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[P4AU] Tohru Adachi Combo Thread

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P4U2_Header_Combo_Thread.png

 

 

Information
  • If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page here. Make sure to read the Notation Used section in this post so that you understand the specific notations used for CHARACTER. Also refrain from using move names and abbreviations.
  • Please refrain from going off topic in this thread. This thread is for posting of combos only.
  • Only the most optimal combos will be listed in this thread.
  • Combos marked with Adachi's face (:ballAD:) are the ones you should prioritize learning, in my opinion.

 

Collapsed: General Notations Used:
[table]

 

>Gatling/cancel the previous move into the following move.
,Link the previous move into the following move.
|>After landing.
jJump
sjSuper Jump
hHop
hcHop Cancel
adAir Dash
iadInstant Air Dash
jcJump Cancel
sjcSuper Jump Cancel
dcDash Cancel
OMCOne More! Cancel
AoA~CAll Out Attack into C ender
AoA~DAll Out Attack into D ender
CHCounter Hit
FCFatal Counter
[ ]Hold Input
(N)Attack must deal N amount of hits.
[???] xNRepeat ??? N amount of times.[/table]
Collapsed: Guide Specific Notations Used:
  • Notations in red are for prefixes only. Notations in blue are for suffixes only.

[table]

 

c.The attack must be used as close to the opponent as possible.
f.The attack must be used as far away from the opponent as possible.
[sS]Side Swap combo
[CO]Crouching Opponent
[AA]Anti-air or Air-to-Air
[RP]Roll Punish

 

[MM]Magatsu Mandala Enhanced
[N%]Player SP % required before combo start.
[N/N%]Damage/SP Gain %[/table]

 

Challenge Mode Combos

Mission #01

Dissapear! (B+D)

Mission #02

Megidola (S-Hold)

Mission #03

You're Annoying! (236A>A)

Mission #04

Are You Scared? (214B)

Mission #05

Evil Smile (236C)

Mission #06

You're Annoying! (236AB)

Mission #07

Atom Smasher (236236C)

Mission #08

Magatsu Mandala (214214A)

Mission #09

Ghastly Wail (214214CD)

Mission #10

Fall to Yomi (222CD) (InstaKill)

Mission #11

5Ax5 (Auto Combo)

Mission #12

5A > 5B > 5C

Mission #13

2A > 5A > 2B > j.C

Mission #14

236AA > 236236A

Mission #15

j.C > 5A > 5B > 5C > 236AA

Mission #16

2B AA > dj.B > dj.C

Mission #17

5A > 5AA > 5B > 5C > 236BB

Mission #18

AoA > C Launcher > j.A > j.A > j.A > j.B > j.2C

Mission #19

AoA > D Launcher > 214AB > 236236C

Mission #20

5D > 236236B > 236236D > 214214A

Mission #21

(CR) j.C > 5B > 5C(1) > 2AB > 236BB > 236236B > 2C > 214214A

Note : This combo teaches you a good extension on crouchers, which is 5C(1)>Sweep. Remember this.

Mission #22

(CR) j.C > (66) 5B > 2B > j.C > (66) 5B > 5C(1) > 214AB > 66 > 5B > 5C(1) > 2AB > 236ABA > 214214C

Note : 2B>j.C is a very good way of extending your combo on crouchers. The timing is strict at first but it will pay off.

Mission #23

Corner: j.C > 236ABA > 665B > 236BB > 5C > 2C > 2D > 2AB

Mission #24

Throw > OMC > 5D > 2A > 5D hits > 66 > 5B > OMB > 2C> 214214B > 5B > 236AA > 236236B > 5C > 214A

By far his hardest challenge. To make it easier, fear your opponent with Evil Smile before the throw.

Mission #25

Break 6,000 damage. 

Although there are more practical and efficient ways to clear this challenge, there's a really easy one that will take you two-three tries.

First, get both buffs. Then, fear Narukami and do:

SB Heat Riser>5B>2B>One More Burst!>5B>2B>J2.C>236AB-A (SB Tackle followup)>214214D.

 

 

 

Mid-screen
Normal Starters

5A Starter:

  • 5AAAA (1299 dmg, No Requirements, builds 22 meter.)
  • 5A>5AA>5B>5C(full)>214A (1709 dmg, no Requirements, builds 15 meter.) 
  • 5A>5AA>5B>5C(full)>236AA (1831 dmg, no Requirements, builds 18 meter.) :ballAD:
  • 5A>5AA>5B>5C>B RISER>5B>2C>HOP>J.C>5B>2B>J2.C (3553 dmg, needs 50 meter, builds 10 meter before Heat Riser, gives Heat Riser Buff) :ballAD:
  • 5A>5AA>5B>236BB>B RISER>5B>2C>HOP>J.C>5B>2B>J2.C (3599 dmg, needs 50 meter, builds 10 meter before Heat Riser, gives Heat Riser Buff)
  • [Crouching] 5A>5AA>2B>J.C>5AAAA (1978 dmg, no requirements, builds 30 meter.) :ballAD:
  • [Crouching] 5A>5AA>5B>2B>J.C>66>5B>5C>Sweep>236AA (2534 dmg, No Requirements, builds 24 meter.)
  • [Crouching] 5A>5AA>5B>5C>Sweep>214AB>66>5B>2C>hop J.C>5B>2B>J2.C (3038 dmg, 25 meter required, builds 13 meter before SB Gunshot.)
  • [Air Hit] 5A>5AA>2B>J.B>J2.C (1825 dmg, no requirements, builds 16 meter.) :ballAD:
  • [Air Hit] 5A>5B>2C>hop J.C>5B>2B>J.B>J2.C (2555 dmg, no requirements, builds 24 meter)
  • [Air Hit] 5A>5B>2C>hop J.C>5C>J.B>j.c>J.B>J.A>J.B>J2.C (2846 dmg, no requirements, builds 27 meter)
  • [Air Hit] 5A>5B>2C>hop J.C>IAD J.B>J2.C>run up 2AB>236AA (2853 dmg, no requirements, builds 29 meter)

