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Oiboi

Zappa vs Robo-Ky

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It's been a while since we had some more matchup discussion, so let's get moving on to Robo-Ky. This matchup is kinda weird. He plays nothing like Ky, but combos are just as weird on him as they are on Ky. Naked: -Watch for his 6P. He'll use it to build heat for more hitstun, so there's a good chance he'll use it to knock opponents away so he can start getting tension to monopolize on it. Your 6P beats it. -His 5HS is also a very good move. Again, 6P wins if timed early enough. -5K his 2S, watch out for his fast, low hitting 5K. -As long as he doesn't have tension, he's not a huge threat. Dealing with the Chariot, bazooka, and air missiles can be a nightmare once he gets tension though, and his damage can be devastating. Get a summon and lock him down as soon as possible. Ghosts: -Ideal for this matchup. Due to Robo-Ky's slowness, you can easily lock him down without too much trouble. His 5HS is his best reversal option though, so watch out if you do a slow move within range of that. -Don't worry too much if he gets pressure. His pressure relies almost entirely on his meter, so it's a very limited amount of great pressure he has. Instead, look out for mixup (particularly command throw mixup, his is one of the best in the game so DO NOT get grabbed by it) and don't fall for counterhit baits. Sword: -A pretty good option given the range and speed. Dodging the air missiles is trickier with this one, as you can't toss a ghost and FRC to block and punish, and you can't command your dog to uppercut him while your blocking. Instead, try to anti-air him before he gets a chance to do it, and stay really close in his face to annoy him. -Use your 5HS and swordswipe to make him scared to use his 5HS. Timed right, RK's 5HS will win against yours, but if he's off by just a few frames, you win. Dog: -Obviously great. Don't let it die to his multihitting moves, like the bazooka and air missiles. Setting up isn't too hard since he's kinda slow. -Easiest to combo with against RK. Usually his weight makes things wacky, especially once you get him into the air, and his hitbox is just as weird as Ky's. However, with the dog, there's no need to even worry about that, as you can unblockable trap, infinite, etc. as much as you want without too much trouble. Raou: -Actually kind of annoying to use. Lv 3 Air missile will stuff any attack Raou does except edguy (and even then it's risky), bazooka has great pressure and mixup strats, and it's just generally difficult to not get counter hit if RK has tension. -In this respect, bellows mallice is easily your best option. Force him to lose his tension and the match is definitely yours. Overall: A robo with tension is a dangerous robo indeed. There are several great tricks he can use to catch people who don't have much vs Robo-Ky experience off gaurd, particularly throw setups, air pressure, and his deceivingly good 5D's range. He's good in the air, so generally, stay out of the air. All in all this actually feels like an even fight to me, but I'd lean towards saying it's slightly in zappa's favor. Put simply, though, do not underestimate Robo Ky. As always, comments, questions, tips, suggestions, etc. welcome.

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