OutlawVinegar Report post Posted September 11, 2014 I don't think it's documented anywhere yet; can anyone summarize which moves gain status in Magatsu Mandala(?) mode? I've seen him inflict Fear (Evil Smile), Rage (Heat Riser), and Poison, Silence, Paralysis. Heard he can inflict Confusion, but I haven't seen it. Share this post Link to post Share on other sites
Snatcher Report post Posted September 11, 2014 All that info is on the wiki, but, if you don't want to go looking: Poison: 5C, j.C, Atom Smasher Shock: 5D, 2D, j.2D Megidola Rage: Heat Riser Panic: Magatsu Mandala Silence: 2C, j.2C Share this post Link to post Share on other sites
Red Report post Posted September 11, 2014 IIRC Ghastly Wail automatically fears to get the extra stabs. Share this post Link to post Share on other sites
Snatcher Report post Posted September 11, 2014 Yeah, that was also mentioned by the guy with the Dio avatar, but I elected not to mention it as it's not a Mandala buff. (Right?) Share this post Link to post Share on other sites
Red Report post Posted September 11, 2014 Yeah it sounds about right. My bad. Also is it just me or Adachi loses a LOT of health from his DP? Wasn't it like a set amount based on the char's health? Every time I use it I regret it because how much health I lose. It could be just my imagination though Share this post Link to post Share on other sites
shadow_nobody Report post Posted September 11, 2014 Yeah it seems to take a lot which is only one of the many reasons he can't afford to be on defense. I'm also not too fond of his normals especially in the mitsuru match-up where it feels I can't press anything ever. Share this post Link to post Share on other sites
Red Report post Posted September 11, 2014 Yeah it seems to take a lot which is only one of the many reasons he can't afford to be on defense. I'm also not too fond of his normals especially in the mitsuru match-up where it feels I can't press anything ever. I feel ya, she just needs to mash 5A to win the match. I need to figure out something. It goes worse with Kanji because it beats my everything. Only SAFE option is to backdash if he gets the grab on you but if you're paralized and he uses D grab well say bye! D Grab beats Mandala. Like. Wat. Share this post Link to post Share on other sites
Sanger Zonvolt Report post Posted September 12, 2014 Yeah it seems to take a lot which is only one of the many reasons he can't afford to be on defense. I'm also not too fond of his normals especially in the mitsuru match-up where it feels I can't press anything ever. Yeah the Mitsuru match up feels really difficult, doesn't really feel like Adachi has the tools to deal with proper Mitsuru play. Share this post Link to post Share on other sites
shadow_nobody Report post Posted September 12, 2014 Idk about you guys but the characters that give me the most problems are probably Yosuke, Yu, Minazuki, Sho, Yukari, and Yukiko Having faced enough Naotos to really say how I fare. Also I kind of wish 5B on whiff didn't go into the subsequent hits or if it required 5BB instead. Gotten punished badly on a lot of dropped AA 2B combos :[ Share this post Link to post Share on other sites
Sanger Zonvolt Report post Posted September 12, 2014 Idk about you guys but the characters that give me the most problems are probably Yosuke, Yu, Minazuki, Sho, Yukari, and Yukiko Having faced enough Naotos to really say how I fare. Also I kind of wish 5B on whiff didn't go into the subsequent hits or if it required 5BB instead. Gotten punished badly on a lot of dropped AA 2B combos :[ I so wish 5B didn't have an auto follow up, but for a different reason, it makes it really difficult to take someone's burst. Share this post Link to post Share on other sites
Snatcher Report post Posted September 12, 2014 Made some additions to the Adachi frame data page on the Wiki. http://www.dustloop.com/wiki/index.php?title=Adachi_Frame_Data_(P4AU) Due to the frame data picture being in Japanese, I'm very limited in what I can gather other than the basics. Share this post Link to post Share on other sites
Sanger Zonvolt Report post Posted September 14, 2014 Finally did Adachi's 8K combo, getting B Tackle to slide quite annoying, but I'm happy I got it. Also sorry Red for not playing you in the lobby, it's just that 0 bars make the game pretty unplayable, I'll play you next time though. Share this post Link to post Share on other sites
Red Report post Posted September 14, 2014 It's okay. People have their own rules about netplay. Glad to hear you'll play me next time! Also 8k combos are possible without slide state but they're pretty impractical. I feel like I've got a bit better with Adachi at some points. I definitely could use less DP mashing but I'm happy so far. Can't wait for you to play me! EDIT: Oh yeah remember that any 0 bar MUST be played on Mitsuru's stage with the full intro. Share this post Link to post Share on other sites
