MotokoChill Report post Posted September 12, 2014 I did a little thing. https://www.youtube.com/watch?v=BuDRKVSNLLU&feature=youtu.be&a 214A~A>5D>AA>2B>5C>2C>2B>236A>236236AB>OMB>236C>236236C[A] I probably could've added another 236A > 236236C at the end there if I used D for ice. Now to learn everything else she has ~.~ Share this post Link to post Share on other sites
Psycho Report post Posted September 12, 2014 Any advice on landing 236b-airdash-j.5b-j.2b- follow up. Share this post Link to post Share on other sites
Buttface Report post Posted September 12, 2014 just messing around with corner throw combos, not going to claim they're in any way the most efficient throw>5B>5C>2C>236D is a nice way to set up a 236D to annoy the opponent on their wakeup. beats some wakeup DPs, but not Yosuke's so block to avoid the trip can replace 236D with 214C or 214CD. can be used to setup an unblockable unblockable prorates poorly, best damage I can get is 214CD>5C>2C>2B>5B>236A>236236C~A [3879] throw>5B>5C>2C>2B>5B>236A [2209] gets you a solid knockdown and can be comboed into 236236C for weather change and more damage than the 236236A you have to use in the challenge mode combo Share this post Link to post Share on other sites
Buttface Report post Posted September 12, 2014 236D > 5C > 2C > 2B > 5BB > 2B > 5B > j.B > j.C > jc > j.B > j.C > j.236AB - 3497 (That's without the second hit of 236AB, but it should be possible to land it, and it's advantage either way) 236D>5C>2C>2B>5BB>2AB>236B>j.B>j.C>j.236B does 2496 and costs 25 less meter. You can also combo into the weather change super after the grounded 236B for more damage still can't get the second hit of 236B or 236AB though also found you can combo off of 236C in the corner 5A>5AA>5C>236C>5A>5B>5C>2C>2B>236A does 2123, 3773 with lvl 2 sunny Share this post Link to post Share on other sites
Psycho Report post Posted September 12, 2014 just messing around with corner throw combos, not going to claim they're in any way the most efficient throw>5B>5C>2C>236D is a nice way to set up a 236D to annoy the opponent on their wakeup. beats some wakeup DPs, but not Yosuke's so block to avoid the trip can replace 236D with 214C or 214CD. can be used to setup an unblockable unblockable prorates poorly, best damage I can get is 214CD>5C>2C>2B>5B>236A>236236C~A [3879] throw>5B>5C>2C>2B>5B>236A [2209] gets you a solid knockdown and can be comboed into 236236C for weather change and more damage than the 236236A you have to use in the challenge mode combo I saw a video with throw-2ab-236b-airdash-j5b-j2b(use j5c to cancel getting pushed back from j2b)-2b-5c-2c-2b-236a [~3k] Share this post Link to post Share on other sites
Mikros Report post Posted September 12, 2014 Any advice on landing 236b-airdash-j.5b-j.2b- follow up. Airdash ASAP slight delay j.5B>j.2B works best for me. Share this post Link to post Share on other sites
Celerity Report post Posted September 12, 2014 Experimenting with some universal OMC routes from midscreen to help against the smaller characters. 5AA > 5B > 5C > 2AB > 236A(2) > OMC > dash > 5BB > 2B > 5C > 2C > 5B > 236A > 236236C~A - [4537] Midscreen-to-corner: 5AA > 5B > 5C > 2AB > 236A(2) > OMC > dash > 5C > 2C > 2B > 5B > j.B > j.2B > j.D - [2903] j.D oki is actually really, really good. Share this post Link to post Share on other sites
Buttface Report post Posted September 13, 2014 you can also combo off 236C with 5B in the corner, letting you do 5AA>5B>5C>2AB>236C>5B>5C>2C>2B>5B>236A [2667/29%] does 4317 with sunny level 2 stop at 2C for setup placement or D oki Share this post Link to post Share on other sites
