Jumping away is the best thing you can do. If thrown at the correct height, after you block the pin, you will be in blockstun long enough for Millia to get in for free (which is easy to do). TK pin makes you do extra animation that sends her higher into the air(you can get them on this one, but no one does that). IAD pin is really fast and leads her towards the opponent, so you definitely won't be AAing that. You will rarely see a player throw it at ridiculous height. If they are they are, they're just spamming it and don't intend to come in, they don't know how to use it the right way, they don't plan on coming in, or is just trying to keep you from doing a summon. I think (IIRC) she has the best air to ground advantage in the game, there's a reason for that. What's even more annoying is that she can bait your AA and then you're screwed. You can try, but as a Dizzy player myself I'm not unless I notice they don't know how to use it correctly after maybe 2 attempts. You should check out japanese vids of Millia players, I honestly can't remember the last time I saw one get AA'd while using the pin. Here's a good match http://youtube.com/watch?v=Uscg0MWFuAg Think of it as a mind game. Do you really want to mess with someone that can stagger you, then knock you down, and play with you for the rest of the match? Share this post Link to post Share on other sites
zaeris Report post Posted January 11, 2008 I'm not thinking too hard on this one. When you’re AA something there is always a possibility that people can bait it, most of the cast can. There is a risk and reward for most action in GG. I will agree with that if I saw a Millia Pin its better to block or jump away, while theoretically you can IB the Pin and could AA it. while you can argue that jap pro's can do this and that, its not uncommon for some Millia player (non jap) would go charging without a pin. if you can be judgemental about your game you can use AA if you feel its safe, without the pin you can AA Millia its not a big deal. I'm simply Stating that AA is a viable option if you use it well. Think of it as a mind game. Do you really want to mess with someone that can stagger you, then knock you down, and play with you for the rest of the match? Everything is a mind game, even Millia oki if it locks you in. While I do believe it’s the wrong Mindset. Fearing something because it’s good is fine, taking precaution is fine but sometimes you have to take risk to do damage. If you start to fear Jam china bunker it’s not going to solve much if u keep trying to avoid contacts. Share this post Link to post Share on other sites
Kurumster Report post Posted January 11, 2008 Okay. Share this post Link to post Share on other sites
Dark Vision Report post Posted January 11, 2008 i use stick so i can hold the S as long as i want anyway i think I need to be able to force my oki on them cause they always jump b.. t.t i back to training mode.. i will post more vids and compare them to myself every time, ho joy, just like school project... Share this post Link to post Share on other sites
ShadowyDizzy Report post Posted January 18, 2008 My matches vs Millia are are always very tight and obvious have to focus on anti air so I use scyth against her from a distance or as she jumps at me and use it to keep her held up in one place long enough to actually go after her. I know of the advantage 2s has and try to add it to my game but it is alway counter hit by stronger harder hitting moves like and is millia's case her mid air projectile gives me fits. What is timing of the 2s as far as its ability to hit people out of the air when they are directly on top of her or just before that. I practice this often and the move is always countered and negated. I still see my best anti air as the scyth right now but quick people like chip or Millia always find ways around it with their quickness. Share this post Link to post Share on other sites