susano Report post Posted October 8, 2014 https://www.youtube.com/watch?v=CnS0_kfLMnA#t=410 what I see in this video atm : 6b no longer an overhead, but has more gatlings. 5c 6b 3c seems to work, probably more than that, special cancel too. stein shots are slower and no longer hit full screen steins have shorter recovery and can cancel into C normals?? I think I read that wrong I'm not sure they show a new 2c combo, with the slower timing on the stein shot and different j.2c knockdown... 2c seems different too, not sure if it's just me, never tried that combo but don't think 2c 2d j.b works on normal hit atm? steins don't auto shoot during OD and stay when it ends!!! um ok. well I guess the changed shot timings and different properties on j.2c knockdown invalidate a lot of my current tech. Interesting to see where this is going, going to have to start over on setups. Is this a good or bad thing? People saying Mu is butchered. Share this post Link to post Share on other sites
BlackYakuzu94 Report post Posted October 8, 2014 Only the first hit of 6B isn't an overhead btw. Share this post Link to post Share on other sites
bakahyl Report post Posted October 8, 2014 The new changes seem to suggest that they want to change Mu be changed more into a rushdown character and the steins probably serve more purpose as a combo tool now, We probably have to think more about the stein placement to keep the opponent away, because 2d and 6d will still hit the opponent when they are further away while 5d and 4d is meant for the closer ranges. Nothing was mentioned about the charged lasers. So i guess these will still fly full screen. Also i don't see anything about the loss of 5c>6c yet, so if we still have that then our new combo will likely end with that combo at the end of the video 6b is probably like nu/lambda's previous 4b now because it's first hit is faster and the 2nd hit seem to hit high. However it doesn't force the crouching state anymore, but you can cancel into into different normals (they used 3c in the video) and specials We do have lost mixup potential, so unless the change in j.2c is really good then Mu has one of the worst mixups in the game now (after Amane and probably next to Terumi) 2c seems buffed because the (probably only for arial)opponent seems to be hit higher even without CH, although because of that we lost j.2c Share this post Link to post Share on other sites
Arklancer Report post Posted October 8, 2014 I'm really not liking where this is going. Share this post Link to post Share on other sites
bakahyl Report post Posted October 8, 2014 Good thing is that Mu has not lost 5c>6c and she can still stein cancel 6c, but so far it doesn't look too good seeing how H.H played Her throw can be special cancelled , so you can charge SoD for a fancy wallbounce combo I will upload the video after the stream is over edit: 2nd match in which H.H lost Oddly enough just like in the first match vs a stylish Tager, i haven't seen H.H. use Mu's 5c in neutral much (he didn't even try to challenge Tager's sledge with 5c) ... which makes me fear something bad. Also the lack of j.2c makes me suspect that our j.2c has become worse as well. (probably it has become similar to unlimited Mu's j.2c) Ikutachi combo looks like something like 5c 6c ikutachi 6a 6b (2b?, forgot) 2c > new combo route in the demonstration video although i have seen H.H trying to end with dp instead of j.2c Not sure if you can still stein cancel ikutachi on hit because H.H. didn't do it either 2c has been indeed buffed on arial opponent, because it's like the character demonstration from earlier : the opponent is sent up flying much higher on regular hit Share this post Link to post Share on other sites
susano Report post Posted October 8, 2014 The new changes seem to suggest that they want to change Mu be changed more into a rushdown character and the steins probably serve more purpose as a combo tool now, We probably have to think more about the stein placement to keep the opponent away, because 2d and 6d will still hit the opponent when they are further away while 5d and 4d is meant for the closer ranges. Nothing was mentioned about the charged lasers. So i guess these will still fly full screen. Also i don't see anything about the loss of 5c>6c yet, so if we still have that then our new combo will likely end with that combo at the end of the video 6b is probably like nu/lambda's previous 4b now because it's first hit is faster and the 2nd hit seem to hit high. However it doesn't force the crouching state anymore, but you can cancel into into different normals (they used 3c in the video) and specials We do have lost mixup potential, so unless the change in j.2c is really good then Mu has one of the worst mixups in the game now (after Amane and probably next to Terumi) 2c seems buffed because the (probably only for arial)opponent seems to be hit higher even without CH, although because of that we lost j.2c I was thinking about them making her a rushdown character as well. But I really hope they didn't destroy her mixup. You can't have rushdown without mixup. Share this post Link to post Share on other sites