 

5B Starter:

  • 5B > 2C > hop J.C > 5C > J.B> J.A> J.B> Jump Cancel > j.B> J2.C (Main Burst Punish combo) :ballAD:
    • Depending on your resources and screen positioning you can add a different ender to this combo.
      • If you are Midscreen, 236236CD/A/AB will do if you're not in awakening. If you have awakening, you can do A or SB Mandala.
      • If you are in the corner, you can add J2.D or you can land at the same time J2.C slams them on the ground and do 236BB> Super, or 236AB>A>Ghastly Wail. The midscreen followup also works here.
      • If you don't have any meter to spend, either run up and safejump them or end with tackle/gun.
  • [Counter Hit] 5B(full)>sweep>214AB>66>5B>2C>hop J.C>5B>2B>J2.C. (3147 dmg, needs 25 meter, builds 8 meter before SB Gun) 
  • [Counter Hit] 5B(full)>sweep>236BB>B Heat Riser>5b>2c>hop j.C>5b>2b>j2.c (4281 dmg, needs 50 meter, builds 12 meter before super, sideswaps)
  • [Crouching] 5B(1)>sweep>214AB>66>5B>2C>hop J.C>5B>2B>J2.C. (3401 dmg, needs 25 meter, builds 7 meter before SB Gun)
  • [Crouching] 5B(full)>5C>sweep>236BB>B Heat Riser>5B>2C>hop j.C>5B>2B>j2.C (4544 dmg, needs 50 meter, builds 15 meter before super, sideswaps) :ballAD:
  • [Air Hit] 5B>2C>hop J.C>5C>IAD J.B>J2.C>run up>sweep>214A (2896 dmg, no Requirements 26 meter build)
  • [Air Hit] 5B>2C>hop J.C>5C>IAD J.B>J2.C(whiff)>hop J.C>5B>5C(full)>214A (3398 dmg, no Requirements, 32 meter build)
  • [Counter Hit] 5B>DC>5A>5AA>5B>5C>2AB>(5C Finishes)>236AA>214214A (3277 Damage, 50 meter Required + Awakening, Gives Magatsu Mandala Buff)

5C Starter:

  • CH 5C>IAD j.C>5A>5AA>5B>5C>236AA>214A (0 Meter, 3274 Damage)

 

2B Starter:

2B is Adachi's most powerful starter on CH, being able to do up to 4K meterless anywhere on the screen with it. It's very important to know a good 2B combo.

  • 2B>whiff J.C>5B>2C>hop J.C>5B>2B>J2.C
  • 2B>whiff J.C>5B>2C>hop J.C>5C>j.B>j.A>j.B>jump cancel>j.B>j.2C
  • 2B>whiff J.C>5B>2C>hop J.C>5C>iAd j.B>J2.C>D>short hop J.C>5C>214A.
  • 2B>whiff J.C>5B>2C>hop J.C>5C>iAd j.B>J2.C>D>short hop J.C>5C>j.B>jump cancel>j.B>J.C
    • These last two combos are extremely powerful but harder to do. They're based around Adachi being able to do something similar to Narukami and Minazuki (in 2.0) with his J2.C. If you press 2D right after J2.C while being close to the ground, Adachi will land and cancel the J2.D. This allows you to land, do hop J.C and continue the combo. It's a rather powerful juggle.
    • If you're having trouble understanding how to do these combos, check this video here
    • For more powerful combos with the same concept, please watch this video

Skill Starter

-

System Starter

 

All Out Attack:

  • AoA~C>j.B>j.A>j.B>j.2C (0 Meter, 2983 Damage)
  • AoA~C>j.B>j.A>j.B>j.c>j.B>j.A>j.B>j.2C (0 meter, 3139 damage)

 

Short Hop:

