Jump to content

Archived

This topic is now archived and is closed to further replies.

JyakotuKurayami

[CPE] µ12 General Discussion

Recommended Posts

https://www.youtube.com/watch?v=CnS0_kfLMnA#t=410

what I see in this video atm :

6b no longer an overhead, but has more gatlings. 5c 6b 3c seems to work, probably more than that, special cancel too.

stein shots are slower and no longer hit full screen

steins have shorter recovery and can cancel into C normals?? I think I read that wrong I'm not sure

they show a new 2c combo, with the slower timing on the stein shot and different j.2c knockdown... 2c seems different too, not sure if it's just me, never tried that combo but don't think 2c 2d j.b works on normal hit atm?

steins don't auto shoot during OD and stay when it ends!!!

um ok. well I guess the changed shot timings and different properties on j.2c knockdown invalidate a lot of my current tech. Interesting to see where this is going, going to have to start over on setups.

 

Is this a good or bad thing? People saying Mu is butchered.

Share this post


Link to post
Share on other sites

The new changes seem to suggest that they want to change Mu be changed more into a rushdown character and the steins probably serve more purpose as a combo tool now, We probably have to think more about the stein placement to keep the opponent away, because 2d and 6d will still hit the opponent when they are further away while 5d and 4d is meant for the closer ranges.

Nothing was mentioned about the charged lasers. So i guess these will still fly full screen.

 

Also i don't see anything about the loss of 5c>6c yet, so if we still have that then our new combo will likely end with that combo at the end of the video

 

6b is probably like nu/lambda's previous 4b now because it's first hit is faster and the 2nd hit seem to hit high. However it doesn't force the crouching state anymore, but you can cancel into into different normals (they used 3c in the video) and specials

We do have lost mixup potential, so unless the change in j.2c is really good then Mu has one of the worst mixups in the game now (after Amane and probably next to Terumi)

 

2c seems buffed because the (probably only for arial)opponent seems to be hit higher even without CH, although because of that we lost j.2c

Share this post


Link to post
Share on other sites

Good thing is that Mu has not lost 5c>6c and she can still stein cancel 6c, but so far it doesn't look too good seeing how H.H played

 

Her throw can be special cancelled , so you can charge SoD for a fancy wallbounce combo

 

I will upload the video after the stream is over

 

edit: 2nd match in which H.H lost

Oddly enough just like in the first match vs a stylish Tager, i haven't seen H.H. use Mu's 5c in neutral much (he didn't even try to challenge Tager's sledge with 5c) ... which makes me fear something bad. Also the lack of j.2c makes me suspect that our j.2c has become worse as well. (probably it has become similar to unlimited Mu's j.2c)

 

Ikutachi combo looks like something like 5c 6c ikutachi 6a 6b (2b?, forgot) 2c > new combo route in the demonstration video although i have seen H.H trying to end with dp instead of j.2c

Not sure if you can still stein cancel ikutachi on hit because H.H. didn't do it either

 

2c has been indeed buffed on arial opponent, because it's like the character demonstration from earlier : the opponent is sent up flying much higher on regular hit

Share this post


Link to post
Share on other sites

The new changes seem to suggest that they want to change Mu be changed more into a rushdown character and the steins probably serve more purpose as a combo tool now, We probably have to think more about the stein placement to keep the opponent away, because 2d and 6d will still hit the opponent when they are further away while 5d and 4d is meant for the closer ranges.

Nothing was mentioned about the charged lasers. So i guess these will still fly full screen.

 

Also i don't see anything about the loss of 5c>6c yet, so if we still have that then our new combo will likely end with that combo at the end of the video

 

6b is probably like nu/lambda's previous 4b now because it's first hit is faster and the 2nd hit seem to hit high. However it doesn't force the crouching state anymore, but you can cancel into into different normals (they used 3c in the video) and specials

We do have lost mixup potential, so unless the change in j.2c is really good then Mu has one of the worst mixups in the game now (after Amane and probably next to Terumi)

 

2c seems buffed because the (probably only for arial)opponent seems to be hit higher even without CH, although because of that we lost j.2c

 

I was thinking about them making her a rushdown character as well. But I really hope they didn't destroy her mixup. You can't have rushdown without mixup.