bakahyl Report post Posted October 8, 2014 Small comfort.. 6b seems to FC Share this post Link to post Share on other sites
susano Report post Posted October 8, 2014 Small comfort.. 6b seems to FC Interesting.. Share this post Link to post Share on other sites
bakahyl Report post Posted October 8, 2014 using 6b on an arial opponent causes a knockdown state similar to our current j.2c (since it replaces our old j.2c, because i dont think that you can otg from it now) , so you can otg combo from it by using 2c (for the new combo) Forgot to mention it, because i posted it in the general discussion but either Furu no Tsurugi charges faster or a lvl 2 charge is enough for a wallbounce Share this post Link to post Share on other sites
bakahyl Report post Posted October 8, 2014 https://www.youtube.com/watch?v=DrsWN7pMjDM&t=1h41m35s https://www.youtube.com/watch?v=DrsWN7pMjDM&t=1h50m45s Share this post Link to post Share on other sites
Zeromus_X Report post Posted October 8, 2014 Well this is looking a lot better than the previous loketests at least. I'm just relieved that 5C -> 6C is back. The OD change is interesting. On one hand, it's bad that the lasers don't automatically fire (RIP OD bomb loop ;( ) , but the steins not disappearing after OD ends is nice. 2C float and the new combo route looks hella cool. New gatlings into/out of 6B are also nice. The lv2 SoD in combos looks cool. With j2C change, it looks harder to end a combo in knockdown now. I don't like how Ikutachi forces you into the corner either...hopefully new combo routes can address this. Share this post Link to post Share on other sites
bakahyl Report post Posted October 8, 2014 Although i am skeptical about using ikutachi since either SoD charges faster or a lvl 2 charge is enough for a wallbounce https://www.youtube.com/watch?v=DrsWN7pMjDM&t=1h42m33s https://www.youtube.com/watch?v=DrsWN7pMjDM&t=1h43m02s Share this post Link to post Share on other sites
someonewhodied Report post Posted October 8, 2014 new combo route possibility? in corner: X>SoD>662B>2C>5d>j.C>j.623C>]d[>6A>6B>2C>5d>j.B>j.A>j.B>dj.B>j.2C>j.5d>j.4d Share this post Link to post Share on other sites
bakahyl Report post Posted October 8, 2014 Seeing that 6b 2c works on an arial opponent i think that even x>SoD>2b>6a>6b> etc. should even work if the combo time allows it edit wait... scratch waht i said. HH already used that. And that route cut our combo short Maybe you are right about using possibly charged lasers Share this post Link to post Share on other sites
susano Report post Posted October 8, 2014 Mu may end up having even crazier looking combos.Also glad they brought back 5c/6c. I'm feeling better about this now. Share this post Link to post Share on other sites
Runis Report post Posted October 8, 2014 Well this is looking a lot better than the previous loketests at least. I'm just relieved that 5C -> 6C is back. The OD change is interesting. On one hand, it's bad that the lasers don't automatically fire (RIP OD bomb loop ;( ) , but the steins not disappearing after OD ends is nice. 2C float and the new combo route looks hella cool. New gatlings into/out of 6B are also nice. The lv2 SoD in combos looks cool. With j2C change, it looks harder to end a combo in knockdown now. I don't like how Ikutachi forces you into the corner either...hopefully new combo routes can address this.bomb loop worked on lasers firing sooner, not automatically. if anything it will make the setups more stable if we do get lvl3 sod off of a throw, dash ct is something we can play with. kinda want to have a play around with a few ideas i have Share this post Link to post Share on other sites
bakahyl Report post Posted October 9, 2014 I have been checking twitter for other changes and i found this https://twitter.com/cafenoel_1/status/520019464742391808 とりあえずミュー1クレ ビット設置キャンセルは5C、2C、3C、6Cでできる 空中ビット設置キャンセルJC、J2Cできるっぽい 低空J2Cしゃがみに当たらない 溜めビ端まで届く 3Cガード時jc可 2C→6Bガトあり Not sure how reliable this is, but i might as well post it The only new thing is that j.2c needs to be done at a higher height (probably like the current unlimited Mu's j.2c). The rest is about things that we already know or were unchanged from 1.1 like being able to cancel any c normal in steins, 3c being jump cancelable on block etc. edit: wait.... i misread that post. it says that we can cancel into any c normal from a stein. Although we already know that Share this post Link to post Share on other sites