Buttface Report post Posted September 14, 2014 universal FC, but the first 5B timing is more lenient on Marie and Adachi you can 5B later on them than others and still have the sweep connect FC 214A/B~C > 5B > 5C > 2C > 2B > 5BB > 2AB > 236B > airdash > j.B > j.2B > 5AAAA > 236236C [4665-5448/-1%] being able to combo into autocombo and get the boost makes almost meterless supers a thing with snow, we actually gain meter overall also regarding 5AA > 5C > 5BB > jc > j.C > 5AA > 5B > 5C > 2AB - [2495] (Only works on + Marie) 5AA > 5C > 5BB > jc > j.C > 5AA > 5B > 5C > 2AB > 236A > 236236C~A - [4121] (Only works on + Marie) 5AA > 2B > 5BB > jc > j.C > 5AA > 5B > 5C > 2AB - [2318] (Variation for + Ken) Chie and Junpei should be in the first group, and Yosuke should not be with Yukari, Yukiko, and Ken; you can't connect anything after the j.C besides j.236A Share this post Link to post Share on other sites
Celerity Report post Posted September 14, 2014 Chie and Junpei should be in the first group, and Yosuke should not be with Yukari, Yukiko, and Ken; you can't connect anything after the j.C besides j.236A If it's posted in the OP, that means I've tested it and it works. Yosuke is harder to combo from that range, but not impossible. I'm curious how you do the j.C on Chie and Junpei, since they always fall out in the middle of it for me. Share this post Link to post Share on other sites
Buttface Report post Posted September 14, 2014 If it's posted in the OP, that means I've tested it and it works. Yosuke is harder to combo from that range, but not impossible. I'm curious how you do the j.C on Chie and Junpei, since they always fall out in the middle of it for me. Whenever I do it on Yosuke, the hits from j.C don't get spaced out and he recovers before I can get the 5A in I don't do anything special for Chie and Junpei, I just try a few times and I get it. Chie's actually the character I usually use as a dummy because I know you can land that combo on her in full. Well I'll be damned, I guess I was always doing it at a distance where they ended up in the corner, and that's why it connected Share this post Link to post Share on other sites
Celerity Report post Posted September 14, 2014 Whenever I do it on Yosuke, the hits from j.C don't get spaced out and he recovers before I can get the 5A in I don't do anything special for Chie and Junpei, I just try a few times and I get it. Chie's actually the character I usually use as a dummy because I know you can land that combo on her in full. You're talking about with 5C specifically, midscreen? 5AA > 5C > 5BB > 9j.C? Can I see a video of this? Share this post Link to post Share on other sites
Buttface Report post Posted September 14, 2014 I never realized that it was only connecting when they ended up in the corner my bad Share this post Link to post Share on other sites
Buttface Report post Posted September 16, 2014 corner 5AA>2B>5B>5C>2AB>236C>5B>5C>2C>2B>236A [2690/29] 3517-4340 with weather super Share this post Link to post Share on other sites
TD Report post Posted September 16, 2014 Is anyone using her gold arrows super for combos/oki yet? Seems excellent for this sort of stuff unless the hits prorate to hell. not so much for neutral since kaguya is vulnerable to a lot of stuff among the cast. Also can Marie do solo combos not involving the persona and if so, how much damage can she get from this? Share this post Link to post Share on other sites
Celerity Report post Posted September 16, 2014 Is anyone using her gold arrows super for combos/oki yet? Seems excellent for this sort of stuff unless the hits prorate to hell. not so much for neutral since kaguya is vulnerable to a lot of stuff among the cast. Also can Marie do solo combos not involving the persona and if so, how much damage can she get from this? Bright Arrow yes, it's amazing, you can set it after any sweep midscreen or 2C in the corner. It's going to take some experimentation to figure out the optimal setup, but in the corner you can definitely do (combo) > 2C > 214214C, then 66 5C~AA > 5B~C~B~D > 2B to meaty 5A their wakeup and start the arrows flying to cover the gap from jump canceling 2B. It gives you two free mixups, but I feel like there should be potential for more. Midscreen you need to meaty with 5B instead, so it's a little harder, I just mash 5CCD after the super and take what I can get from it. With her persona broken, Marie is better off than most characters, since she still has decent normals, and she can always end combos with sweep into gift. 5BB > 2B routes still work on crouching/AA, and AA 5BB > 2AB > 236B routes still work on everyone. If you're hard pressed for damage, you can do something like this: 5AA > 5B > 2B > 2AB > 236A > RC > (66 if you want side switch) 5BB > 2AB > 236B > delayed airdash > j.B > j.2B > j.236B for 2975. If your persona recovers in mid-combo, you should be able to end that with the j.C(w) fastfall > land 5AAAA > 236236C also. Share this post Link to post Share on other sites
Buttface Report post Posted September 16, 2014 Most people that I've fought are cautious about Bright Arrow and let them fly, which is usually a bad move on their part once people start learning they can just hit the persona to stop it, things will change, but it's still a really good super it feels like they gave Marie the old Chie/Narukami blender at the cost of 50 meter and awakening, not to mention the super itself does a good amount of damage on its own Share this post Link to post Share on other sites
Spring_Raid Report post Posted September 16, 2014 I've used 214214D in corner combos into cloud then either go for chocolate mixup or neutral air tech resets with Igor. Example: 5B > 5C > 2AB > 236C > 5B > 5C > 236A > 214214D > 5AAA > 214B~B. I can't remember how many times arrows hit before they fall into cloud after 5AAA. The 5AAA pickup can also be tight if you don't do 214214D quick enough. If they air neutral tech after cloud, I'll reset with Igor into a combo. If you don't hold 214B during the combo, the opponent techs lower to the ground (under cloud), cloud still comes out and you can go for chocolate mixup instead while cloud is hovering over them. The proration from arrows does kill the damage but okay for setup. Share this post Link to post Share on other sites
Buttface Report post Posted September 17, 2014 pointlessly complex combo for stupid damage need to start in snowy weather 236236CD~D>66C>2AB>236A>omb>5C>5BB>sweep>236B>airdash>j.B>j.2B>2A>2B>5C>2C>236A>236236CD~A [7487/-150+burst] transcribed from http://www.youtube.com/watch?v=PAic_IJVVOM&feature=youtu.be Share this post Link to post Share on other sites
RurouniLoneWolf Report post Posted September 18, 2014 Wrote down all the combos from Reku's Beginner CMV and Shingo's Basic Combos + a CMV in case anyone was interested. Reku's Beginner CMV All under Sunny Weather 5AA > 5B > 5C > 2C> 236C > 236236C~A (Dmg: 3368) 2A > 2B > 5C > 2C > 236C > 236236C~A (Dmg: 3055) 5AA > 5BB > jc j.C > 5AAA > 236A > 236236C~A (Dmg: 3760) j.2B > j.B > 2B > 5BB > 2B > 5C > 2C > 236C > 236236C~A (Dmg: 4100) AA 2B > 5C > 2C > 2B > 5B(delay)B > Sweep > 236B > air dash j.B > j.C > 236236A (Dmg: 3421) AA 2B > 5C > 2C > 2B > 5B(delay)B > Sweep > 236B > air dash j.B > j.2B > j.C Whiff? > 5AAA > 236A > 236236C~A (Dmg: 4966) Corner Throw > microdash > Sweep > 236B > air dash j.B > j.2B > j.C > 5AAA < 236A > 236236C~A (Dmg: 4135) AOA~C > mash for FC > j.B > j.C > jc j.B > DP (Dmg: 2888) AOA~C > j.B > j.C > jc j.B > j.C > 236236A (Dmg: 3418) AOA~C > j.B > j.C > jc j.B > j.C > j.236AB > 236236C~A (Dmg: 4732) Corner AOA~D > 2B > 5BB > Sweep > 236B > air dash j.B > j.2B > j.C whiff? > 5AAA > 236A > 236236C~A (Dmg: 5116) Shingo's Basic Combos + a All under Sunny Weather except the ones specified as snowy 5AA > 5C > 236A (Dmg: 1584) 5AA > 2B > 5BB > jc jC > 