Omex Report post Posted September 12, 2014 all credit goes to satsuki(?) https://twitter.com/satsuki_azalea5/status/507820765845012480 this was translated using ctrl f + replace so it should be accurate but some small spacing/typo errors may exist mjc Combo (mjc = hop cancel) 5B>(5C1>)2C1mjcJC〜 ①5B>5C>Sweep>214A ②(microdash)5B>2B>J2C ②'2B>J2C Near corner confirms ③B Stance>5B>2B>J2C1>J2D ③'2B>J2C1>J2D ④BStance>5B>5C1>2B>J2C1>J2D ⑤5B>5C1>2B>J2C1>J2D ⑥5B>2B>J2C1>J2D (there's a note at this point about getting b stance to slidestate, it's easiest on chie, and then there's two universal timings, last note is that it will not work whatsoever on minazuki, sho, kanji, or yukiko.) Basic Combos ・5Aor2A×n>Autocombo(orB Stance) ・CorD Megidola fc> 5C>Sweep>214Aor5C1>D Devil ・j/5D>(If you can reach them in time)5C1>2CmjcJC>③' ・AoA C>JBJAJB>JBJAJB>J2C ・DP ch> 5C>Sweep>214Aor5C1>D Devil ・Guaranteed ground CH 2Bch>Falling JB>5B>2C1mjcJC>①3342 ②3039 ③3695 fc = ④4035 Crouch ・5AAorJC>5B>2B>JC>① 2332 JC 2785 Anti Air/Air to air ・2B>JB>J2C ・2Bch>JCスカ>5B>2C1mjcJC>①3152 ②2857 ③3896 ・JA>JA>JBjcJB>J2C ・JBch> Falling JB>5B>(5C>)2C1mjcJC>②2924 ③3920 ・JCch>(5AA>)5B>(5C>)2Cm1jcJC>②3139 ③4154 ・2C1mjcJC>①②③ Near Corner Standing No meter ・C Megidola fc>5B>5C1>2C1mjcJC>③3705 ・AoA Dfc>5A>5C1>2C1>mjcJC>⑥ 3756 Crouching ・5AAorJC>5B>5C>2B>JC>① 2597 JC3154 ・JC Air to Air ch>5C1>BStance>5B>5C1>2B>JB>J2C1>J2D 4068 25% ・Sweep>214AB>5B>5C1>2C1mjcJC>③ 3902 Midscreen 50% ・5AAorJC>5B>5C1> Heat Riser B >66 2C>mjcJC>② 3494 JC4054 ・JC Air ch>5AA> Heat Riser B 〜 ③4274 ・5AAorJC>5B>B Stance > Heat Riser B >2C1>mjcJC>②3540 JC4105 Depending on spacing ・Sweep> Heat Riser B 〜②3687 Non ground hit (?) J2C> Heat Riser B or A Mandala〆 ・CorD Megidola > Heat Riser B >2C ・2Bch>JC Whiff>A Stance>A Heat Riser>2C1mjcJC>②3674 ④4610 ・JBch> Falling JB>A Heat Riser〜 ②3440 ④4179 ・5C1ch Airdash JC>5B>5C> Heat Riser B >Dash 2C1mjcJC>②4470 ③5039 JC ②4134 ③4755 Midscreen75% Awakening ・5AAorJC>5B>5C>Sweep>SB Stance>D Wail 3393 JC3851 why do this instead of heat riser? just if you want fear Midscreen 100% Awakening ・5AAorJC>5B>5C1> Heat Riser B > Dash 2C1mjcJC>②A Mandala 4334 JC4894 ・JC air to air ch>5AA> Heat Riser B 〜 4520 If you only have 50%, then A Mandala〆 Midscreen ~125% ・5AAorJC>5B>5C1> Heat Riser B > Dash 2C1mjcJC>②SB Stance >DWail 5A 5042 JC 5615 Meter 50% ・5AAorJC>5B>5C1> Heat Riser B >2CmjcJC>③4063 JC 4675 ・Sweep>A Stance > Heat Riser B >2C1mjc>JC>④ 5135 ・C Megidola > Heat Riser B >2C1mjcJC>②' 2967 fc時④3786 ・D Atom Smasher(?) >5C1>2C 2997 ・(Nothing more possible off of this?) ・JC Air to Air ch>5C1> Heat Riser B >5C1>2C1mjcJC>③ 4978 Awakening ・JC Air to Air ch>5C1>BStance>5B>5C1>2C1>B Mandala>5AA>③' 5228 Silence Paralyze Meter 50omb ・5AAorJC>5B>5C1> Heat Riser B >5C1omb5C1>2C1mjcJC>③' 4278 JC 4929 Awakening ・5AAorJC>5B>5C1>omb2C1>BMandala>⑤4150 JC 5119 Poison Silence Paralyze ・Sweep>A Stance omb>2C1>BMandala>⑤ 5166 Poison Silence Paralyze ・C Megidola omb>2C1>BMandala>⑥ 3644 Silence Paralyze fc時⑤ 3991 Meter 100% Awakening ・5AAorJC>5B>5C1> Heat Riser B >5C1>2C1mjcJC>BStance>5B>2B>J2C>AMandala 4815 JC 5470 ・〜2C1>BMandala>② 4159 Silence ・Sweep>A Stance > Heat Riser B >5C1>2C1>BMandala>5AA>③' 5302 Silence Paralyze ・C Megidola fc> Heat Riser B >2C1>BMandala>⑤ 4213 Poison Silence Paralyze ・JC Air to Air ch>5C1> Heat Riser B 〜 5382 Silence Paralyze Meter 100%omb Awakening ・5AAomb orJC>5B>5C1omb 2C1>BMandala>5B>5C1> Heat Riser B >J2C>J2D 4543 JC 5441 Poison Rage Silence Paralyze ・Sweep>A Stance omb〜 5506 ・C Megidola fcomb〜 4183 Meter 125% SB Stance > D Wail routes ・JC Air to Air ch>5C1>BStance>5B>5C1>2C1>BMandala>5B>5C1>2B>J2C>SB Stance >DWail 6959 Meter 125%omb ・5AAorJC>5B>5C1omb2C1>BMandala>5B>5C1>2B>J2C>SB Stance >DWail 6072 JC 6876 Throw Midscreen 50% ・ Throw omc5B>2C1mjcJC>② 2077 ・ Throw omc Dash 5B>5C1>2C1mjcJC>③ 2448 fc時④3048 Midscreen 50%omb ・ Throw omb Heat Riser B >2C1mjcJC>②2688 Midscreen 125% SB Stance >DWail〆 3815 Meter 50% 125% (not much difference between the two?) Meter 50%omb ・ Throw omb Heat Riser