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[P4AU] Yu Narukami Combo Thread

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A good shadow route for when your back is to the corner. 

 

5C > 236A > 236C > SB > dash 5C > 236CD > 214A > 5C > 236CD > 214A > 5C >236CD > 214CD > B+D (1) > 214B > J.214A > SB CS > SB Issen. (~6900)

 

Works off 5B and 2B as starters as well for around 6100 damage. 

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Does anyone use CH 5C (DC) 2B punish combos? I found a bunch, with damage values for comparison:

 

Midscreen, Meterless:
CH 5C (DC)> 2B> 5B> 5C> *236A> 214D, Damage: 3023

Corner, Meterless:
CH 5C (DC)> 2B> 5C> 5B> 2AB> 214C> 5A> 5C> 2C> 214B, Damage: 3813

Midscreen, 50% Meter:
CH 5C (DC)> 2B> 5B> 5C> *236A> 214D> OMC> 3214B> 2B> 5B> 5C> j.BB> j.B> j.C> j.BD, Damage: 4956

~3/4 Screen to Corner, Burst, Meterless:
CH 5C (DC)> 2B> 5B> 5C> *236A> 214D> OMB> dash 5B> j.C> j.214A> 5A> 5C> 2C> 214B, Damage: 5102
6000 with BD(1) 236236B
6392 with 214214C

~3/5 Screen to Corner, Burst, Meterless:
CH 5C (DC)> 2B> 5B> 5C> *236A> 214D> OMB> delay 214B> 5C> IAD j.A> delay j.C> j.214A> 5A> 5C> 2C> 214B, Damage: 5590
6404 with BD(1) 236236B
6880 with 214214C

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Does anyone use CH 5C (DC) 2B punish combos? I found a bunch, with damage values for comparison:

 

Midscreen, Meterless:

CH 5C (DC)> 2B> 5B> 5C> *236A> 214D, Damage: 3023

Corner, Meterless:

CH 5C (DC)> 2B> 5C> 5B> 2AB> 214C> 5A> 5C> 2C> 214B, Damage: 3813

Midscreen, 50% Meter:

CH 5C (DC)> 2B> 5B> 5C> *236A> 214D> OMC> 3214B> 2B> 5B> 5C> j.BB> j.B> j.C> j.BD, Damage: 4956

~3/4 Screen to Corner, Burst, Meterless:

CH 5C (DC)> 2B> 5B> 5C> *236A> 214D> OMB> dash 5B> j.C> j.214A> 5A> 5C> 2C> 214B, Damage: 5102

6000 with BD(1) 236236B

6392 with 214214C

~3/5 Screen to Corner, Burst, Meterless:

CH 5C (DC)> 2B> 5B> 5C> *236A> 214D> OMB> delay 214B> 5C> IAD j.A> delay j.C> j.214A> 5A> 5C> 2C> 214B, Damage: 5590

6404 with BD(1) 236236B

6880 with 214214C

 

I like using CH 5C dash 2B punishes since I tend to autopilot 5C when I see a punish opportunity.

 

In the corner you can extend that to: CH 5C>dash 2B>5C>5B>2B>5C>5B>2AB>214C, 5A>5C>2C>214B for 4215 (5063 with BD(1)>236236B ender) which is more than I get for FC 2C

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Awesome extension, thanks!

 

It just occurred to me that I can modify the Burst, Meterless combo to be (almost) Corner-to-Corner and increase the damage:

CH 5C (DC)> 2B> 5B> 5C> *236A> 214D> delay OMB> dash 5B> 5C> delay IAD j.A> delay j.C> j.214A> dash 5A> 5C> 2C> 214B, Damage: 5420

6293 with BD(1) 236236B

6710 with 214214C

 

What I mean by "(almost) Corner-to-Corner": I've gotten this to work with my back to the corner vs Narukami ~1.5 character widths out of the corner. From the corner starting position, you have to nudge him about 1/2 a character width forward before this will corner carry.

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Here's a shadow narukami combo I personally like using. From mid screen near corner only.

5B > 5C > 214D > SB > 214214C > 236236A > OMC > 214B > 214A > 214214C or 214214CD - 5365

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Shadow Narukami Midscreen-to-Corner throw Combo for 4.4k

C+D > SB > 214B > 214A > j.236C/D(Cancel) > 5C > 214AB > 214C > B+D(1) > 236236B > 214214C > 236236AB 

You can *probably* add sweep > 236CD after the 214AB, but i'm not good with the zio cancels, if anyone can try it, feel free.

