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Celerity

[P4AU] Marie Combo Thread (Updated 4/13/15)

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Need help with a combo on the first page.

 

  • AA 2B > 5C > 2C > 2B > 5BB > 2AB > 236B > j.66B > j.2B > j.C(w) > 5AAAA > 236236C~A - [4716]

What am I doing at the j.C part? After j.2B, either I'll land before j.C comes out or they'll land before it can come out (usually both happens).  Also, for another combo on the first page,

AA 2B > 5BB > 2B > 5C > 2C > 5C > 236A > 236236C~A

How am I doing 5C 2C 5C?

 

The j.C(w) means it's a whiffed normal, although in this case, you're just using it to get a fastfall after j.2B. If you don't input anything after j.2B, Marie will finish the animation and spend a lot of time bouncing backwards. It's not supposed to come out fully.

 

The second combo looks like a typo, should be 2C > 5B, sorry.

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The j.C(w) means it's a whiffed normal, although in this case, you're just using it to get a fastfall after j.2B. If you don't input anything after j.2B, Marie will finish the animation and spend a lot of time bouncing backwards. It's not supposed to come out fully.

 

The second combo looks like a typo, should be 2C > 5B, sorry.

But wouldn't the j.C lag her in the air anyway because of how it works? Also, can I have some tips for hitting the 2B, 5BB, Sweep consistently? I can't figure out what fully causes them to get hit by the sweep or not.

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the j.C never comes out, it's just used to stop the bounceback from j.2C

 

delay the 5BB and you should be able to connect sweep. Not 5B, just 5BB

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5BB > Sweep is also rather height dependent if you're doing it from an AA starter, so you should get used to doing it from her ground routes (like corner throw, 236A > OMC, etc.) first to get the timing down.

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Is 5AA>5B>5C>2AB midscreen character/timing specific or am I just really stupid?

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Is 5AA>5B>5C>2AB midscreen character/timing specific or am I just really stupid?

 

That combo works at close distance, so you'll want to either omit 5B or 5C before 2AB if done at max range.

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That combo works at close distance, so you'll want to either omit 5B or 5C before 2AB if done at max range.

Oh, okay. Thank you!

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Hi, I have 2 quick questions:

 

1)  Do you guys use 5C as your punish starter?

 

2)  What do you guys use off of a 5B starter?  Or is this normal just not used that much in neutral?

 

Thanks!

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5C is definitely a good punish starter because of its range and what you can do with it as a starter

http://www.youtube.com/watch?v=UKWLUFIuQgQ&list=UUsCttj-3IWN393bJof_PP2w

 

for the most part I just use 5B starter for skipping straight to the 5BB part of her main bnb or anti air 5BB>sweep stuff

then again, I'm shit at neutral, so I haven't experimented with ways to use that effectively yet

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new AoA~C combos

midscreen:

AoA~C>j.A>j.B>j.C>jc>j.B>j.236AB>5AAAA>236236C [3100-5003 depending on number of AoA hits and weather choice, 4753 with max hits and level 1 sunny]

 

corner:
AoA~C>j.A>j.B>j.C>jc>j.B>j.C>j.236AB>5B>5C>2C>236A>236236C[3458-5289, 5039]

You can omit the 2C to make the 236A connect way easier at the cost of 118 damage from the maximum amount

 

 

The j.A in these combos both makes the delay needed for the ground bounce off 236AB much smaller and makes the midscreen one sideswap much more reliably for the autocombo followup

 

Also, better corner and non 5C midscreen CH combo

CH 5C>236B>j.66B>j.2B>j.C(w)>5AA>5BB>2B>5C>2C>236A>236236C[4383-5206, 4956]

works off CH 5A, 5B, 5C, 2A, 2B, 2C, j.A, j.B, j.C

 

OMC combo

5AA>5C>2AB>236A>OMC>5C>5BB>2AB>236B>j.66B>j.2B>j.C(w)>5AAAA>236236C[4446-5269, 5019]

 

OMB combo

j.C>5AA>5C>2AB>236A>OMB>5C>5BB>2AB>236B>j.66B>j.2B>j.C(w)>5AAAA>236236C[5339-6062, 5912] gains 21 SP

4512 damage meterless

does 6843 with 100 meter if you do double super, over 7k with double SB super

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Whats the trick to getting the groundbounce/sideswap off of 236AB in AoA~C combos? I know it's a delay of some sort, but what am I delaying, and when? I can't seem to get any kind of followup after 236AB.