  • [CO] 66 Short Hop>Air Turn j.B>665B>5C(4)>2AB>214A (0 meter, 2009 damage)
  • [CO] 66 Short Hop>Air Turn j.B>665B>5C>2AB>214AB>665B>2C>2AC>j.C>5B>2B>j.2C>214B (25 meter, 3404 damage)
  • [CO] 66 Short Hop>Air Turn j.B>665B>5C>2AB>214AB>665B>2C>2AC>j.C>5B>2B>j.2C>214214A (75 meter, 4205 damage)
  • [CO] 66 Short Hop>Air Turn j.B>665B>5C>2AB>236236B>665B>2C>2AC>j.C>5B>2B>j.2C>214214A (100 meter, 4959 damage)

 

SP Skill Starter

 

Megidola (214C/D . Command Grab)

  • [Fatal Counter] 214C/D>5C(Full)>214A.
  • [Fatal Counter] 214CD>5B>2C>hop J.C>5B>2B>J2.C
  • 214C/D>236236B>2C>hop J.C>2B>J2.C. :ballAD:
  • [Fatal Counter] 214C>236AB-A>5B>5C>2AB>236AA

 

 

Near-Corner
Normal Starters

 

5C Starter:

  • [MM] FC 5C(1)>IAD j.C>5A>5AA>2B>j.C>5A>5AA>5B>5C(1)>2AB>236AA (0 Meter, 3909 Damage, Inflicts Poison)

Skill Starter
-

System Starter
-

SP Skill Starter
-

 

 

Corner
Normal Starters

5A Starter:

  • 5A>5AA>5AAA>Delay 214AB>5B>5C>2C>214A (25 Meter, 2023 Damage)
  • 5A>5AA>5B>5C(1)>236AA>236236B>5C(1)>2C(1)>j.2D (50 Meter, 3686 Damage, Gives Heat Riser Buff)
  • [sS] 5A>5AA>5AA>236BB>665B>5C(1)>2C>214A (0 Meter, 2361 Damage)
  • [MM] CH 5A>5AA>5B>5C(1)>236AA>OMB>5C(1)>236C (0 Meter, 2160 Damage, Inflicts Fear and Poison)
  • [MM] CH 5A>5AA>5B>5C(1)>214A>236236B>44>5C(1)>236C (50 Meter, 2442 Damage, Inflicts Fear, Rage, Poison)

2B Starter:

  • [MM] FC 2B>j.A>j.B>j.2C>5B>5C(1)>2C(1)>j.2D (0 Meter, 3306 Damage, Inflicts Shock and Poison)

5C Starter:

  • [MM, Fear] FC 5C>IAD j.C>5B>5C(1)>2B>j.C>5B>5C(1)>2AB>236236B>5C(1)>2C>236ABA>214214D (125 Meter, 7224 Damage
  • [MM, Fear] FC 5C>IAD j.C>5B>5C(1)>2B>j.C>5B>5C(1)>2AB>OMB>5C(1)>236236B>5C(1)>2C>236ABA>214214D (125 Meter, 7577 Damage)

j.C Starter:

  • [AA][MM] FC j.C>5C(1)>IAD j.B>5C(1)>IAD j.B>2B>j.B>j.2C(1)>j.2D (0 Meter, 4162 Damage, Inflicts Shock, Poison, Silence)

 

Skill Starter

Megidola:

  • [MM] FC 214C>5C(1)>IAD j.B>5C(1)>IAD j.B>2B>j.B>j.2C(1)>j.2D (0 Meter, 3342 Damage, Inflicts Shock, Silence, Poison)

System Starter

 

All Out Attack:

  • AoA~D>IAD j.B>5C(1)>IAD j.B>2B>7j.B>j.2C(1)>j.2D (0 Meter, 3411 Damage)

SP Skill Starter
-

 

Edited by Red

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Quoting Omex's post from farther down for better visibility. Not sure if I want to move everything into the primary post or not yet due to Satsuki's(?) specific formatting using numbered routes.
 

all credit goes to satsuki(?) https://twitter.com/satsuki_azalea5/status/507820765845012480
this was translated using ctrl f + replace so it should be accurate but some small spacing/typo errors may exist
 
mjc Combo (mjc = hop cancel)
5B>(5C1>)2C1mjcJC〜
①5B>5C>Sweep>214A
②(microdash)5B>2B>J2C
②'2B>J2C
Near corner confirms
③B Stance>5B>2B>J2C1>J2D 
③'2B>J2C1>J2D
④BStance>5B>5C1>2B>J2C1>J2D
⑤5B>5C1>2B>J2C1>J2D
⑥5B>2B>J2C1>J2D
(there's a note at this point about getting b stance to slidestate, it's easiest on chie, and then there's two universal timings, last note is that it will not work whatsoever on minazuki, sho, kanji, or yukiko.)
 
