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[CPEX] Kagura Mutsuki Gameplay Discussion

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Unrelated, if I want an overhead, should I just use 6A and RC? Or is there a better grounded overhead to lead to a combo?

2D~A is an overhead, and it leads to a lot of meterless corner damage.

I usually just do
2D~A>6D~C>[2]8C>5C>[4]6A>5C>5D~A>6D~A>3C>6D~C(I can't remember if this part blue-beats or not, in case just skip the 6D~C)>2D~C(oki, 5.5+ k) or 6D~C >Distortion(6.5k)

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So, neutral question vs. Hakumen: Is there a good replacement for my 5B? Very annoying how both Hakumen's 5B and 6B move the bottom of his hitbox so far back, making 5B whiff often. Should I just use 5A and eat the damage scaling? 6B and accept I'm using a slower move? I wish that, for this matchup, I had "5B, but hits mid and has a hitbox to match".

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Something for most people who did not know. Stance canceling a move as soon as possible will make it -4 on block. So this is particularly good for both 2DA and 2DB. The only thing is that I recommend people to learn to hit confirm 2DA first before just stance canceling since you can't follow 2DA up if you stance cancel.

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