ZFPT Report post Posted September 14, 2014 So I started using a sorta gimmicky air reset: Confirm > 5B > 5C > 5A > Reset (2C, 2B, or Air throw). I'm wondering if someone with more time than me can test it out whenever they get a chance? I tried it for a night, and it worked to some level on everyone I played against, but I'd like to know if it's just them not used to it or not. Generally on the 5C you want the stomp (no cancels) and to confirm the 5A at the top at the end of 5C given Adachi's 5A hitbox. On air tech, they are in prime 2B range. If they tech a bit higher or over, you can call it out with 2C. In the corner, if you don't think they'll throw tech, air throw works. Share this post Link to post Share on other sites
Sanger Zonvolt Report post Posted September 16, 2014 I like to use 2B at the end, then wait, 2C as they tech, it allows for a unblockable tech trap and if they don't tech they still get hit by the 2C. Share this post Link to post Share on other sites
Red Report post Posted September 16, 2014 What's Adachi's fastest normal? I have a lot of trouble when being pressured Share this post Link to post Share on other sites
Red Report post Posted September 16, 2014 Oh yeah I saw Omex tweeting this and while I'm not sure if any more chars have it I felt like It was good to share. Adachi's DP takes 10% of his health bar. And, as Omex tweeted, this effectively makes any combo do 950 more damage. 1K health. Seems cool. I need to stop using it. Share this post Link to post Share on other sites
Sanger Zonvolt Report post Posted September 16, 2014 I'm working on cutting DP out, I use it too much as a panic button. Share this post Link to post Share on other sites
Hotashi Report post Posted September 17, 2014 Oh yeah I saw Omex tweeting this and while I'm not sure if any more chars have it I felt like It was good to share. Adachi's DP takes 10% of his health bar. And, as Omex tweeted, this effectively makes any combo do 950 more damage. 1K health. Seems cool. I need to stop using it. You mean 950 damage to Adachi himself? Share this post Link to post Share on other sites
NewWorldTool Report post Posted September 17, 2014 You mean 950 damage to Adachi himself? Yeah he meant every combo the opponent does on an Adachi post-DP will do 950 extra damage (from the blue health). Share this post Link to post Share on other sites
Hotashi Report post Posted September 17, 2014 Yeah he meant every combo the opponent does on an Adachi post-DP will do 950 extra damage (from the blue health). Oh, in that case, of course, it's pretty deadly if you mess it up. It does make it easy to Ziodyne and just DP to force Awakening though.. Share this post Link to post Share on other sites
Red Report post Posted September 17, 2014 Oh, in that case, of course, it's pretty deadly if you mess it up. It does make it easy to Ziodyne and just DP to force Awakening though.. I was doing this today and It's pretty bad. I knew from before, but on-hit Ziodyne gives the opponent 21 meter. Fully blocked (all IB's) gives up to 61 but most people only get up to 30 or so. On hit gives Adachi 6 meter. On block, 2. In short, it's free meter give away. This does explain a few things I noticed on some matches. Do this only if it's absolutely neccesary. You don't want people like Narukami or Minazuki to get free meter. EDIT: I say this because I think it's kind of weird to give 21 meter on hit (just my opinion) when if i remember correctly cross slash gives them 4 or so. Share this post Link to post Share on other sites
Sanger Zonvolt Report post Posted September 17, 2014 I've found it pretty suicide to Ziodyne a shadow character. Share this post Link to post Share on other sites
Red Report post Posted September 17, 2014 Finally managed to pull his sweep>sb gunshot juggle combo online. I felt so proud of myself ;-; I kept going to 2B instead of 2C so I spend a lot of time trying to correct it. It was on Aki. I have no idea how his hitbox works but I guess it's about Narukami's. I've given up on doing it vs Sho/Minazuki. Ah yeah in case no one noticed, our DP hits also behind Adachi. Discovered it at the same time as Ken's ability to go thunder reign on whiffed DP. On a more topic-based subject, is Heat Riser bugged? After certain moves (or maybe on certain occasions?) it does not give Adachi any blue health (super-cancel thing). I got proof on a replay so if you guys need it I can upload it to YT but I'd like if you double-checked. Share this post Link to post Share on other sites
OutlawVinegar Report post Posted September 17, 2014 On a more topic-based subject, is Heat Riser bugged? After certain moves (or maybe on certain occasions?) it does not give Adachi any blue health (super-cancel thing). I got proof on a replay so if you guys need it I can upload it to YT but I'd like if you double-checked. Super-cancels only detract blue health if they follow a Special move. If you're performing Heat Riser off of a normal, there's no deduction. Share this post Link to post Share on other sites