B >2C1mjcJC>③' 2848 fc時④3554 Awakening ・ Throw omb2C1>BMandala>⑥ 3044 Silence Paralyze fc時④3491 Poison Silence Paralyze Meter 125%omb ・ Throw omb>2C1>BMandala>5B>5C1>2B>J2C>SB Stance >DWail 5122 Fear specific stuff Midscreen No meter ・5AAorJCor5C1 airdash JC>(5B>2B>JC>)5B>5C>Sweep>A Stance 2574 JC 2982 5C 3593 Crouching 1 rep of loop possible Midscreen 25% ・5AAorJCor5C1 Airdash JC>5B>5C1>Sweep>214AB>Microdash 5B>2C1mjcJC>②3078 ④ 3642 JC②3806 ④4307 5C②4124 ④4688 Midscreen 50% ・5AA>5B>5C1>Sweep> Heat Riser B >2C1mjcJC>②3714 ④ 4265 ・5C1 Airdash JC>5B>5C1>Sweep> Heat Riser B > Dash 5C1>2C1mjcJC>④5894 JCfc 5301 Midscreen 100% (more doesn't change much?) Meter 25% ・5AAorJCor5C1 Airdash JC>5B>5C1>Sweep>214AB>5C1>2C1mjcJC>④3776 JC 4603 5C 4956 Meter 50% 214AB > Heat Riser B (only route possible:) 5A 4665 JC 5436 5C 5805 Meter 50%omb Awakening ・5AAorJCor5C1低ダJC>5B>5C1>2B>JC>5B>Sweep omb 2C1>BMandala>⑤4711 JC 5411 5C 5738 Poison Silence Paralyze Meter 100%omb Awakening ・5C1 airdash JC>5B>5C1> Heat Riser B >5C1omb2C1>BMandala>⑤ 6123 JC 6099 5A 5105 Silence Paralyze Meter 125% (not much changes?) Meter 125%omb ・5AAorJCor5C1 Airdash JC>5B>5C1>2B>JC>5B>Sweepomb2C1>BMandala>5B>5C1>2B>J2C>SB Stance >DWail 6482 JC 7183 5C 7509 Share this post Link to post Share on other sites
shadow_nobody Report post Posted September 12, 2014 Oh I got one in the corner side switch. CH 2B>Whiff j.C>(Dash if needed) 5B>236BB>5B>5C>2C>2AC>j.C>5B>2B>j.2C>214A [3745] or if they're too high CH 2B>Whiff j.C>(Dash if needed) 5B>2C>2AC>j.C>236BB>Dash 5B>5C>2C>2AC>j.2C>214A [3471] Alternatively after 236BB you can do dash 5B>5C>2C>2D [3493] The meter usage can be after the 236BB doing 236236B (best option if you think you're too far for wall bounce) or after the wall bounce you can do 5B>5C>236236B Share this post Link to post Share on other sites
Red Report post Posted September 12, 2014 ・D Atom Smasher(?) >5C1>2C 2997 I'm pretty sure you can 5B>2B>j2C for 3.1K. You can't 5B to hop loop because they tech earlier so if you want to do it you need to 2C as soon as Atom Smasher ends EDIT: If you're in the corner you can add 2D for the quoted combo to do 3.4K I believe. Share this post Link to post Share on other sites
pulsr Report post Posted September 15, 2014 https://www.youtube.com/watch?v=uOLK1GV1jEQ I've been forcing myself to use this more in matches. It's pretty amazing. If you finish with the 236BB it is amazingly amounts of + frames. You can dash up afterwards with a 2D and it'll be godly meaty. Share this post Link to post Share on other sites
Hotashi Report post Posted September 15, 2014 https://www.youtube.com/watch?v=uOLK1GV1jEQ I've been forcing myself to use this more in matches. It's pretty amazing. If you finish with the 236BB it is amazingly amounts of + frames. You can dash up afterwards with a 2D and it'll be godly meaty. awesome, thanks for this! : ) Share this post Link to post Share on other sites
Skye Report post Posted September 26, 2014 Is there a way to get 236bb air hit to consistently do the ground slide instead of the strike grab? Share this post Link to post Share on other sites
Red Report post Posted September 27, 2014 In the video you mention they use 5C to lauch the opponent further in the air. This is not necessary but It does help a lot. Basically what you want to do is to delay the J.C to about when they start falling back so the tackle hits high enough for Adachi not to grab them. I've tried this only on Akihiko but basically you want to get as much height as you can. The delay on the J.C has been working so far on that. I'll edit my post if I find anything else useful Share this post Link to post Share on other sites
