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Celerity

[P4AU] Marie Combo Thread (Updated 4/13/15)

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P4U2_Header_Combo_Thread.png

 
Welcome to the Marie Combo Thread! Please be respectful and follow the rules during your time here. Don't be a jerkface! If you're not familiar with the rules, they can be found here -> Site Rules.

 

General Information:

 

  • If you'd like to contribute, please feel free to do so! This post will be updated frequently with the community's most useful and practical combos. Please follow the notation provided, and try to make your combos as readable as possible. Don't forget to tell us the damage, as well!
  • All combos are listed without the benefit of weather buffs unless otherwise stated.
  • Please refrain from going off topic in this thread. This thread is for the posting and discussion of combos only.

Notation Used

  • j Jump 
  • sj Super Jump 
  • jc Jump Cancel 
  • sjc Super Jump Cancel 
  • IAD Instant Air Dash 
  • CH Counter Hit 
  • FC Fatal Counter 
  • CR Crouching 
  • AA Anti-Air 
  • AoA All-Out Attack (5A+B) 
  • OMC One More Cancel (A+B+C) 
  • OMB One More Burst (A+C+D) 
  • SB Skill Boost (A+B or C+D) 
  • Attack~N Followup with N after Attack 
  • Attack(w) Whiff Attack 
  • Attack(N) Cancel on the Nth Hit of Attack 
  • (Attack) Attack is Optional or Spacing-Specific 
  • [N] Hold N 
  • Sequence xN Repeat Sequence N amount of times.  


Recently Added:    
    Midscreen

  • AA 2B > 5C > 236A (sideswaps) > 2A > 5C > 5B >delay 5BB > 2AB > 236B > j.66B > j.2B > 2B > 5B > 5C > 2C > (236A > 236236C) [3948/4846-5716] low hit only
  • AA 2B > 236A (sideswaps) > 2A > 5C > 5B >delay 5BB > 2AB > 236B > j.66B > j.2B > 2B > 5B > 5C > 2C > (5B > 236A > 236236C) [3678/4678-5548] does not work from max height

    Corner

  • AA 2B > 236A > j.66A > j.B > 5B >delay 5BB > 2AB > 236B > j.66B > j.2B > 2B > 5B > 5C > 2C > (5B > 236A > 236236C) [3454/4454-5324] does not work from max height

 
 
Combo Theory:

  •  

Challenge Mode Combos:

  • Mission #1:
    B+D
  • Mission #2:
    236C
  • Mission #3:
    236A
  • Mission #4:
    214A~A
  • Mission #5:
    214C
  • Mission #6:
    214AB~C
  • Mission #7:
    236236A
  • Mission #8:
    236236C~[A]
  • Mission #9:
    214214C>C
  • Mission #10:
    222CD
  • Mission #11:
    5AAAAA
  • Mission #12:
    2A>5AA>5B>2AB
  • Mission #13:
    5B>2AB>236A
  • Mission #14:
    j.B>5A>5B>5C>236C
  • Mission #15:
    AA 2B>jc>j.B>j.C>jc>j.B>j.2B
  • Mission #16:
    5AA>5B>5C>236C>236236C~
  • Mission #17:
    CR 2B>5B>slight delay 5BB>2B>2AB>214B~B
  • Mission #18:
    5AA>5B>5C>2AB>236C>5B>5C>2C
  • Mission #19:
    2B>5BB>2B>5C>2C>236A>236236C~[C]
  • Mission #20:
    214C detonate>2AB>236B>j.66B>j.C>j.236B(1)>236236A
  • Mission #21:
    Throw>5C>5B>delay 5BB>2B>jc>j.B>j.C>j.236A(1)>236236A
  • Mission #22:
    AOA>AOA rush>C launch>slight delay j.B>j.C>jc>j.B>j.C>j.236AB>236236C~[D]
  • Mission #23:
    AA 2B>5C>2C>2B>236A>5A>5C>jc>j.B>j.C>jc>j.B>j.C>j.236AB
  • Mission #24:
    AOA>AOA rush (all 18 hits)>D launch>dash cancel>2AB>214A~C>j.2B>j.B>5B>delay 5BB>2AB>236B>j.66B>j.C>236236A
  • Mission #25:
    Possible solutions:
        Game solution: 2B > 5B > 5C > 2AB > 236A > 236236B > OMB > 2AB > 214A~C > j.B > j.C > jc > j.B > j.C > j.236AB > 236236C
        Easier solution: change to rainy weather>214214D>214214D>214214D>214214D