Basic Combos
・5Aor2A×n>Autocombo(orB Stance)
・CorD Megidola fc>
5C>Sweep>214Aor5C1>D Devil
・j/5D>(If you can reach them in time)5C1>2CmjcJC>③'
・AoA C>JBJAJB>JBJAJB>J2C
・DP ch>
5C>Sweep>214Aor5C1>D Devil
 
・Guaranteed ground CH 2Bch>Falling JB>5B>2C1mjcJC>①3342 ②3039 ③3695
fc = ④4035
Crouch
・5AAorJC>5B>2B>JC>① 2332 JC 2785
Anti Air/Air to air
・2B>JB>J2C
・2Bch>JCスカ>5B>2C1mjcJC>①3152 ②2857 ③3896
・JA>JA>JBjcJB>J2C
・JBch> Falling JB>5B>(5C>)2C1mjcJC>②2924 ③3920
・JCch>(5AA>)5B>(5C>)2Cm1jcJC>②3139 ③4154
・2C1mjcJC>①②③
 
 Near Corner Standing  No meter 
・C Megidola fc>5B>5C1>2C1mjcJC>③3705
・AoA Dfc>5A>5C1>2C1>mjcJC>⑥ 3756
Crouching 
・5AAorJC>5B>5C>2B>JC>① 2597 JC3154
 
・JC Air to Air ch>5C1>BStance>5B>5C1>2B>JB>J2C1>J2D 4068
25%
・Sweep>214AB>5B>5C1>2C1mjcJC>③ 3902
 
Midscreen 50%
・5AAorJC>5B>5C1> Heat Riser B >66 2C>mjcJC>② 3494 JC4054
・JC Air ch>5AA> Heat Riser B 〜 ③4274
・5AAorJC>5B>B Stance > Heat Riser B >2C1>mjcJC>②3540 JC4105 Depending on spacing
・Sweep> Heat Riser B 〜②3687
Non ground hit (?) J2C> Heat Riser B or A Mandala〆
・CorD Megidola > Heat Riser B >2C
・2Bch>JC Whiff>A Stance>A Heat Riser>2C1mjcJC>②3674 ④4610
・JBch> Falling JB>A Heat Riser〜 ②3440 ④4179
・5C1ch Airdash JC>5B>5C> Heat Riser B >Dash 2C1mjcJC>②4470 ③5039 JC ②4134 ③4755
 
Midscreen75%
Awakening
・5AAorJC>5B>5C>Sweep>SB Stance>D Wail 3393 JC3851
why do this instead of heat riser? just if you want fear
 
Midscreen 100%
Awakening
・5AAorJC>5B>5C1> Heat Riser B > Dash 2C1mjcJC>②A Mandala 4334 JC4894
・JC air to air ch>5AA> Heat Riser B 〜 4520 
If you only have 50%, then A Mandala〆
 
Midscreen ~125%
・5AAorJC>5B>5C1> Heat Riser B > Dash 2C1mjcJC>②SB Stance >DWail 5A 5042 JC 5615
Meter 50%
・5AAorJC>5B>5C1> Heat Riser B >2CmjcJC>③4063 JC 4675
・Sweep>A Stance > Heat Riser B >2C1mjc>JC>④ 5135
・C Megidola > Heat Riser B >2C1mjcJC>②' 2967 fc時④3786
・D Atom Smasher(?) >5C1>2C 2997
・(Nothing more possible off of this?)
・JC Air to Air ch>5C1> Heat Riser B >5C1>2C1mjcJC>③ 4978
Awakening
・JC Air to Air ch>5C1>BStance>5B>5C1>2C1>B Mandala>5AA>③' 5228  Silence  Paralyze 
Meter 50omb
・5AAorJC>5B>5C1> Heat Riser B >5C1omb5C1>2C1mjcJC>③' 4278 JC 4929
 
Awakening
・5AAorJC>5B>5C1>omb2C1>BMandala>⑤4150 JC 5119  Poison  Silence  Paralyze 
・Sweep>A Stance omb>2C1>BMandala>⑤ 5166  Poison  Silence  Paralyze 
・C Megidola omb>2C1>BMandala>⑥ 3644  Silence  Paralyze  fc時⑤ 3991
Meter 100%
Awakening
・5AAorJC>5B>5C1> Heat Riser B >5C1>2C1mjcJC>BStance>5B>2B>J2C>AMandala 4815 JC 5470
・〜2C1>BMandala>② 4159  Silence 
・Sweep>A Stance > Heat Riser B >5C1>2C1>BMandala>5AA>③' 5302  Silence  Paralyze 
・C Megidola fc> Heat Riser B >2C1>BMandala>⑤ 4213  Poison  Silence  Paralyze 
・JC Air to Air ch>5C1> Heat Riser B 〜 5382  Silence  Paralyze 
Meter 100%omb
Awakening
・5AAomb orJC>5B>5C1omb 2C1>BMandala>5B>5C1> Heat Riser B >J2C>J2D 4543 JC 5441  Poison  Rage  Silence  Paralyze 
・Sweep>A Stance omb〜 5506
・C Megidola fcomb〜 4183
 