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Shadow Yu is going to have a bunch of combos since it's pretty much free-style, so i'll try my best for finding optimal routes/starters/confirms.  Also, from now on for shadow narukami notations, if the combo utilizes the j.236D zio cancel in the combo, please begin to use the annotation ZC, alot easier to type out for all and to read as well. I'll update the explanation of ZC in the gameplay thread under shadow yu's own section.

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CH 2B> 5C> IAD j.A> j.2B> 2B (HJC)> j.B> j.C> j.214B, Damage:2247

 

 

CH 2B > time 5C > IAD j.A > j.2B > 5C > sj.B > j.C > j.214B does 2521

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To be fair, the Zio Cancel notation is pretty redundant because there's no other way of connecting the stuff after SB Lions buuuut let's get with the program, Boss.

 

Full corner-carry S.Frenzy combo:

 

5B> 5C> 214D (SB)> dash 2AB> 236CD> 214B> j.214A> 214CD> 214AB (ZC)> 2AB> 236C delay B+D> 236236B> 214214C> 236236AB

Damage: 5709

 

#notfullcornercarry, but does more damage:

 

5B> 5C> 214D (SB)> dash 5C> j.236CD> j.214A> 214CD> 214214C> 2B(1)> 5C> 236A> B+D> 214214C> 236236AB

Damage: 5819

 

Edit! If you add a 236A before 214D(SB) you'll break the magic number of 6k midscreen!

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Combo for both regular Throw and Command Throw:

 

Throw/236B (SB)> 236CD> 214B> j.214A (ZC)> 5C> 214AB (ZC)> 2AB> 236C> 236CD> B+D> 236236B> 214214C> 236236AB
Damage: 5061

 

Most optimized Corner combo I could find:

 

5B> 5C> 214D (SB)> 2AB> 236C> 236CD> 214B> j.214A (ZC)> 5C> 214AB (ZC)> 2AB> 236C> delay B+D> 236236B> 214214C> 236236AB

Damage: 6062

Notes: If you add 236A before 214D (SB) it will do 6148 damage.

 

And the reason why you shouldn't let S.Yu stick in an overhead

 

214A (SB)> 5B> 5C> 214D> 214AB (ZC)> 2AB> 236C> 236CD> 214B> j.214A (ZC)> 5C> 214AB (ZC)> 2AB> 236C> 236CD> B+D> 236236B> 214214CD

Damage: 6329

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Midscreen 5B/C confirm for damage not using OMB, works from around -3 and closer. 100 meter.

(5B) > 5C > (236A>) 214D > 236236B > OMC > 214B > 2B > j.C > j.214A > 5A > 5C > 2C > 214B

 

With 5B starter - 4954

 

With 5C Starter & 236A - 5976

 

With 5C Starter - 5756

 

EDIT: You can use 5B instead of 2B after 214B, for ~20-25 more damage. 5C & 236A starter w/5B does exactly 6k.

EDIT 2: 5B + 236A don't allow enough untech time for 214B > sj oki so don't do both.

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Midscreen 5B/C confirm for damage not using OMB, works from around -3 and closer. 100 meter.

(5B) > 5C > (236A>) 214D > 236236B > OMC > 214B > 2B > j.C > j.214A > 5A > 5C > 2C > 214B

 

With 5B Starter & 236A - 5161

 

With 5B starter - 4954

 

With 5C Starter & 236A - 5976

 

With 5C Starter - 5756

 

EDIT: You can use 5B instead of 2B after 214B, for ~20-25 more damage. 5C & 236A starter w/5B does exactly 6k.

 

Holy shit, this combo is amazing

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Can anyone help with these two combos

 

5C>236A>214D>Burst>5D>66B>5DD>TK214A>5A>5C>2C>214B>2B>5C>236A>DP>236236B. damage 6363

5C>236A>214D>OMB>214B>5B>5C>iad j.A>j.C>j.214A>5A>5C>2C>214B>DP(1)>236235B damage 6316

 

specifically the TK214A (is Izanagi even supposed to hit with a backwards 5DD?)