Midscreen:

Normal Starters

  • 5AA > 5B > 5C > 2AB > 236C - [1672(used for situations where j.C loops are impossible and creating space. Fast, fullscreen supers like SB Atom Smasher can punish setup attempts after 236C. does not work on  :ballAI:   :ballNA:   :ballRI:   :ballLB:   :ballSLB: )
  • 5AA  > 5C > 2AB > 236C - [1488(variation for  :ballAI:   :ballNA:   :ballRI:   :ballLB:   :ballSLB: )
  • 5AA > 5B > 5C > 2AB > 236A - [1753] (used for situations where j.C loops are impossible and for the safejump options after 236A. does not work on  :ballAI:   :ballNA:   :ballRI:   :ballLB:   :ballSLB: )
  • 5AA > 5B > 5C > 2AB > 236A - [1584] (variation for  :ballAI:   :ballNA:   :ballRI:   :ballLB:   :ballSLB: )
  • 5AA > 5B > 5C > 2AB > 236A > 236236C~[X] - [2710-3445(Super route when j.C loop is impossible. does not work on  :ballAI:   :ballNA:   :ballRI:   :ballLB:   :ballSLB: )
  • 5AA > 5C > 2AB > 236A > 236236C~[X] - [2604-3372(variation for  :ballAI:   :ballNA:   :ballRI:   :ballLB:   :ballSLB: )
  • 5AA > 5C > 2AB > 236A(2) > OMC > 66 5B > delay 5BB > 2AB > 236B > j.66B > j.2B > j.C(w) > 2B > 5B > 5C > 2C - [3604(universal OMC combo into knockdown, can crossup at 5BB>sweep midscreen depending on how far you dashed forward after the OMC)
  • 5AA > 5C > 2AB > 236A(2) > OMC > 66 5B > delay 5BB > 2AB > 236B > j.66B > j.2B > j.C(w) > 2B > 5B > 5C > 2C > 236A > 236236C~[X] - [4502-5122]
  • 5AA > 5C > 5BB > jc > j.C > 5AA > 5B > 5C > 2AB - [2495(Only works on  :ballYU:  :ballKA2:  :ballMT:  :ballAK:   :ballMA: )
  • 5AA > 5C > 5BB > jc > j.C > 5AA > 5B > 5C > 2AB > 236A > 236236C~[X] - [4121(Only works on  :ballYU:  :ballKA2:  :ballMT:  :ballAK:   :ballMA: )
  • 5AA > 2B > 5BB > jc > j.C > 5AA > 5C > 2AB > (236A)  - [2318/2555(Sweep allows for safe present pull, while 236A does more damage and leads to safejump. 236A ender on 5C version results in airtech, removing the safejump option. Works on everyone except  :ballLB:  :ballSLB:  :ballSHO:  :ballPSHO:  :ballTD:  . Liz, John Cena, and Yosuke require a delay after 5BB)