Meter 125%
SB Stance > D Wail routes
・JC Air to Air ch>5C1>BStance>5B>5C1>2C1>BMandala>5B>5C1>2B>J2C>SB Stance >DWail 6959
Meter 125%omb
・5AAorJC>5B>5C1omb2C1>BMandala>5B>5C1>2B>J2C>SB Stance >DWail 6072 JC 6876
 Throw 
Midscreen 50%
・ Throw omc5B>2C1mjcJC>② 2077
・ Throw omc Dash 5B>5C1>2C1mjcJC>③ 2448
fc時④3048
Midscreen 50%omb
・ Throw omb Heat Riser B >2C1mjcJC>②2688
Midscreen 125%
SB Stance >DWail〆 3815
Meter 50% 125% (not much difference between the two?)
Meter 50%omb
・ Throw omb Heat Riser B >2C1mjcJC>③' 2848 fc時④3554
Awakening
・ Throw omb2C1>BMandala>⑥ 3044  Silence  Paralyze  fc時④3491  Poison  Silence  Paralyze 
Meter 125%omb
・ Throw omb>2C1>BMandala>5B>5C1>2B>J2C>SB Stance >DWail 5122
 
 
Fear specific stuff
Midscreen No meter 
・5AAorJCor5C1 airdash JC>(5B>2B>JC>)5B>5C>Sweep>A Stance 
2574 JC 2982 5C 3593
Crouching 1 rep of loop possible
Midscreen 25%
・5AAorJCor5C1 Airdash JC>5B>5C1>Sweep>214AB>Microdash 5B>2C1mjcJC>②3078 ④ 3642
JC②3806 ④4307 5C②4124 ④4688
Midscreen 50%
・5AA>5B>5C1>Sweep> Heat Riser B >2C1mjcJC>②3714 ④ 4265
・5C1 Airdash JC>5B>5C1>Sweep> Heat Riser B > Dash 5C1>2C1mjcJC>④5894 JCfc 5301
Midscreen 100% (more doesn't change much?)
Meter 25%
・5AAorJCor5C1 Airdash JC>5B>5C1>Sweep>214AB>5C1>2C1mjcJC>④3776 JC 4603 5C 4956
Meter 50%
214AB > Heat Riser B (only route possible:) 5A 4665 JC 5436 5C 5805
Meter 50%omb
Awakening
・5AAorJCor5C1低ダJC>5B>5C1>2B>JC>5B>Sweep omb 2C1>BMandala>⑤4711 JC 5411 5C 5738  Poison  Silence  Paralyze 
Meter 100%omb
Awakening
・5C1 airdash JC>5B>5C1> Heat Riser B >5C1omb2C1>BMandala>⑤ 6123 JC 6099 5A 5105  Silence  Paralyze 
Meter 125% (not much changes?)
Meter 125%omb
・5AAorJCor5C1 Airdash JC>5B>5C1>2B>JC>5B>Sweepomb2C1>BMandala>5B>5C1>2B>J2C>SB Stance >DWail 6482 JC 7183 5C 7509

Edited by Antiquarian

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Collapsed: Challanges::

 

#01 Dissapear! (B+D)

 

#02 Megidola (S-Hold)

 

#03 You're Annoying! (A Version) 236A

 

#04 Are You Scared? (B Version) 214B

 

#05 Evil Smile (C Version) 236C

 

#06 You're Annoying! (SB Version) 236AB

 

#07 Atom Smasher (C Version) 236236C

 

#08 Magatsu Mandala (A Version) 214214A

 

#09 Ghastly Wail (SB Version) 214214CD

 

#10 Fall to Yomi 222CD

 

 

Collapsed: Mid-Screen:

 

5AA>5B>5C>236A/B

 

2D>Micro Dash>2B>j.2C

 

5AAAAA>2C

 

[CH] 2B>j.C (Whiff)>5B>j.A>j.B>j.2C

 

 

Collapsed: Midscreen to Corner:

 

5D>Dash until corner>2C (1 Hit)>2D>236AB>214214D/CD

 

 

Collapsed: Corner:

[Facing Back to the wall] 5AA>5B>2C>236B>236236A>214214A

 

 

 

I will update my post with every finding.

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CH 2B> j.C (Whiff) > 5B > 2C (1 Hit) > 236AA > 5B > 5C (1 Hit) > j.B > j.2C (1 Hit) > j.2D > 214A

 

Meterless, 3828 Damage (https://www.youtube.com/watch?v=Cxyxe7Efl_M)

 

 

FC j.C > 5BB > 5C (1 Hit) > 2B > j.C > 5B > Sweep > 214AB > 5C (1 Hit) > 2C (1 Hit) > 236AA > 5B > 5C (1 Hit) > j.B > j.2C (1 Hit) > j.2D > 214A

 

25 SP, 4920 Damage (https://www.youtube.com/embed/6OXR00aZCPw)

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Challenge 11; 

5Ax5 (Auto Combo)

 

Challenge 12:

5A > 5B > 5C

 

Challenge 13:

2A > 5A > 2B > j.C

 

Challenge 14:

236AA > 236236A

 

Challenge 15:

j.C > 5A > 5B > 5C(1) > 236AA

 

Challenge 16:

2B AA > dj.B > dj.C

 

Challenge 17:

5A > 5AA > 5B > 5C > 236BB

 

Challenge 18: 

AoA > C Launcher > j.A > j.A > j,A > j,B > j.2C

 

Challenge 19:

AoA > D Launcher > 214AB > 236236C

 

Challenge 20:

5D > 236236B > 236236D > 214214A

 

Challenge 21:

(CR) j.C > 5B > 5C(1) > 2AB > 236BB > 236236B > 2C > 214214A

 

Challenge 22:

(CR) j.C > (66) 5B > 2B > j.C > (66) 5B > 5C(1) > 214AB > 66 > 5B > 5C(1) > 2AB > 236ABA > 214214C

 

Challenge 23: 

Corner: j.C > 236ABA > 665B > 236BB > 5C > 2C > 2D > 2AB

 

Challenge 24:

Throw > OMC > 5D > 2A > 66 > 5B > OMB > 2C> 214214B > 5B > 236AA > 236236B > 5C > 214A

 

Challenge 25: 

Break 6k.