SonicBoomBrad Report post Posted September 28, 2014 For the anti air 2B combo that goes 2B>whiff jC>5B>2C(1)>hop cancel jC> etc. How do you whiff the jC properly to connect 5B? I can't get it to work for the life of me, and it seems like this combo is the core to all his damage. https://www.youtube.com/watch?v=uOLK1GV1jEQ I've been forcing myself to use this more in matches. It's pretty amazing. If you finish with the 236BB it is amazingly amounts of + frames. You can dash up afterwards with a 2D and it'll be godly meaty. Are you sure you're doing 236BB? Because I don't understand how you're getting the result in the video if you're doing 236BB, on connecting he grabs them and side switches. Never mind, this was answered in the post right above mine. I got it to hit it's just a really strict juggle time. Share this post Link to post Share on other sites
Red Report post Posted September 28, 2014 For the anti air 2B combo that goes 2B>whiff jC>5B>2C(1)>hop cancel jC> etc. How do you whiff the jC properly to connect 5B? I can't get it to work for the life of me, and it seems like this combo is the core to all his damage. I'm not sure what's giving you so much trouble, it's fairly easy. Once 2B hits you go J.C so Adachi can hit the ground sooner, dash to your opponent. and 5B them to loop. Perhaps you're not instantly going to J.C after hiting 2B? Share this post Link to post Share on other sites
SonicBoomBrad Report post Posted September 28, 2014 I'm not sure what's giving you so much trouble, it's fairly easy. Once 2B hits you go J.C so Adachi can hit the ground sooner, dash to your opponent. and 5B them to loop. Perhaps you're not instantly going to J.C after hiting 2B? I'm going to guess it's that I wasn't dashing before doing the 5B. Because I can get it every time after adding in the dash. Share this post Link to post Share on other sites
Mooglebane Report post Posted September 28, 2014 I'm going to guess it's that I wasn't dashing before doing the 5B. Because I can get it every time after adding in the dash. Yeah, you need to do the jC whiff instantly after 2B hits, then you do a microdash to hit the 5B. Alternatively, you can do 2B > jump cancel towards jB > land 5B > 2C etc. I think this one works when 2B hits at max range and you might not have time to dash up for 5B. The jB one is pretty much only used if you know 2B will counterhit, because the jC whiff route is a blockstring and confirm at the same time while jB is not. Share this post Link to post Share on other sites
Poultrygeist Report post Posted October 1, 2014 Is there ANYTHING Adachi can do off a midscreen FC (non SB) command grab? Like can I OMC and do something? Share this post Link to post Share on other sites
Drake Aldan Report post Posted October 1, 2014 Is there ANYTHING Adachi can do off a midscreen FC (non SB) command grab? Like can I OMC and do something? http://youtu.be/CNy-xDP8wVY FC Megidola > 236236B (don't be late!) > 665B > 2C > hop cancel > jC > 5B > 2B > 2C Finish with Magatsu Mandala A if you like or whatever. ed. oh, it looks like you don't even need counterhit if you OMC. http://youtu.be/_YV5IBqwuPE Share this post Link to post Share on other sites
Red Report post Posted October 1, 2014 http://youtu.be/CNy-xDP8wVY FC Megidola > 236236B (don't be late!) > 665B > 2C > hop cancel > jC > 5B > 2B > 2C Finish with Magatsu Mandala A if you like or whatever. ed. oh, it looks like you don't even need counterhit if you OMC. http://youtu.be/_YV5IBqwuPE But you're always gonna get more damage from the Heat Riser route. Also on FC you can land 5C but I'm not sure if the route is optimal. Share this post Link to post Share on other sites
wtfkiffer Report post Posted October 2, 2014 I'm new so sorry if this sounds stupid, but I'm having trouble with the part of adachi's basic combo that goes 5C>236AA>214A. No matter what I seem to be doing the opponent just gets sent flying >.< Share this post Link to post Share on other sites
Snatcher Report post Posted October 2, 2014 You can just cancel Megidola to Heat Riser too 214C xx 236236B, 2C, 2AC, jC, 5B, 2B, j2C Share this post Link to post Share on other sites