5AA > 5C > 236A (Dmg: 2425) 5AA > 2B > 5BB > 2B > 5C > 236A (Dmg: 2370) Corner 5AA > 5C > 2B > 5B > 5C > Sweep > 236C > 5B > 5C > 2C (Dmg: 2716) AA 2B > 5C > 2C > delay 2B > 5BB > Sweep > 236B > Air Dash j.B > j.2B > 5AAA > 236A > 236236C~A (Dmh: 4966) AA 2B > j.A > j.2B > j.B > 5BB > Sweep > 236A > 5A > 5B > 5C > 2C (Dmg: 2895) AA 2B > j.A > j.2B > j.B > B > 2C > delay 2B > 236A (Dmg: 2023) Corner Throw > Sweep > 236B > air dash j.B > j.2B > 2A > 2B > 5C > 2C (Dmg: 2504) Corner Air Throw > Sweep > 236B > air dash j.B > j.2B > 2B > 5C > 2C (Dmg: 2362) AOA~C > mash for FC > j.B > j.C > j.B > j.236AB > 5A > 5B > 5C > 2C (Dmg: 3399) Corner AOA~D > dc 5C > delay 5BB > Sweep > 236B > air dash j.B > j.2B > 2A > 2B > 5C > 2C (Dmg: 3652) Corner AOA~D > dc 5C > delay 5BB > Sweep > 236B > air dash j.B > j.2B > 5AAA > 236A > 236236C~A (Dmg: 5272) Corner (Set Sagiri Eye) > 5AA > (Manually Detonate the Sagiri Eye) > 5C > 5BB > Sweep > 236B > air dash j.B > j.2B > 2A > 2B > 5C > 2C (Dmg: 3729) Corner (Set Sagiri Eye) > 5AA > 5C > Sweep > (delay) 236A > (Sagiri Eye Detonates on its own) > 5BB > Sweep > 236B > air dash j.B > j.2B > 2A > 2B > 5C > 2C (Dmg: 3901) Corner (Set Sagiri Eye) > Throw > 5C > (Sagiri Eye Detonates on its own) > jc j.2B > j.B > 5BB > 2B >5C > 2C (Dmg: 2683) Corner (Set Sagiri Eye) > Throw > (Sagiri Eye Detonates on its own) > delay j.2B > j.B > 5BB > 2B >5C > 2C (Dmg: 2648) The above Throw into Sagiri Eye combo is slightly different from the other one because after setting the Eye, Shingo does 2A > delay Throw. I believe he's showing that this one is for when you open people up with a tick throw set up but can't be sure. 5AA > 5C > 236A > OMC dash 5C > (delay) 5BB > Sweep > 236B > air dash j.B > j.2B > 2A > 2B > 5C > 2c (Dmg: 3591) CH 5C > 236B > air dash j.B > j.2B > 5AA > 5BB > 2B > 5C > 2C (Dmg: 3330) CH 5C > 236B > air dash delay j.A > j.B > 5BB > Sweep > 236AB > air dash j.B > j.2B > 2A > 2B > 5C > 2C (Dmg: 4004) Back To Corner FC 5C > 236B > air dash delay j.A > j.B > 236A side swap > 5A > delay 5C > 5BB > Sweep > 236AB > air dash j.B > j.2B > 2A > 2B > 5C > 2C > 236A > 236236CD~A (Dmg: 6512) 5AA > 5C > Sweep > 236A > OMB > 5C > (delay) 5BB > Sweep > 236B > air dash j.B > j.2B > 2A > 2B > 5C > 2C > 236A > 236236C~A (Dmg: 6061) (Snowy) 5AA > 5C > Sweep > 236A > 236236C~D > 236B > air dash j.B > j.2B > 5AAA > 236236C~D (Dmg: 5122) And Buttface posted the last one already Share this post Link to post Share on other sites
Buttface Report post Posted September 18, 2014 5AA>5B>5C>2AB combos aren't universal they don't work on Naoto, the Labri, Aigis, or Rise there are better alternatives anyway for all of them but the Labri, but I wanted to be thorough just omit the 5B for the next best combo using 2B>5B and omiting the 5C scales more Share this post Link to post Share on other sites
Buttface Report post Posted September 18, 2014 FC 5C > 236A~C > omb > 236A~C > 236A~C > 236A~C > 236A~C > 5C > 2C > 2B > 5BB > 2AB > 236B > airdash > jB > j2B > jC(w) > 5AAAA > 236236B > omc > 236236C~A whopping 8234 damage doesn't work on Kanji, Shos, Labri, Teddie, Rise, or Junpei unless they're in the air, because 214A~C whiffs Share this post Link to post Share on other sites
Stevie Report post Posted September 18, 2014 2B > 5C > 2C > 2B > 5BB > Sweep > 236B > air dash j.B > j.C > 236236A Whatever I do, I can't sweep after 5bb... After 5b I can but not after 5bb Share this post Link to post Share on other sites
Zouf Report post Posted September 18, 2014 Same here. Share this post Link to post Share on other sites
RurouniLoneWolf Report post Posted September 18, 2014 Looking at Reku's beginner combo video again, there's a dl between the Bs in 5BB. I think you might have to do a small delay before you press B a second time. Share this post Link to post Share on other sites