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Some Day 1 stuff. About to go to bed so can't be bothered to record the damage right now. 

 

#1

...>5B>5C>236AA/BB>236236A>(2C)

 

Universal combo, Can be done from 2A starter, j.C starter etc. Use 236BB for sideswap. As long as it wasn't a bad starter, you can add 2C after Heat Riser for a knockdown.

 

#2

5D (corner carry)>5B>5C>2C>214A/Super(s)

 

5D is a pretty common starter, so important to know something off it.

 

#3

(In Corner) Fatal Counter 214C/D > 2B > j.A > j.A > j.B > j.2C >214A

or

> 5B > 5C(1) > 2C > 214A/Super(s)

 

Fatal command grabs essentially double the damage you would have got from them raw.

 

After most combos, you can expend meter for the kill by using 236236B, into 236236D, into 214214A. Even off a fatal command grab, this will put you into the late 4k mark.  

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#3

(In Corner) Fatal Counter 214C/D > 2B > j.A > j.A > j.B > j.2C >214A

or

> 5B > 5C(1) > 2C > 214A/Super(s)

 

Fatal command grabs essentially double the damage you would have got from them raw.

 

 

Cool, so you can get a combo from the command grab without OMC if they have Fear. Nice.

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I've transcibed this video. http://www.nicovideo.jp/watch/sm24347267

 

I've done the combos to test random stuff such as specifics and damage. Enjoy.

 

Combo

5Ax5

DMG = 2021 DMG / Cost = 50 SP

 

 

(Crouching) j.C > 665B > 2B > j.C > (665B > 2B > j.C) > 5B > 5C > 236AB > 236A/B > 214214D

Damage = 4506 / Cost = 75 SP

Requires Crouching. I'd recommend against doing the second loop as it makes it quite unstable and you still get 4379 damage by omitting it, meaning you only lose 100 damage.

 

AoA > Fatal C Launcher > j.B > dj.B > dj.A > dj.B > j.2C 

Damage = 3062 / Cost = 0 SP

 

5B > 5C > Roll > 236B > 236B > 236236B > 2C > 214214A 

Damage = 3325 / Cost = 100 SP

What's strange in the video is that he does the roll. Now, the roll itself makes sense. Since Roll > 236B > 236B keeps them infront of you, but in the video he does the crossup anyway through some weird timing. Might be a reason but atm I have no idea. For now, do roll if you want to stay on the same side.

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CH 2B> j.C (Whiff) > 5B > 2C (1 Hit) > 236AA > 5B > 5C (1 Hit) > j.B > j.2C (1 Hit) > j.2D > 214A

 

Meterless, 3828 Damage (https://www.youtube.com/watch?v=Cxyxe7Efl_M)

 

 

FC j.C > 5BB > 5C (1 Hit) > 2B > j.C > 5B > Sweep > 214AB > 5C (1 Hit) > 2C (1 Hit) > 236AA > 5B > 5C (1 Hit) > j.B > j.2C (1 Hit) > j.2D > 214A

 

25 SP, 4920 Damage (https://www.youtube.com/embed/6OXR00aZCPw)

 

In case anyone is having issues replicating these combos, theyre using 236BB not 236AA in these.

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https://www.youtube.com/watch?v=jnotMbmvxIw

 

  • 5A>5AA>5B>5C>2AB>214A (0 Meter, 1868 Damage)
  • 5A>5AA>5B>5C(1)>236ABA>665B>5C>214A (25 Meter, 2538 Damage)
  • (Corner) 5A>5AA>5AAA>Delay 214AB>5B>5C>2C>214A (25 Meter, 2023 Damage)
  • (Crouching) 5A>5AA>5B>5C(1)>2AB>214AB>5C(1)>236C/D (25 Meter, 1910 Damage, Inflicts Fear)
  • (Crouching) 5A>5AA>5B>5C(1)>2AB>214AB>665B>2B>j.2C>214A/B (25 Meter, 2630 Damage)
  • (Crouching) 5A>5AA>2B>j.C>5A>5AA>5B>5C(1)>2AB>236AA (0 Meter, 2416 Damage)
  • (Back to Corner) 5A>5AA>5AA>236BB>665B>5C(1)>2C>214A (0 Meter, 2361 Damage)
  • (Corner) 5A>5AA>5B>5C(1)>236AA>236236B>5C(1)>2C(1)>j.2D (50 Meter, 3686 Damage, Gives Heat Riser Buff)

 