  • j.C > 5AA > 5C > 2AB > 236A > OMB > (66) > 5C > 5B > delay > 5BB > 2AB > 236B > j.66B > j.2B > j.C (w) > 2B > 5B > 5C > 2C > (236A >236236C~[X]) - [4688/5576-6446]
  • AA 2B > 5C > 2C > 2B > 5B > delay 5BB > 2AB > 236B > j.66B > j.2B > j.C(w) > 2B > 5C > 2C - [3242most stable, will never let you down. Use when not confident in sideswap 236A route
  • AA 2B > 5C > 2C > 2B > 5B > delay 5BB > 2AB > 236B > j.66B > j.2B > j.C(w) > 5AAAA > 236236C~[X] - [4096-4956super ender for above route
  • AA 2B > 5C > 236A (sideswaps) > 2A > 5C > 5B >delay 5BB > 2AB > 236B > j.66B > j.2B > 2B > 5B > 5C > 2C > (236A > 236236C) [3948/4846-5716] low hit only, most damage
  • AA 2B > 236A (sideswaps) > 2A > 5C > 5B >delay 5BB > 2AB > 236B > j.66B > j.2B > 2B > 5B > 5C > 2C > (5B > 236A > 236236C) [3678/4678-5548] does not work from max height, next best damage
  • AA 5B > delay 5BB >  2AB > 236B > j.66B > j.2B > j.C(w) > 2B > 5B > 5C > 2C > 5B > 236A > 236236C~[X] - [4049-4919]
  • CR 5AA > 5C > 5B > delay 5BB > 2B > 5B > 2AB > (236A) - [2257]
  • CR 5AA > 5C > 5B > delay 5BB > 2B > 5B > 2AB > 236A > 236236C~[X] - [3043-3913]
  • CR j.2B > j.B > 66 > (5AA > 5C) > 5B > delay 5BB > 2B > 5B > 2AB > (236A) - [2659]
  • CR j.2B > j.B > 66 > (5AA > 5C) > 5B > delay 5BB > 2B > 5B > 2AB > 236A > 236236C~[X] - [3457-4327]
  • CH 5C > 236B > j.66B > j.2B > j.C(w) > 2A > 5BB > 2B > 5C > 2C - [3319]
  • CH 5C > 236B > j.66B > j.2B > j.C(w) > 2A > 5BB > 2B > 5C > 2C > 236A > 236236C~[X] - [4457-5327]
  • CH 5C > 236B > j.66B > j.2B > j.C(w) > 5AA > delay 5C > 236A > 2A > 5B > 5C > 2C > (5B > 236A > 236236C~[X])- [3666/4699-5569]
  • CH 5C > j.2B > j.C > 5AA > 5C > 5BB > jc > j.C > 5AA > 5B > 5C > 2AB > (236A > 236236C~[X]) - [3696/4659-5529(Only works on   :ballYU:   :ballKA2:   :ballMT:   :ballAK:   :ballMA: )
  • CH 5C > j.2B > j.C > 5AA > 2B > 5BB > jc > j.C > 5AA > 5C > 2AB > (236A > 236236C~[X])  - [3536/4509-5379 Works on everyone except  :ballLB:    :ballSLB:    :ballSHO:    :ballPSHO:    :ballTD:  . Liz, John Cena, and Yosuke require a delay after 5BB)