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If you do the AoA~C combo I posted in the post above yours, you don't need any delay, and the sideswap should be much more consistent

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transcribed from bace's new videos:
 
midscreen
CH AA 2B>214A~C>66>5C>2C>5B>delay>5BB>2AB>236B>j.B>j.2B>j.C(w)>2A>5B>5C>2C [3654] - doesn't work on Teddie, Mitsuru, or Rise
CH 5C>jc>j.2B>j.C>5AA>5C>j.C>5AA>5B>5C>2AB [3696] - everything after the first j.C is just the normal midscreen j.C loop, so same character specificity as that combo.
CH AA 2B>5C>5B>delay>5BB>2AB>236B>j.B>j.2B>2A>5B>5C>2C [3430] is an alternative to the other AA combo that works on everyone
 
midscreen to corner
none of these work on doesn't work on Teddie, Labrys, S.Lab, Sho, Minazuki, or Elizabeth. they're also a pain in the ass on Yosuke because of the 5BB>j.C timing
following two work on Narukami, Marie, Kanji, Mitsuru, Akihiko, and Margaret
CH 5C>j.2B>j.C>microdash 5A>5C>5BB>j.C>5AA>5C>5B>2B>5C>2AB>236A>236236C~A 5781 max
CH 5C>j.2B>j.C>microdash 5A>5C>5BB>j.C>2A>5B>5C>2B>5B>5C>2AB 4002 Meterless
 
following two work on everyone else besides the aforementioned six
CH 5C>j.2B>j.C>5A>2B>5BB>j.C>5AA>5C>5B>2B>5C>2AB>236A>236236C~A 5781 max
CH 5C>j.2B>j.C>5A>2B>5BB>j.C>2A>5B>5C>2B>5B>5C>2AB 4002 Meterless
 
 
corner
FC 5C>214A~C>214A~C>214A~C>214A~C>2C>2B>5BB>2AB>236B>j.B>j.2B>j.C(w)>2A>5B>5C>2C 4997 meterless
FC 5C>j.2B>j.C>5C>5BB>j.C>5C>2B>5B>2AB>236C>5B>5C>2C 4566 meterless
CH 5C>j.2B>j.B>j.C>2B>5C>5BB>j.C>2A>5B>5C>2B>5B>5C>2AB 4263 meterless - doesn't work on Teddie, Labrys, S.Lab, Sho, Minazuki, or Elizabeth. pain in the ass on Yosuke and Narukami

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I noticed we don't have any anti-air combos that start with 5B on the main page. Here's one I'm working on. It starts just out of 2B range.

 

AA 5B > 5B > 2B > 5C > 2C > 5B > 236A (No Crossup) > 236236C ~3.9k Sunny

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it's better to do AA 5B>5BB>2AB>236B>j.66B>j.2B>j.C(w)>2A>5B>5C>2C>236A>236236C~A [4472]

you can stop at 236A and get j.C safejump, stop at 2C and get knockdown right in front of you, or do autocombo after j.C(w) for meter, burst, and j.C safejump

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You mean 2B > 5BB > 2AB right? The combo I posted does around ~3.9k damage max and it's much more likely that I will be able to pull it off. Correct me if I'm wrong, but the 5BB > 2AB string is very height dependent. I found that it only works one of two ways, if you hit them at the height of their jump, or on a CH you delay the second B. I appreciate the advice but my execution isn't good enough to pull that combo off in a match yet. Maybe at some point I can get as good of execution as you. :)

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You mean 2B > 5BB > 2AB right? The combo I posted does around ~3.9k damage max and it's much more likely that I will be able to pull it off. Correct me if I'm wrong, but the 5BB > 2AB string is very height dependent. I found that it only works one of two ways, if you hit them at the height of their jump, or on a CH you delay the second B. I appreciate the advice but my execution isn't good enough to pull that combo off in a match yet. Maybe at some point I can get as good of execution as you. :)

if you do 5B>slight delay>5BB, it'll pretty much always work

Teddie and Mitsuru are exceptions, where it's a pain in the ass

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finally updated to remove the pointless, unoptimal stuff and to add in stuff that was missing like CH combos

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so Marie gets almost meterless 4k off non CH 2B anti air now

that's a thing

shoutout to bace again

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so Marie gets almost meterless 4k off non CH 2B anti air now

that's a thing

shoutout to bace again

What's the combo? I really need something for non CH 2B also for those 

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check the OP, they're listed in the "recently added" section

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