  • AoA>C>j.B>j.A>j.B>j.2C (0 Meter, 2983 Damage)
  • (Corner) AoA>D>IAD j.B>5C(1)>IAD j.B>2B>7j.B>j.2C(1)>j.2D (0 Meter, 3411 Damage)

 

  • 5A>5AA>5B>5C(1)>214A>236236B>665B>2B>j.2C>214A/B (50 Meter, 3022 Damage, Gives Heat Riser Buff)
  • (Counterhit) 5C>IAD j.C>5A>5AA>5B>5C>2AB>214A (0 Meter, 3274 Damage)
  • (Fatal) 214CD>665B>IAD j.A>j.B>2B>j.B>j.2C (25 Meter, 3381 Damage)
  • (Counterhit) 5B>DC>5A>5AA>5B>5C>2AB>(5C Finishes)>236AA>214214A (50 Meter, 3277 Damage, Gives Magatsu Mandala Buff)

 

  • (With Mandala Buff) 5A>5B>5C(1)>214A>236236B>236C (50 Meter, 1988 Damage, Gives Heat Riser Buff, Inflicts Rage, Poison, Fear)
  • (Previous Combo, Rage+Fear Inflicted) >Fatal 5C(1)>IAD j.C>5A>5AA>2B>j.C>5A>5AA>5B>5C(1)>2AB>236AA (0 Meter, 3909 Damage, Inflicts Poison, Fear+Rage Remains)
  • (Previous Combo, Fear Inflicted, Corner) Fatal 214C>5C(1)>IAD j.B>5C(1)>IAD j.B>2B>j.B>j.2C(1)>j.2D (0 Meter, 3342 Damage, Inflicts Shock, Silence + Poison)

 

  • (With Mandala Buff) 5A>5AA>5B>5C(1)>214A>236236B>OMC>5D>66>236C (100 Meter, 2585 Damage, Inflicts Shock, Rage, Poison...oh my.)
  • (Baits Rising DP) FC j.C Air-to-Air>5C(1)>IAD j.B>5C(1)>IAD j.B>2B>j.B>j.2C(1)>j.2D (0 Meter, 4162 Damage, Inflicts Shock, Poison, Silence)
  • (Corner) 5A>5AA>5B>5C(1)>236AA>OMB>5C(1)>236C (0 Meter, 2160 Damage, Inflicts Fear and Poison, Requires Burst)
  • Fatal Counter 2B>j.A>j.B>j.2C>5B>5C(1)>2C(1)>j.2D (0 Meter, 3306 Damage, Inflicts Shock and Poison)

 

  • (Fear, Corner) FC 5C>IAD j.C>5B>5C(1)>2B>j.C>5B>5C(1)>2AB>OMB>5C(1)>236236B>5C(1)>2C>236ABA>214214D (125 Meter, 7577 Damage, Requires Burst)

 

  • (With Mandala Buff, Corner) 5A>5AA>5B>5C(1)>214A>236236B>44>5C(1)>236C (50 Meter, 2442 Damage, Inflicts Fear, Rage, Poison)
  • (Fatal Counter) 5C>IAD j.C>5B>5C(1)>2B>j.C>5B>5C(1)>2AB>236236B>5C(1)>2C>236ABA>214214D (125 Meter, 7224 Damage, Inflicts fucking Death.

Note that Mandala Combos end up doing more damage than the raw number due to poison.

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https://www.youtube.com/watch?v=jnotMbmvxIw

 

  • (With Mandala Buff, Corner) 5A>5AA>5B>5C(1)>214A>236236B>44>5C(1)>236C (50 Meter, 2442 Damage, Inflicts Fear, Rage, Poison)
  • (Fatal Counter) 5C>IAD j.C>5B>5C(1)>2B>j.C>5B>5C(1)>2AB>236236B>5C(1)>2C>236ABA>214214D (125 Meter, 7224 Damage, Inflicts fucking Death.

Note that Mandala Combos end up doing more damage than the raw number due to poison.

 

 

That last combo is amazing, but it is impossible to do the whole thing at once, as it would require 175 meter. It's hard to notice in the video because after the 236C rage/fear reset, Kanji techs and Adachi's meter is put back at 150. 

 

The combo did so much damage in excess (Kanji was dead before the 5 hits on Ghastly Wail), I'm sure there is a way to take a super out and make it viable. 

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That last combo is amazing, but it is impossible to do the whole thing at once, as it would require 175 meter. It's hard to notice in the video because after the 236C rage/fear reset, Kanji techs and Adachi's meter is put back at 150. 

 

The combo did so much damage in excess (Kanji was dead before the 5 hits on Ghastly Wail), I'm sure there is a way to take a super out and make it viable. 

 

After the final sweep, you can just go straight into 236ABA>214214D for 5.9k. You can probably get more via some other method.

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That last combo is amazing, but it is impossible to do the whole thing at once, as it would require 175 meter. It's hard to notice in the video because after the 236C rage/fear reset, Kanji techs and Adachi's meter is put back at 150. 

 

The combo did so much damage in excess (Kanji was dead before the 5 hits on Ghastly Wail), I'm sure there is a way to take a super out and make it viable. 