Share this post


Link to post
Share on other sites

using 6b on an arial opponent causes a knockdown state similar to our current j.2c (since it replaces our old j.2c, because i dont think that you can otg from it now) , so you can otg combo from it by using 2c (for the new combo)

 

Forgot to mention it, because i posted it in the general discussion but either Furu no Tsurugi charges faster or a lvl 2 charge is enough for a wallbounce

Share this post


Link to post
Share on other sites

Well this is looking a lot better than the previous loketests at least. I'm just relieved that 5C -> 6C is back. The OD change is interesting. On one hand, it's bad that the lasers don't automatically fire (RIP OD bomb loop ;( ) , but the steins not disappearing after OD ends is nice. 

 

2C float and the new combo route looks hella cool. New gatlings into/out of 6B are also nice. The lv2 SoD in combos looks cool. With j2C change, it looks harder to end a combo in knockdown now. I don't like how Ikutachi forces you into the corner either...hopefully new combo routes can address this.

Share this post


Link to post
Share on other sites

Seeing that 6b 2c works on an arial opponent i think that even x>SoD>2b>6a>6b> etc. should even work if the combo time allows it

 

edit

wait... scratch waht i said. HH already used that. And that route cut our combo short

 

Maybe you are right about using possibly charged lasers

Share this post


Link to post
Share on other sites

Mu may end up having even crazier looking combos.Also glad they brought back 5c/6c.

 

I'm feeling better about this now.

Share this post


Link to post
Share on other sites

Well this is looking a lot better than the previous loketests at least. I'm just relieved that 5C -> 6C is back. The OD change is interesting. On one hand, it's bad that the lasers don't automatically fire (RIP OD bomb loop ;( ) , but the steins not disappearing after OD ends is nice.

2C float and the new combo route looks hella cool. New gatlings into/out of 6B are also nice. The lv2 SoD in combos looks cool. With j2C change, it looks harder to end a combo in knockdown now. I don't like how Ikutachi forces you into the corner either...hopefully new combo routes can address this.

bomb loop worked on lasers firing sooner, not automatically. if anything it will make the setups more stable

if we do get lvl3 sod off of a throw, dash ct is something we can play with.

kinda want to have a play around with a few ideas i have

Share this post


Link to post
Share on other sites

I have been checking twitter for other changes and i found this

https://twitter.com/cafenoel_1/status/520019464742391808
 

 

とりあえずミュー1クレ

ビット設置キャンセルは5C、2C、3C、6Cでできる

空中ビット設置キャンセルJC、J2Cできるっぽい

低空J2Cしゃがみに当たらない

溜めビ端まで届く

3Cガード時jc可

2C→6Bガトあり

 

 

Not sure how reliable this is, but i might as well post it

 

The only new thing is that j.2c needs to be done at a higher height (probably like the current unlimited Mu's j.2c). The rest is about things that we already know or were unchanged from 1.1 like being able to cancel any c normal in steins, 3c being jump cancelable on block etc.

 

edit: wait.... i misread that post. it says that we can cancel into any c normal from a stein. Although we already know that

Share this post


Link to post
Share on other sites

Unless I'm misreading that, doesn't it say "low j.2c doesn't hit crouching" (assuming it means no longer overhead when done low to the ground, probably due to it being faster, I think)

Also, charged steins don't hit far anymore either.

j.d into j.c/j.2c is that correct too? seems strong if it's the case. I wonder if we could bait anti airs by stalling with j.d then hitting them after it whiffs with j.c (assuming it's not one of those that hits way too high). It would be strong defensively too for obvious reasons.

