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Kuuhaku

Char Specific Oki Setups

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Since a lot of characters have varying wake up options, I figure it'd be nice to make a topic for character specific oki setups.

 

Examples-

*notes- By "lose to roll", I mean you have to confirm that they're not rolling first.

 

Noel

3C 2D j.A beats all drive options, but will lose to roll.

3C frog/pumpkin 2D j.A will beat all Noel drive options, but lose to wake up super (can just empty jump to bait super) and roll.

Can also meaty throw her out of her drive, but will lose to her neutral teching and jumping out.

2A will beat 4D, but she'll get out with 2D.

 

Hakumen

3C 2D j.A beats all drive options, but will lose to roll.

3C frog 2D j.A will beat all drive options but 5D and Yukikaze.

Corner 5CC frog 3D j.A will beat all drive options but Yukikaze.

You can empty jump in after frog to bait Yukikaze (and super jump out).

You can empty jump in throw to beat other drive options, but they'll lose to roll and up back.

 

Azrael

If pumpkin meaties, you can block growler in time to punish. Use 6B. 5B/2B will be absorbed.

Can also 3C knockdown at a distance where Growler whiffs.

Frog is pretty useless.

 

Rachel

Stand after knockdown to keep her from escaping with windtech.

Mash 2A to meaty and beat wind backdash.

Make sure to confirm 2A into combo, do not autopilot 2A > 5B. 5B may whiff and get you punished.

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Azrael

 

2A > 6B option select (w/ pumpkin only)

2A whiffs on growler, 6B catches backdash and counter hits growler. On block, j.3D > j.B > j.C > dj.AA > j.B > j.C for fuzzy.

 

2D 5C option select (w/ frog + pumpkin)

Baits him into growler because of George (lol ensues). 5C punishes growler with FC 5C > (frog). Backdash gets tagged by raw 5C. Use this to make him scared of not blocking ever again.

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Hakumen

3C 2D j.A beats all drive options, but will lose to roll.

Wouldn't the 3C get caught by 2D or Yuki?

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