Skye Report post Posted September 1, 2014 Marie Tools Minazuki Tools Neutral summary Offense summary Defense summary Oki summary Shadow Specific Details Ratio -/- :comingsoon: Share this post Link to post Share on other sites
Kikuichimonji Report post Posted October 27, 2014 You can beat Marie's j.c with DP, 214214A, 236236D, or 2B if you're underneath him. j.b will beat it sometimes. Really though, just DP it. J.c is the wall of bullshit that you have to deal with in order to actually play the game. Her DP cancelled into SB Shell of Denial is basically completely safe. Try to make the DP whiff so she can't super cancel. Otherwise, just punish with 5C -> AoA. If you punish too quickly, she will be airborne and you'll screw up your combo. Wait for her to be on the ground. Marie's Run Amok is a true blockstring unless you instant block the first hit, which gives you a gap to 214214A or DP. Share this post Link to post Share on other sites
Guymam Report post Posted October 29, 2014 I'll add more once I can properly test things again, but there is a certain range where you can 5A her but she can't DP you. Her DP leaving her airborne give you the option of the juicier 5C air CH 2C 5D confirm. 2D and j.2D her throwing presents. Share this post Link to post Share on other sites
Cashus Report post Posted October 31, 2014 I'll add more once I can properly test things again, but there is a certain range where you can 5A her but she can't DP you. Her DP leaving her airborne give you the option of the juicier 5C air CH 2C 5D confirm. 2D and j.2D her throwing presents. glad I saw this.was wondering how to punish those. Damn thats insane damage. Share this post Link to post Share on other sites