Sophisticat Report post Posted August 16, 2009 I started off with #6 (Brown Camo), but now vary between #5 (Golden Carrot!) and the last color (I am Void!), which I favor. Share this post Link to post Share on other sites
MisoSowee Report post Posted August 16, 2009 Golden Carrot rocks Share this post Link to post Share on other sites
Atuin Report post Posted August 16, 2009 i use either standard colors or i think its the 3rd colors, the one that is really blue and white with like ultramarine hair. Share this post Link to post Share on other sites
Blade Report post Posted August 19, 2009 I stick with Megaman Zero and Sephiroth colors. Share this post Link to post Share on other sites
gambitxmen8 Report post Posted August 22, 2009 i go purple and tan :P, i made an avatar banner yay Share this post Link to post Share on other sites
JinSaotome Report post Posted August 22, 2009 CHOCOMEN IS THE ONLY HAKUMEN Share this post Link to post Share on other sites
Blade Report post Posted August 22, 2009 Whats the red-throat one with white and black armor and blue sword from? Share this post Link to post Share on other sites
MisoSowee Report post Posted August 22, 2009 Whats the red-throat one with white and black armor and blue sword from? the new DLC pack. i think it looks weird because i feel like the throat is flesh lol. if you're asking from what game/franchise i have no clue. Share this post Link to post Share on other sites
Silmerion Report post Posted August 23, 2009 So, I have the coolest Haku-Men avatar. Fighting words. Share this post Link to post Share on other sites
MisoSowee Report post Posted August 23, 2009 So, I have the coolest Haku-Men avatar. Fighting words. At least mine has a crush Share this post Link to post Share on other sites
MadRhetoric Report post Posted August 24, 2009 So, I have the coolest Haku-Men avatar. Fighting words. At least mine has a crush I have medieval haku-men... lol Share this post Link to post Share on other sites
gambitxmen8 Report post Posted September 2, 2009 haha medieval hakumen, blade i love your banner<3 Share this post Link to post Share on other sites
Brave Hippo Report post Posted September 2, 2009 Guys quick question. What beats Hakumens 6A? I play tons of Hakumen dittos and will usually win...unless my opponent uses 6A. What move does Hakumen has that beats his 6A? Oh I should mention I'm approaching from an air dash. Share this post Link to post Share on other sites
DoomieJ Report post Posted September 2, 2009 Guys quick question. What beats Hakumens 6A? I play tons of Hakumen dittos and will usually win...unless my opponent uses 6A. What move does Hakumen has that beats his 6A? Oh I should mention I'm approaching from an air dash. It has above the knee invincibilty ala Slayer 6P. i dont think any move in the air can beat it if he times it right. You would need to hit his feet to hurt him. Share this post Link to post Share on other sites
SimpleKiss Report post Posted September 2, 2009 I thought it doesn't have upper body invincibility, just a specific anti-head counter property? In otherwords, a properly timed 6A will beat any Jump-in Attack clean? Share this post Link to post Share on other sites
Brave Hippo Report post Posted September 2, 2009 It has above the knee invincibilty ala Slayer 6P. i dont think any move in the air can beat it if he times it right. You would need to hit his feet to hurt him. Woah you serious? Guess I'll approach from the ground. Thanks. Share this post Link to post Share on other sites
Kumlekar Report post Posted September 2, 2009 Woah you serious? Guess I'll approach from the ground. Thanks. or approach with a single jump in to bait the 6A double jump and j.B. or hell j.D the thing. Share this post Link to post Share on other sites
ryokoalways Report post Posted September 2, 2009 approach with a single jump in to bait the 6A double jump and j.B. No, Haku's 6a recovers too fast. He will just do it again. Share this post Link to post Share on other sites
Kumlekar Report post Posted September 3, 2009 No, Haku's 6a recovers too fast. He will just do it again. I was messing around with it in training mode, it really depend on your height before the double jump, but is possible to do. I guess j.D is the better idea though. Share this post Link to post Share on other sites
4r5 Report post Posted September 3, 2009 j.214C, beats anti-head. But yeah, as Hakumen you generally don't jump-in on other Hakumens. Share this post Link to post Share on other sites
Blade Report post Posted September 5, 2009 Hey guys, got any gimmicks or mind games worth trying for Haku? Share this post Link to post Share on other sites
MisoSowee Report post Posted September 5, 2009 Hey guys, got any gimmicks or mind games worth trying for Haku? my personal favorite in a block string would be... say opponent blocks j.c i do 5c-guren-kishu-throw after they wisen up. guren-kishu-3c or guren-kishu-jump-falling C "decent" mix-up for haku for only two stars. though be careful on DP people Share this post Link to post Share on other sites
ryokoalways Report post Posted September 5, 2009 Work everything off hop. Kishuu is only good for frame trapping and needs to be used sparingly. Not to mention kishuu throw would not work against anyone with half a brain (or through a shit load of conditioning). Basically, make them fear hotaru, then your whole game opens up. Share this post Link to post Share on other sites
Sophisticat Report post Posted September 5, 2009 I use 3c a lot, so if they start blocking low, [Hop/TK] Tsubaki combo comes out. Haku doesn't have many mind games, though. It's mostly about reading the other guy's stuff. Share this post Link to post Share on other sites
Atuin Report post Posted September 5, 2009 yeah i believe you can actually get counter-thrown during the active frames of Kishuu, so you'd be dashing into your own grave against a tager or anyone who knows what you're up to. I've been playing around with the applications for RC's especially using them to create better mixup or safer ways for hakumen to get the opponent exactly where he wants them. I'm sure we all understand why RC's are sort of silly for hakumen, but i can't help thinking they must have an important use for him somewhere, something that gives him an edge when the enemy least expects it. all the same, my tests have been inconclusive. Someone who is more pro than I should be doing this. Share this post Link to post Share on other sites