 

and for the second one, jC doesnt connect because Izanagi's still on the ground from 5C. Delaying it seems to end the combo. Once I get more used to Ultimax Yu, I can probably make videos of his BnBs and stuff since Im sure there are others who would prefer a visual demonstration as well.

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Can anyone help with these two combos

 

5C>236A>214D>Burst>5D>66B>5DD>TK214A>5A>5C>2C>214B>2B>5C>236A>DP>236236B. damage 6363

5C>236A>214D>OMB>214B>5B>5C>iad j.A>j.C>j.214A>5A>5C>2C>214B>DP(1)>236235B damage 6316

 

specifically the TK214A (is Izanagi even supposed to hit with a backwards 5DD?)

 

and for the second one, jC doesnt connect because Izanagi's still on the ground from 5C. Delaying it seems to end the combo. Once I get more used to Ultimax Yu, I can probably make videos of his BnBs and stuff since Im sure there are others who would prefer a visual demonstration as well.

For the second combo I believe you need to delay the j.A and j.C as much as possible, it's kinda weird to do in some combos, because izanagi kinda hovers a bit. I use a safer OMB combo because 5D route always drops for me and delay IAD route is the same issue. Try this one? 5C > 236A > 214D > OMB > 214B > 2B > 5C > 214AB(can do 2B > 5C > 214AB x2 on fatal) > 2B > j.C > j.214A > 5A > 5C > 2C > 214B (> B Shiden/CS) - a lot easier but i don't remember the damage on it, also uses 75 if you use the super.

 

On a side note, does 214D > OMC > 214B work? I haven't hit it once and i've tried it over 20 times, even didn't work on fatal. Am I doing something wrong?

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For the second combo I believe you need to delay the j.A and j.C as much as possible, it's kinda weird to do in some combos, because izanagi kinda hovers a bit. I use a safer OMB combo because 5D route always drops for me and delay IAD route is the same issue. Try this one? 5C > 236A > 214D > OMB > 214B > 2B > 5C > 214AB(can do 2B > 5C > 214AB x2 on fatal) > 2B > j.C > j.214A > 5A > 5C > 2C > 214B (> B Shiden/CS) - a lot easier but i don't remember the damage on it, also uses 75 if you use the super.

On a side note, does 214D > OMC > 214B work? I haven't hit it once and i've tried it over 20 times, even didn't work on fatal. Am I doing something wrong?

Thanks I'll try that and yes it does. It was actually an important combo extender in P4A. Not sure how useful it is midscreen now since it doesnt bounce. Try doing it so that you OMC right after the last hit. I usually do 214D OMC+214B to kinda buffer the Raging Lion. IIRC it's also possible to do 214D 214OMC B and still get a Raging Lion but I'll have to test it.

 

EDIT: Both 214D 2OMC 14B and 214D 214OMC B will work

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Thanks I'll try that and yes it does. It was actually an important combo extender in P4A. Not sure how useful it is midscreen now since it doesnt bounce. Try doing it so that you OMC right after the last hit. I usually do 214D OMC+214B to kinda buffer the Raging Lion. IIRC it's also possible to do 214D 214OMC B and still get a Raging Lion but I'll have to test it.

 

EDIT: Both 214D 2OMC 14B and 214D 214OMC B will work

Ok thanks, because I couldn't get it out earlier i had just been doing 214D > OMC > 2b > j.c >stuff because it wouldn't work, will try after class.

 

EDIT: 2OMC 14B seems to work really well for me, thanks. 

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This is a simple S.Narukami anti-air CH 2B Combo I've found out that works with your back to the wall.

 

CH 2B > (delay) 5B > 5C > 236A > (Berserk) > DP > 214214C > 236236A > OMC > 214D > 214214CD 4768dmg

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I literally played the game for 21 hours straight yesterday...prolly not the best decision but the game is too fun to work on IRL social links. In all seriousness tho, combo related concerns and finds that arised:

 

- IMO 214B causing slide still helps corner combos but killed his midscreen combos. I'm talking OMC and OMB combos. Even if I could properly execute 5B> 5C> 214D (OMC)> 5C> delay IAD j.A> delay j.C> j.214A> 5A> 5C> 2C> 214B, it's a midscreen-to-corner combo which means Im better off doing 5B> 5C> 214D (OMC)> 214B> 2B> jC> 214A> 5A> 5C> 2C> 214B> 236A for 127 more damage. For 100% meter so far I've been using HitMarkers (5B) > 5C > (236A>) 214D > 236236B > OMC > 214B > 2B > j.C > j.214A > 5A > 5C > 2C > 214B which actually works at 3/4ths of the screen if you input 6OMC. 