Special Starters

  • 236A > OMC > 5C >  5B > delay 5BB > 2AB > 236B > j.66B > j.2B > j.C(w) > 2B > 5B >5C > 2C > (5B > 236A > 236236C~[X]) - [3802/4835-5705]
  • 236D >  5B > delay 5BB > 2AB > 236B > j.66B > j.2B > j.C(w) > 2B > 5B >5C > 2C > (5B > 236A > 236236C~[X]) - [3551/4689-5559]

System Starters

  • AOA > AOA C Launcher > j.A > j.B > j.C > djc > j.B > j.236AB > 2A > 5B > 5C > 2C > (236A > 236236C~[X]) - [3405/4314-5184]
  • Throw > OMC > 5C > 5B > delay 5BB > 2AB > 236B > j.66B > j.2B > j.C(w) > 5AAAA > (236236C~[X]) - [2490/3270-4140]

Corner:

Normal Starters

  • 5AA > 5C > 5B > 2B > 5C > 5BB > jc > j.C > 2A > 5B > 5C > 2B > 5B  > 2AB - [3099(does not work on  :ballLB:  :ballSLB:  :ballSHO:  :ballPSHO:  :ballTD:  :ballAI:  :ballNA:)
  • 5AA > 5C > 5B > 2B > 5C > 5BB > jc > j.C > 2A > 5B > 5C > 2B > 5B > 5C > 2AB > 236A > 236236C~[X] - [4236-5106(does not work on  :ballLB:  :ballSLB:  :ballSHO:  :ballPSHO:  :ballTD:  :ballAI:  :ballNA:)
  • 5AA > 5C > 2B > 5BB > jc > j.C > 2A > 5B > 5C > 2C > 5B > 2AB - [3099(variant for  :ballNA:)
  • 5AA > 5C > 2B > 5BB > jc > j.C > 2A > 2B > 5B > 5C > 2C > 5B > 2AB > 236A > 236236C~[X] (variant for  :ballNA:)
  • 5AA > 5C > 5B > 2B > 5C > 5BB > jc > j.C > 2A > 5B > 5C > 2C > 5B > 2AB - [3099(variant for  :ballAI:)
  • 5AA > 5C > 5B > 2B > 5C > 5BB > jc > j.C > 2A > 2B > 5B > 5C > 2C > 5B > 2AB > 236A > 236236C~[X] (variant for  :ballAI:)
  • 5AA > 5C > 2B > 5B > 5C > 2AB > 236C > (66) 5B > 5C > 2C  - [2716]
  • 5AA > 5C > 2B > 5B > 2AB > 236C > (66) 5B > 5C > 2C > 2B > 236A > 236236C~[X] - [3470-4342]
  • 5AA > 5C > 2AB > 214C(detonate) > 5B > delay 5BB > 2AB > 236B > j.66B > j.2B > 2B > 5B > 5C > 2C > (236A > 236236C~[X]) - [3748/4700-5570(for when you get a hit with an eye already out)
  • 5AA > 2AB > 236A > 214214C > 5A >2B > 5B > delay 5BB > 2AB > 236B (1) > C > 236B (2) > j.66B > j.2B > 214A~A - [2889]
  • AA 2B > 236A > j.66A > j.B > 5B >delay 5BB > 2AB > 236B > j.66B > j.2B > 2B > 5B > 5C > 2C > (5B > 236A > 236236C) [3454/4454-5324] does not work from max height

Special Starters

  •  

System Starters

  • Throw > (66) > 2AB > 236B > j.66B > j.2B > j.C(w) > 2A > 5B > 5C > 2C > (236A > 236236C~[X])- [2532/3495-4365]
  • Throw > 2AB > 236B > j.66B > j.2B > j.C(w) > 2B > 5C > 2C > 5B > 236A > 236236C~[X] - [2613/3667-4537(Optimal route, but slightly more difficult)
  • Throw > 2AB > 236B > 214214C > 5AAA > C > 5AAAA > 214A~A - [2490]
  • AOA > AOA D Launcher > dash cancel > 5C > 5B > delay 5BB > 2AB > 236B > j.66B > j.2B > j.C(w) > 2B > 5B > 5C > 2C > (236A > 236236C~[X]) - [3708/4606-5476(requires all 18 hits for fatal D launcher)
  • Air Throw > 2AB > 236B > j.66B > j.2B > j.C(w) > 2B > 5C > 2C - [2362]
  • Air Throw > 2AB > 236B > j.66B > j.2B > j.C(w) > 5AAAA >  236236C~[X] - [3123-3993]

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5A>5AA>5C>5B>5BB>j.C looks like it'll be her main combo route

once you hit the ground off the j.C you can go into another short combo, like 5A>5AA>5C>2C>236C>236236C or just a 236A and pop an item or eye

 

doesn't work in the corner I lied, it's just harder

 

forward jump cancel into j.C

 

https://www.youtube.com/watch?v=bAFlL0dDbKk&feature=youtu.be

https://www.youtube.com/watch?v=7u5YXNKyOQ4&feature=youtu.be

 

EDIT:

looks like it doesn't work on the Shos, Teddie, Labrys, or SLab, the jC doesn't hit

