Buttface Report post Posted January 15, 2015 unfortunately it only seems to be SB eyes that do that Share this post Link to post Share on other sites
RurouniLoneWolf Report post Posted January 15, 2015 Oh, ok. That sounds about right. Would be too good if it didn't cost meter. Still pretty good for keeping rushdown characters away while we summon. Share this post Link to post Share on other sites
TheOneTrueScrub Report post Posted January 15, 2015 That still sounds pretty good. Could be a nice neutral tool. Share this post Link to post Share on other sites
Buttface Report post Posted January 15, 2015 looks like j.C loops work the same as in 1.1 Narukami is hard to loop anywhere but midscreen off anything but 5AA>5C>5BB Yosuke is still a pain in the ass off anything Apparently j.C's hitbox only got slightly smaller Maybe Liz went from "impossible" to "a pain in the ass", but that's it Share this post Link to post Share on other sites
TD Report post Posted January 15, 2015 Sb eyes might open up some interesting combo paths and pre-oki setup now. Today is the day of revelation. Share this post Link to post Share on other sites
Buttface Report post Posted January 15, 2015 5AAA jump cancel works on block as well as hit Share this post Link to post Share on other sites
Buttface Report post Posted January 17, 2015 damage boost from SB card super at the end of combos is apparently so minimal as to be pointless Share this post Link to post Share on other sites
RurouniLoneWolf Report post Posted January 17, 2015 Yeah, I've been hearing that about a few SB supers so far. Kind of weird. Oh well. Guess that means we can save ourselves 25 meter. Share this post Link to post Share on other sites
Buttface Report post Posted January 17, 2015 Masao said it seems almost impossible to bypass their awakening now mayuge said that anti airing Margaret's j.C is pretty hard unless you pull a psychic 2C Share this post Link to post Share on other sites
Appledash- Report post Posted January 18, 2015 Sb eyes might open up some interesting combo paths and pre-oki setup now. Today is the day of revelation.You could say... Our eyes have been opened. Share this post Link to post Share on other sites
Buttface Report post Posted January 18, 2015 2.0 move data was posted here so I translated it most of it's the same as 1.1 besides bright arrow (RIP), card super, C moves, and throws Share this post Link to post Share on other sites
Spring_Raid Report post Posted January 21, 2015 I really like the new Marie, from what I just saw on the change list and video. Does anyone know if untechable time changed on hit for unblockable SB Eye or is stronger pull-in the only difference? Changes to 236C will make sweep > 236C even more annoying for opponents to deal with in the corner, which is also pretty cool. Share this post Link to post Share on other sites
Buttface Report post Posted January 22, 2015 as far as we know, untechable time hasn't changed on SB eye, but we do know that the unblockable manual trigger still prorates horribly Share this post Link to post Share on other sites
TheOneTrueScrub Report post Posted January 22, 2015 Question. Is Marie pressure similar to mitsuru? either you want them to block or bait them into moving? I just can't seem to get Marie pressure down at all. It's not a problem for me with Adachi. Could it be I have the wrong mindset? Share this post Link to post Share on other sites
Buttface Report post Posted January 22, 2015 Her pressure is largely based on making them guess wrong you have standard 5A>2A>5A stagger pressure, 5A>slight delay 5AA frametraps, 5AA tick throws, 5A/2B jump cancel into j.C/j.D, 5A/2B jump cancel into j.2B>j.B/empty airdash low/throw, 5C dash cancel>2B/throw/DP bait, 5BB>throw/2B frametrap/DP bait, j.2B>j.B>j.236A(1)>OMC>j.2B>j.B fuzzy (which his really dumb), etc and then after knockdown you get even more dumb stuff, especially in the corner with present/eye oki Share this post Link to post Share on other sites
TheOneTrueScrub Report post Posted January 22, 2015 Her pressure is largely based on making them guess wrong you have standard 5A>2A>5A stagger pressure, 5A>slight delay 5AA frametraps, 5AA tick throws, 5A/2B jump cancel into j.C/j.D, 5A/2B jump cancel into j.2B>j.B/empty airdash low/throw, 5C dash cancel>2B/throw/DP bait, 5BB>throw/2B frametrap/DP bait, j.2B>j.B>j.236A(1)>OMC>j.2B>j.A fuzzy (which his really dumb), etc and then after knockdown you get even more dumb stuff, especially in the corner with present/eye oki This will be very helpful and I appreciate it Buttface! One thing. "j.2B>j.B>j.236A(1)>OMC>j.2B>j.A fuzzy" I don't see the J.a coming out at all. Share this post Link to post Share on other sites
Buttface Report post Posted January 23, 2015 that would be because I'm dumb and meant j.B Share this post Link to post Share on other sites
Buttface Report post Posted January 24, 2015 apparently we've been wrong this entire time and you actually can j.C loop Liz Share this post Link to post Share on other sites
Buttface Report post Posted January 24, 2015 however in the process of trying to get footage of this, my PS3 may have died fuck Share this post Link to post Share on other sites
RurouniLoneWolf Report post Posted January 24, 2015 RIP. That sucks. Hope it comes back from the dead. Good to know it works on Liz though. I'll have to check it out. Share this post Link to post Share on other sites
Buttface Report post Posted January 24, 2015 console revived and proof recorded https://www.youtube.com/watch?v=fnncjlJSf0A Share this post Link to post Share on other sites
Buttface Report post Posted February 1, 2015 my japanese homeboy monyakki posted a huge doc about 2.0 Marie I'm gonna translate it, but for now I thought I'd share a huge thing that none of us knew until now the weather of the next round is determined by the number in the tens place on the clock at round end if it's odd, it'll go two over (rain->sunny, cloudy->snow, etc). If it's even, it'll go one over (rain->snow). Share this post Link to post Share on other sites
RurouniLoneWolf Report post Posted February 1, 2015 That's an interesting change to how the weather for the next round is decided. Guess we'll have to pay attention to the time at the end of each round. Also, looking forward to reading your translation of that huge doc. I'm quite curious to hear more about 2.0 Marie. Share this post Link to post Share on other sites
Buttface Report post Posted February 2, 2015 I don't think it's a change I just think no one outside of Japan ever once noticed that's how it works. Share this post Link to post Share on other sites
Buttface Report post Posted February 2, 2015 translated the doc http://pastebin.com/bAMXKqdN keep in mind that this is just his personal memo, not meant to be a complete breakdown of the character there are things missing, but there's also a LOT of good stuff there Share this post Link to post Share on other sites