 

We don't know for sure how much meter Adachi gets when he starts the FC on raged Kanji, so it could still be possible.

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We don't know for sure how much meter Adachi gets when he starts the FC on raged Kanji, so it could still be possible.

 

Given that only Mendala'd Heat Riser gives rage (Which I believe is true of Adachi) and the window for the rage attribute is microscopic It can be assumed that he'll have 100 or more likely less Meter.

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I don't think you got what I meant:

 

On the very last combo performed on Kanji, after the first Heat Riser Adachi uses his Fear move on Kanji to get an unblockable (because of rage) Fatal Counter, but on that moment, due to the training mode sets Adachi's meter gets a reset back to 150. The combo ends with him having only 25 SP, which means that he used 175 meter to do the whole thing.

 

My point was that after the 5C that starts the combo up to the Heat Riser that goes to Atom Smasher Adachi could win back the 25 meter he would need to make this combo legit.

 

In other words, to get back to 125 meter before the second Heat Riser hits

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New combo route is stupid. It literally works off almost everything and does really high damage. The process works thusly

 

Stuff>Anti Air 5B>2C>2AC>(delay)5C>5B>2B>2C>Ender

 

And it works off pretty much everything, not to mention optimal off most confirms that don't revolve around doing the fatal counter IADj.B loops.

 

You basically do buttons, e.g. 5AA>5B, then after confirming the first hit of 5C, either use;

(Standing) Heat Riser B

or 

(Crouching/Fatal Counter) Sweep>EX Gunshot (214AB)

 

After both those options, you do dash 5B and simply do the combo above. 

 

Most of the time your confirm is going to be a ground confirm into 5C(1). There are some different starters.

 

#1 5D > 5B > 2C > Hop etc. Does 3k, just need them to get wallsticked.

#2 2BCH > j.C(whiff) > 5B > Combo. 

#3 214C/D > Heat Riser B > 2C > Hop. You have to leave out the 5B on these.

#4 214CD FC > 5B > Combo. Does like 3.6k midscreen.

#5 Anti Air 5B > Combo

#6 Throw > OMC/OMB > 5B > Combo. Does 2kish

#7 5AAA>Heat Riser B > 2C > Hop (just like the 214C/D combo, awesome for generating that last bit of meter. Does a respectable 3k.

#8 Gunshot(214A/B) > Heat Riser B. One of the only ways to combo off raw non CH gunshot, but does like 3.1k so worth it if you can hitconfirm it.

 

You can't do it off DP sadly. Just prorates too much. 

 

Enders Include

214A/B (Meterless Option)

214A/B > Magatsu Mandala (50 meter ender).

Magatsu Mandala (when too far for gunshot)

236ABA > 214214D (Optimal ender. 75 meter, adds an incredible amount of damage if you have Mandala Buff or the opponent is feared already)

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The fact Magatsu Mandala acitaves where Magatsu Izanagi is...IT'S JUST PLAIN AWESOME

 

You can choose. A Version is where Izanagi is. B Version will be where Adachi is.

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New combo route is stupid. It literally works off almost everything and does really high damage. The process works thusly

 

Stuff>Anti Air 5B>2C>2AB>(delay)5C>5B>2B>2C>Ender

 

And it works off pretty much everything, not to mention optimal off most confirms that don't revolve around doing the fatal counter IADj.B loops.

 

Sorry to interrupt but I should mention that after watching the videos and experimenting it's 2C > 2AC (short hop), not sweep. Just in case anyone gets confused like I did, haha

 

Update Edit: Yeah, after messing around with it, this string is really, really good.

 

On that note, you can retrofit this into a handy corner escape. If you're stuck against players that have really long or unsafe block strings and your back is in a corner, I found that 5AAA > 236B > 5C > 2C > 2AC > Delayed 5C > 5B > 2B > 2C > Ender nets a decent amount of damage and switches position. With 214A and Magatsu ender it does 3828 without HR buff

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super impractical touch of deaths that require both buffs, crouching counter hit or fatal,  burst and 75+ meter

 

5C > IAD JC > 5B > 5C >2AB > OMB > 5B > 2C > short hop jC > 5B > 2B > j2C > 236ABB > 214214D  is 6.8k and kills Liz

5C > IAD  JC > 5B > 5C > 2AB > OMB > 236236B > 5B > 2C > short hop jC > 5B >2B > j2C > 236ABB > 214214D is 7,3k and kills Liz and Yosuke

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Sorry to interrupt but I should mention that after watching the videos and experimenting it's 2C > 2AC (short hop), not sweep. Just in case anyone gets confused like I did, haha

Thank you, I was wondering what I was doing wrong.

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I'll try to get this on a video later but for now:

 

[MM + Near Corner] FC JC>5B(3)>5C(1)>Sweep>236BB>OMB>5B>5C>SB Heat Riser>5B>2C>hop>5C>5B>2B>j2c>236ABB>214214D does around 8.1K and thanks to the poison leaves Kanji about with 100 health I think.

 

I'll try to get a video of it as my memory is kind of fuzzy.

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