 

omit the 5C on Naoto, Yukari, Ken, Aigis, Yukiko, Adachi, Junpei, or Rise except in the corner because the 5BB will whiff

 

 

Can't do anything besides 236A after the j.C on Liz or Yosuke, need to omit 5C

 

 

maybe this isn't as ideal as it initially seemed

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looks like it does if you omit the first 5C

on the upside, the full post j.C combo is a lot easier on her in the corner

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236D>2B>5C>2C>2B>j.B>j.C>jc>j.B>j.C>236AB [3183]

 236D>2B>5C>2C>2B>236A>5A>5C>j.B>j.C>jc>j.B>j.C>236AB [3603] 

A little harder to do but not impossible once you learn the spacing of it.

Midscreen only, corner it's probably better to do yours or maybe if there's something else.

You can combo off 236CD the same way too as long as you dash 5B>5C to confirm it. 

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 236D>2B>5C>2C>2B>236A>5A>5C>j.B>j.C>jc>j.B>j.C>236AB [3603] 

A little harder to do but not impossible once you learn the spacing of it.

 

Marie has a million ways to convert random air hits, and I don't know what the exact best route is yet. I don't like this challenge mode route because it's very spacing specific, and even in this example, you're not likely to get close enough to convert a 236D hit with 2B. Looping 2B and 5BB seems to work about as well:

 

236D > 5C > 2C > 2B > 5BB > 2B > 5B > j.B > j.C > jc > j.B > j.C > j.236AB - 3497 (That's without the second hit of 236AB, but it should be possible to land it, and it's advantage either way)

 

AA 2B > 5C > 2C > 5BB > 2B > 5B > j.B >j.C > jc > j.B > j.C > j.236AB - 2962

 

5A>5AA>5C>5B>5BB>j.C looks like it'll be her main combo route

once you hit the ground off the j.C you can go into another short combo, like 5A>5AA>5C>2C>236C>236236C or just a 236A and pop an item or eye

 

...

 

Doesn't work on crouchers either, but the route itself is good. It gives a lot of corner carry.

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Marie has a million ways to convert random air hits, and I don't know what the exact best route is yet. I don't like this challenge mode route because it's very spacing specific, and even in this example, you're not likely to get close enough to convert a 236D hit with 2B. Looping 2B and 5BB seems to work about as well:

 

236D > 5C > 2C > 2B > 5BB > 2B > 5B > j.B > j.C > jc > j.B > j.C > j.236AB - 3497 (That's without the second hit of 236AB, but it should be possible to land it, and it's advantage either way)

 

 Yeah I was messing with a 5C route too because of that. 5B works just as well but your 5C>2C route is probably the safest confirm. It also works on other hits like 214C/D which is great. 

I was also thinking combos to do if say you had a cloud out and did AoA and they get hit by the cloud. 

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Hmm found out you can combo after 236c in corner with 5a. So far I've done 5b, 5c, 236c, 5a, 2b, 5c, 2c, 236a, 236236c. 3673 damage.

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Hmm found out you can combo after 236c in corner with 5a. So far I've done 5b, 5c, 236c, 5a, 2b, 5c, 2c, 236a, 236236c. 3673 damage.

The same combo with 5a starter can does 3589 max

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2 solutions to challenge 25

My super cool, super easy version and the game's totally unnecessary hard one.

 

https://www.youtube.com/watch?v=hp_nIDqHa9E&feature=youtu.be

 

236B > 236236B > OMB > 236236B > 2B > 5B > 5C > 2C > 236A(1) > 236236C
 
2B > 5B > 5C > 2AB > 236A > 236236B > OMB > 2AB > 214A~C > j.B > j.C > jc > j.B > j.C > j.236AB > 236236CD

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there's also the AoA method here http://www.twitch.tv/dagodhand/c/5061833

If somebody could transcribe that combo for me that'd be great since it's 6:30AM and I need sleep

Midscreen AoA C > late j.B > j.C > jc > j.B > j.C > j.236AB > 5A > 5C > 2C > 236A > 236236C

I find it's easier when you get the most hits out of the AoA. Or at least close to it.

