floatwater Report post Posted October 24, 2015 you can lmao, just tech and hold the charge. you cannot roll immediately from a soft knockdown Share this post Link to post Share on other sites
-Seo Report post Posted October 24, 2015 From a hard or sliding knockdown, no, you can't neutral tech [2]8C. Share this post Link to post Share on other sites
FA-ST Report post Posted October 24, 2015 Unrelated, if I want an overhead, should I just use 6A and RC? Or is there a better grounded overhead to lead to a combo?2D~A is an overhead, and it leads to a lot of meterless corner damage.I usually just do2D~A>6D~C>[2]8C>5C>[4]6A>5C>5D~A>6D~A>3C>6D~C(I can't remember if this part blue-beats or not, in case just skip the 6D~C)>2D~C(oki, 5.5+ k) or 6D~C >Distortion(6.5k) Share this post Link to post Share on other sites
HolyOrderChipp Report post Posted October 29, 2015 So, neutral question vs. Hakumen: Is there a good replacement for my 5B? Very annoying how both Hakumen's 5B and 6B move the bottom of his hitbox so far back, making 5B whiff often. Should I just use 5A and eat the damage scaling? 6B and accept I'm using a slower move? I wish that, for this matchup, I had "5B, but hits mid and has a hitbox to match". Share this post Link to post Share on other sites
BlackYakuzu94 Report post Posted October 29, 2015 You can just take it to the matchup threads you know. Share this post Link to post Share on other sites
Rukawa8999 Report post Posted November 29, 2015 Something for most people who did not know. Stance canceling a move as soon as possible will make it -4 on block. So this is particularly good for both 2DA and 2DB. The only thing is that I recommend people to learn to hit confirm 2DA first before just stance canceling since you can't follow 2DA up if you stance cancel. Share this post Link to post Share on other sites