Drake Aldan Report post Posted October 2, 2014 You can just cancel Megidola to Heat Riser too 214C xx 236236B, 2C, 2AC, jC, 5B, 2B, j2C Yeah, I realized this. You have to dash forward before you do 2C to get into position for the short hop followup. Though, the timing doesn't seem too bad. ed. after messing around with it, I think dash forward, 2C is the way to go in most cases involving Heat Riser B for consistency. Because you can hit them higher than 5B, there's a little more room for error. So, assuming the combo 236236B > 66 (run forward) > 2C > 2AC > jC > 5B > 2B > j2C you can start with... 5AAA 2AB (Sweep) 214C/214D (Megidola) 5C(1) (though this doesn't seem too practical because of how close you have to be) Nice and easy. Sweep is particularly important, as it seems to be Adachi's max damage "stupid" punish (i.e. blocked Furious Actions, supers, etc.) Share this post Link to post Share on other sites
SonicBoomBrad Report post Posted October 3, 2014 Yeah, I realized this. You have to dash forward before you do 2C to get into position for the short hop followup. Though, the timing doesn't seem too bad. ed. after messing around with it, I think dash forward, 2C is the way to go in most cases involving Heat Riser B for consistency. Because you can hit them higher than 5B, there's a little more room for error. So, assuming the combo 236236B > 66 (run forward) > 2C > 2AC > jC > 5B > 2B > j2C you can start with... 5AAA 2AB (Sweep) 214C/214D (Megidola) 5C(1) (though this doesn't seem too practical because of how close you have to be) Nice and easy. Sweep is particularly important, as it seems to be Adachi's max damage "stupid" punish (i.e. blocked Furious Actions, supers, etc.) It is max damage but you're not really making a difference at all if you spend the 25 meter vs not spending it. 5C jC route seems better even if you're not going to spend meter. Share this post Link to post Share on other sites
Drake Aldan Report post Posted October 3, 2014 It is max damage but you're not really making a difference at all if you spend the 25 meter vs not spending it. 5C jC route seems better even if you're not going to spend meter. Can you elaborate on this? When you say "25 meter" and "5C jC route" what are you referring to? Share this post Link to post Share on other sites
Dawn of Musou Report post Posted October 4, 2014 Finally started getting used to the 2C>2AC>j.C>5B>2B>2C routes. But I have a question. When and where exactly do I dash in the combo? I only land the combo some of the time and I'm trying to make sure I get it consistently all the time since Adachi needs all the damage he can get lol. The combo usually drops when I do the 5B after j.C. For example in the combo: 5A>5AA>5B>5C>236236B>2C>2AC>j.C>5B>2B>2C, I've tried dashing after the B Heat Riser and it works some of the time, I've tried dashing after the Short Hop>j.C and it also works some of the time. I've tried dashing after both and again, only works some of the time. Is it me not timing the 5B correctly or am I dashing at the incorrect time? I just really want to get the short hop combos consistently. I've also tried 5A>5AA>5AAA>236236B>short hop combo to basically the same results. I've done Megidola>236236B>short hop combo and Throw>OMC>5B>2C>short hop combo (only for practice, it only does 2K and isn't really worth 50 meter unless it kills or gets you the corner tbh) and I get those correct almost all the time, I'm struggling with it off a starter like 5A though. Any tips would be very appreciated. Share this post Link to post Share on other sites
Red Report post Posted October 4, 2014 This should really be a point of touch for the new Q/A thread (Thanks Antiquarian!) but I'll explain it here too. Basically it takes time to get the trick about the short hop route. In general, you don't need to dash after a J.5C that returns them to you as you should be able to just 5B them in the face. If you can get it it's pretty cool but it's not necessary. After a launcher you always want to dash to them unless you're in the corner (obvious reasons). You should try doing the SB Gunshot route to see when's important to dash, as in this combo dashing up to them is very important if you don't