 

Made this one yesterday for if they end up in the corner

Midscreen to corner AoA C > late j.B > j.C > jc > j.B > j.C > j.236AB > 5B > 5C > 2C > 236A > 236236C

 

AoA D > dash cancel > 5C > 214A/B~C > j.2B > j.B > 5B > 5BB > 2AB > 214A/B~C > 2C > 5C > 236A > 236236C

Does not work on Teddie, Yukiko, Mitsuru, and Rise.

 

AoA D > dash cancel > 5C > 214A/B~C > j.2B > j.B> 5B > 5BB > 2B > 5C > 2C > 236A > 236236C

Works on everyone but does ~200 damage less than the previous combo.

 

2B>5C>2C>2B>5B>5BB>2AB>214A~C>2C>5C>236A>236236C [4624 max]

This one works on about half the cast midscreen with proper delaying on a couple normals. The other half is either too heavy (214A/B~C doesn't hit) or too light (2AB or 214A/B~C doesn't hit).

Midscreen: AA 2B > 5C > slight delay 2C > 2B > 5B > slight delay 5BB > 2AB > 214A/B~C > 2C > 5C > 236A > 236236C

Does not work on Sho, Minazuki, Teddie, Yukiko, Kanji, Ken, Labrys, SLab, Mitsuru, Aigis, and Elizabeth

 

Midscreen: AA 2B > 5C > 2C > 2B > 236A (2nd hit crosses up) > 5A > 5B > 5C > 2C > 236A > 236236C

Works on everyone but does ~300 damage less than the previous combo.

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Because I don't see many midscreen ground combos:

 

5AA 2B 5BB jc j.5C 5AAAA 236236C.

 

The timing is hard to get used to, and I find it easiest to jump cancel the 5BB with 7. It feels more consistent than 8 and 9.

 

EDIT: Actually it seems different jump cancels are better from different characters. 9 seems better for smaller characters.

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There is a lotttt of character specificity in her midscreen routes. Not only 5BB > j.C, but also the amount of stuff that you can fit before 5BB and before sweep depends on the size of the opponent. Example:

 

5AA > 5C > 5BB > jc > j.C > 5AA > 5B > 5C > 2AB - [2495]

 

Against a lot of characters, you need to use 2B instead of the first 5C. Some characters require omission of 5B before sweep, some don't. Similar situation here:

 

CR j.2B > j.B(w) > dash > 5AA > 5C > 5BB > 2B > 5C > 5B > 236C - [2534]

 

I'm still testing exactly what works on who, and I'll include that in the OP once I have the first full wave of BnBs to post.

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midscreen

5AA > 5C > 5BB > jc > j.C > 5AA > 5B > 2B > 2AB > 236A   [2627]   https://www.youtube.com/watch?v=3dChi6khN6c

anti air 2B > 5C > 2C > 2B > 5BB > 2AB > 236B >  j.B > j,2B > 5A > 5C > 2C    [3171]     https://www.youtube.com/watch?v=hWMNGzaQqT0

corner

5C > 2B > 2AB > 236236AB > 2AB > 236B > j.B > j.2B > 5A > 5B > 5C > 2C > 236A > 236236C  [6015]  https://www.youtube.com/watch?v=n4OwhgSWK_4

5C CH > AoA~D > dash cancel > 2AB > 214A/B~C > j.2B > j.B > 5BB > 2B > 5C > 2C   [3848]   https://www.youtube.com/watch?v=CQmKXfbMInA

5C > 2B > 5B > 5C > 2AB > 236236B > OMB > 236B > j.B > j.2B > 5A > 5B > 5C > 2C > 236A > 236236C > 236A > 236236C  [6907]  https://www.youtube.com/watch?v=jSR3hlo8C-8

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5A>5AA>5B>2B>2AB>214A~A/B for present setups

5A>5AA>5B>5C>2C>236C for eye setups

5A>5AA>5B>2B>2AB>236A for blockstrings

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