Share this post


Link to post
Share on other sites

This guy has a ton of info about Mu when i was reading his older tweets

https://twitter.com/ExPomuo

This is going to take a while to read........

 

Summary from what i can make out (so far)

 

- you can't set steins after ikutachi

-5c>6c won't work on an aerial opponent

-2c no longer jump cancelable

-5c is jump cancelable on hit

- (?) probably that j.2c makes you move/fall down faster? and something about it's knockdown

- OD totsuka is gone

- SoD charges faster

- 5c feels slower? (he isn't 100% sure though )

- 6c's knockback speed is different/slower although 6c>ikutachi feels the same

- you can't jump cancel any aerial stein sets ( O_o)

- throw is OD cancelable

- SoD knockback speed has been decreased. He says that you can do midscreen SoD RC combo's easier now

- j.b>j.2c won't work on a standing opponent?

-6b being faster

- he knows about the c normal cancels from steins but he can't find anything usefull from it yet, so he is leaving it to other players for new techs

 

 

If these are true then ....ouch

Share this post


Link to post
Share on other sites

Although this day 1 Mu was really bad, you can see some changes

(recorded those on a stream)

 

https://www.youtube.com/watch?v=y73noAEJHhs Azrael vs Mu

https://www.youtube.com/watch?v=qhc7rX8fcl8  Celica vs Mu

https://www.youtube.com/watch?v=KGpqY97mBOE Kagura vs Mu

 

 

https://www.youtube.com/watch?v=y73noAEJHhs&t=1m46s

https://www.youtube.com/watch?v=qhc7rX8fcl8&t=53s

our new j.2c >_>

 

 

https://www.youtube.com/watch?v=qhc7rX8fcl8&t=2m18s

j.2c causes a techable knockdown

 

 

https://www.youtube.com/watch?v=y73noAEJHhs&t=2m30s

https://www.youtube.com/watch?v=qhc7rX8fcl8&t=26s

CH 5c spins the opponent, probably giving us a new combo at closer range

 

 

https://www.youtube.com/watch?v=qhc7rX8fcl8&t=51s

getting hit by a CH 2c looks like the same as being hit from our new 2c while being in the air (although not as high as in the previous versions)

 

https://www.youtube.com/watch?v=KGpqY97mBOE&t=1m48s

CH lvl 1 SoD  doesn't wallbounce

Share this post


Link to post
Share on other sites

This guy has a ton of info about Mu when i was reading his older tweets

https://twitter.com/ExPomuo

This is going to take a while to read........

 

Summary from what i can make out (so far)

 

- you can't set steins after ikutachi

-5c>6c won't work on an aerial opponent

-2c no longer jump cancelable

-5c is jump cancelable on hit

- (?) probably that j.2c makes you move/fall down faster? and something about it's knockdown

- OD totsuka is gone

- SoD charges faster

- 5c feels slower? (he isn't 100% sure though )

- 6c's knockback speed is different/slower although 6c>ikutachi feels the same

- you can't jump cancel any aerial stein sets ( O_o)

- throw is OD cancelable

- SoD knockback speed has been decreased. He says that you can do midscreen SoD RC combo's easier now

- j.b>j.2c won't work on a standing opponent?

-6b being faster

- he knows about the c normal cancels from steins but he can't find anything usefull from it yet, so he is leaving it to other players for new techs

 

 

If these are true then ....ouch

 

 

Good God.

Share this post


Link to post
Share on other sites

Edited the first post and gradually going to add changes to it as I attempt to translate tweets. Some of them are kind of hard to read because of abbreviations and FG terms (and I'm not that skilled at JP lol) or sometimes contradictory with other people's tweets, so I don't know if I'm wrong or they are... If you see anything wrong or missing please post.
 
・溜めビは通常ビームより若干仰け反りが長い。ダメは通常の三発分くらい
I believe this says charged stein is only one hit, travels farther than normal stein, and does around 3 times the damage?

Share this post


Link to post
Share on other sites

Share this post


Link to post
Share on other sites

×