pochp Report post Posted October 9, 2014 Unless I'm misreading that, doesn't it say "low j.2c doesn't hit crouching" (assuming it means no longer overhead when done low to the ground, probably due to it being faster, I think)Also, charged steins don't hit far anymore either.j.d into j.c/j.2c is that correct too? seems strong if it's the case. I wonder if we could bait anti airs by stalling with j.d then hitting them after it whiffs with j.c (assuming it's not one of those that hits way too high). It would be strong defensively too for obvious reasons. Share this post Link to post Share on other sites
Runis Report post Posted October 9, 2014 looks like mu has no reliable overhead this time around. Share this post Link to post Share on other sites
bakahyl Report post Posted October 9, 2014 This guy has a ton of info about Mu when i was reading his older tweets https://twitter.com/ExPomuo This is going to take a while to read........ Summary from what i can make out (so far) - you can't set steins after ikutachi -5c>6c won't work on an aerial opponent -2c no longer jump cancelable -5c is jump cancelable on hit - (?) probably that j.2c makes you move/fall down faster? and something about it's knockdown - OD totsuka is gone - SoD charges faster - 5c feels slower? (he isn't 100% sure though ) - 6c's knockback speed is different/slower although 6c>ikutachi feels the same - you can't jump cancel any aerial stein sets ( O_o) - throw is OD cancelable - SoD knockback speed has been decreased. He says that you can do midscreen SoD RC combo's easier now - j.b>j.2c won't work on a standing opponent? -6b being faster - he knows about the c normal cancels from steins but he can't find anything usefull from it yet, so he is leaving it to other players for new techs If these are true then ....ouch Share this post Link to post Share on other sites
bakahyl Report post Posted October 9, 2014 Although this day 1 Mu was really bad, you can see some changes (recorded those on a stream) https://www.youtube.com/watch?v=y73noAEJHhs Azrael vs Mu https://www.youtube.com/watch?v=qhc7rX8fcl8 Celica vs Mu https://www.youtube.com/watch?v=KGpqY97mBOE Kagura vs Mu https://www.youtube.com/watch?v=y73noAEJHhs&t=1m46s https://www.youtube.com/watch?v=qhc7rX8fcl8&t=53s our new j.2c >_> https://www.youtube.com/watch?v=qhc7rX8fcl8&t=2m18s j.2c causes a techable knockdown https://www.youtube.com/watch?v=y73noAEJHhs&t=2m30s https://www.youtube.com/watch?v=qhc7rX8fcl8&t=26s CH 5c spins the opponent, probably giving us a new combo at closer range https://www.youtube.com/watch?v=qhc7rX8fcl8&t=51s getting hit by a CH 2c looks like the same as being hit from our new 2c while being in the air (although not as high as in the previous versions) https://www.youtube.com/watch?v=KGpqY97mBOE&t=1m48s CH lvl 1 SoD doesn't wallbounce Share this post Link to post Share on other sites
susano Report post Posted October 9, 2014 This guy has a ton of info about Mu when i was reading his older tweets https://twitter.com/ExPomuo This is going to take a while to read........ Summary from what i can make out (so far) - you can't set steins after ikutachi -5c>6c won't work on an aerial opponent -2c no longer jump cancelable -5c is jump cancelable on hit - (?) probably that j.2c makes you move/fall down faster? and something about it's knockdown - OD totsuka is gone - SoD charges faster - 5c feels slower? (he isn't 100% sure though ) - 6c's knockback speed is different/slower although 6c>ikutachi feels the same - you can't jump cancel any aerial stein sets ( O_o) - throw is OD cancelable - SoD knockback speed has been decreased. He says that you can do midscreen SoD RC combo's easier now - j.b>j.2c won't work on a standing opponent? -6b being faster - he knows about the c normal cancels from steins but he can't find anything usefull from it yet, so he is leaving it to other players for new techs If these are true then ....ouch Good God. Share this post Link to post Share on other sites
pochp Report post Posted October 9, 2014 Edited the first post and gradually going to add changes to it as I attempt to translate tweets. Some of them are kind of hard to read because of abbreviations and FG terms (and I'm not that skilled at JP lol) or sometimes contradictory with other people's tweets, so I don't know if I'm wrong or they are... If you see anything wrong or missing please post. ・溜めビは通常ビームより若干仰け反りが長い。ダメは通常の三発分くらい I believe this says charged stein is only one hit, travels farther than normal stein, and does around 3 times the damage? Share this post Link to post Share on other sites
bakahyl Report post Posted October 9, 2014 https://www.youtube.com/watch?v=kZ74CtY6awY&list=UUyV9c57z3v5Ot5d4PklDxeA&t=5m18s Charged laser does indeed only hit once https://www.youtube.com/watch?v=kZ74CtY6awY&list=UUyV9c57z3v5Ot5d4PklDxeA&t=5m41s Maybe we can get an otg j.2c combo on a CH https://www.youtube.com/watch?v=kZ74CtY6awY&list=UUyV9c57z3v5Ot5d4PklDxeA&t=6m Did the Mu player jump cancel a charged aerial stein set here? Share this post Link to post Share on other sites
pochp Report post Posted October 9, 2014 stein shot pull is gone https://twitter.com/dbeard_maguro/status/520230708682297344 Share this post Link to post Share on other sites