want any chances of them getting away. For the Heat Riser, just try to dash as fast as you can to them. Since you're using 5C I assume you're not letting the slam happen so that's good. Dash, 5B them and you're back to the loop. There isn't really a trick to it, just to be fast enough and to adjust to the different characters. It's got a better hitbox than you think so don't go harsh on yourself. After so much practice landing 5B just seems natural for me but If it is the issue for you just try doing it with more simple combos like the sweep one or just raw B Riser. Practice makes perfect. But yeah you should only need to dash after the launcher, not after J.C back to you. Share this post Link to post Share on other sites
Don Blow Jon Report post Posted October 4, 2014 Yoooooo, Fear is amazing man. (Midscreen fear inflicted) 214CD > (66)5B > 2C > 2AC > j.C > 5B > 5C/2B > 236D/2C 2949/3377 Dmg. You either have the choice of going for continued pressure with 2C knockdown or keeping fear inflicted to reap the benefits (ohhhhh 5C counter hit). Also here's a combo for whiff punishing with 236AA 236AA > 236236A > (66)2C > 2AC > j.C > 5B > 5C/2B > 236D/2C, 2683/3264 Dmg (lading fear depends on the position you have on screen, if in the corner just use 236CD). Share this post Link to post Share on other sites
Drake Aldan Report post Posted October 5, 2014 I'm struggling with it off a starter like 5A though. If you are using 5A>5AA>5B>5C>236236B... you are going to be pushing the opponent further away from you. At 5A's tip range, 236236B will completely whiff. I'd personally recommend you always use 5AAA instead. (plus, you get the autocombo meter boost.) Now, that being said- when to dash... You can dash after Heat Riser B, and you can microdash after j.C, or you can do both. Practice, practice. Break it down. Do 5AAA > 236236B, then dash in and do 2C and don't do anything else. (Position reset in training is the select button.) Repeat it over and over, see how far you can run in, when you can start running, and how low you can hit 2C. Then add the short hop and j.C. When you dash in for the 5B (if you have to) you'll want to microdash; that is, 66 and then immediately 5B (well, you don't have to let go of 6 if you want). Whenever you start a dash you keep the momentum during any followup attack, so you'll want to slide in and hit 5B at its tip. Or, that is to say, when you dash 5B, do not dash allllll the way in and hit 5B- dash halfway, or a third, or even less, and then do it. Experiment with it, see how far away you can hit with 5B. (The hitbox is kind of deceptive.) As Red noted, 2AB > 214AB > 5B > 2C loop... is a good way to practice your dashing 5B. It's necessary to get conversions when the spacing is odd off of things like AA CH 2B and such, so it's a good skill to practice. Share this post Link to post Share on other sites
lmhTimberwolves Report post Posted October 5, 2014 Does anyone have any tips for the 236236A > dash 5B part of the bnb combo? I'm trying to dash in as soon as the recovery frames from Heat Riser end but I seem to be too slow because it always comes up yellow in training mode. Edit: wait.. do we B the Heat Riser? The video I watched (https://www.youtube.com/watch?v=UayvBJzJUEU very first combo) does an A I think because he doesn't go offscreen, only up to the life bar. Share this post Link to post Share on other sites
Yuhoke Report post Posted October 5, 2014 Does anyone have any tips for the 236236A > dash 5B part of the bnb combo? I'm trying to dash in as soon as the recovery frames from Heat Riser end but I seem to be too slow because it always comes up yellow in training mode. Edit: wait.. do we B the Heat Riser? The video I watched (https://www.youtube.com/watch?v=UayvBJzJUEU very first combo) does an A I think because he doesn't go offscreen, only up to the life bar. Yeah it's B Riser. It's slower than A version so there's a risk it'll whiff after 5C if you end up too far Share this post Link to post Share on other sites