 

- Not sure about everyone else, but tonight I wanna find some more OMB combos that start with 5B> 5C> 214B. The 5C starters are great for damage but require you to hit the opponent with a 13 frame move up close and personal meaning they're best used as punishes. I'm more likely to get a 5B> 5C hitconfirm or even a 214D projectile punish.

 

- May be old but Shiden Issen (I think that's the name, sorry I call it Stinger) can be combo'd out of if it only hits once. I haven't found a good use for this damage wise but it does work. In the corner, it can be done easily after 2C and even combos into CS so yes you can do Shiden Issen CS Shiden Issen. Oddly, if you do 5AAA> jC> 214A> 236236AB from the P1 starting position, SI actually hits once and crosses up allowing you to combo afterwards. Didnt even experiment with this because it's quite hard to do.

 

- Lastly a few Raijin Enbu combos

 

(mid-to-corner) 150 meter + OMB

 5C> 236A> 214D OMB> 214B> 5B> jC> j214A> 5A> 5C> 2C> 214B> BD(1)> RE - 8429

 

5B> 5C> 236A> 214D OMB> 214B> 5B> jC> j214A> 5A> 5C> 2C> 214B> RE - 7500

 

(corner) No burst

5B> 5C> 236A> 214C> 5A> 5C> 2C> 214B> BD(1)> RE - 6129

 

So far the only midscreen combo I've been able to do is

5C> 236A> BD(1)> RE - 6044 which goes down to 5733 if you use a point blank 5B> 5C starter

 

Havent tested counter hits yet. And sorry IDK how to spoiler/collapse posts...

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I literally played the game for 21 hours straight yesterday...prolly not the best decision but the game is too fun to work on IRL social links. In all seriousness tho, combo related concerns and finds that arised:

 

- IMO 214B causing slide still helps corner combos but killed his midscreen combos. I'm talking OMC and OMB combos. Even if I could properly execute 5B> 5C> 214D (OMC)> 5C> delay IAD j.A> delay j.C> j.214A> 5A> 5C> 2C> 214B, it's a midscreen-to-corner combo which means Im better off doing 5B> 5C> 214D (OMC)> 214B> 2B> jC> 214A> 5A> 5C> 2C> 214B> 236A for 127 more damage. For 100% meter so far I've been using HitMarkers (5B) > 5C > (236A>) 214D > 236236B > OMC > 214B > 2B > j.C > j.214A > 5A > 5C > 2C > 214B which actually works at 3/4ths of the screen if you input 6OMC. 

 

- Not sure about everyone else, but tonight I wanna find some more OMB combos that start with 5B> 5C> 214B. The 5C starters are great for damage but require you to hit the opponent with a 13 frame move up close and personal meaning they're best used as punishes. I'm more likely to get a 5B> 5C hitconfirm or even a 214D projectile punish.

 

- May be old but Shiden Issen (I think that's the name, sorry I call it Stinger) can be combo'd out of if it only hits once. I haven't found a good use for this damage wise but it does work. In the corner, it can be done easily after 2C and even combos into CS so yes you can do Shiden Issen CS Shiden Issen. Oddly, if you do 5AAA> jC> 214A> 236236AB from the P1 starting position, SI actually hits once and crosses up allowing you to combo afterwards. Didnt even experiment with this because it's quite hard to do.

 

- Lastly a few Raijin Enbu combos

 

(mid-to-corner) 150 meter + OMB

 5C> 236A> 214D OMB> 214B> 5B> jC> j214A> 5A> 5C> 2C> 214B> BD(1)> RE - 8429

 

5B> 5C> 236A> 214D OMB> 214B> 5B> jC> j214A> 5A> 5C> 2C> 214B> RE - 7500

 

(corner) No burst

5B> 5C> 236A> 214C> 5A> 5C> 2C> 214B> BD(1)> RE - 6129

 

So far the only midscreen combo I've been able to do is

5C> 236A> BD(1)> RE - 6044 which goes down to 5733 if you use a point blank 5B> 5C starter

 

Havent tested counter hits yet. And sorry IDK how to spoiler/collapse posts...

Easy and optimal 150 OMB combo is

 

(5B) > 5C > (236A >) 214D > 214214C > 236236A > OMB > 214B > 2B > j.C > j.214A > 5A > 5C > 2C > 214B > 214214C

W/5C starter it's like 9.2k~ i think, 5b is around 7 or 8 iirc.

Raijin enbu is mainly for swag combos imo, if you have it use it but just doing cs issen cs omb is easier and more damage.

FC 214B combo I use, works from slightly behind P1 start and closer, awkward in corner if youre really close - Fc 214b > dash 2b > 5C > IAD j.B > 5C > IAD j.BB > 5C > TK 214A > 5B > 5C > 2C > 214B (> Issen/CS) - 4.1k meterless

 

Anyways for the 236236B(1) > CS > etc stuff, that's more of a Shadow Yu thing, because the amount of meter you need makes the damage not that worthwhile. Shadow Yu uses this to get 3 supers w/o using all of the sb meter.

 

For 5C punish combos you're probably better off using the routes posted earlier in the thread, that Bill307 posted. CH 5C > dash 2B combos do incredible damage for 50 meter and in the corner meterless. It isn't worth using your burst unless you're using it to win the final round IMO, so I'd learn better meter usage because bursts are rarer.

 

FYI you can confirm Raijin enbu off a CH corner throw, idr the damage but it's around 5-6k i think

Corner CH C+D > 2/5B > j.C > j.214A > 5A > 5C > 2C > 214B > B+D(1) > 214214AB > commands, doesnt work on the shos iirc or it's really tight on them.

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You don't need CH throw to do RE in the corner, you don't need to do the B+D(1) (214B > RE works) at the end either. It's likely already going to kill since it pretty much always does at least 6K or you're just trying to be cool :P

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You don't need CH throw to do RE in the corner, you don't need to do the B+D(1) (214B > RE works) at the end either. It's likely already going to kill since it pretty much always does at least 6K or you're just trying to be cool :P

I actually just assumed it wouldn't connect off 214B. I feel kinda stupid now lol thanks for clearing that up for me

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snip

Yeah thats a good OMB combo I've gotten down. Question tho, is there a reason why the last Raging Lion sometimes causes a tech? Does Persona have an HSD timer of some sort?

 

And I strictly use RE for swag finishes. Pretty sure there's no reason to use it otherwise especially cuz of how slow it is.

 

I never said there was anything wrong with the 5C punish combos posted besides the fact that they start with 5C. We definitely should have some down and memorized for counter hits but its not like we're gonna be poking with 5C looking for confirms into big damage especially when it doesnt go into 214D or 236A at max range. For OMB/OMC combos, I know they're more limited when you start with 5B> 5C and/or there may be more potential off a raw 214D punish. I just wanna find those combos and list them so we have tested hitconfirms (and have damage values) for more than just 5C punish.

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Yeah thats a good OMB combo I've gotten down. Question tho, is there a reason why the last Raging Lion sometimes causes a tech? Does Persona have an HSD timer of some sort?

 

And I strictly use RE for swag finishes. Pretty sure there's no reason to use it otherwise especially cuz of how slow it is.

 

I never said there was anything wrong with the 5C punish combos posted besides the fact that they start with 5C. We definitely should have some down and memorized for counter hits but its not like we're gonna be poking with 5C looking for confirms into big damage especially when it doesnt go into 214D or 236A at max range. For OMB/OMC combos, I know they're more limited when you start with 5B> 5C and/or there may be more potential off a raw 214D punish. I just wanna find those combos and list them so we have tested hitconfirms (and have damage values) for more than just 5C punish.

Probably has to do with the proration, 5B isn't the best starter if you're using that, and this game doesn't have CP-style hitstun deterioration so I'm not sure. 

I was able to get about 5k off 5B starter almost corner to corner with 100 meter that I posted earlier, Probably possible to get more optimal routes, but 5B is pretty limited past that.

I don't do raw 214D because if it's blocked I have to blow 50 meter or eat a fatal, not worth it imo, I wouldn't bother learning stuff like that

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